The general sentiment of these interviewees is that DRM is extremely ineffective when it comes to preventing piracy, and that developers should either come up with alternate ways of ensuring the retail product is more valuable than the pirated product, or determine a different way to make money altogether (such as micro-transactions). For interesting insight from fine folks like 2D Boy's Ron Carmel and Stardock's Brad Wardell, we highly suggest checking out the full article.
Posted on May 17th 2013 6:45PM
Posted on May 17th 2013 3:45PM
Posted on May 17th 2013 12:00PM