Joystiq interview: the EA/Hasbro game agreement
When it comes to the realm of board games, Hasbro is quite the ... player. Over the past couple of decades, it has absorbed Parker Brothers, Milton Bradley, Avalon Hill, Wizards of the Coast, Cranium, and others. Chances are that any board game, not to mention toys, you used to play with as a kid are now owned by Hasbro.
In 2007, Electronic Arts signed an exclusive agreement with Hasbro to produce games based on some of the items in its vaults, and so far we've seen Scrabble, Hasbro Family Game Night, Trivial Pursuit, and more. EA also just announced Hasbro Family Game Night 2 for the Wii and DS, due out later this fall, which will add Pictureka, Bop-It, Operation, Jenga and others to the mix.
But where are the titles like Risk, Axis & Allies, and Dark Tower? We spoke to Steve Flege, Senior Marketing Director for Hasbro Digital and Kyle Murray, Senior Product Marketing Manager at Electronic Arts about the deal, the first games we've seen, the pricing structure, and what's coming up next. The good news: we might be getting Risk on next-gen consoles. It's been on the PC, the PS1, the PS2, and the original Xbox, so it's about time. Roll those sixes!
Hasbro owns a lot of old board game titles/rights. Can you provide a list of the board game companies it has acquired? i.e. Parker Brothers, Milton Bradley, Avalon Hill, etc.
Steve: Over the lifetime of the company, some of Hasbro's major company and/or contract acquisitions have included: Parker Brothers, Milton Bradley, Kenner, Cranium, Avalon Hill, Wizards of the Coast and Tiger Electronics.
What drives the Hasbro/EA relationship? Does Hasbro suggest a game to EA? Does EA pitch Hasbro on doing a video game adaptation of a title?
Steve: There is extremely tight collaboration between Hasbro and EA from the development to marketing and distribution of all Hasbro-branded video games. Although the relationship is a licensing alliance, in many ways it feels more like a partnership. Each company has dedicated teams working solely on the Hasbro-EA digital games and they are in constant communication with one another.
Hasbro Family Game Night is great for families and very casual gamers, but what about large-scale adaptations of classic games or other games in the massive Hasbro library?
Steve: We actually have a few large-scale adaptations available now. One great example is Scrabble: you can play on Apple devices such as the iPod, iPhone and iPod touch as well as other mobile phones. If handheld game devices are your thing then it can be played on the Nintendo DS or PSP. Or, if you prefer to engage online, pick up the 360 controller and play on XBLA or get in a quick game on Pogo.com or Facebook. Then there's the just-announced Scrabble feature that allows players with iPhones to play against their Facebook friends. I'd say that's definitely a large-scale adaptation.
Each of the game add-ons for the upcoming Hasbro XBLA title has been priced at 800MS Points ($10) -- is pricing a collaborative decision between EA and Hasbro?
Kyle: There are a lot of factors we looked at in determining the right pricing for the titles within Hasbro Family Game Night on XBLA. First, we had to work within the price-point options that Microsoft has outlined for XBLA. On XBLA, titles are priced in increments of 400 points (400, 800, 1200, etc.) Those are actually pretty big variances, and that decision can have a huge impact on the financial viability of your game. Second, we looked at the pricing of other competitive board games on XBLA - almost to a rule they have been priced at 800 MS. Third, we considered what you would pay for the board games. The suggested retail price for these games is generally higher than $10.
Most of all, we think these are great games that are well worth $10. You pay more than that to go to a movie. These are gaming classics, with great new versions as well that are a blast on XBLA. We believe we added some very cool innovations to XBLA, with the ability to launch all the games without exiting to dashboard, cross-game rewards, and being able to show off your custom game environment, which add even more value.
Is there much demand for a $10 copy of Connect 4?
Steve: Yes, the Connect 4 experience on XBLA is really cool and it delivers a gameplay experience that can only be created in the digital space with its expanded game modes and unique gaming environments. You can't replicate this in the analog world. Connect 4 is a hidden gem that we expect to shine on XLBA. It's a game that appeals to both kids and adults and it is fun at all skill levels. Connect 4 can be a very quick, casual experience or it can become an intense, strategic showdown among more serious players. New gameplay modes such as "Power Chips" were also included to the digital versions which add depth and re-playability.
