You can't really trust that Murgo guy. A trader by profession and a swindler by nature, Murgo returns to Bowerstone Market in Fable 2's "See the Future" add-on to sell you some odds, some ends and a few more plot devices. Seemingly unaware of the true nature of his own wares, the smooth-talking salesman offers several cursed items to you, each with a very low cost of entry. It's getting out that's tricky.
Each item, including a snow globe and a rather unfriendly skull, whisks you off to another realm ... well, perhaps "experiment" is a better word. Though the three (and a bit) quests follow a structure that'll be familiar to you, they offer some interesting diversions from the core gameplay. Within the snow globe, which is oddly devoid of both snow and color, you'll find that enemies exhibit weakness to only some of your offensive abilities, be they magic, melee or ranged attacks. It's a crude color-matching gimmick, to be sure, but it encourages some variety in your tactics. After all, by now your hero should be (gaming parlance alert!) maxed out.
Another quest sees you hopping in and out of monstrous costumes. Aside from the comedy inherent in prancing through town as a Balverine afterward, there are some interesting side-effects. As a Hobbe, for instance, you're able to activate ghostly versions of your brethren (and different types, too!), sending them ahead to overcome obstacles. The brief puzzle element feels undercooked, but it's a pleasant palette cleanser nonetheless.
If you've skipped ahead to this paragraph, you'll note that I've yet to mention the "See the Future" quest. What could have been a tantalizing quest far removed from the rest of the game instead turns out be little more than a brief and barely interactive cutscene. The vision you're given is so slight and anticlimactic, you might wonder if a static screen declaring, "Fable 3: Coming Eventually!" might not have been more effective. The consolation prize (two to three hours later) comes in the form of the fun but underwhelming Colosseum, a brawling arena that can be stripped of most of its prizes within minutes.
Still, there are other prizes on offer outside of Murgo's cursed items. If you've always wanted to extort the town's people as The Joker -- oh, sorry, the "Psycho Jester" -- there's something here for you. New outfits, hairstyles, collectibles and adorable Dalmatians? They're here too. Perhaps it's best that the future doesn't offer as many gifts as the present. And at a very reasonable price of 560 MS Points ($7), it's nice to know that Lionhead's less of a swindler than Murgo.
Reader Comments (36)
Posted: May 11th 2009 9:46AM baby sea tuna said
What's up with that picture? Hey Lionhead, you got Wolverine's feral-sense in mah Fables!
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Posted: May 11th 2009 11:58AM (Unverified) said
I know, it's like they're fighting the blue man group
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Posted: May 11th 2009 12:44PM (Unverified) said
I haven't booted up Fable2 since I got it when it came out (busy life schedule pulled me away from all vidya), but one thing that infuriated me was how sluggish and nasty the menu system was.
Has that been fixed in subsequent updates/DLC? If so, I'd love to go back to the game. Otherwise it might be a reason for me to keep it on the shelf for now.
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Has that been fixed in subsequent updates/DLC? If so, I'd love to go back to the game. Otherwise it might be a reason for me to keep it on the shelf for now.
Posted: May 11th 2009 1:09PM (Unverified) said
Ha it looks like Tobias still isn't required by the Blue Man Group
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Posted: May 11th 2009 10:54PM (Unverified) said
Not feeling that bad that I sold Fable 2. DLC has not turned out to be that amazing.
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Posted: May 12th 2009 9:18AM Snowblind said
Just finished with the quests (not been to the Colosseum yet though) and I thought it was pretty enjoyable. The new quests are fun, definitely a lot better than the ones in Knothole Island, my only comlpaint here is that the rewards are pretty meh. The costumes are fun but everything else is just dyes.. Finding a secret area and solving some puzzle only to recieve a coloured dye isn't exactly exciting.
If this had the items from Knothole it would have been awesome (although then Knothole would have been totally worthless).
As for the final vision quest, I thought it was pretty cool.. It explains what's going on with Thearesa, while still keeping her mysterious, and the little interactive scene and tidbits about the eventual sequel are nice - but it was definitely too short.. it sets it all up, and then just tells us to wait. ***spoilers*** Actually getting to see your character made King, and getting to play a little bit like that would have made it a lot better.
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If this had the items from Knothole it would have been awesome (although then Knothole would have been totally worthless).
As for the final vision quest, I thought it was pretty cool.. It explains what's going on with Thearesa, while still keeping her mysterious, and the little interactive scene and tidbits about the eventual sequel are nice - but it was definitely too short.. it sets it all up, and then just tells us to wait. ***spoilers*** Actually getting to see your character made King, and getting to play a little bit like that would have made it a lot better.
Posted: May 12th 2009 3:45PM (Unverified) said
Good review, although it seems like you were a bit underwhelmed.
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Posted: May 13th 2009 10:24PM (Unverified) said
Finished it in 2 and a half hours and got all the prizes in the first try of the Colosseum... what a let down
Don't get me wrong i like the game; i won't be selling this one. But is it too much to ask for MORE content, with the emphasis on the length taken to complete and not bulk of added items.
Although I could go for some more legendary weapons = )
oh and
Husky ftw
Reply
Don't get me wrong i like the game; i won't be selling this one. But is it too much to ask for MORE content, with the emphasis on the length taken to complete and not bulk of added items.
Although I could go for some more legendary weapons = )
oh and
Husky ftw
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