Joystiq hands-on: PAIN's Sore Spots (now with Daxter!)
PAIN has come a long way since launching with just one level, two characters, and no online multiplayer. It's managed to rank at the top of PSN downloads through a consistent stream of content add-ons, which -- you guessed it -- have added new levels, new characters, and online multiplayer. We got our hands on the next update, the "Sore Spots" level pack, and its new characters at Sony's recent Gamers' Day in Los Angeles.
Read on for our full preview and to find out what's coming next from developer Idol Minds. (HInt: A heckuva lot more crotch-related agony.)
The good news about Sore Spots is that Idol Minds has continued in the same open-structured direction as the previous Movie Lot and Abusement Park scenario updates. The update includes not one, but two new levels: Morningwood High (Home of the Cougars, naturally) and Area 69. Both levels feature gameplay that isn't simply focused on a long, continuous straight-shot.
Area 69 takes places inside an enormous government lab, complete with an entire spaceship, antigravity lifts, multiple explosive points, and even aliens that you can launch into. (There's also a bizarre leprechaun-pirate thingy -- if you're into that sorta thing.) Area 69 one ginormous room, instead of an open space, but there are plenty of obstacles and elements to keep you busy. Simiarly, Morningwood High takes places inside a single room, in this case a gymnasium, but is smaller in scope. Of course, there's a lot of gym-related pain and humor, including a smashable, glass basketball backboard and a poor dork you can knock off the rope climb.
Both levels feature more attention to detail than Idol Minds' previous efforts, and also add new gameplay modes like Mad Science, where you have to launch two explosive chemical jugs into each other, and a new multiplayer mode called Pain Olympics, inspired by the PAIN blog's community suggestions. The mode features five to nine different events like giant horseshoes, bullriding, anvil throwing, and a pimp-slap relay race for two to four players online.
New characters include a highly-requested zombie, this one's dubbed the "Ded Baron" (downloadable for free correction, Sony giveth and taketh away, and we were just told that the Ded Baron will set you back .99 cents), a new Bunny Suit for existing character Kenneth, and ... Daxter! Yes, you can now launch poor Daxter, the ottsel from Naughty Dog's Jak and Daxter series, into certain doom. The PAIN community wanted some more "familiar faces" (besides Buzz), and based on their recommendations, Idol Minds went to Naughty Dog who was receptive to the idea. We asked if "serious" characters, like Nathan Drake or Kratos, could ever make it into the game, and while associate producer Jason Coker said he wasn't sure if those character types would fit the sensibility of the game, the studio would push for such cameos if the community demanded it. Hey, it works in LittleBigPlanet ...
Coker gave us a few more details about Idol Minds' upcoming plans, dropping news that a museum level and new characters will be coming in late June or July. The studio is also working on a prototype for a new game that's still under wraps, but Coker assured us that when it's announced people will say, "Ah, that makes sense." The mystery project won't necessarily be a downloadable title, but that's all we could beat ... er, coax out of Coker.
We also asked about plans for a PSP version of PAIN, to which Coker responed: "You know, we've had people ask about it ... we don't have any plans for it right now, but if one of the big dogs asks for it, we'd definitely work on it. I'm going to ask some questions about that and see if we can make it happen." Besides producing the game, Coker is also a fan. "I consider this one of the dumbest games I've ever played ... it's just pure silliness," admits Coker. "It just really fits my sense of humor. We're all a bunch of immature children. It's a great drinking game ... I could write a book about the different ways you could play this as a drinking game. Maybe I'll publish the rules somewhere where only those 21 and over can download them."
The bottom line: if you like PAIN (the video game), you'll enjoy the added levels and characters. If you don't like PAIN, then you probably didn't watch America's Funniest Home Videos, either.
Read on for our full preview and to find out what's coming next from developer Idol Minds. (HInt: A heckuva lot more crotch-related agony.)
Gallery: Pain: Sore Spots and New Characters
The pack includes two new levels: Morningwood High and Area 69. |
Area 69 takes places inside an enormous government lab, complete with an entire spaceship, antigravity lifts, multiple explosive points, and even aliens that you can launch into. (There's also a bizarre leprechaun-pirate thingy -- if you're into that sorta thing.) Area 69 one ginormous room, instead of an open space, but there are plenty of obstacles and elements to keep you busy. Simiarly, Morningwood High takes places inside a single room, in this case a gymnasium, but is smaller in scope. Of course, there's a lot of gym-related pain and humor, including a smashable, glass basketball backboard and a poor dork you can knock off the rope climb.
