Joystiq hands-on: Dante's Inferno
At least that's how we like to romanticize the origin of Dante's Inferno. In reality, it's more of a shameless God of War play-exactly-alike than X-Men Origins: Wolverine could ever aspire to be -- but at least EA chose an excellent game to ape. Read on for our travelogue of the first circle of H. E. Double Hockey Sticks.
Gallery: Dante's Inferno (04-28-09)
EA's vision of Hell looks less like Hades from God of War and more like another Dante's game: Devil May Cry. |
Taking it all in, we noted that EA Redwood Shores' vision of Hell looks less like Hades from God of War (well, apart from the walls lined with grabbing hands and bodies dropping out of the "sky") and more like another Dante's game: Devil May Cry. The enemies (and even the boss we later encountered) reminded us of that series' antagonists as well.
It wasn't too long before some minotaurs larger demons climbed onto the platform and tried their best to smash us. Luckily, after we'd battered one enough, a large, spinning "R1" appeared above its head. Feeling a strong sense of déjà vu, we pressed the button, causing Dante to leap onto the beast's back. We then had to mash the circle button really quickly in order to lob its head off. The whole ordeal left us low on health, so we ran up to a chest gargoyle adorned with a glowing green orb and held the indicated button. After a moment, the gargoyle popped and released its spoils: floating green orbs that our character quickly absorbed. There were similar gargoyles with blue orbs on them; we were told they held orbs that would recharge our magic meter, but that system had yet to be implemented.
There was one more enemy type to dispatch before continuing on to the next area: a giant cyclops demon being ridden by a smaller demon. Again, we gave it the business until we got a spinning button prompt, pressed it, and entered a short quick time event that ended with us on the creature's back, mashing the attack button to make it lurch about, wantonly smashing other enemies.
More QTE action and we were propelled -- still astride the beast -- onto a cliff face. We made our way to the top, ditched the demon, and fought some more basic baddies. There were some flying enemies as well, which we found we could (like their ground-based counterparts) grab and rip apart. Killing enemies, whether ripping them open or killing them with "normal" attacks, releases their souls for Dante to absorb and spend as the game's currency.
There's no getting around the fact Dante's Inferno is a blatant, mechanic-for-mechanic facsimile of God of War. |
One room had a womb -- well, a statue with a womb, at least. It -- along with holes in the walls -- gave birth to toddlers that "walked" on the curved blades sewn on where their hands should be. They were tenacious, but we had shotgun-crucifix power on our side. Around this point we found ourselves wishing the game's designers had copied politely borrowed God of War's use of the right analog stick for dodging. So, of course, we accidentally hit the stick while fighting the next wave of enemies and ... Dante evaded.
We took a side path and encountered a damned soul, one of many the developers told us are scattered throughout the game. We were given a choice: absolve him of his sins or damn him for all eternity. We chose the latter and planted Dante's cross firmly in his skull.
After dealing with a few more low- and mid-grade enemies and popping open a few more health chests gargoyles, we pulled a lever by holding circle, revealing another glowing swing point. We whipped onto across a chasm for our private meeting with the level's boss, Minos, judge of the damned and guardian of the gate to Hell's second circle, reserved for the lustful.
This blind, snake-like creature yelled dialog we couldn't make out, but we'd venture a guess it was something to the effect of, "If you think you're getting past me, Dante ... well, you're probably right." The boss exhibited the standard traits of his ilk: a wave of similar attacks followed by an opportunity to unload on him up close. These got progressively more difficult, enemies were added to the mix and we finally had to complete a quick time event in order to vanquish him.
After playing it, there's no getting around the fact Dante's Inferno is a blatant, mechanic-for-mechanic copy of God of War. Fortunately, that means it inherently feels good to play, with satisfying combat and platforming. At best, the remaining eight circles will introduce some new gameplay concepts and EA's take on the classic story will shine through. At worst, we can picture the game becoming a decent way to practice our God of War skills before the third game in the series hits a few months later.

















Reader Comments (Page 1 of 2)
JDHexen @ Apr 28th 2009 12:08PM
"decent way to practice our God of War skills before the third game in the series hits a few months later"
I was expecting Dante to be more amazing than that.
t3kni9e @ Apr 28th 2009 12:13PM
In the end it's EA. How many ORIGINAL games does EA really make? Most of their games are rehashes or they copy someone else. Not to say some of their games aren't fun (Dead Space) but they still usually have crappy games and non original. So what's taking so long for people to start expecting something more believable?
