Joystiq Review: Patapon 2

Once again, a sequence of drum beats is used to issue commands to your Patapon troops, though the sequel adds new layers on top of these mechanics. It's as addictive as its predecessor, with the extra bells and whistles making it just that little bit deeper -- though not at the expense of its immediate simplicity. You'll be humming "Pon Pon Pata Pon" before you know it.
Gallery: Patapon 2
For RPG fans, there are new micro-managing features, which even add some interest to those non-rhythmy bits between levels. Not everyone's cup of tea, perhaps, but upgrading troops through a skill tree and customizing your Hero Patapon to perfectly suit your play style felt more engaging than we had anticipated.
The presence of Hero Patapons is new to the sequel. Switching between classes can give you a strategic advantage, depending on the challenge type. The Hero's class also dictates its special ability, which is activated anytime you hit a perfect rhythm. It's a great way of counterbalancing the new, accessible difficulty level by rewarding excellent rhythm-keeping with more powerful attacks. In short, that means much less frustration for the player.

If you found the original game a little too punishing, Patapon 2 may still be worth a look. Fever is now much easier to initiate and harder to lose. A single perfect command input will initiate Fever, making recovering from a failed command a much more painless experience -- certainly a welcome attempt at making the game more accessible. Having said that, the game does get harder and definitely requires some classic RPG grinding as you progress. Again, this will probably be appealing to RPG fans and, in our opinion, only adds to the game's longevity.
The biggest addition to Patapon 2 over the original is the online co-op multiplayer. This allows you and three other Patapon 2 players to fight against bosses and traverse some of the game levels together using your Hero Patapon. These levels are contained within eggs which are obtained throughout the game. The aim of co-op mode is to transport the egg through the level and perform a ritual (minigame) at the end to hatch it.
Patapon is such a unique concept that it'd be a shame to pass it up. If you tried the original and found it a little hard, you should definitely give Patapon 2 a go. If you enjoyed the original, you'll adore the sequel's myriad new features and enhancements. While the fun and addictive bite-sized levels make it perfect for portable play, we're hoping one of the series' next enhancements is an upgrade to HD on the PS3.













Reader Comments (Page 1 of 1)
Bailers @ May 4th 2009 10:59AM
So far I'm liking the demo, this will be a straight from the PSP store purchase. What's the point of going to BB for a card to do the same thing?
Archon (PSN: Archonik, XBL: DarkARHN) @ May 4th 2009 3:39PM
For the box. I love collecting boxes.
joeybeast @ May 4th 2009 2:02PM
I played the first one to death but the charm just ran out for me on the sequel.
copa @ May 4th 2009 3:40PM
I know the feeling. I read this review at 9:39am when it was posted on the RSS feed, but the charm ran out for me when it showed up again 10 minutes ago.
ArmorForVictor = PSN & XBLGT @ May 4th 2009 2:47PM
what's the size of the US download i only have a 256mb card in my psp if it's larger than that then i'll have to pass on it and i loved the first one :'(
LaughingMan @ May 4th 2009 3:39PM
Looks like you'll need a new memory card. It's something like 390 MB.
ArmorForVictor (PSN & XBLGT) @ May 4th 2009 4:08PM
that sucks i wish they would have a UMD too i don't play my psp often and don't see the reason to upgrade to a bigger card just for one game
matthew_neitzer @ May 4th 2009 4:28PM
http://www.dealextreme.com/details.dx/sku.15684
$10 for a 4gb card isn't that bad.
THE Ezio Auditore de Firenze (PSN slycooper_rocker) @ May 4th 2009 5:27PM
i got an 8gb from best buy for $40 and for a little over a hundred you could get a 32gb. Link for 32: http://www.pspdemocenter.com/page.php?id=2082
leo @ May 4th 2009 3:33PM
I hope this isnt anything more than 150mb
Kevin949 @ May 4th 2009 3:51PM
Look above you, first off. Secondly, tough luck. Third, I knew this kind of thing would happen when the game came out.
Oh well.
ColorblindMonk @ May 4th 2009 3:56PM
I have the UK version of the game, and according to my memory stick, it's 566MB in size.
Demon G Sides @ May 4th 2009 4:52PM
Kevin; first off, learn to tell time, since he posted this before anyone posted the size.
That's really the only off I have. Well, g'day.
THE Ezio Auditore de Firenze (PSN slycooper_rocker) @ May 4th 2009 5:29PM
150 mb is unrealistic for a game of this quality. i have a european copy and i ripped it to my mem stick and it is in the 500's.
Roddy @ May 4th 2009 6:01PM
I've heard that when the EU version is ripped to memory stick it is in the high 500s, but purchased from the PlayStation Store it is only around 362mb, which isn't too bad by anyone's standards.
THE Ezio Auditore de Firenze (PSN slycooper_rocker) @ May 4th 2009 8:54PM
@ Roddy
playstation store versions are always smaller than retail versions. jeanne d'arc is like 1200mb but the PS store version is in the 600s.
Angel Mass @ May 4th 2009 4:05PM
Cant wait for Cinco de Patayo!
Alexis @ May 4th 2009 4:30PM
This game looks really fun!! =) Can't wait to try it out!
DBrim @ May 4th 2009 5:07PM
I need a bigger memory stick. Is there anything special I need to do to keep my save/game data other than a simple 1:1 copy from the old memory stick to the new one?
Skipjimroo @ May 4th 2009 5:25PM
Nope. A straight up copy across to the new card will serve your needs fully my friend.
leo @ May 4th 2009 5:45PM
the entire psone game of crashbandicoot is 100mb, why would this be half a gig?
Brett from Atlanta @ May 4th 2009 5:52PM
Yeah, it's because it's psone. Think about it and you'll understand why.
megapenguinx @ May 4th 2009 6:14PM
Question: Can you play this on the PS3 without a PSP?
victor @ May 4th 2009 6:34PM
Answer: Yes - but you need a 70" Monitor and Pickle Surprise for it to work.
http://www.youtube.com/watch?v=NgWn7zbgxZ4
delete3 @ May 6th 2009 10:55PM
@victor
I just died a little inside.
ben @ May 4th 2009 7:29PM
I know this complaint is probably getting really old, but I'm still annoyed at UMD-less format. I much prefer physical discs, and as petty as that sounds it might be difference between me buying this and passing on it.
I enjoyed the first Patapon, but I don't think it's particularly suited for the PS3. I think it functions very well as a portable game; as a console game, maybe not so much.
LaughingMan @ May 4th 2009 11:28PM
I'm looking forward to downloading it to try it, but having it as a download gives it one significant advantage over a UMD... faster load times, better battery life.
The first Patapon, I felt, had some significant loading times.
LM2007 @ May 5th 2009 9:34AM
Sounds to me that Sony think releasing this game and future games could secure their memory stick sales...WRONG! none of my pro duo are sony, well 3 faked "Sony" and one Sandisk.
Come one Sony, next time release the game both ways, not to download only. Not everyone use big memory sticks or have good internet.
or at least until the time we can burn our own UMD comes, lol.
Tonicboy @ May 10th 2009 11:38AM
They make money off Memory Stick sales regardless of the manufacturer. It's called licensing. Unless it's a cheap Chinese knock-off, in which case they're not the ones getting ripped off, you are.
Electrogirl @ May 5th 2009 7:03PM
So you can buy the box today but you have to wait until thursday to actually download it? I thought games always come out on a Tuesday, in North America at least. I'm a little disappointed I have to wait for it just because it's a downloadable game only.
DrunkRaba @ May 6th 2009 10:24PM
I was really disappointed in that as well. I wanted my Patapon fix Tuesday, I have played the demo to death.