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Reader Comments (38)

Posted: May 6th 2009 12:06PM xFenixKnightx said

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!tsriF

lol jk I want this game so bad! When is it coming out again?

Posted: May 6th 2009 12:07PM Danjer047 said

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Even though the Loony Lou comment is extremely sarcastic........ It sounds plausible and that depresses me...

Posted: May 6th 2009 3:02PM Saria the Cat said

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Same here. :\
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Posted: May 6th 2009 4:44PM (Unverified) said

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You just don't appreciate the great comic relief an unforgettable sidekick can lend to one of these shooter type games!
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Posted: May 6th 2009 6:03PM DerickDBrown said

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I felt the same way. I thought I might have missed a part where Marin actually mentioned that character.


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Posted: May 6th 2009 12:09PM rigmutton said

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I'd call the concern expressed in this article a pretty remarkable set of assumptions...

Posted: May 6th 2009 12:10PM (Unverified) said

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I agree! Rapture IS Bioshock. The whole art-deco package! Give me more!

Posted: May 6th 2009 12:10PM MarkHawk said

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If that side kick is anything like the Alpha in this weeks Doll house or Wash from Firefly then I'm down to meet Lou.

Posted: May 6th 2009 12:20PM Kuragari said

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Honestly i think multiplayer would be fun. have a chance to customize a Big daddy then go and deal your best friend online. but that is just me, i love multiplayer. but also i have fallen in love with Bioshock. if it is even a faction of what the original was then it should be a huge hit. I already got my copy reserved and almost paid off...like it will make it come out fast if it is paid for :P

Posted: May 6th 2009 12:35PM carmaction said

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HOLY CRAP! A customizable Big Daddy would be almost as cool as you giving me five dollars.
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Posted: May 6th 2009 12:25PM Pureshooter said

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That doll just made me realize how awesome a LBP big daddy costume would be.

Posted: May 6th 2009 12:37PM Street Corner Flasher said

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I'll gladly pay seventy dollars for Bioshock 2 if there's a tie in with Shodan.

Posted: May 6th 2009 1:06PM (Unverified) said

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dont really care that there are non hostiles, hopefully it will mean some shops, quests and other rpg stuff.
if bioshock wasnt in rapture then it wouldn't be bioshock.it's as much a part of bs as plasmids are imo

Posted: May 6th 2009 1:06PM player66 said

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Great! Just what the world needs, more promise of sequel raping a good game franchise. Yeah, Rapture was great the first time I experienced it. Trip #3 may be getting a little worn out.

Posted: May 6th 2009 1:11PM (Unverified) said

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Don't really get why people are so set on hating this game.

The best part of the original Bioshock was Fort Frolic. What set Fort Frolic apart from most of the other sections? Why, an interesting central character who you had more interaction with than any of the other "bosses" in the game. And who is responsible for that level? Oh right, the guy making Bioshock 2.

So one might assume when they say new characters, they're at least aiming for another Sander Cohen level experience. Where's the bad? There is no bad.

Posted: May 6th 2009 1:15PM KeenCommander said

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I agree that the original game needed more of those types of characters, though I thought the Sander Cohen bits were rather repetitive and not the strongest part of the game.
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Posted: May 6th 2009 2:00PM Roto13 said

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I didn't like Fort Frolic. I thought it was kind of dull....
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Posted: May 6th 2009 2:41PM (Unverified) said

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I thought it was a pretty common general consensus that most people enjoyed Fort Frolic because it was so different from the rest of the game. (Pretty sure they even mentioned it on the podcast?) I don't know about anyone else, but I think between the ice man and shotgunning splicers who hurl themselves at you keeping time to ballet music isn't really boring. The atmosphere in that level alone was fantastic. More levels designed around the character and mentality of the people who lived there -- and possibly still do -- instead of only generic faceless residents sounds like a blast to me.