Connect 4 has actually become so popular over the years that fans around the world hold Connect 4 tournaments and we wouldn't be surprised if that carries over to the digital world as well.
Kyle: I think Connect 4 was my introduction to strategy gaming as a kid. It's been a blast to be able to relive those days by playing with my brother and old buddies on XBLA. When you dig a little deeper and try out "Power Chips" with the three second drop clock turned on, you discover a really addictive quick-play competitive strategy game. But, even though the new gameplay modes add a lot of variety, it feels true the game I've loved for years – it's become my favorite for Hasbro Family Game Night. Whether you buy the classic board game, the XBLA title, or both – you win.
Where are titles like Risk? Seriously, where's Risk? Risk is beloved for its gameplay, where's the console version? The PC, PS1, and Xbox saw different versions of Risk, and even Risk II... can we expect Risk on XBLA or PSN anytime? In the spirit of full disclosure, I love Risk and would love to see an XBLA or PSN version with the old wooden cubes or the tiny armies as selectable playing pieces.
Steve: Risk is currently available on mobile devices and there is plenty yet to come for this IP. We know there are a lot of Risk fans out there eager to know more, but that's all I can say right now!
Hasbro recently acquired Cranium. Are there any plans to bring any Cranium games to gaming consoles?
Steve: I can tell you that Cranium just released on mobile phones throughout North America and Europe.
Has Hasbro looked at games on XBLA like Catan, Carcassonne or Ticket to Ride and thought about a similar model?
Steve: This is a question better suited for EA as they lead the development efforts for Hasbro-branded digital games.
Kyle: Those are all great games. And, we won't rule out doing stand-alone board games on XBLA in the future. But, what if you could play all of those games with your friends without ever having to quit to the dashboard and re-launch? You could add a cool metagame where you could earn rewards for playing and show them off in your customized game space. Then, you might pile in a bunch of new ways to play that you couldn't do with the board game. This demonstrates how we were trying to innovate with Hasbro Family Game Night on XBLA, and we believe it adds up to be more than the sum of its parts.
Trivial Pursuit just came out for consoles. Did the team use Trivial Pursuit Unhinged for the Xbox as an example of what not to do?
Steve: I'm sure EA could elaborate a bit more on this front but the inspiration for the Trivial Pursuit video game really came from a new board game called Trivial Pursuit Team, which Hasbro will launch this fall. A great deal of attention was given to aligning the video game experience with Trivial Pursuit Team which is all about keeping everyone engaged throughout gameplay. In addition to the play style, the video game also features amazing innovation from the dynamic graphics to new categories and themes and the incredibly fun "Fact & Friends" mode.
Kyle: Trivial Pursuit has always been about more than knowing the answers – its' also about the great interaction you have with your friends while you are playing. Inspired by the work Hasbro was doing on Trivial Pursuit Team, we wanted to see how far we could push the social interaction. In "Facts & Friends" mode, where you bet on whether your opponents will answer correctly, we cranked up the fun with a little psychology, bluffing, and even more opportunities for trash talking!
How important is pushing multiplayer in Hasbro games online?
Steve: Just as Hasbro's board games have been the catalyst for family and friends to gather and play for so many decades, we want the digital versions to be highly social as well. It's all about staying connected and now we're giving fans the opportunity to do it via their digital platform of choice from consoles to handhelds and mobile phones and as always, the active Pogo.com community of players enjoying Hasbro titles remain strong.
You'll also see that we're pushing the boundaries of the multiplayer experience with games such as the new Scrabble feature which allows games to be played between iPhone and Facebook players. That's truly innovative casual gaming at its best.
Kyle: Online multiplayer is great fun... even when I manage to lose consecutive games of Connect 4, Battleship and Yahtzee in the space of ~20 minutes on XBLA. But I have to say that my best multiplayer game experiences have been with friends and family sitting next to me. Whether it was shouting down my college roommate after a game winning one-timer in NHL'94, or swearing I'd never play with my brother again after he kicked over our Risk board, there is something special about playing face-to-face. We will have online play for future Hasbro console games where we think it is integral to the experience, but we don't think that it is a requirement to make a great game. Would you rather play Rock Band together or online? This is how we felt about our recently launched Trivial Pursuit video game.
What other platforms does the Digital Team develop for besides the Wii, 360 and PS3?
