Where did it come from? Who knows. What we do know is that a promotional video for Ubisoft's recently revealed, Wii-exclusive Red Steel 2-- prefaced by a screen bearing the words "Destination PlayStation" for no logical reason -- has been uploaded to YouTube. The roughly minute-and-a-half video talks up the game's Wii MotionPlus-infused gameplay and depicts a guy (we'll call him "Joe Gamer") swinging away in his living room as some surprisingly good looking gameplay footage is shown.
We say "surprisingly" because it appears to be much sharper than Wii's 480p visuals are capable of. It is nice and smooth, which is in keeping with the game's purported 60 frames-per-second action. Pre-rendered or not, we totally dig the visual style, Ubisoft. More, please.
Yeah we shouldn't take that rendered video as being an indication of the final quality. I have to admit that it did have a cool style, though. I liked the music in the trailer and the whole thing just felt extremely cool.
Wouldn't know... I can't watch the video on my new $1000 laptop because it constantly drops the wireless signal. And I know it's not the network, cause my ps3, gf's laptop, and iPhone all use it just fine. :/ Best Buy wants a 15% restocking fee... That's $135 before tax... :(
Johnny I accidently voted you down trying to hit the reply button on my phone XD sry.
1. Make a claim with the manufacturer b/c you should have a one year warranty. 2. Talk to the manager and see if they can exchange it.
Let me give you some advice about Best Buy and their return policy. It probably won't help with this transaction but in the future you can become a rewards zone silver member by spending at least $2,500 a year. One of the best perks is an extended return policy on all items (60 days & 30 days depending on the item instead of 30 & 15) and NO restocking fee whatsoever on any return. If I were you I would take it in, be polite as possible, explain your situation and see if they can provide you an exchange because the item is defective. If they do exchange it without the restocking fee the new one should work fine. Otherwise, maybe you keep it and see if the "Geek Squad" can fix it for you. They usually give a complimentary 30 day Geek Squad service with the purchase of any computer. But, if you do keep it be sure to sign up for a rewards zone card (if you haven't already) because it's free and you can put that purchase (even afterwards) towards your $2,500 in a calender year. If you do become or are currently a rewards zone member you should go online to the myrewardszone website, go to account manager and join what's called the "gamers club." It's also free to enroll and earns you an additional $10 in rewards certificates for every $200 you spend on any gaming related item (games, controllers etc). This is in addition to your regular rewards membership of getting $5 for every $250 you spend. You can print the certificates at any time or you can "bank" the points for as long as you like. I currently have about $70 in best buy dollars earned that I'm saving up. Also, the silver thing is cool because they have silver only membership items that you can bank your points up to purchase like a PS2, signed copy of the nascar game, signed cold play guitar and a signed santana guitar. The gamers club also recently gave away a new saleen mustang & a new nissan 300 Z for a need for speed promotion.
You know I don't hate to say I told you so at all, because I said on the last reports that the single screenshot had building arcitecture that wasn't even close to the wild west, not to mention it didn't say wild west anywhere on the sources either.
Kind of reminds me of Trigun. And that's awesome.
P.S. We were lied to with footage like that before with the first one, so I'll wait for confirmed gameplay footage.
Can someone try and explain why waving your arms around like a fool is more fun or doing anything different than pressing a button? Cause I'm not seeing it.
I know enough to know that motion control is completely useless and pointless, aka a gimmick. Waving your arms around (or wrists) doesn't wow me and doesn't convince me that I'm doing anything new or different, because I'm not.
A similar reason as to why using the Wiimote to drive in a game like ExciteTruck is fun. Although I'd politely ask that no one bother really getting into this conversation with you.
No they shouldn't. It was a rhetorical question because there is only 1 answer and that is, there is no benefit or difference. It's just a gimmick to make people think they're doing something different, when really there's no difference between pressing a button to jump or flicking your wrist up. Gotta give credit to nintendo for fooling everyone though, capitalism at its finest.
Sorry, I get agitated when I see wii games try to sell on their controls when there's no actual benefit to motion controls. Often times, like it's looking with the conduit, they work so much on the controls that the rest of the game looks awful or generic as hell. The better games on wii, like galaxy, understand this and keep the waggling to a bare minimum.
with motion plus it is possible that more movement will be required than just flicking your wrist. I see that as an advantage because it means that control response will be significantly enhanced.
As far as motion control being a gimmick or not, I personally find it to be a more fun way to play a game. Not every game mind you, but ones where the developer has clearly put some thought and effort into the controls. There are certainly plenty of games which are xbox or ps3 exclusive that have recently made me seriously consider buying one of those systems. Motion controls are just another way to play a video game, and if done well and correctly, can make the game more fun than it would be play it if it had just buttons. I think Nintendo gets this idea too. Case and point: Smash Bros. Brawl; do not use the motion controls for that game.
Also, the amount to which it seems you, tmac, are against the Wii's motions controls makes me think you have some serious self-image issues. Just sayin'. Try breaking out of that box and play a game of WarioWare with 11 friends. No way you can be self-concious playing that game
Warioware? You pretty much just proved my point. The only games it works "well" in aren't exactly the huge epic games you find on 360/ps3, as they wouldn't work well with motion. Thank you for the extra help, but I feel like I proved my point well on my own.
