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Reader Comments (41)

Posted: May 4th 2009 12:34PM (Unverified) said

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Maybe I'll see what all the fuss is about since this series refuses to die. It must be decent.
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Posted: May 4th 2009 5:23PM (Unverified) said

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The first game is awesome, at least it was at the time. I think other than the puzzles, the music and atmosphere sticks with a lot of players long after they played it.

If I had an iPhone, I'd be buying this again.
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Posted: May 4th 2009 12:35PM (Unverified) said

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Just played it, it's damn nice. Moving left and right 'slides' the screen like when you're looking at pictures. I audio is a little jarring, since the game is so old, but yeah, it's WAY better than the original game was. I love it!
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Posted: May 4th 2009 4:01PM BigD145 said

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The audio is jarring? That wasn't a problem in the "old" original game. The original sounded beautiful. The iPhone just sucks as a game platform.
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Posted: May 4th 2009 5:06PM (Unverified) said

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BigDouche145, is that you?
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Posted: May 4th 2009 5:55PM BigD145 said

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Nope. I'm BigDick145. You must have me confused with someone else.
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Posted: May 4th 2009 7:01PM Brendan H said

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I dunno if the audio was "jarring," but it was always out of synch in the fmv sequences when I originally played it. 'Course I played it on the Panasonic 3DO (yeah, I admit it, I bought one).
I don't recall much ambient sound in the game, though, so that may be described as "jarring."
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Posted: May 4th 2009 12:35PM Spunky Monkey 190906 said

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What a hard game this was :O

First got it when I was what.....6? So I would have had to be a child prodigy to complete it? lol
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Posted: May 4th 2009 5:23PM (Unverified) said

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I was in high school and I had a hell of a time with some of the puzzles.
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Posted: May 4th 2009 12:37PM (Unverified) said

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Too bad it's not Real Myst.
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Posted: May 5th 2009 7:36AM Yamikotai said

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Looks like realMyst to me.
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Posted: May 5th 2009 11:25AM (Unverified) said

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Nope, it is not http://www.realmyst.com/
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Posted: May 5th 2009 11:28AM (Unverified) said

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Posted: May 4th 2009 12:49PM Obienator said

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I never could get into this game, I found it mind numbingly boring. But hey, that is just me.
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Posted: May 4th 2009 1:42PM (Unverified) said

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I'm a huge fan of the Myst series...even Uru...so I felt I should bring this up, even though I am sure you're well aware:

The screenshot you used (or were given) is from Myst III: Exile. Which, when looking back over the series, is probably my favorite of the bunch.
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Posted: May 4th 2009 2:13PM (Unverified) said

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man, for such a fan of the series, you really noobed all over yourself with that comment.

The screenshot is clearly from the Stoneship Age of the original Myst.
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Posted: May 4th 2009 2:25PM Duke said

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Here: http://www.mystjourney.com/myst/exploration/stoneship.php

It's Myst. So that issue's dead now.
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Posted: May 4th 2009 2:50PM aMac said

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In his defence, Joystiq changed the image!
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Posted: May 4th 2009 1:12PM (Unverified) said

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I could be wrong, but it looks like that pic is from Riven, Myst's sequel.
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Posted: May 4th 2009 2:29PM vid said

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Myst III: Exile, actually. Still wrong, though.
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Posted: May 4th 2009 1:48PM (Unverified) said

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I believe you're correct. Silly Joystiq!
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Posted: May 4th 2009 1:56PM (Unverified) said

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I don't know if it's changed since this comment was originally posted, but the photo shows Myst.
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Posted: May 4th 2009 2:08PM (Unverified) said

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you are incorrect! The scene is from the stoneship age of the original Myst. ;)
-Z
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Posted: May 4th 2009 3:33PM (Unverified) said

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You are all correct and incorrect! Joystiq ninjas swapped the pics when you went to get snacks!
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Posted: May 4th 2009 1:21PM (Unverified) said

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Too bad -- a "RealMyst" version (the fully 3D-navigatible version) with the iPhone motion controls would probably be awesome.

I don't think anyone's actually taken advantage of the freeform "window into another world" interface that should be possible with the iPhone.
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Posted: May 4th 2009 1:32PM aMac said

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This makes me warm and happy inside. I don't have an iPhone/Touch, nor need another version of this game, but I am glad it exists.
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Posted: May 4th 2009 2:06PM The Monarch said

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Also, I think Myst III or IV would work best on the iphone (III moreso than IV since they ruined IV with all that new-age bullshit and shitty acting near the end, and I have no desire to see it reiterated in any form), because of the ability to rotate the camera.

Riven is the best, though.