Steve: EA is developing Hasbro-branded video games for handheld devices including the Nintendo DS and PSP, plus mobile devices, Apple products including iPod, iPhone, and iPod touch, the PC including downloadable and retail versions, social networks, online at Pogo.com and on XBLA.
Platform development really varies on the brand and targeted demographic. For example, Scrabble is on all platforms including DS, PSP, iPhone and iPod touch, mobile phones, online at Pogo.com and social networking sites. In contrast, the first wave of Littlest Pet Shop games based on Hasbro's wildly popular toy brand for girls launched on the Wii, DS and PC.
As Hasbro develops new board games, is it required to look at the digital/online possibilities?
Steve: Bringing Hasbro IPs to gaming platforms is a major priority and focus for the company. Hasbro is constantly evaluating new board game ideas and determining if the concept also holds appeal to extend to digital play. While it's not necessarily a requirement to have a digital component, it is certainly something that we take a hard look at as part of our overall decision criteria with regard to moving new product ideas forward.
Is there actually a board game development team at Hasbro? Or are they just focusing on the classic games? I've noticed updated versions of Risk, Clue, and Battleship recently.
Steve: Yes, Hasbro has a board game development team. They are tasked with keeping Hasbro's classic games fresh and current whether it is a graphic update or, in the case of the games you mentioned above, really looking at every aspect of the experience and determining if there is a market opportunity for a re-invention or special edition. The team is also responsible for developing new games IPs with idea generation coming from both the internal group as well as external professional game inventors.
Would Hasbro digital ever develop gaming titles not based on an existing board game?
Steve: It is important to clarify that Hasbro does not develop video games. We license our content – the IP – to EA and they create the digital version of the games. As you may know, the deal struck between Hasbro and EA in August 2007 grants EA the digital licensing rights to 100s of Hasbro IPs for both board game and toy brands like G.I. Joe, Nerf and Littlest Pet Shop.
In 2007, Electronic Arts signed an exclusive agreement with Hasbro to produce games based on some of the items in its vaults, and so far we've seen Scrabble, Hasbro Family Game Night, Trivial Pursuit, and more. EA also just announced Hasbro Family Game Night 2 for the Wii and DS, due out later this fall, which will add Pictureka, Bop-It, Operation, Jenga and others to the mix.
But where are the titles like Risk, Axis & Allies, and Dark Tower? We spoke to Steve Flege, Senior Marketing Director for Hasbro Digital and Kyle Murray, Senior Product Marketing Manager at Electronic Arts about the deal, the first games we've seen, the pricing structure, and what's coming up next. The good news: we might be getting Risk on next-gen consoles. It's been on the PC, the PS1, the PS2, and the original Xbox, so it's about time. Roll those sixes!
Gallery: Hasbro Family Game Night: Xbox 360
Hasbro owns a lot of old board game titles/rights. Can you provide a list of the board game companies it has acquired? i.e. Parker Brothers, Milton Bradley, Avalon Hill, etc.
Steve: Over the lifetime of the company, some of Hasbro's major company and/or contract acquisitions have included: Parker Brothers, Milton Bradley, Kenner, Cranium, Avalon Hill, Wizards of the Coast and Tiger Electronics.
What drives the Hasbro/EA relationship? Does Hasbro suggest a game to EA? Does EA pitch Hasbro on doing a video game adaptation of a title?
Steve: There is extremely tight collaboration between Hasbro and EA from the development to marketing and distribution of all Hasbro-branded video games. Although the relationship is a licensing alliance, in many ways it feels more like a partnership. Each company has dedicated teams working solely on the Hasbro-EA digital games and they are in constant communication with one another.
Hasbro Family Game Night is great for families and very casual gamers, but what about large-scale adaptations of classic games or other games in the massive Hasbro library?
Steve: We actually have a few large-scale adaptations available now. One great example is Scrabble: you can play on Apple devices such as the iPod, iPhone and iPod touch as well as other mobile phones. If handheld game devices are your thing then it can be played on the Nintendo DS or PSP. Or, if you prefer to engage online, pick up the 360 controller and play on XBLA or get in a quick game on Pogo.com or Facebook. Then there's the just-announced Scrabble feature that allows players with iPhones to play against their Facebook friends. I'd say that's definitely a large-scale adaptation.