Both levels feature more attention to detail than Idol Minds' previous efforts, and also add new gameplay modes like Mad Science, where you have to launch two explosive chemical jugs into each other, and a new multiplayer mode called Pain Olympics, inspired by the PAIN blog's community suggestions. The mode features five to nine different events like giant horseshoes, bullriding, anvil throwing, and a pimp-slap relay race for two to four players online.
New characters include a zombie, a bunny suit for Kenneth and ... Daxter! |
Coker gave us a few more details about Idol Minds' upcoming plans, dropping news that a museum level and new characters will be coming in late June or July. The studio is also working on a prototype for a new game that's still under wraps, but Coker assured us that when it's announced people will say, "Ah, that makes sense." The mystery project won't necessarily be a downloadable title, but that's all we could beat ... er, coax out of Coker.
"I consider this one of the dumbest games I've ever played" -- Jason Coker, Assoc. Producer
|
The bottom line: if you like PAIN (the video game), you'll enjoy the added levels and characters. If you don't like PAIN, then you probably didn't watch America's Funniest Home Videos, either.















Reader Comments (Page 1 of 1)
Demolition Squid @ Apr 29th 2009 7:06PM
Morningwood High Cougars? I would support that team wholeheartedly.
THE Ezio Auditore de Firenze (PSN slycooper_rocker) @ Apr 29th 2009 7:05PM
daxter? ded baron? i might actually play pain for the first time since when i downloaded it.
Maverick Saturn @ Apr 29th 2009 7:05PM
Well at least its becoming less of a PAIN to play
Markez @ Apr 29th 2009 7:06PM
Wha... WHY YOU!!!
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Apr 29th 2009 7:12PM
Damn PAIN...I'll NEVER get one of those trophies...lol
Not to mention this game is going to end up costing More than the FULL version of Rock Band 2 after a while. I'm just guessing but I'm sure that all its skins and add-ons cost more than $80 now
tresdizz @ Apr 29th 2009 10:40PM
damn dude, are you an accountant? both of your posts so far are about costs.
Ranelar @ Apr 29th 2009 7:24PM
I just used the google on this "America's Funniest Home Videos" you talked about.
I still don't like PAIN.
theonemeru @ Apr 29th 2009 7:31PM
if you've bought everything that's currently out, it's at about 40USD right now, assuming you bought downtown at the full price. worth it though, especially cause new stuff keeps coming out all the time.
Woz @ Apr 29th 2009 8:50PM
To bad the game becomes quite boring after a while. The trophies are so hard that it makes replaying it over and over quite boring and tedious. I don't know, maybe it's just me, but it didn't do anything for me after the first hour of play. I think if the Idol Minds learns one thing is that they release a more complete game then start doing DLC. The initial game didn't provide much lasting entertainment and it's impossible for me to go back.
Geoff @ Apr 30th 2009 2:19AM
^ agreed
I wager that the only reason PAIN hits the top of the PSN charts is cause of the free voucher that is included with many systems.
NeoZulu @ Apr 30th 2009 1:35AM
This is pretty cool...
check out the Video.....
http://www.gamespot.com/events/sony09/video.html?sid=6208756
.....There is a modified Movie Lots coming out as well...AWESOME!!
rl2000 @ Apr 30th 2009 5:12AM
PAIN has plenty of replayability, you just have to practice to get good enough. Try loading up downtown and go for the IN-GAME trophies and then just practice. Downtown alone has provided me with more playable hours than most bluray games have. Not to mention the multiplayer modes like bowling, FWE etc. I guess you might consider me a fanboy but I'm only a fanboy becuase I really *GET* the game and the way to play it. To me it's kind of like GTA, if you only play it sandbox it will become boring quite quick. The PSN trophies are pretty difficult if you just load up the game to get them, yes, they are probably some of the hardest trophies out there but trust me once you get them it's sooo much more satisfying. Half the PSN trophies out there are "start the game" or "finish three levels" and stuff like that, I like that at least SOME games try to challenge me.
garnsr @ Apr 30th 2009 12:28PM
I wish they'd release a pack with the new modes and characters that doesn't end up costing more than a full price retail game. It's so damned expensive now.
Sega Uranus @ Apr 30th 2009 2:46PM
It is great how PAIN keeps getting DLC, but like how everyone else mentioned... it's getting too expensive.
markyb @ Apr 30th 2009 4:09PM
Its like renting new games except for the part where you keep all of it, dont add up the cost, because its not like your gonna buy it all at once. the goddamn ps3 cost you at least 399. 40 bucks aint shit.
solidsnake4545 @ Apr 30th 2009 5:18PM
cool