The Dark Wayne @ Apr 28th 2009 12:24PM
Because they fucking picked up Brutal Legend that's why
Fernando Rocker @ Apr 28th 2009 12:41PM
What is this? 2005?
EA has been responsible for many great games this gen... they have changed a lot.
Activion and Ubisoft are the new old-EA.
The Baron @ Apr 28th 2009 12:47PM
Agreed with Fernando.
Dirty @ Apr 28th 2009 12:51PM
Nando hit it on the button. Activision is the worst. I really hope EA stays the course.
Duke @ Apr 28th 2009 12:59PM
Yup, I agree with Fernando too.
Maybe look at the developer as they act now and not as they once did.
SegaPleaseMakePanzerDragoonWii! @ Apr 28th 2009 12:22PM
Hmm, based on this preview, it actually sounds alot like a God of War/Devil May Cry hybrid, which, uninspired and unoriginal as it may be, sounds fun as hell to play. Color me moderately stoked.
dgknight500 @ Apr 28th 2009 3:17PM
same... combining 2 of my fav games into one can't be all bad... At least it will tide me over till GOW3 comes out
Dave @ Apr 28th 2009 12:23PM
Cool. I don't own a Playstation--so it'll all be new to me.
cjshrader @ Apr 28th 2009 12:45PM
I'm in the same boat, but I LOVED God of War. If there's something coming that's close enough and coming for X-Box, I'm interested.
wages of sin @ Apr 28th 2009 12:31PM
To each his own I suppose.
I'm anxiously awaiting this game, I love a good hack & slash and EA's take on the Divine Comedy seems interesting. Personally I think EA has made a good turn around as of late. The switch up of management and it's overall business strategy shows the EA has changed course...and for the better.
MIrrors Edge, Dead Space and soon to be, Dante's Inferno are all steps in the right direction, with more to come I'm sure. It's unfair to say that they simply "copy" every other game out their in the market. The same could easily be said of most games seeing as how most games aren't "original" in the end product.
I just wish people would stop being so pissy and negative about everything and just have fun for a change while playing a game instead of every game release being the next big thing, sheesh.
Kamizar @ Apr 28th 2009 12:32PM
The 1st circle of Hell isn't Purgatory, it's Limbo. In fact, Purgatory according to Dante, is a mountain.
Kamizar @ Apr 28th 2009 12:54PM
Just watched the Jonathan Knight interview, a bit worried about the lack of weapon diversity, not that having a scythe is ever a bad thing.
capt_carl @ Apr 28th 2009 12:32PM
Way to bastardize my favorite piece of classical literature EA.
David @ Apr 28th 2009 3:18PM
They're copying God of War, so of course they bastardized their source material.
SixTwoSixFour @ Apr 28th 2009 3:46PM
If you're telling me you can afford a $60 game for your 360 but not $99 for a PS2- that's new, anyway, you could find a new one for much less- you are full of crap.
The only reason that you "aren't able" to play God of War is because you are a fanboy. This is your just reward.
Disclaimer- if you're a kid who doesn't buy the stuff themselves, and has to rely on their parents, totally sorry. My comments were uncalled for. But then, you probably shouldn't be playing God of War anyway.
Drew -- PS360: uphillbothways @ Apr 28th 2009 4:12PM
@6264
What are you babbling about?
CannabisPrime @ Apr 28th 2009 12:34PM
"After playing it, there's no getting around the fact Dante's Inferno is a blatant, mechanic-for-mechanic copy of God of War."
Music to my.......eyes?
Wintrale @ Apr 28th 2009 12:56PM
Hardly a great thing... If I want to play God of War, I'll play God of War - not some lame rip-off of one of the best pieces of literary work in the world.
So it's quite a shame, 'cause I would've preferred something a little more unique.
CannabisPrime @ Apr 28th 2009 1:43PM
While I agree with your sentiment, this is the only option those of us who only own an Xbox360 but love God of War has.
Troy Powers (PSN: TroyPowers) @ Apr 28th 2009 3:18PM
Exactly. This is God of War for people who can't afford God of War.
Kinda like when you were a kid and your mom wouldn't buy actual Fruit Loops. Instead, she bought the generic Fruity O's. They tasted pretty much the same, but you wouldn't dare let your friends find out you had to eat the generic version.
Oh, don't act like I'm the only one who went through this as a kid!
CannabisPrime @ Apr 28th 2009 3:51PM
Not that I can't afford it. I just can't justify spending $600 on a machine for only one game.
