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Reader Comments (105)

Posted: May 6th 2009 8:15AM Frito said

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Sounds fair enough.

In fact, the more I look at it, the more it reminds me of Half Life 2: Deathmatch.
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Posted: May 6th 2009 9:25AM Jerk Face said

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If it's anything like HL2:DM, then it'll be a lot of fun. I love that damned game!
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Posted: May 6th 2009 8:30AM Trevsweb said

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it better not suck or my wii will go on ebay. last chance.
seriously my wii has collected dust for the last 6 months.
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Posted: May 6th 2009 8:43AM Bowser Rogozhin said

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Might as well sell your Wii then. If you don't act now the market for second hand Wii consoles will further depreciate, meaning a smaller return. This game isn't going to save your console from nonplayitis.
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Posted: May 6th 2009 8:55AM Mr Khan said

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You hear that, Nintendo? You'd best step the hell up!
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Posted: May 6th 2009 9:13AM Foetoid said

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If you havent been happy with whats on the Wii now, then sell it. I dont have Brawl/Kart or Galaxy and i'm still STOKED with the Wiis lineup and play it every single day. I dont earn enough money nor are there enough hours in the day to play all the Wii games i want, not even close. If you're really that stingy, sell the damn thing, if you want excellent games, buy some good ones. Most people stop playing their Wii cause they stop buying games for it.
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Posted: May 6th 2009 9:14AM Mabui said

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My Wii collects dust too, same with every other object in my room. I didn't know the PS3 and Xbox 360 had anti-dust plastic shells - that is pretty cool. I mean, my Wii even collects dust when I'm playing it.
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Posted: May 6th 2009 1:47PM Da Largest said

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SOGEKING


you read 541 yet? this arc is getting better and better.
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Posted: May 6th 2009 1:49PM Da Largest said

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"I dont have Brawl/Kart or Galaxy"

I don't understand how you could love the Wii so much and yet at the same time not have the two games that really make the Wii worth owning.
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Posted: May 6th 2009 2:27PM Mr Khan said

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I haven't read any of them, i've just kept up with teh spoilers through a few sites (the one piece wikia and a blogspot site). Mostly i'm following it to see exactly when, and how, the straw hats all get back together. My theory is that since Kuma sent them apart, it'll somehow have to be Kuma that brings them back together

Either that or they start working closely with Dragon, and he somehow gets them back.
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Posted: May 6th 2009 3:47PM Da Largest said

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First, the spoilers are usually BS. Second, it'll be a while before they're reunited. The only arc that's been even looked at more than once so far is Luffy's, and that's gonna be a while longer since he still needs to escape Impel Down with Croc, Jimbei, and Ivankov AND make it to Marine HQ AND take down whatever Admirals are thrown their way.

Ya might as well start reading or watching. Both the anime and the manga at this point are in really good spots - Luffy just delivered the greatest face-punch of all time (to the Tenryuubito) in the anime, and he's teaming up with Crocodile right now in the manga which is just plain cool.
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Posted: May 6th 2009 8:32AM (Unverified) said

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interesting. a slower paced online mode could be nice; less twitch based than other FPS.

And what's up with the naming computers after presidents thing? My local library started doing the same thing recently. Is the La Li Lu Le Lo showing themselves so soon?
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Posted: May 6th 2009 9:59AM JXCGunrunna said

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its "theme" of the game. the whole story is based around a ton of conspiracy theories based around washington DC. the main characters last name is Ford. another character goes by Mr. Adams. on top of that they are secret service and protect the presidents
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Posted: May 6th 2009 11:11AM (Unverified) said

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I'm not talking about the game, I'm talking about the general practice of it.
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Posted: May 6th 2009 8:41AM newmania said

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Is there split-screen support? One of the best features of Halo is that you can have 4 players on one console, and they can all go online together.
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Posted: May 6th 2009 8:43AM (Unverified) said

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No local multiplayer in Conduit. HVS have said its something possible for a sequel, but not for this game.
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Posted: May 6th 2009 8:46AM (Unverified) said