Each of the game add-ons for the upcoming Hasbro XBLA title has been priced at 800MS Points ($10) -- is pricing a collaborative decision between EA and Hasbro?
"We looked at the pricing of other competitive board games on XBLA - almost to a rule they have been priced at 800 MS." |
Most of all, we think these are great games that are well worth $10. You pay more than that to go to a movie. These are gaming classics, with great new versions as well that are a blast on XBLA. We believe we added some very cool innovations to XBLA, with the ability to launch all the games without exiting to dashboard, cross-game rewards, and being able to show off your custom game environment, which add even more value.
Is there much demand for a $10 copy of Connect 4?
Steve: Yes, the Connect 4 experience on XBLA is really cool and it delivers a gameplay experience that can only be created in the digital space with its expanded game modes and unique gaming environments. You can't replicate this in the analog world. Connect 4 is a hidden gem that we expect to shine on XLBA. It's a game that appeals to both kids and adults and it is fun at all skill levels. Connect 4 can be a very quick, casual experience or it can become an intense, strategic showdown among more serious players. New gameplay modes such as "Power Chips" were also included to the digital versions which add depth and re-playability.
Connect 4 has actually become so popular over the years that fans around the world hold Connect 4 tournaments and we wouldn't be surprised if that carries over to the digital world as well.
Kyle: I think Connect 4 was my introduction to strategy gaming as a kid. It's been a blast to be able to relive those days by playing with my brother and old buddies on XBLA. When you dig a little deeper and try out "Power Chips" with the three second drop clock turned on, you discover a really addictive quick-play competitive strategy game. But, even though the new gameplay modes add a lot of variety, it feels true the game I've loved for years – it's become my favorite for Hasbro Family Game Night. Whether you buy the classic board game, the XBLA title, or both – you win.
Where are titles like Risk? Seriously, where's Risk? Risk is beloved for its gameplay, where's the console version? The PC, PS1, and Xbox saw different versions of Risk, and even Risk II... can we expect Risk on XBLA or PSN anytime? In the spirit of full disclosure, I love Risk and would love to see an XBLA or PSN version with the old wooden cubes or the tiny armies as selectable playing pieces.
Steve: Risk is currently available on mobile devices and there is plenty yet to come for this IP. We know there are a lot of Risk fans out there eager to know more, but that's all I can say right now!
Hasbro recently acquired Cranium. Are there any plans to bring any Cranium games to gaming consoles?
Steve: I can tell you that Cranium just released on mobile phones throughout North America and Europe.
Has Hasbro looked at games on XBLA like Catan, Carcassonne or Ticket to Ride and thought about a similar model?
Steve: This is a question better suited for EA as they lead the development efforts for Hasbro-branded digital games.
Kyle: Those are all great games. And, we won't rule out doing stand-alone board games on XBLA in the future. But, what if you could play all of those games with your friends without ever having to quit to the dashboard and re-launch? You could add a cool metagame where you could earn rewards for playing and show them off in your customized game space. Then, you might pile in a bunch of new ways to play that you couldn't do with the board game. This demonstrates how we were trying to innovate with Hasbro Family Game Night on XBLA, and we believe it adds up to be more than the sum of its parts.
Trivial Pursuit just came out for consoles. Did the team use Trivial Pursuit Unhinged for the Xbox as an example of what not to do?
"The inspiration for the Trivial Pursuit video game really came from a new board game called Trivial Pursuit Team, which Hasbro will launch this fall." |
Kyle: Trivial Pursuit has always been about more than knowing the answers – its' also about the great interaction you have with your friends while you are playing. Inspired by the work Hasbro was doing on Trivial Pursuit Team, we wanted to see how far we could push the social interaction. In "Facts & Friends" mode, where you bet on whether your opponents will answer correctly, we cranked up the fun with a little psychology, bluffing, and even more opportunities for trash talking!
How important is pushing multiplayer in Hasbro games online?
Steve: Just as Hasbro's board games have been the catalyst for family and friends to gather and play for so many decades, we want the digital versions to be highly social as well. It's all about staying connected and now we're giving fans the opportunity to do it via their digital platform of choice from consoles to handhelds and mobile phones and as always, the active Pogo.com community of players enjoying Hasbro titles remain strong.
