The bad economy just won't stop showing up in our news posts these days. First we get predictions of months of down sales, and now we get news that the Gore Verbinski directed BioShock film adaptation is stuck "in a holding pattern." Variety is reporting that Verbinski and production company Universal are looking at possibly moving the currently in pre-production film to outside the US to "take advantage of a tax credit," allegedly looking at moving production to London from its current Los Angeles locale.
Additionally, according to Variety's sources, some of the pre-production staff has been let go while the budget restructuring takes place. The studio (and Verbinski himself) have vowed to not allow the BioShock movie to succumb to the same fate as the perpetually on-again, off-again Halo film. As BioShock is one of the few games we could actually see making a really interesting film, we're hoping they're not just pulling our chain.
[Thanks, Aaron!]
Reader Comments (37)
Posted: Apr 25th 2009 1:04PM Spunky Monkey 190906 said
Yes, come to London, we'll give you a cuppa
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Posted: Apr 25th 2009 3:10PM Spunky Monkey 190906 said
Steal? Super Bowl? That came to London? Why?
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Posted: Apr 26th 2009 12:52AM DBuckEye said
http://sports.espn.go.com/nfl/news/story?id=3065254
They haven't got it yet, but they're sure trying.
Reply
They haven't got it yet, but they're sure trying.
Posted: Apr 26th 2009 2:04AM Spunky Monkey 190906 said
Who's 'they'? The British public or the sports governemnet? I don't think London people care for it that much
Reply
Posted: Apr 25th 2009 2:00PM (Unverified) said
"Universal are looking at possibly moving the currently in pre-production film to outside the US to "take advantage of a tax credit," allegedly looking at moving production to London from its current Los Angeles locale."
California is the worst state for business according to every research paper, we are ranking 50 out of 50 according to businesses. Our taxes are insane and go up almost every six months, and they talk about them going up even higher soon, and try to pass laws claiming if the taxes don't go up, babies and children will die, and people are stupid enough to keep passing them. I live in California, and sales tax in some areas are above 11%. I heard on the radio that only 5 productions are filming in Los Angeles, when about 5 years ago it was over 50 productions...
Thanks California for ruining just about everything. Perhaps if enough illegal immigrants enter the country, their combined weight will snap the San Andreas faultline and we will sink into the bottom of the ocean, if the Swine Flu doesn't kill us first.
That's enough soapboxing for me...
But hey, at least it will be cheap to film the Bioshock movie in Los Angeles when it sinks to the bottom of the ocean, it could almost be on-location...
Reply
California is the worst state for business according to every research paper, we are ranking 50 out of 50 according to businesses. Our taxes are insane and go up almost every six months, and they talk about them going up even higher soon, and try to pass laws claiming if the taxes don't go up, babies and children will die, and people are stupid enough to keep passing them. I live in California, and sales tax in some areas are above 11%. I heard on the radio that only 5 productions are filming in Los Angeles, when about 5 years ago it was over 50 productions...
Thanks California for ruining just about everything. Perhaps if enough illegal immigrants enter the country, their combined weight will snap the San Andreas faultline and we will sink into the bottom of the ocean, if the Swine Flu doesn't kill us first.
That's enough soapboxing for me...
But hey, at least it will be cheap to film the Bioshock movie in Los Angeles when it sinks to the bottom of the ocean, it could almost be on-location...
Posted: Apr 25th 2009 4:31PM spin cycle said
You make hardly any sense. Taxes don't go up every six months. Unless your local taxes went up, taxes haven't gone up in 4 years.
There is no area with sales tax of 11%. There is not a single place with sales tax of even 10%.
http://www.boe.ca.gov/cgi-bin/rates.cgi
Your assertion that "every research paper" says California is the worst place for business is just a bald, incorrect assertion.
It does sound like California could be improved by losing a few people. Starting with you.
Reply
There is no area with sales tax of 11%. There is not a single place with sales tax of even 10%.
http://www.boe.ca.gov/cgi-bin/rates.cgi
Your assertion that "every research paper" says California is the worst place for business is just a bald, incorrect assertion.
It does sound like California could be improved by losing a few people. Starting with you.
Posted: Apr 25th 2009 4:35PM spin cycle said
One update, in the city list, South Gate is listed as 10.25%, but it is not present in the county list at all. I don't know quite what that means. I'm sure someone in South Gate knows though.