The world presented to us in the first Bioshock was fascinating, but people act like it was all mined already. Hardly. So we got a full picture of Tenenbaum, Ryan, Fontaine, and Cohen. That's IT. For an entire city population, that's a lot of potential perspectives left totally untapped. (And if they find more ways to reveal character and personality outside of found audio recordings, all the better.)
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Posted: May 6th 2009 3:10PM Saria the Cat said

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@stupei ace defective: I think people are skeptical about this sequel because it is not under Kevin Levine anymore, and because a lot of people are afraid of a "rehash" of the previous game, and returning to Rapture SEEMS to confirm these assumptions. Plus, many felt that BioShock was great as a standalone, masterpiece of a game and they didn't want a sequel period.

As for your argument, Sander Cohen was most likely spliced up AND definitely crazy AND he "hid his face from the camera" --- all attributes that are the opposite of what Jordan Thomas specifically mentioned as new character insertions. If anything, a new Sander Cohen type character is the opposite of what Thomas is talking about introducing into BioShock 2.
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Posted: May 6th 2009 4:30PM (Unverified) said

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@ Saria the Cat In the context of the interview, the "hid his face from the camera" thing is directly in response to Thomas saying that they wanted to address complaints about the first game -- specifically that every character who wasn't a boss fight tended to interact with you through a glass window. When you finally see Tenenbaum, her character model doesn't even acknowledge you standing there. I didn't at all mean to suggest that I want a photocopy of Sander Cohen with an identical set of characteristics. What I mean by a Sander Cohen experience is a character who isn't just a voice on the radio, but in fact seems to have an impact and a presence in the world he inhabits. Every inch of Fort Frolic has Cohen's fingerprints on it and there is more than one set piece where he has a direct impact on your interactions with the game -- through the splicers who drop down from the ceiling freaking you out the first time to the dancing couple in his apartment or his grand entrance on the stairway. That's more than you get from any other character in the game.

So the guy responsible for the area of the last game that had some of the most in-depth interactions with another character is heading part two and says there are going to be deeper characters with more meaningful interactions? Not exactly shocking, but good news all the same. I mean, it's a video game, so any promises of unforgettable encounters and guaranteed empathy have to be taken with a grain of salt, but no more so than anything else running on AI.

And honestly, I have no idea why anyone ever thought Bioshock 2 would take place somewhere other than Rapture. What, because of a shot of a beach in a teaser? Really?

Personally, I didn't finish Bioshock and think "well, that really stood all on its own and I have nothing else I want to know about the world of Rapture." I thought, "Well that's great, so what about all the other people?" Maybe I'm weird. Don't get me wrong, I thought the story of the Little Sisters was interesting, but it never struck me as the ONLY story there was to tell in the city. The fact that there are so many other lives and lifestyles hinted at in the audio diaries that are never dealt with except for a mere glimpse suggested to me from the beginning that they knew they had a lot they could go back to in a sequel.

I mean, I could see if people were complaining that they are burnt out on plasmids -- well actually, no I couldn't, because they were fun and if the game finds a way around obnoxious collect-a-thon missions at the end of an area then its gameplay will be BETTER than the first -- but the main complaint seems to be that we're going back to Rapture. In a game praised for its innovative story concepts and the interesting universe, it's weird that people are so upset by the idea that the game at least MIGHT reveal more about a world where we've only just scratched the surface.
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Posted: May 6th 2009 4:47PM (Unverified) said

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I don't think Fort Frolic was particularly memorable. *Sander* was memorable, but mostly as an adversary. Also, the only thing that separated him from all the other characters is that you could choose whether or not to kill him.

I don't think that's what the new developers have in mind. And once again, they are *new* developers, and this game is essentially high-production fan fiction. It may be good, but skepticism is certainly warranted.
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Posted: May 6th 2009 5:03PM (Unverified) said

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Fort Frolic wasn't exceptionally beautiful or scenic, but Fort Frolic IS Sander Cohen. His creepy obsessions adorn every wall. That's what I meant about personality. There are plenty of locations in the first game that are more majestic, but few that embody their inhabitant so well.