I'll be happy with my GoWar rip-off game as, by the sounds of it, it will give me the GoWar fix I've been desperate for since playing GoWar2.
Drew -- PS360: uphillbothways @ Apr 28th 2009 4:13PM
Go War!!! Wooo!
Manly Mcbeefigan (Mr. ESC) @ Apr 28th 2009 12:35PM
The first circle of hell is full of demons,really? I mean I don't want to nit pick but wasn't the first circle of hell reserved for the ones that weren't good enough to enter the Heaven Spheres or bad to enter the other circles? All the NPC characters should be encounter in the first circle.
The first circle is described as Heaven for the grey people or semi-good people that weren't baptised.
Well A God of War rip off should be just as good but well with that description it sounds I should wait for the real deal.
capt_carl @ Apr 28th 2009 12:39PM
"Virtuous Pagans" is how Dante described those who inhabit Limbo, the first circle. "Here reside the unbaptized and the virtuous pagans, who, though not sinful, did not accept Christ. They are not punished in an active sense, but rather grieve only their separation from God, without hope of reconciliation." (stoled from wiki)
For those who never read Inferno, it's a fantastic piece of literature.
http://en.wikipedia.org/wiki/Inferno_%28Dante%29
Danthok @ Apr 28th 2009 1:18PM
Did anyone seriously think they would follow a classical literary text in making a video game?
If you did, you are even more naive than I was in thinking a live-action Dragonball movie was a good idea.
capt_carl @ Apr 28th 2009 1:28PM
Inferno could make a good adventure game, a-la LucasArts adventure game, just M-rated. Think of The Dig, but more...epic?
joe @ Apr 28th 2009 1:54PM
I'm sorry, I'm sorry, but I have to point this out! In Dante's 'Divine Comedy', Purgatory was NOT the first circle of Hell, nor is it in Christian mythology. Purgatory had its own section of the book with its own 7 (i believe, maybe 11) circles. Epic Fail on the part of the devs.
Kamizar @ Apr 28th 2009 1:59PM
Actually, this is Mr. Nelson's fault, according to the trailer, Limbo is the first level.
Casey @ Apr 28th 2009 2:10PM
@Joe
you are absolutely right. Virgil lead Dante on a Tour of the Nine Circles of Hell, after which he ventured UPWARD to Purgatory (7 levels) and then the 10 levels of heaven after viewing Purgatory. Huge Fail thinking that Purgatory leads downward into hell. That's not how Catholicism works. Once you're in hell . . you're screwed.
devilsei @ Apr 28th 2009 2:13PM
Yes yes, and Ares didn't really have a flaming mane of fire
And Pandora's box wasn't just a magical wish-granting box of happiness
And there was no time-travel device in Greek beliefs
And nowhere does it say Ares got killed by a half-god.
Its a bloody game. Who cares. The religion buffs and such might, but a gamer is interested in these things
Is it fun? Ala God of war or DMC
Is it going to put us to sleep with its story or waiting times or not *coughME*
And nowadays, does it have achievements?
If you are planning on playing it and hoping its a faithful recreation of the classic literature... well... yeah not gonna bother saying it.
Altairio @ Apr 28th 2009 2:02PM
Could the industry as a whole just flippin stop with QTEs already?
devilsei @ Apr 28th 2009 2:16PM
There's nothing wrong with QTEs, IF, you use them right.
Ninja Blade and its "QTE Every 3 Steps"? No no no no
RE 4? Yes.
RE 5? Getting a little ridiculous, that boulder did nothing to you chris! But fine...
God of War had a perfect balance with its QTEs to me, use them right, like RE 4 or GoW, and it helps draw you into it and keep you aware, while NB breaks the immersion by asking you to hit b for some "Ninja Vision" or to blink.
Altairio @ Apr 28th 2009 2:36PM
The problem is they've never really been done right though. When was the last time you saw that giant button prompt on the screen and was like, "Fuck yeah! Quick time events!!" If developers are going to be lazy, and can't be bothered to actually code the cool shit they want you to do, but rather just link it to mashing a single button at the right time, then they could at least make it more intuitive and/or subtle instead of slapping a giant flashing "A" button on the screen to completely take you out of the moment. If they can't get that right, then just do a normal cutscene and be done with it.
devilsei @ Apr 28th 2009 2:54PM
I wouldn't exclaim it in such a crazy way, but God of War. I see the prompt when a large enemy or boss is weakened for the first time, and I smirk cause I know its going to be something brutal. And while I like brutal cutscenes in my GoW and such, it feels a little more satisfying to me that I'm the one hitting the buttons and making it happen.