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Posted: Apr 25th 2009 8:08PM chispito said
@why
Comtar's main point is still quite valid: CA is widely considered the worst state to do business in, and that includes many film and TV productions. http://www.marketwire.com/press-release/Chief-Executive-Magazine-812755.html
Reply
Comtar's main point is still quite valid: CA is widely considered the worst state to do business in, and that includes many film and TV productions. http://www.marketwire.com/press-release/Chief-Executive-Magazine-812755.html
Posted: May 26th 2009 11:54AM (Unverified) said
Comtar, you just powned everyone on the page hahahahaha
Reply
Posted: Apr 25th 2009 8:26PM (Unverified) said
Ah, yes. Good, old fun with scat... Oops, did I say that out loud? Let's get back on topic to prevent more awkwardness.
The budget for this movie has gone as high as a 160 million dollars. That's a lot a money.
Reply
The budget for this movie has gone as high as a 160 million dollars. That's a lot a money.
Posted: Apr 25th 2009 4:04PM (Unverified) said
No offense but I wouldn't care if the sequel got its budget cut too.
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Posted: Apr 25th 2009 4:24PM spin cycle said
The Halo film was not perpetually on again, off again. It was on for a short bit and then has been off. Everything since then has sites like joystiq repeating info from wannabees and fans.
You could ask the company that holds the production rights if the movie has been on and off lately, except there isn't such a company. Which is more testament to the actual state of the Halo movie.
Reply
You could ask the company that holds the production rights if the movie has been on and off lately, except there isn't such a company. Which is more testament to the actual state of the Halo movie.
Posted: Apr 25th 2009 5:32PM Benjamin Gilbert said
Maybe you could cite some examples of Joystiq sourcing information as fact from "wannabees and fans." Thanks for all your help!
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Posted: Apr 25th 2009 10:27PM spin cycle said
http://www.joystiq.com/2008/08/05/rumor-concept-art-from-halo-fall-of-reach-movie/
http://xbox.joystiq.com/2008/04/02/rumor-new-writer-takes-on-halo-movie-script/
The art and script were from wannabees, they were not commissioned by the IP holders.
Reply
http://xbox.joystiq.com/2008/04/02/rumor-new-writer-takes-on-halo-movie-script/
The art and script were from wannabees, they were not commissioned by the IP holders.
Posted: Apr 25th 2009 5:52PM MrHashbrown said
Why? Actually, videogames can make some really great movies. The only problem is that people who make videogame movies are idiots who think gamers only like explosions, 10-second trashy dialogue, and random sex appeal.
Actually one of the coolest things about that movie "Reign Over Me" (Adam Sandler in a serious role with Don Cheadle) was the metaphor that was created for Shadow of the Colossus.
Reply
Actually one of the coolest things about that movie "Reign Over Me" (Adam Sandler in a serious role with Don Cheadle) was the metaphor that was created for Shadow of the Colossus.
Posted: Apr 25th 2009 5:46PM MrHashbrown said
...and executive producer Michael Bay.
"OF COURSE there were explosions in medieval times."
Reply
"OF COURSE there were explosions in medieval times."
Posted: Apr 25th 2009 5:44PM MrHashbrown said
"Mr. Bubbles, where's your suit?"
"Andrew Ryan has some new budget cuts."
"So why are you wearing a purple speedo suit?"
Reply
"Andrew Ryan has some new budget cuts."
"So why are you wearing a purple speedo suit?"
Posted: Apr 26th 2009 11:25AM (Unverified) said
This is so weird. I posted a comment exactly like Anticrawl's (even up to using the words mediocre to describe the gameplay) but the commenting system ate it up.