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If there really is no local multiplayer, I'm baffled as to why. The selling point of the Wii is to have friends over and play together. Not including split-screen is a big mistake.
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Posted: May 6th 2009 8:48AM Bowser Rogozhin said

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Haha, you're kidding right. Haven't you heard the news: local play got nixed. It shit the bed, was shown the silver bullet, taken down Burial Grove, checked into the Wooden Waldorf, shovelled six feet under, taken to Sleep City, Cement Lake, Iraq or Afghanistan or Scotland (depending if you're obese).
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Posted: May 6th 2009 12:25PM Babel said

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Aw man. Local multiplayer is such fun, and would've definitely pushed me to get this...

...Still, maybe when it drops price I'll snaffle it up. I need more Wii games.
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Posted: May 6th 2009 1:44PM fortunzfavor said

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>> The selling point of the Wii is to have friends over and play together.

The selling point of The Conduit is that it's not like most of the crap on Wii.
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Posted: May 6th 2009 1:48PM (Unverified) said

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They didn't put local multiplayer because it wouldn't have run that well. They already said here that online multiplayer kind of shaved the graphics from offline multiplayer, so just imagine local multiplayer.

It would be cool if you could system link however. That would be awesome.
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Posted: May 7th 2009 5:14AM (Unverified) said

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split screen Goldeneye was so much fun... especially when everyone had a hangover... wish they had included it.
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Posted: May 6th 2009 8:44AM (Unverified) said

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I'm excited to see that the Wii is finally getting a good online FPS.
The problem is that it's not a great FPS.
The primary market for this game is going to be the hardcore gamers, and unfortunately that market likely already has a 360 or PS3, both of which have ample great FPS titles. With games being 50$ I don't see many of those people ditching COD for a title that offers less, both graphically and in terms of gameplay.
If the casual gaming audience that exclusively owns a Wii somehow picks up on this, it'll be successful, but I don't see that happening.
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Posted: May 6th 2009 8:51AM (Unverified) said

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What about the all the people who either don't have a 360 / PS3 or have both?

Personally I don't mind not having split screen. Myself I enjoy an element of stealth in my shooters, which you pretty much throw out the window when you can see what everybody else is doing.
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Posted: May 6th 2009 9:31AM Vegeta has a ps3 said

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" With games being 50$ I don't see many of those people ditching COD for a title that offers less"

So why can't people play both CoD and The Conduit.
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Posted: May 6th 2009 9:36AM (Unverified) said

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yes, because "Casual gamers" is only used to describe people who log onto Club Pogo to play Sweet Tooth at work and not people who only game a few times a week for short bursts

Also, you act as though only "Hardcore gamers" buy COD and HALO. Yet when you compare them to other less mainstream (AKA more hardcore) games, their sales just dominate. Why? Because BOTH "markets" are buying the games
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Posted: May 6th 2009 9:57AM Foetoid said

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True Moptimus. Then you get hardcore gamers like myself that wouldn't even touch Halo again with a 50 foot pole and don't really care for COD. Dual-analog is about as barbaric as you can get, rediculously inaccurate and unresponsive compared to wiimote/nunchuck and keyboard/mouse, and as for COD, well the single player elements have been fun, but i play more strategy (turn based and RTS) than FPS games anyway (unless we're talking CS:S, Bioshock, Stalker, Crysis and Team Fortress).
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Posted: May 6th 2009 10:38AM Vidikron said

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" Dual-analog is about as barbaric as you can get, rediculously inaccurate and unresponsive compared to wiimote/nunchuck and keyboard/mouse,"

That's simply false. It's not remotely inaccurate or unresponsive, it's just not as fast. And I'd argue that the Wii is just as difficult to aim properly while being forced to move at the same time because turning and aiming are tied together and you have to find the dead zone again to stop turning. I get that you don't like DA as you're always saying stuff like this, but isn't not even remotely as bad as you make it out to be nor is the Wii as great.
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Posted: May 6th 2009 1:10PM (Unverified) said