The Wolverine origins game might be more to your liking with its QTEs, instead of flashing buttons, similar actions are mapped to the control. Attacking in a QTE is the same as the attack normally, same with dodge, and wont be as obtrusive and screen-hogging from what I've read.
Troy Powers (PSN: TroyPowers) @ Apr 28th 2009 3:23PM
Naruto Ultimate Ninja Storm has great QTE's. You enter them like a ninja uses hand signals to perform a jutsu. Left, right, left, left, triangle, circle, circle...you summon a giant toad boss to kick some ass!
required @ Apr 28th 2009 2:23PM
I love the Office, Parks & Recreation not so much.
Juan @ Apr 28th 2009 3:02PM
Wow, this is a blatant rip-off of God of War, but to its credit the enemy designs shown so far blow anything away I have seen in GoW1 or 2.
Benjamin Heckendorn @ Apr 28th 2009 3:13PM
Dead Space, from the same studio, was fairly derivative as well - the atmosphere of Alien, the "industrial death puzzles" of Half Life and a weapon system similar to Bioshock.
And guess what - it rocked! So I'd be willing to give this a try...
Colin @ Apr 28th 2009 3:17PM
I've been happy with EA lately. Mirror's Edge, Dead Space, Orange Box, Rock Band...They are definitely trying to do more than just crappy sequels.
The world could use more good "god of war like" games. Not enough action platformers in this generation.
I welcome it with open arms. I will date this game, but I will make love to GoW3...all night long.
Crazy-008 @ Apr 28th 2009 3:23PM
Even though it is a video game, I still do not think this gives them the right to completely butcher a masterpiece that could have had the potential to stand on its own as a completely original and successful franchise...They should have done this right, and because they now have the rights to this name/story, I assume we won't hear of a factual and decent virtual portrayal of the Divine comedy for ummmm ever...
This article just ruined my day. I will prolly rent the game now, but no way I'm buying some half thought out rip off of a magnum opus.
Eric @ Apr 28th 2009 4:42PM
I'm looking forward to it, but yeah I agree with you that this really had SOOO much potential as something else. It could have been a deep, emotional story-telling adventure. Something that draws you in similar to the way Shadow of the Colossus did... I would have loved a game like this, however this still looks entertaining, and theses guys did a really good job with Dead Space
SixTwoSixFour @ Apr 28th 2009 3:47PM
Replied to the wrong post... downvote me, ignore me, sorry all.
FlamingEffigy @ Apr 28th 2009 4:07PM
At least this is a 360 game too. Personally, if it's a GoW clone i'll be happy i can play it as i don't own a PS3, and likely won't be able to afford one for many years.
Derick @ Apr 28th 2009 6:23PM
agreed here
CJLopez @ Apr 28th 2009 5:51PM
Ninja Gaiden and God of War has a child named Dante
ProgHead @ Apr 28th 2009 8:59PM
For a ps3 owner like me (and a ps2 before) if this become just as good as the old gow with some minor new tweaks and goodies, it will become just like they said, a good waiting entertainment game for me to wait for gow3. If it gets even better, great! If not, no buy. However, I cant but feel a bit odd inside, when in this hands on they practically state that it is a clone, and a very samey clone at that, and whatever fun it is, I cant say I like games that are rip-offs.
I mean, splinter cell and sypohn filter for example, that were other stealth games, at least in the beggining they introduced another take on the subject, with gathered other fans and all. Nowadays, other hack em slash games are different one another, gow series is different than dmc, and different from ninja gaiden. However this one is not.
Well, as long as its good and fun.
joe @ Apr 28th 2009 10:52PM
The book got kinda dull after 'The Inferno', I thought.
Toby @ Apr 29th 2009 5:59AM
I agree with you Crazy that it is kinda wrong to butcher an Italian and Western great. But, alas, this is postmodernity baby! However, I disagree with you that they could possibly do a faithful adaptation. Such a remark is insane. High literature and video games can never successfully be married, as unfortunately, games have to be entertainging. I doubt that many gamers would pay for a games that advertised itself on the back cover as:
* Play as Dante Alighieri Italy's greatest narrative poet
* Immerse your self in an allegorical world
* Grapple with medieval theological and metaphysical problems
* Witness stunning visual metaphors and symbols created by our new FigurationFX Engine™
You get my point?