Remember when you figured out that puzzle with the animal shapes? You know which one I'm talking about. Not spoiling it for anybody, though.
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Posted: May 5th 2009 7:39AM Yamikotai said

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Remember when you figured out that puzzle with the animal shapes?

*SPOILER*!!
No, because I had no speakers when I first went through Riven. That was LOOOOT of trial-and-error. *cries*
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Posted: May 4th 2009 2:15PM johncozen said

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Played for an hour last night and have to say it's very immersing, esp. for iPhone. Good value because the game is atmospheric, detailed and deep.
Pros: The user experience moving through the world and interacting w/ objects like flipping through journals and sliding levers works and gives he game a fresh feel. Sound design still strong.
Con: The graphics are a little compromised (water looks like a tarp)
John Cozen
@john_cozen
http://www.johncozen.com
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Posted: May 4th 2009 2:27PM Duke said

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I understand your comments, but did this come from THE John Cozen? Cause that is very important to us all.
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Posted: May 4th 2009 2:29PM johncozen said

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the one and only biches xD
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Posted: May 4th 2009 2:35PM Duke said

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Damn, was it the real John Cozen that responded though!? The trademark signature was missing. This is mind blowing! :P
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Posted: May 4th 2009 2:39PM johncozen said

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Actually my account was hacked by that 2nd poster. All good now that Duke's exposed the sceme. Good looking out Duke -
John Cozen
@john_cozen
http://www.johncozen.com
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Posted: May 4th 2009 2:45PM Duke said

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Phew! Glad to be of service.
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Posted: May 4th 2009 2:34PM darkinchworm said

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I wonder if anyone else here used the ten-step method (or however many steps it was) to finish the game... boom, start to finish in less than 5 minutes.

Though I did beat it legitimately prior to that.
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Posted: May 4th 2009 5:27PM (Unverified) said

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I did that too once you figure out how, it's kind of funny the solution is there the whole time but really you have no way of knowing it until you've beaten the game.
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Posted: May 4th 2009 4:00PM (Unverified) said

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OMG....

It's green and jumps like a toad. Rhymes with "bog"


Holy crap...Best game EVER!!!!!!!!! Goosebumps just thinking about it
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Posted: May 4th 2009 5:17PM (Unverified) said

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I picked it up yesterday after the news hit the Myst community internally, and it's really quite well done. It does take a while to download and install, but they're definitely not kidding when they say it's the original content at its best (I have no other releases but the PC/Mac ones to compare it to, but it definitely holds up).

The images are nice and crisp (though the auto-zoom for manipulating some of the smaller puzzle controls does give away that they're using images no larger than the display resolution, because they get blurry when zoomed in), the audio is as rich as I think the made-in-1993 originals will allow by today's standards (it ain't Dolby Surround), and unlike the original release (and even the masterpiece Edition), the video playback is practically seamless... the boxes that appeared in the other versions because of compression and color differences are almost entirely gone.

Despite having a lot of small controls because it was built for a mouse and not a finger, the game is still very easy to control. Obviously, smearing your fingers all over the screen won't get you very accurate results, but it's not an exercise in frustration to get the right hotspot, and the aforementioned auto-zoom does help a lot with the tiny interfaces.

The game isn't flawless, but it only has minor issues in my opinion, and they're not terribly distracting to the gameplay. I'm not sure if it's unique to the 1st Gen iPod Touch, but the screen does occasionally flash black when going between video playback and still imagery, and the audio can sometimes hiccup if the same sound effect is present in several screens and you're navigating through them quickly.

Ultimately, I'm just glad I finally have the game in a format that doesn't require me to resort to a VM or Boot Camp to play it. New Macs have been unable to run Myst since the Intel switch, and Leopard even makes it impossible to run on PowerPC machines, because every other release is still reliant on Apple's Classic emulator in OS X. As much as I'd love to see Riven make the jump to the iPhone platform (and finally be free from the shackles of 8-bit compression), it's a massive game in every sense of the term, and I think I'd rather see Cyan roll out their earlier titles - like Manhole and Cosmic Osmo - first, since they're smaller and simpler. I wouldn't exactly argue with a Riven port either, though.

Seriously, for 6 bucks, you can't beat it with a stick.
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Posted: May 4th 2009 5:28PM (Unverified) said

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There's a Myst community?
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Posted: May 4th 2009 6:02PM (Unverified) said

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Yup. A few good places to start would be mystcommunity.com (the obvious choice), uruobsession.com, and the mystonline.com forums.

I'm intrigued by your surprise, though... there are communities for stranger and more niche things than Myst on the vast tubes of the interweb.
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Posted: May 4th 2009 10:12PM (Unverified) said

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Let's see Cosmic Osmo on iPhone. Or how about just a HyperCard emulator!?!
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