You'll also see that we're pushing the boundaries of the multiplayer experience with games such as the new Scrabble feature which allows games to be played between iPhone and Facebook players. That's truly innovative casual gaming at its best.
"I'd never play with my brother again after he kicked over our Risk board." |
What other platforms does the Digital Team develop for besides the Wii, 360 and PS3?
Steve: EA is developing Hasbro-branded video games for handheld devices including the Nintendo DS and PSP, plus mobile devices, Apple products including iPod, iPhone, and iPod touch, the PC including downloadable and retail versions, social networks, online at Pogo.com and on XBLA.
Platform development really varies on the brand and targeted demographic. For example, Scrabble is on all platforms including DS, PSP, iPhone and iPod touch, mobile phones, online at Pogo.com and social networking sites. In contrast, the first wave of Littlest Pet Shop games based on Hasbro's wildly popular toy brand for girls launched on the Wii, DS and PC.
As Hasbro develops new board games, is it required to look at the digital/online possibilities?
Steve: Bringing Hasbro IPs to gaming platforms is a major priority and focus for the company. Hasbro is constantly evaluating new board game ideas and determining if the concept also holds appeal to extend to digital play. While it's not necessarily a requirement to have a digital component, it is certainly something that we take a hard look at as part of our overall decision criteria with regard to moving new product ideas forward.
Is there actually a board game development team at Hasbro? Or are they just focusing on the classic games? I've noticed updated versions of Risk, Clue, and Battleship recently.
Steve: Yes, Hasbro has a board game development team. They are tasked with keeping Hasbro's classic games fresh and current whether it is a graphic update or, in the case of the games you mentioned above, really looking at every aspect of the experience and determining if there is a market opportunity for a re-invention or special edition. The team is also responsible for developing new games IPs with idea generation coming from both the internal group as well as external professional game inventors.
Would Hasbro digital ever develop gaming titles not based on an existing board game?
"It is important to clarify that Hasbro does not develop video games. We license our content." |


















Reader Comments (Page 1 of 1)
David Black @ May 13th 2009 6:10PM
We really need some Risk or Axis and Allies pronto. I'd even settle for Stratego
Shagittarius @ May 13th 2009 6:11PM
Potato Wave
Tyler @ May 13th 2009 7:44PM
Potato Wave - http://www.youtube.com/watch?v=xLd22ha_-VU
Shagittarius @ May 13th 2009 9:47PM
Make me fries...
AnthonyGalindoX @ May 13th 2009 6:21PM
What's up with the suggestion for stand alone XBLA titles? Who wants that? I hope that they just continue to expand by adding more games to the collection of titles in Hasbro Family Game Night. Besides if we had stand alone XBLA games then we might not have Mr. Potato Head standing around in the middle of the game, and really that's half the joy of playing these on XBLA rather than in real life.
Regault @ May 13th 2009 9:28PM
I'd just want much less of Connect 4 and Monopoly and much more of Heroscape, Battle Cry, Samurai Swords, and Robo Rally.
Or at the very least include some boardgames the Hasbro subsidiaries haven't made in years like Survive!, Clue: Great Museum Caper, or The Omega Virus.
XBL: Burritoclock @ May 14th 2009 10:35AM
Wow, I just played Omega Virus the other day.
Unfortunately after we set it all up we realized the damn voice thing was broken, when you turned it on it would just go through everything in its memory until it was done.
So one of my friends had to design the map and be the Omega Virus, kinda like a poor man's Dungeon Master...
Good times!
BigD145 @ May 13th 2009 6:41PM
Trivial Pursuit bricks are the most common items found in thrift stores. Why would you pay 1000% more to have it on a console?
B3astofthe3ast @ May 13th 2009 6:43PM
Wizards of the Coast? Does that mean EA is publishing/developing the Magic the Gathering arcade game?
GewurztraminerX @ May 13th 2009 6:51PM
$10 for RISK on the Family Game Night would be a good deal, but I have a feeling they'd rather make money than than on a game more complex like RISK (or Monopoly).
chris.rackley @ May 13th 2009 6:56PM
I usually hate haters; but I've seen nothing redeeming in this. The entire model is broken built by people who've spent too much time in business school and not enough time with gamers.
