Sure, id Tech 5 may be an impressive piece of middleware which manages to get 90% of game code working across PC, Mac and the more powerful consoles, but if you're going to be a licensee you have to be special. id Software's CEO, Tedd Hollenshead, has told Gamasutra that the company's "philosophy really hasn't changed from what it's always been, which is games first, licenses second." Rage and Doom 4 are currently id Software's top priority.
In terms of licensing the engine out to developers id Software has been focusing on "targeting developers" and "working with them on an individual basis," rather than offering it out to anyone with a devkit. Hollenshead says the company's "philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits." Makes perfect sense to us, and could save id Software some legal heartache in the long run.
Reader Comments (20)
Posted: May 12th 2009 5:39PM latin trident said
Anybody know why those guys are wearing masks?
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Posted: May 12th 2009 5:41PM FernandoRocker said
id Software and John Carmack > Epic and Mark Rein
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Posted: May 12th 2009 5:58PM cuteSAVAGE said
John Carmack is to Tim Sweeney as Mark Rein is to Todd Hollenshead.
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Posted: May 12th 2009 9:33PM WiredKnight said
Epic's veteran members cry every time someone cites Gears of War as the source of their success instead of Unreal Tournament.
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Posted: May 12th 2009 5:41PM (Unverified) said
Shame they're not whoring it out like Epic, because this one is superior to the UE3 one.
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Posted: May 12th 2009 6:07PM (Unverified) said
iD software is living in the past. Stop bragging about your next-gen engine AT LEAST until we get to play something on it. Doom 3 was a chore... sorry.
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Posted: May 12th 2009 6:27PM EngadgetSoFunny said
Agreed but Doom 3 on max settings today on a top of the line machine looks better than most shooters out there for the PC and its like 6 years old or more. So it may have been a chore to get through, but thats a gameplay/game designer issue. The engine itself still performs well and when put to the max, produced beautiful graphics.
iD knows their engines, period. The doom engines, quake engines and most iD tech engines have always been a cut head of the competitors when they launched and for a little while afterwards pretty much. They also have proven reasoanble versatile too like the Star Trek Voyager: Elite Forces game made from the Q3 engine. That game is still sweet and we need more like it! The recreationg of Voyager by RavenStudios was so realistic and detailed that it is almost uncanny.
Most other shooters have not been so kind with that kind of age like Metal of Honor: Rising Sun for example looks like crap after 6 years compared to modern shooters. MoH:RS happned to have crappy gameplay and a crappy engine. I think that's why you can find it in a bargin bin for $4.99 with a big red clearance sticker on it.
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iD knows their engines, period. The doom engines, quake engines and most iD tech engines have always been a cut head of the competitors when they launched and for a little while afterwards pretty much. They also have proven reasoanble versatile too like the Star Trek Voyager: Elite Forces game made from the Q3 engine. That game is still sweet and we need more like it! The recreationg of Voyager by RavenStudios was so realistic and detailed that it is almost uncanny.
Most other shooters have not been so kind with that kind of age like Metal of Honor: Rising Sun for example looks like crap after 6 years compared to modern shooters. MoH:RS happned to have crappy gameplay and a crappy engine. I think that's why you can find it in a bargin bin for $4.99 with a big red clearance sticker on it.
Posted: May 12th 2009 7:10PM (Unverified) said
http://www.methodonline.com/temp/meth_test.htm
Look at those screenshots and tell me that id don't make good engines.
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Look at those screenshots and tell me that id don't make good engines.
Posted: May 12th 2009 9:41PM WiredKnight said
If they don't talk about it now, by the time something is publicly playable no one would know about it.
@Nought
No, I don't think so. He came up with several innovative solutions for various aspects of computer graphics, but normal mapping wasn't one of them.
http://en.wikipedia.org/wiki/John_carmack
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@Nought
No, I don't think so. He came up with several innovative solutions for various aspects of computer graphics, but normal mapping wasn't one of them.
http://en.wikipedia.org/wiki/John_carmack
Posted: May 12th 2009 6:29PM EngadgetSoFunny said
Posted: May 12th 2009 6:35PM DaRabidDuckie said
Good on id Software, but doesn't Activision publish most (if not all) of their games? I wonder how they feel about that. Eat that, Kotick.
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Posted: May 12th 2009 11:34PM (Unverified) said
Artistic integrity is all well and good,
but this doesn't seem like very good business sense. ID used to rule the engine market... so many games were made on the Quake3 engine... but since doom3 its been all UnrealEngine.
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but this doesn't seem like very good business sense. ID used to rule the engine market... so many games were made on the Quake3 engine... but since doom3 its been all UnrealEngine.
Posted: May 17th 2009 1:33PM (Unverified) said
seriously, these screens look like crap. I'd rather be playing the original Quake 3 than use anything built in this middle of the line engine.
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