And @HitNRun, sure, skepticism is always a good idea, but that's the case with nearly every video game. There are a million factors that can go just the slightest bit wrong one way or another and wreck an otherwise wonderful gaming experience. Approaching the promises developers make to us with skepticism is just smart self-preservation at this point. The response to this one so far, however, hasn't really been skeptical so much as outright derision even before we saw any gameplay footage.
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Posted: May 6th 2009 8:59PM Saria the Cat said

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@stupei ace defective: Oh, I am in the same boat as you in terms of that lust for more story after beating the game. And I remain skeptical yet hopeful. I just understand why other people are up in arms about BioShock 2. You don't want to see a beautiful thing ruined.

It would be great to see better character development. It was really the immersive atmosphere (and that includes the characters) that made the first game for me, and I want this second game to draw me in just as much.
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Posted: May 6th 2009 1:16PM The Wicker Man said

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I think the first one was outstanding and the sequel is a disservice.

Posted: May 6th 2009 1:33PM AnthonyGalindo said

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Actually the fact that there where only like four characters that weren't splicers in the first game kind of confused me. From what I understood not everyone was a splicer but we really didn't get to see anyone who wasn't. Are there any normal people left in Rapture? Were they hiding or something during the first game?

Posted: May 6th 2009 1:38PM davidjtate said

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I don't get how unexcited the author of this post seems to be about Bioshock 2. I agree with the developers that Rapture IS Bioshock. I am excited to have some face-to-face encounters with non-spliced characters who aren't trying to hide their faces (one of my biggest gripes about the first game was how all the more human encounters always took place through some sort of barrier), and what I loved about the first Bioshock was the sense of isolation, as if you were somehow the only sane person left in this insane place.

I'm so friggen excited about the sequel!

Posted: May 6th 2009 5:02PM (Unverified) said

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Saying "Bioshock is Rapture" is like saying "Star Wars is the Death Star."
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Posted: May 6th 2009 2:07PM Figgellum said

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Making "Bioshock 2" in Rapture is about as interesting story-wise as a "Sixth Sense 2" movie would be. For me the exploration was the thing that made Bioshock OG exciting. This just reeks of trying to leverage old content and shoehorning what will for sure be a letdown of a story. I still the "the game" part of it will be good though.

Posted: May 6th 2009 2:56PM maxpontiac said

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I am reserving my criticism and waiting for something more substantial.

As far as we know, we only scratched the surface of the city of Rapture.

Posted: May 6th 2009 3:11PM ThornedVenom said

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I want that Big Daddy plushie.

Posted: May 7th 2009 3:53PM (Unverified) said

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Big Daddie plushie +1
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Posted: May 6th 2009 4:05PM (Unverified) said

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I have been so excited for this game to come out, but they need to shut their guys up over there! Everytime these guys open their mouths they make me worry about how the game is going to turn out! Just shut up and let the game and it's ads do the talking because you are not helping!

Posted: May 6th 2009 4:28PM (Unverified) said

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Rapture is one of the most (if not THE most) compelling, fascinating and downright brilliant game locations I've ever seen... and I've been at this for 25+ years. Keep up the Kubrickian atmosphere, and I'll be there on day one!

Posted: May 6th 2009 5:47PM (Unverified) said

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The first game was truly memorable and unique. Not to mention the huge surprise that happened half way through the game. The sequel has ALOT to live up to. Bringing the setting back to Rapture is not, in my mind, a bad thing. But to really live up to our expectations, the developers better realize this.

My blog: opinions please.
http://xboxgaminginfo.blogspot.com

Posted: May 7th 2009 1:11AM davidjtate said

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I think it's more like saying, "Lost is The Island". Which would be more accurate.

I don't know if you could consider the Death Star in the Star Wars movies to be a character, but you can consider The Island a character because it seems to have a will of it's own.

Posted: May 7th 2009 1:13AM davidjtate said

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I think it's more like saying, "Lost is The Island". Which would be more accurate.

I don't know if you could consider the Death Star in the Star Wars movies to be a character, but you can consider The Island a character because it seems to have a will of it's own.
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Posted: May 7th 2009 1:13AM davidjtate said

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I fail at commenting.
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Posted: May 7th 2009 3:24AM Mike Knew said

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So if this is set 10 years after the first Bioshock, why are there more unspliced characters now?

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