They're essentially asking you to spend $30-50 to fully enjoy the experience they've created - plus no multiplayer.
The truth - the REAL truth - is that they know a full retail collection of these games would bomb and become bargain bin fodder in only a couple months. So releasing it this way helps them to stand behind the ideology of "choice for consumers" but really stands, statistically, to drive their profits.
The flipside? I highly doubt gamers are buying it and I highly doubt these games are selling well.
murph @ May 13th 2009 6:57PM
Was Steve able to actually keep a straight face while explaining the virtues of $10 Connect Four?
RudyHuxtable @ May 13th 2009 7:00PM
Seriously? no one bothered to photoshop the scrabble letters?
No "I LUV YOU"?
No "U R SWEET"?
No "I ARE COO"?
I'm really disappointed.
required @ May 13th 2009 7:02PM
So a Monopoly owns Monopoly? Sad.
Dr. Flex @ May 13th 2009 7:04PM
I don't care what he says. $10 a piece is still about 500 points overpriced. Sure, the games retail for more than that in stores, but they are dumb games. Dumb meaning there is not much to them. Is it really that hard to program connect 4 and make it look nice? I doubt it. In that sense, they are not nearly worth the price tag.
matt247 @ May 13th 2009 7:04PM
They are making a Risk: Halo Wars, I wish they put it on xbla
ecco6t9 @ May 13th 2009 7:07PM
Such a shame Atari never really did anything when they had the Hasbro rights.
Shagittarius @ May 13th 2009 7:11PM
I'll only buy these if I can show off my junk to other players.
E @ May 13th 2009 7:36PM
:: sighs::
Oh great. Just what the Wii/DS needs: more casual crap. Nintendo, when will the madness stop! Oh, how I miss the days of NES/SNES/N64, even GameCube. At least gamers were the focus of those consoles. No diss to casual players but I'm really sick to death of all the minigame/babysitting/Imagine this-that/personal whatever trainer stuff clogging up the aisles at game stores!!!
Ashitaka @ May 13th 2009 8:16PM
What about *actually* playing the *actual* board games?
I haven't played one in a while but I remember the thrill of playing one with my friends. Holding the pieces.. Throwing the dices.. I'm 19, I love videogames and I know I'm sounding like a 100 year old person, but this is really what I feel regarding digital versions of board games.
To me, they'll never surpass the original ones.
Psychofemm @ May 14th 2009 1:38PM
Yeah there is nothing like playing the real deal.
But I must say... HFGN has seriously given me and my sister a chance to play scrabble together fairly regularly. She lives a good 500 miles away and it's nice to be able to play one of our favorite past times not just at Christmas. :)
Jacksons @ May 13th 2009 9:39PM
Gator! DO GATOR!
Adam @ May 14th 2009 12:39AM
It's a shame proper names aren't allowed in Scrabble, or else "Garriot" would be a perfect word.
James @ May 14th 2009 6:22AM
I wish that the interviewers would push a bit harder in interviews like this. The 'is there much demand for connect 4 at $10' was a step in the right direction but it is all just a bit too pandering. I want to read interviews that answer the questions that readers of Joystiq want to hear, not just a marketing opportunity for Hasbro and EA.
I don't know about anyone else but I would have liked to see answers to:
"How can you justify charging 800 points ($10) for such basic games, especially as in most cases you can buy the physical game for less."
"If it is all about the social experience what is the point of making console versions of the games. If all of the players are in the same living room why not just play the actual game. "
I am all for porting board games to consoles if it actually adds to the experience, being able to play Settlers of Catan against the AI or online is great as it isn't that easy to get 4 people together whenever you want to play. But adding a few gimick game modes isn't going to make me shell out 800 points for Connect 4.
It is hard to see who games like this are for, they are marketed to families but I really find it hard to imagine mum, dad and the kids crowding round the tv to play Sorry! with a joypad.
Mostlyjoe @ May 14th 2009 8:03AM
Hasbro owns Wizards of the Coast. Wizards of the Coast owns D&D. 1+1=?
Sisyphus @ May 15th 2009 3:59AM
I want a online capable version of Fortress America.
sleepydumbdude @ May 17th 2009 7:18PM
Risk is probably the only board game I'd get on a game system. I hope it comes with the different rule sets liek castle risk also.