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@Vidikron: Actually, that's not always the case with wiimote/nunchuck. In some games, namely MoH:H2 and Conduit, you can adjust the dead zone to zero. So the screen moves with the pointer, wherever. No dead zone to return to and center your screen or anything. CoD:WaW isn't quite as good, but it can move down to a pretty small dead zone, too. And MoH and CoD online on the Wii are great fun, because of how accurate and quick and responsive the controls are. They really DO make dual analog feel old when you play one, and then immediately play the other.
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Posted: May 6th 2009 2:12PM Vidikron said

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Well, I have a Wii, but have not played MoH:H2 as it really doesn't have that great a reputation beyond Wii fanboys. I plan to play Conduit so if it has the same set-up I'll guess I see how I like it then.

But, honestly, beyond even the issue I discussed I have additional issues with the Wii controls. Namely the fact that I'm left handed. So I naturally want to hold the Wimote with my left hand, but that places the aiming and movement controls exactly backwards from how I use DA and KB/M... both of which I use the traditional layouts. It's just a matter of practice, but so far there hasn't really been any shooter on the Wii compelling enough for me to bother getting used to the controls.

Maybe Conduit will change my opinion on the Wii's usefulness for FPS, I'm willing to give the game a shot.
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Posted: May 6th 2009 8:46AM StormEagle said

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I know fans. And what fans REALLY want to find when they sit down for a multiplayer game of The Conduit is some good, ol' fashion.....GOLDENEYE!
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Posted: May 6th 2009 9:16AM (Unverified) said

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Seriously, that should have been the first "new play control" game that they came out with. The graphics could have stayed the same just bring it to the Wii! That and Duck Hunt.
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Posted: May 6th 2009 10:03AM JXCGunrunna said

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actally, this game could be a lot like Perfect Dark, which many of us will argue was better than goldeneye
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Posted: May 6th 2009 10:41AM StormEagle said

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I will actually argue the exact opposite of that statement. I can't stand any of the Perfect Dark games. Especially Zero. Goldeneye is easily superior to PD in every way, shape and form.
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Posted: May 6th 2009 10:59AM JXCGunrunna said

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hmm... i cant say ur opinion is wrong and mine is right. damn.

i kinda see this like i look at two other classics on the 64. OoT and MM. both great zelda games and while the first two(goldeneye and OoT) brought something new to games, the latter two changed it up, pushed it to make it different but with the same feel. when i play perfect dark, which i do from time to time along with all the great 64 games, i feel like it was an expansion with a new skin. it lets u do cooler things with the guns. the story is more original and there are so many multiplayer options that rare didnt put into goldeneye. its tough to compare 2 near perfect games.
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Posted: May 6th 2009 12:36PM MarkezJM said

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I personally think that Golden Eye is just almost unplayable nowadays. Perfect Dark on the 64, while remarkably similar, is miles ahead of it.

Randy - How slow is the rate of movement really? I remember ages ago trying to convert my buddies from Perfect Dark over to TimeSplitters 2 and they just couldn't handle the speed... Halo 3 even feels a little slow to me so I dunno if I'd really be interested in something more sluggish than that.
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Posted: May 6th 2009 12:54PM TX2 said

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Timesplitters was a far more worthy successor to Goldeneye than Perfect dark.

I would love a Wii control Version of that game. EA owns the rights to it now, right? With how much they support the Wii, I'm surprised they haven't gotten a truck load of money to David Doak's house and followed with putting a gun to his head.
Heck just take Future Perfect and have the Call of Duty guys remap the controls for all I care.
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Posted: May 6th 2009 1:36PM JXCGunrunna said

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Activision owns the 007 rights right now but im not sure if that is retroactive to games that were released years ago. for nintendo, this would seem like a nobrainer.
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Posted: May 6th 2009 8:47AM (Unverified) said

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IGN has a preview up also on this (they were there too), and there was only one part of that online multiplayer preview of The Conduit that I found disheartening:

"High Voltage noted that you'll need to have set up friend codes in order to chat with each other, but friends of friends will be able to chat as well – in other words, if you have a friend in your lobby, and he has a friend in the lobby that you haven't friended yet, you can still chat with and hear him if you have WiiSpeak."

