Joystiq hands-on: EA Sports Active
While Wii Fit never really felt like it could replace the gym experience entirely, EA Sports Active actually does feel like it offers an approximation -- and they did it simply by including a piece of rubber. Amazing, right? We took the new personal trainer for a spin yesterday, and while we don't know if this will give us a Charles Atlas body right away, it definitely felt like a substantial workout.
Go on, "break" a sweat in our review ... behind the break. Sadly, bad puns do not burn any calories whatsoever.
Graphically, Sports Active isn't vastly different from Wii Fit, although you'll be using more realistic, customizable characters instead of Miis. What really sets it apart is the depth: it has a much more robust interface; deeper workout options; and lots of variety. One thing that EA Sports Active add to the workout is resistance, and that's where that rubber band comes in. Instead of having you go out and buy a set of weights to work out with, you'll use that band for arm curls, leg stretches, and plenty of other workouts in the program (EA balked whenever we called it a "game").
It's odd that a piece of rubber can make all the difference, but once you do a few workouts with it you'll see why. Instead of relying on your own body for resistance, which limits you to things like sit-ups and push-ups, the band offers a lot more variety with your workout and feels more like a gym-quality workout. We wonder how durable that band will be, especially since it's so thin. The EA rep we spoke to said that's something they're looking at, so we imagine they'll be offering new resistance bands at some point, possibly in different levels of resistance -- so you can step things down... or up, if you're Manny Ramirez. Of course, look for a billion third-party resistance bands to pop up in neon green as well.
The title has another leg-up (ugh ...) in its workout: you don't have to slip the Wiimote in your pocket to simulate different workouts. Instead, the game comes with a leg strap that acts as a nunchuck holster. (We're seriously hoping that some developer uses this as an option for quickdraws in a Western gun-fighting game.) Once you strap yourself up and house the nunchuck in its slot (there are videos that walk you through each step), you really don't notice it at all, and the program reads it a lot better than just holding the Wiimote in one hand and jogging, a la Wii Fit. We wore the strap over jeans, while the rep was in spandex pants, and it fit snugly on both.
During our brief workout, we did everything from jogging to punching to inline skating, where a deep squat and a full ground-clearing jump would launch you off different ramps on a downhill slope. We also did some arm curls with the resistance band and did a few more stationary workouts like lunges and knee bends. Even after only 15 minutes, you can feel the burn from each set, and the poor rep who'd been showing this off all afternoon said she felt like she'd been at the gym for a week.
We had to breeze through the menu screens, but there are tons of options for building your own custom workouts, and you can also opt in to the built-in 30 day challenge at any point. It'll keep track of all the different nuances of your workouts, and you can check the historic graphs to see how you've been doing. You'll even be able to track your nutrition and get tips for relieving stress, eating better, and keeping your exercise going. Sadly, there's no interface to track your workout online or pimp it out to Facebook or anything, but EA's "looking at it."
EA wasn't demoing the game with the Balance Board options, but this handy video will show you how it it interfaces with this title. One thing that bummed us out: you can't listen to custom tunes while working out, although EA pointed out that once you learn all the different workouts, you can slip on an iPod or something similar. We just wish it would support custom soundtracks via an SD card. We're hoping to try out the 30-day challenge when this thing launches on May 19th and track the progress here on the Stiq. If our heart doesn't explode first.
Go on, "break" a sweat in our review ... behind the break. Sadly, bad puns do not burn any calories whatsoever.
Gallery: EA Sports Active
EA balked whenever we called it a "game." |
It's odd that a piece of rubber can make all the difference, but once you do a few workouts with it you'll see why. Instead of relying on your own body for resistance, which limits you to things like sit-ups and push-ups, the band offers a lot more variety with your workout and feels more like a gym-quality workout. We wonder how durable that band will be, especially since it's so thin. The EA rep we spoke to said that's something they're looking at, so we imagine they'll be offering new resistance bands at some point, possibly in different levels of resistance -- so you can step things down... or up, if you're Manny Ramirez. Of course, look for a billion third-party resistance bands to pop up in neon green as well.
