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Reader Comments (31)

Posted: Apr 24th 2009 9:12AM Kattleox said

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WOAH is the one on the left reality or the one on the right? Like that GT5:P quiz?

Crysis 2, you don't got JACK on Pole Position.
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Posted: Apr 24th 2009 9:19AM (Unverified) said

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Uh this is true of every emulator, even up to the 32-bit consoles.
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Posted: Apr 24th 2009 3:08PM PoisonedAl said

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Hell, you can say the same about the Wii! It looks more then a bit poopy on my HD set, but fine on the old CRT.
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Posted: Apr 24th 2009 3:30PM (Unverified) said

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Did you just use "Wii" and "poopy" in the same sentence?
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Posted: Apr 24th 2009 9:23AM Dr said

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Ah, Enduro. I can never get back the chunk of my childhood that you stole... and I don't want to either!

*swoon*
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Posted: Apr 24th 2009 10:06AM MrHashbrown said

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Your comment along with your avatar make me cringe.
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Posted: Apr 24th 2009 11:45AM Dr said

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Oh don't even get me STARTED on ET.

As an aside: I do play recent games, guys. Really.
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Posted: Apr 24th 2009 9:27AM lemurpants said

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So they've added Nestopia's NTSC emulation mode to Stella. It's a good idea, but not the first time it's been done.
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Posted: Apr 24th 2009 3:09PM c0bra95 said

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Not the first time at all. I think I saw NTSC emulation last in Kega Fusion. Removing the artifacting introduced by much better display tech is something that not everyone wants. I get into arguments with some friends about it. They are adamantly opposed to any filtering at all, preferring a blocky mess to any blur of any kind. To each his own.
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Posted: Apr 24th 2009 9:28AM (Unverified) said

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Have i stumbled onto a Joystiq thread from 1982?

Seriously though, i've recently got into Demakes. Atari-ized versions of new games:
http://www.tigsource.com/features/demakes/

Little Girl in Underland (mental Alice remake) and Soundless Mountain 2 (have a guess) are FANTASTIC.
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Posted: Apr 24th 2009 10:01AM ll features ll said

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No offense Joystiq but I much prefer the pixelated version....
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Posted: Apr 24th 2009 10:09AM The Albatross said

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Which one is supposed to look better or worse? The one on the left looks better, to me, then the blurry mess on the right.
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Posted: Apr 24th 2009 10:10AM Tez said

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"when the colors blend properly, the sunset actually kind of looks impressive"

Dream world: you're living in it.

On the other hand, the grass ALMOST looks like there's a texture applied to it :P
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Posted: Apr 24th 2009 10:24AM GreenElf said

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I'm not sure what TV the team that made this used as a reference, but I have to say that it must have been craptastic. I hooked my 2600 up to my old 20 inch just to check and no, it does not look as bad as the image on the right.
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Posted: Apr 24th 2009 11:27AM Maxwell said

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The one on the right is the fixed one... I think.
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Posted: Apr 24th 2009 11:32AM GreenElf said

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Yeah, I know. My point is that I think they are exaggerating the interference from the old analog TVs.
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Posted: Apr 24th 2009 9:38PM Ironhide Delta said

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I think the point of it is the emulate the old style rf connection on a late 70's/early 80's era tv. I remember around 1979 or so playing on my friend's wood floor console tv and the picture above right is pretty accurate in my opinion. Don't forget you didn't even have an actual coaxial connection to attach a cable connection. You had to get an adapter that manually switched between antenna and game that attached to the two antenna screws on the back.
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Posted: Apr 24th 2009 10:35AM Covarr said

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Why didn't they just use Blargg's NTSC filter? Most emulators worth mentioning use it, and it does this already.
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Posted: Apr 24th 2009 10:42AM Ironhide Delta said

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I used to call my coaxial connection to my tv, my poor man's antialiasing.
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Posted: Apr 24th 2009 11:45AM (Unverified) said

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Every time Atari comes up, Ian Bogost's name is soon to follow.

I'm a CS major at GT and we have to watch him on The Colbert Report at least once a semester.

It's like ALL RIGHT. I GET IT.
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Posted: Apr 24th 2009 12:03PM (Unverified) said

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I like this approach.
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Posted: Apr 24th 2009 3:29PM (Unverified) said

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I prefer the left approach.
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Posted: Apr 24th 2009 12:03PM spin cycle said

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NTSC signalling does not induce blur in the vertical direction. And at the low res 2600 games were, the horizontal blur was not enormous.

Remember Pitfall Harry, his single pixel missing in his neck? It was easily recognizable back on the TVs of the day.

The only way you would get that much blur is if your TV's electron gun was out of focus. And some were, but not all of them were.
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Posted: Apr 24th 2009 12:10PM fischju said

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Why does the pixel perfect side have a crap load of compression artifacts?
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Posted: Apr 24th 2009 12:22PM (Unverified) said

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Hey cool. I'm at GA Tech and I'll have Ian Bogost as a prof next semester.
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Posted: Apr 24th 2009 12:32PM Shagittarius said

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Is this a new Wii game?
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Posted: Apr 24th 2009 3:25PM (Unverified) said

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You rat bastard. How did you know?
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Posted: Apr 24th 2009 1:36PM chicago mafia said

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Enduro! One of my favorite games from back in the day. Someone make a sequel!
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Posted: Apr 24th 2009 2:22PM (Unverified) said

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ZSnes did that for SNES emulation ages ago, and I always use it! Old games on LCD screens don't look as good as they did...
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Posted: Apr 24th 2009 3:59PM lee7n said

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I used to love that game when I was a kid. One of the great activision classics
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Posted: Apr 25th 2009 11:32PM (Unverified) said

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So my question is: when you play paddle games in Stella, will the interference move around, like it did on my woodgrain 2600? :) I'm glad to see this (though I do admit, it's the example in this article seems a little TOO distorted), because emulated 2600 games never looked good. The pixels were NOT square or rectangle... they were almost little ovals. Things really look a lot more pleasant when they don't look like they're made out of Legos. (Though I admit those new Lego Star Wars, Batman, etc. games look pretty amusing :) But that's not what I meant. :^P )
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