Anyway, the problem with Bioshock (besides the objections that an anarcho-capitalist like myself has with the story, that's a totally different matter) is that as a game, it's just plain mediocre. It's yet another shooter. Not only that, but it's a dumbed down shooter with a limited weapons set. None of the guns are even remotely exciting. I'm not saying that in an "omg lazer beam pew pew pew" way, but most FPSs are able to make something as mundane as a shotgun exciting. Bioshock couldn't. Yes, there are multiple plasmids, but they fall into either the "fun but useless" or "boring but useful" category. The moral choice meant absolutely NOTHING. For a game that kept being billed as having deep moral choices, it was pathetic that the only moral choice they gave you ended up affecting nothing but the end movie, and both endings were pretty bad. Yes, the evil one was a bit cool, but it still didn't feel like you'd really accomplished anything. The enemy variety was pathetic. What were there, only 5 different enemy types or something like that? Only the Big Daddy fights were even remotely interesting, and you ended up doing those so many times in the same way every time that they got old fast. And all the bosses (with the exception of the last boss, which wasn't liked even by the game's hardcore) were just one of these 5 types only with a ton of health. There was very little in the way of set pieces. The only set piece I can remember is the one at the end of the demo, and that's probably only because it occured right near the part where Ryan talked to you for the first time ("Which one of the bitches sent you?") Say what you will about Halo, but every single Halo game has multiple memorable set pieces (and let's not even get started about that perfection which is known as Half-Life 2.) If even Halo, which from the sounds of things on message boards is a game made by knuckledraggers for knuckledraggers, can get set pieces right, why couldn't an "intellectual" game made by "intellectual" people like Bioshock do it?
The story, on the other hand, was top-notch, even though I had objections here and there as mentioned before. Many of the scenes I still remember (TOO SYMMETRIC!!!!!) and to this day, I still have some Andrew Ryan quotes in my e-mail sig. Bioshock would have been an amazing movie. Honestly, it could have even been as big as the Matrix as a semi-deep sci-fi movie. It's a pretty mediocre game, and having a great story does not excuse mediocre gameplay. It is the responsibility of the designer to choose the proper medium that fits the subject matter, and game was the worst possible one for Bioshock. The fact that the game led you by the hand, then laughed at you for being led by the hand, was pathetic. I remember actually trying to not help Atlas early on, because I didn't trust him, and I tryied to find some way to follow another path. But I couldn't. So the game basically insulted me because of its own built-in limitations. Nice job, guys.
Reply
Anyway, the problem with Bioshock (besides the objections that an anarcho-capitalist like myself has with the story, that's a totally different matter) is that as a game, it's just plain mediocre. It's yet another shooter. Not only that, but it's a dumbed down shooter with a limited weapons set. None of the guns are even remotely exciting. I'm not saying that in an "omg lazer beam pew pew pew" way, but most FPSs are able to make something as mundane as a shotgun exciting. Bioshock couldn't. Yes, there are multiple plasmids, but they fall into either the "fun but useless" or "boring but useful" category. The moral choice meant absolutely NOTHING. For a game that kept being billed as having deep moral choices, it was pathetic that the only moral choice they gave you ended up affecting nothing but the end movie, and both endings were pretty bad. Yes, the evil one was a bit cool, but it still didn't feel like you'd really accomplished anything. The enemy variety was pathetic. What were there, only 5 different enemy types or something like that? Only the Big Daddy fights were even remotely interesting, and you ended up doing those so many times in the same way every time that they got old fast. And all the bosses (with the exception of the last boss, which wasn't liked even by the game's hardcore) were just one of these 5 types only with a ton of health. There was very little in the way of set pieces. The only set piece I can remember is the one at the end of the demo, and that's probably only because it occured right near the part where Ryan talked to you for the first time ("Which one of the bitches sent you?") Say what you will about Halo, but every single Halo game has multiple memorable set pieces (and let's not even get started about that perfection which is known as Half-Life 2.) If even Halo, which from the sounds of things on message boards is a game made by knuckledraggers for knuckledraggers, can get set pieces right, why couldn't an "intellectual" game made by "intellectual" people like Bioshock do it?
The story, on the other hand, was top-notch, even though I had objections here and there as mentioned before. Many of the scenes I still remember (TOO SYMMETRIC!!!!!) and to this day, I still have some Andrew Ryan quotes in my e-mail sig. Bioshock would have been an amazing movie. Honestly, it could have even been as big as the Matrix as a semi-deep sci-fi movie. It's a pretty mediocre game, and having a great story does not excuse mediocre gameplay. It is the responsibility of the designer to choose the proper medium that fits the subject matter, and game was the worst possible one for Bioshock. The fact that the game led you by the hand, then laughed at you for being led by the hand, was pathetic. I remember actually trying to not help Atlas early on, because I didn't trust him, and I tryied to find some way to follow another path. But I couldn't. So the game basically insulted me because of its own built-in limitations. Nice job, guys.
Posted: Apr 26th 2009 2:39PM (Unverified) said
We're going to London for a tax cut? Kinda funny since America was founded by leaving England and all of its taxes. My how things have changed...what's happened to our country?
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