The title has another leg-up (ugh ...) in its workout: you don't have to slip the Wiimote in your pocket to simulate different workouts. Instead, the game comes with a leg strap that acts as a nunchuck holster. (We're seriously hoping that some developer uses this as an option for quickdraws in a Western gun-fighting game.) Once you strap yourself up and house the nunchuck in its slot (there are videos that walk you through each step), you really don't notice it at all, and the program reads it a lot better than just holding the Wiimote in one hand and jogging, a la Wii Fit. We wore the strap over jeans, while the rep was in spandex pants, and it fit snugly on both.
The poor EA rep who'd been showing this off all afternoon said she felt like she'd been at the gym for a week. |
We had to breeze through the menu screens, but there are tons of options for building your own custom workouts, and you can also opt in to the built-in 30 day challenge at any point. It'll keep track of all the different nuances of your workouts, and you can check the historic graphs to see how you've been doing. You'll even be able to track your nutrition and get tips for relieving stress, eating better, and keeping your exercise going. Sadly, there's no interface to track your workout online or pimp it out to Facebook or anything, but EA's "looking at it."
EA wasn't demoing the game with the Balance Board options, but this handy video will show you how it it interfaces with this title. One thing that bummed us out: you can't listen to custom tunes while working out, although EA pointed out that once you learn all the different workouts, you can slip on an iPod or something similar. We just wish it would support custom soundtracks via an SD card. We're hoping to try out the 30-day challenge when this thing launches on May 19th and track the progress here on the Stiq. If our heart doesn't explode first.















Reader Comments (Page 1 of 1)
Markez @ May 8th 2009 2:11PM
Ooooooh, Kevin, fresh and current with a Tranny Ramirez burn to couple with a substantial pun count.
copa @ May 8th 2009 2:21PM
Makez: Kevin, that's not very nice
Kevin: Markez, they're professional athletes, they're used to this kind of thing, it rolls right off their back!
(A tear slowly rolls down the face of Manny Ramirez)
HighFiveJesus @ May 8th 2009 3:10PM
manny.......manny.....manny......
Markez @ May 8th 2009 2:25PM
Do you want to know the terrifying truth? Or do you want to see me sock a few dingers!
Mr Khan @ May 8th 2009 2:26PM
Dingers! Dingers!
Mr Khan @ May 8th 2009 2:27PM
If Bad Puns burnt calories, y'all would've died of malnourishment long ago
:P
Kenny Powers Fastball (PSN johnnynumber5) @ May 8th 2009 2:34PM
So, thats 3 EA titles previewed today and all three times Joystiq has come away super impressed. It could be a very different year for EA in that all their new content and quality initiatives could make them a profit. John Rittichello is the best thing that ever happened to EA. They are becoming my favorite 3rd party publisher not named Capcom.
OhJustSomeRandomGuy @ May 8th 2009 3:01PM
http://www.joystiq.com/photos/ea-sports-active/2002894/
This is quite possibly the most pathetic video game image I've ever seen.
sam @ May 8th 2009 3:13PM
Um, no?
Do you mean it looks a little silly to see somebody jumping up to score a virtual basket that isn't there? Because if you ask me it's no more silly than any of the ridiculous virtual activities on offer at your local gym - rowing a pretend boat that doesn't go anywhere, cycling a pretend bike ditto, lifting/pulling weights up and down that achieve nothing...
I think it would be great if people spent more time doing useful exercise (cycling to work or to the shops) or exercise that might actually be fun in itself (playing dance video games, or competing in some kind of sport for those who find that entertaining) but in the absence of that, I don't see why a stupid-exercise-for-the-sake-of-it activity like jumping up and down in your own home is any more 'pathetic' than doing the same kind of thing in your local gym.
playwhutyalike (swine flu?) @ May 8th 2009 3:29PM
Yeah, I'd rather do imaginary jumpshots in my living room than have to mingle with all the cocky, living-in-the-past, middle-aged, class of '90-96' jocks. Or lifting when some roid prick is screaming when he is doing his reps. Guess the later is why I joined Planet Fitness.
OhJustSomeRandomGuy @ May 8th 2009 3:29PM
Um, yes.
It looks stupid. And, no not because he's trying to do a virtual version of the exercise.
It looks stupid because there's nothing in his shooting hand. He's jumping up and pantomiming jumpshots. He could be doing with his shooting arm down, and everything would detect exactly the same.