Tmac, I would like to make a non-inflammatory response, I'm not against you on this one. Nor am I for you, really. What I'm about to say is based purely in logic and psychology. I don't own a Wii, and I've never actually played one for more than five minutes at a demo kiosk. But I would like to point out that there is a difference between moving your arm/hand/wrist and pushing a button. If you push a button, it is translated into the movement on-screen. However, the character on-screen doesn't push a button, he/she/it performs an action such as "jump" or "shoot" or "swing". There is a connect between the button and the actions, but not a literal one. With something like motion control, there is more of a connection between your actions and what happens on-screen. Thus, the gameplay experience becomes more realistic in your mind. Have you ever had a situation where you're playing a game, and something is coming at you, and you move slightly to the left or right? You know that the object won't hit you, it's not real. And yet you move. Your brain doesn't make the distinction, but your mind does. Motion control simply puts you more into the character of the game. And that's all I have to say about that.
You proved your point to yourself well on your own. You basically just had a conversation with yourself and are now patting yourself on the back over it. Great job.
I would just like to say, Triscuit, that you just nailed it with why I like the motion controls. Sure, you could just do a button press. The difference is, that motion controls (when implemented properly) are much more IMMERSIVE than a mere button press can be. And to me, that is a huge difference. I like immersion. :)
The Wii is a great console, and some of the games on the Wii I wouldn't enjoy as much on the 360/PS3 or my gaming PC. I have all the major platforms, Gameboy Micro, DSi, PSP, PS3, 360, Wii and capable PC and I'll have you know I enjoy my Wii more than some of the other consoles (that will remain anonymous because tmac can't handle an opinion other than his own without blowing a fuse.)
I probably won't give Red Steel 2 a chance no matter how awesome it looks because Red Steel 1 ruined the Wii launch for me.
it can be very rewarding to thrust your arm forward and have the character on screen respond by shoving a lamp post thru someones skull, it makes you feel like your much more part of the game, but I guess a casual like yourself is not interested in feeling like they are part of a game.
Controller waving can make a game pretty fun. If I imagine Mad World without the motion, it's really, really not as cool as it currently is.
The "benefit", you are missing here tmac, is that it can actually be pretty fun. It is purely perceptual, keep in mind that we are playing 'games' here before you speak of 'tricking' the consumer that they're having a good time; we're all just staring at animated screens in the end.
Well for one, the ir pointer provides more control for a number of genres than last gen analogue technology can ever give (the obvious fps games, also play lostwinds and tell me how that would ever be possible on your lovely ps360). Another example, motion steering when well implemented like in Excite Truck gives a much larger range of precision, after playing that, any racing game using the analogue stick feels like what d-pad steering used to feel like after we got used to analogue.
Of course with the motion plus thing if it turns out we'll get real accurate swordplay (I'll reserve judgment till it's released), then where the fuck are you with your fucking rotating your little stick, huh? Talk about last gen.
And even disregarding those obvious facts, stuff with the current wiimote implementation like simply swinging a direction (or two at the same time with the nunchuck) to perform killing blows in no more heroes is just loads more satisfying and -fun- than merely pressing a direction on the d-pad would be, and a lot of people agree. That's the reason I play games anyway. Dunno about you. Do you play games for fun?
"Another example, motion steering when well implemented like in Excite Truck gives a much larger range of precision, after playing that, any racing game using the analogue stick feels like what d-pad steering used to feel like after we got used to analogue."
You made sense at first but then with this you ran your argument into the ground. I love Excite Truck but I'll never claim that those controls offer more precision than analo0g sticks do.
The funniest thing after reading this thread is, tmac has purchased and is waiting for a Wii as we speak.
He's upset, he's mad his 360 isn't the market leader. That TRUELY angers him for some reason. He cannot process why Wii is #1. It does not compute, so he takes it as an insult and is offended by it.
I think the problem is that we still haven't seen truly fantastic and intuitive motion controls on the wii. The motion+ add on is supposed to make the wii mote do what Nintendo said it could do all along. But, it feels kind of like a bait and switch in that regard.
Classic controller and nunchuck both retail for roughly $20 & the wii mote itself is $40. That brings the running total of a complete second controller package to $80. Then, you probably need another classic controller to go with the wii mote & nunchuck that was bundled with the wii so that's $100. Did you want one of those Wii zappers ($25) and an extra wheel ($15) to go with mario kart? Now, you are at $140 in controller accessories. If we then add two motion plus accessories you are at $180 or the $140 price without the zapper and extra wheel. Some will say the classic controller isn't necessary because the wii mote can be turned sideways and has the same function.
I never claimed Warioware was an "epic" game (it's not), just a fun one when with friends.
Motion control and aiming simply add more dimensions to the way we play video games. If done correctly, it can enhance the experience. Right now, most companies are not doing it correctly, and so Wii games suffer and the ones that use motion minimally stand out. Warioware was just an example of a game that did do it correctly. Most current companies do not want to stray too far from the control schemes they are used to developing for, ie buttons.
All in all, I find it more fun to have a video game character do what I'm doing, rather than it do what I tell it to do.
Personally, I hate buying sequels without having played the original. Very little chance I'll ever buy this if they keep that 2 in the title.
Come on, Ubisoft, you know you want to call it "Crimson Steel". So much cooler, and it doesn't instantly make Wii owners want to vomit. I don't think I'm alone in saying that I'd be embarrassed by having a box with "Red Steel" on it on my shelf.
I never played the first one after seeing and hearing about how awful it was, I just never bothered with it. (Though I always seem to do a double take when I walk past it's cheap price tag on the shelf).
But this looks awesome! I agree though, Ubi needs to ditch the Red Steel 2 name. It doesn't look like it has any sort of connection with the other one (maybe the story will prove me wrong). I wouldn't want to start promoting my cool, new game as a sequel to one that no one liked.