Sounds like you can only voice chat with friends, or friends of friends, as it puts it above. That's cooled my hype for Conduit a little. Not a lot, but just a little, for the online component. I thought we'd be able to voice chat with anyone, but I guess not now.

Other than that, the game is sounding outstanding. IGN has a couple of off-screen vids of the multiplayer game, and it looks like a lot of fun.
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Posted: May 6th 2009 8:54AM Mr Khan said

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Would you really expect them to allow voice chat with randoms? The "friend of a friend" system is the most you could hope for in this case.
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Posted: May 6th 2009 9:25AM (Unverified) said

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Yeah, but HVS comments on voice chat up to this point had been kind of vague, so I had been holding out hope. lol... But got shot down. *sigh*
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Posted: May 6th 2009 9:41AM guttertalk said

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Keep in mind that HVS also made it easier to add players you meet in games to your friends list. So, if you meet someone and want to chat in game, add to your friends list.
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Posted: May 6th 2009 9:57AM (Unverified) said

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Does this automatically add them to your friend code list, or do you still have to exchange FC codes, though? That's the question I ask to that. Is there a difference between Conduit friends and FC friends?
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Posted: May 6th 2009 10:07AM JXCGunrunna said

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Quick question: Have you played Halo? that game is designed for 16 and 17 yearolds and has 12 year old playing it running around screaming all kinds of shit. thats on a system designed for a older demographic than what eveyone says the wii is made for. to me that means we will get even more 12 year olds running around screaming cuss words because more of them own the system
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Posted: May 6th 2009 10:44AM StormEagle said

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Yeah. I saw that. Nintendo should spend less time trying to sucker us by re-releasing GameCube games for double the price, and spend more time coming up with a better way connect with our friends/random players over WFC.
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Posted: May 6th 2009 10:46AM (Unverified) said

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Heh. No, I've never played Halo. Only have a Wii right now, money constraints and all. I'd like to have the other systems, but just can't afford it. So, I was hoping that this would finally give me a game to try voice chatting on. lol... And, although I've heard about the problems with XBOX Live, I kind of hoped that the Wii would have a bit more mature (not older, but mature) player base. lol
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Posted: May 6th 2009 11:03AM JXCGunrunna said

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@highlar

I understand the money constraints being a college student and paying my own way. voice chat has its benefits and it is awesome to have when u are with a good group of guys(gals) but i find majority of the time i end up muting half the players or just taking my headset off because it gets pretty old really fast. Wii supports bluetooth and i wish HVS could have worked with nintendo to get it voice support through a bluetooth headset.
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Posted: May 6th 2009 12:57PM (Unverified) said

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Yeah, HVS have said that they TRIED to get a headset deal on, but it kind of fell through, so they had to pass on it for now. But you can pretty much guarantee that Nyko and other 3rd party companies are probably already hard at work on one. lol Maybe I'll still pick up the WiiSpeak thing separately, and try some of the sites that have FC's up online to get some. Or, if as some say, you can maybe add people from the lobby straight to your friend list and then be able to chat with them, that would work too. But, I'll have to wait and see for either more info on Conduit multiplayer besides friends, or the game comes out itself, either or. lol
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Posted: May 6th 2009 8:47AM (Unverified) said

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Reminds me of Quake 2, the slower movement speed introduced some very interesting strategy to the game. Love the one button 180 and CTF sounds awesome! I wonder if they'll release DLC map packs?

/me runs to game store to pre-order

@Mike: The game does not have split-screen support.
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Posted: May 6th 2009 9:16AM Foetoid said

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Quake 2 was and still is amazing for multiplayer. It's been so so long since i've played it :(
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