It's akin to having a golf game screenshot where the golfer was using the Wiimote and checking for wind inside his house.
ryan @ May 8th 2009 3:36PM
no harm in a little roleplaying while you um, play your virtual videogame role.
He could be a pro basketball player and is just used to swishing his open palm out to score a basket.
OhJustSomeRandomGuy @ May 8th 2009 3:43PM
"no harm in a little roleplaying while you um, play your virtual videogame role"
Actually, yes there is. There's quite a bit of harm to be done. If you're just jumping around pretending to shoot a ball, you'll ruin your shooting form, release and accuracy. You build a good shot by repetition, which builds muscle memory. If you start pretending to shoot without a ball, your muscle memory will be completely off since you don't have the weight and resistance of the basketball.
Even if he had a basketball, just shooting it without a target would seriously jack up all fundamentals of his shot.
So, no he couldn't be a pro. Not unless he was a pro who felt like sabotaging his career. No pro, semi-pro, or rec player who actually liked playing basketball would ever do that.
velocitySTRIKE @ May 8th 2009 4:40PM
So in order to play videogames, we must be professionals at the sport/activity represented within the game?
ryan @ May 8th 2009 4:46PM
I said he COULD be a pro. Not that he is.
Again, while not training in of itself is counter productive to building real basketball skill, there's really no harm in playing around with your game, having fun with it, pretending to shoot. The wiimote was designed with the user having fun and making unnecessary overexagerated gestures.
Moptimus Slime (Ziggy played Guitar Hero, but not Smash Hits) @ May 8th 2009 4:54PM
so wait, by GOING THROUGH A SHOOTING MOTION, my body will forget how to go through a shooting motion?
You sorta self pwned yourself by saying "You build a good shot by repetition" and then bashing an exercise where your goal is to go through and make a shooting motion repeatedly.
And your other argument of "It looks stupid," is well, stupid. Nobody is asking you to go out in public and play it. If you really care about what people think about the things you do in your own home:
1. Its video games. The people who don't get them are gonna think your stupid no matter what.
2. You have insecurity problems. Seriously, its not like you're gonna play this game then open up a paper with the headline "OhJustSomeRandomGuy seen Shooting Virtual Hoops, Parents Ashamed"
ryan @ May 8th 2009 4:59PM
Also, I don't think using the shooting hand to hold the wiimote would be a good idea for marketing reasons.
It's confusing to the eye when you look at it, while offering a more familiar open palm shot clearly shows A) he's playing basketball B) he's having a pretty fun time with it if he's mimicking a shooting gesture.
OhJustSomeRandomGuy @ May 8th 2009 5:44PM
Moptimus: Are you allergic to clues? Is that why you have such a problem getting one? Did you have some sort of genetic condition where your body can't effectively process clues, so you're permanently running in some kind of clue-deficient state?
Repetition of the CORRECT motion builds a good shot. That's with basketball, with hoop.
Repetition of the INCORRECT motion will both destroy work you've done and build muscle memory for the incorrect form. Repetition of a bad habit and all.
I could maybe see how you didn't get it, if the sentences I wrote that follow immediately after the one you quote didn't directly address and contradict what you're saying, but they do.
So, you're as big of an idiot as the guy in the picture looks.
ryan @ May 8th 2009 11:12PM
...Still haven't convinced me that it's the most pathetic video game image ever. I still see a guy having fun with his basketball game, getting into it enough to enact throwing the ball. Still don't see the harm in it.
Sunborn @ May 9th 2009 12:44AM
Please dont feed the trolls, or the trollish acting people for that matter. Looking foward to this game by the way!
Professor Lario @ May 8th 2009 3:35PM
What a gimmick - just spend the money on some good athletic shoes and get out and exercise - geeze...
Sunborn @ May 9th 2009 12:51AM
So spending money on some shoes for fitness is better then spending the same amount on a game that is also for fitness. Different people need different things. If this piece of software is one someone needs to get them motivated then it's what they need. There is a market for home fitness programs. Perhaps you have heard of Richard Simmons, or Tai-bo? I am very happy to have something like this. Some exercises, and a nice structured workout program that can be edited to suit your needs. This is not a gimmick. Wii Fit is the gimmick.
uncle jesse @ May 8th 2009 3:49PM
I don't mind this type of 'game' at all. If it gets people and their fat kids more active, than I'm all for it.
