Grin praises XBLA/PSN development, dislikes submission process
Stockholm, Sweden-based Grin, developer of last year's superb downloadable title Bionic Commando: Rearmed, recently told Develop magazine that while XBLA and PSN give smaller developers a chance to get just as much exposure as the largest publishers, the process of actually getting a game onto them can be daunting.
Grin CEO Bo Andersson expressed, "It's really nice that, whoever you are, you can get the same sort of attention [on XBLA and PSN]. I don't think the big publishers can muscle their way in for more exposure on the platform; it's a level playing field. That promotes quality." His brother Ulf, the company's creative director, admited that actually getting onto that field can be tricky.
"It's still much easier to make digital games on the PC than it is with XBLA and PSN. With the consoles' online platforms, Sony and Microsoft have their own rules and regulations to follow, and you have to have a pretty robust [bug testing] session to get your game out there," he said. "That's something which smaller independent developers run into." Sounds like Sony's Pub Fund could be quite useful for bringing on the extra bug-squashing muscle.
Grin CEO Bo Andersson expressed, "It's really nice that, whoever you are, you can get the same sort of attention [on XBLA and PSN]. I don't think the big publishers can muscle their way in for more exposure on the platform; it's a level playing field. That promotes quality." His brother Ulf, the company's creative director, admited that actually getting onto that field can be tricky.
"It's still much easier to make digital games on the PC than it is with XBLA and PSN. With the consoles' online platforms, Sony and Microsoft have their own rules and regulations to follow, and you have to have a pretty robust [bug testing] session to get your game out there," he said. "That's something which smaller independent developers run into." Sounds like Sony's Pub Fund could be quite useful for bringing on the extra bug-squashing muscle.














Reader Comments (Page 1 of 1)
joeythehobo @ May 13th 2009 9:08PM
Too true, but it does prevent the consoles from being bogged down by terrible/poorly finished games.
I think such a process is to be expected by companies wanting to maintain some form of quality assurance in what it deals with.
shalter24 @ May 13th 2009 9:20PM
Not to sound like a jerk, but...
Oh boo hoo poor GRIN actually has to play test thier games for bugs before releasing them.
Sorry but they just sound stupid with that argument.
THE Ezio Auditore de Firenze (PSN slycooper_rocker) @ May 13th 2009 9:53PM
i believe they were referring to smaller developers. ones that haven't made many games yet.
ArchGamer @ May 13th 2009 9:28PM
At least its not like the App Store games, with the quality is meh mentality.
FatalChaos @ May 13th 2009 9:50PM
I'm still waiting for trophies from those lazy whiners.
Jason Statham (Aka Vegeta) @ May 13th 2009 11:44PM
That grin...
It will haunt my dreams.
playwhutyalike @ May 13th 2009 11:53PM
It's a fucking bad ass logo, though.
mts @ May 14th 2009 12:24AM
im agreeing with everyone that posted so far - quality control.
Geist @ May 14th 2009 9:11AM
They say that small developers get just as much attention as large developers, but then I notice like a dozen posts on Joystiq all about Marvel vs. Capcom 2 (which is, if I remember right, simply a port of an arcade game?). So I dunno.