I just don't want to hear about how they bought this and 'played' it for a week and then never touched it again, just like Wii Fit. You know well in advance that this isn't about beating the end boss or anything, it's about getting more active. If you don't use it anymore it doesn't mean that it sucks, it means that you gave up and got lazy.
Xoonaka @ May 8th 2009 4:30PM
Well, to be fair, I'd say a good portion of gamers are all about getting varied stimulus, which is why so many people like to play so many different games so quickly. Pick up a game, play for a month (if that...), move on to the next one. It's just in their nature, not so much about "laziness".
What they need is some sort of constantly evolving exercise MMO, like World of Warcraft in the exercise world. Then right when they think they're too bored to keep playing, there's a patch! They completely redid how running works! Etc, etc. Some sort of competitive online would probably help wonders too.
THAT is the future of exercise gaming!
uncle jesse @ May 8th 2009 4:45PM
Again, you're describing video games. Yes, people get bored with video games. From my understanding, this isn't trying to be a video game. It's supposed to be a form of exercise or workout routine that you can interact with in your home. Saying that you're bored with being active is pretty much the same as just saying that you'd rather not workout anymore.
Why do they have to create online leaderboards and new ways of running? So basically, no one gets bored running outside or working out at the gym, but working out at home with your Wii is boring and needs to be 'constantly evolving'?
I don't get it.
Xoonaka @ May 8th 2009 4:54PM
Well... I'm sure the same people get bored with normal exercise as well(self included), otherwise they'd, yanno, do it.
I'd say that trying to appeal to people by addressing their likes in order to trick them into doing something good for themselves is a noble goal, and one I think this one might not do.
Although, I doubt they had any noble goals in mind with this one. They just wanna get a piece of the WiiFit pie.
uncle jesse @ May 8th 2009 5:01PM
Well that, Xoonaka, I can pretty much guarantee.
Consumer: "I love EA Sports Active! I've lost 10lbs in 3 weeks!"
EA: "Yes that's great... but did you tell your friends? Maybe you can lose 20lbs in the next 3 weeks if you buy another copy. Just say'n."
t_m @ May 9th 2009 3:52AM
I agree with both of you actually. Its not a game in that it has an attention span lifespan or a clear end goal / playtime.
But adding some game elements to exercise would also definitely help motivate people. I don't have wii fit, so i don't know if it already has that, but i know that even at the gym they have little computerized rowers for you to row against on your rowing machine.
I also found that having charts, stats, unlocks and competing against my wife meant that we both played Brain Training for much longer than we might have otherwise...
MMO elements in a fitness game would be a really cool idea. It'd also help to make your game stand out from the Wii Fit shadow.
Shagittarius @ May 8th 2009 3:56PM
I think this game would be better if the models in the press release were nekkid.
mattjcon @ May 8th 2009 4:02PM
Um, third party resistance bands? That's not exactly a new idea, and while it's great they're bundling a glorified rubber band with this, you can get all sorts of these at any outdoor/exercise/sports retailer. Like these:
http://www.spriproducts.com/ItemGroup.aspx?ItemGroupID=1&CategoryID=24&ItemGroupTypeID=1
Xoonaka @ May 8th 2009 4:31PM
I'm pretty sure he means more like "Mad Catz XTREME Glow in the Dark ACTION Band made exclusively for the Wii!!"
ryan @ May 8th 2009 4:51PM
"So in order to play videogames, we must be professionals at the sport/activity represented within the game?"
According to the OP, if you are professional or not, you shouldn't try to mimick or have fun mimicking a sports related gesture. It's counter-productive to the skill or lack of skills you have in the real world sports game you're playing. Basically he made a silly comment and is trying to use logic to justify it.
Charles @ May 21st 2009 3:56PM
Charles Atlas is great! www.charlesatlas.com
Naomi @ May 28th 2009 12:09PM
I am taking the 30 day challenge part of the fitness game. I am tracking my results in findings on my blog: http://silverpetalexperiment.blogspot.com
My goal is to prove you can loose weight with a video game fitness system.