Joystiq review: Peggle (iPhone/iPod touch)
The question isn't: Should I buy Peggle? It's: Should I buy Peggle again? If you've been holding off on re-buying the game and are looking for an obsessive, detail-oriented comparison of the portable versions, read on! (Otherwise, jump to a conclusion.)
This week's iPhone/iPod touch release is the same game we've been playing for two years now on our PCs (and Macs), touch-wheel iPods, DSs, Xbox 360s, and Java/BREW cell phones. To be completely accurate, this version is a port of the original Peggle modified for use on iPhone. While it lacks any new content (so-called "trophies" hardly count) or even levels from the sequel, Peggle Nights, the iPhone adaptation excels as the definitive portable version of PopCap's masterful time sink.
This week's iPhone/iPod touch release is the same game we've been playing for two years now on our PCs (and Macs), touch-wheel iPods, DSs, Xbox 360s, and Java/BREW cell phones. To be completely accurate, this version is a port of the original Peggle modified for use on iPhone. While it lacks any new content (so-called "trophies" hardly count) or even levels from the sequel, Peggle Nights, the iPhone adaptation excels as the definitive portable version of PopCap's masterful time sink.
Gallery: Peggle (iPhone/iPod touch)
We hesitate to decide a winner on looks alone, but it comes down to, oy, the graphics. The iPhone port is simply the one handheld Peggle that best mirrors the big-screen versions' detail. Where the DS and mobile editions' appearances are fuzzy and less dynamic in tone, the iPhone version trumps the respectable touch-wheel iPod's display in its near replication of the PC's visual pop and the most detailed, if still low-res backgrounds. (The iPhone image does run on the darker side of the spectrum, so you'll need to crank up the brightness setting to appreciate the true colors.)
The DS version has a slight edge in pegboard real estate, but the iPhone adaptation is nowhere near as cramped as the cell phone (or iPod nano) attempt and its touch controls outperform a keypad, touch wheel, and stylus in precision. Ah yes, precision. Indeed, a factor more important than looks.
Let's all agree that the touch-wheel iPod and Java/BREW Peggles aren't in the same league as the iPhone and DS versions. They forgo obsessive appeal by excluding zoom view, and, while playable, they don't allow extreme players to really show off their skills -- or, rather, carefully executed luck. While the DS's dual screens offer the bonus of seeing the full game board and a zoomed-in portion simultaneously, I still favor the iPhone controls, preferring the "Extreme Precision" wheel (which can be positioned along the right or left border) or even just my finger over the drag of the stylus; and tap-to-zoom activation over hold-to-zoom. I did notice, when zoomed, the iPhone screen would have benefited from having some sort of indicator for the bucket's changing position, eliminating the need to un-zoom before firing a shot.
Speaking of missing pieces, where's the background music? Of the four portable versions, the iPhone Peggle is the one lacking built-in tunes save the initial load screen and all-important "Ode to Joy." While you can stream in your iPod music (arguably favorable to Peggle's ditties trapped in your head long into the night), you can't also have "Ode to Joy" active. It's either silence relieved by an end-of-level burst of "Joy" or your own playlist without the well-timed fever music. Why not have a separate option to pump in "Ode to Joy" over you iPod on the final shot? (Hint: Patch it in PopCap!)
In practice, Peggle isn't vacant without music -- and its absence keeps the file size low (10.2 MB). Included, as implied earlier, are the original 55 adventure levels (also playable in Quick Play and Duel) and 40 unlockable challenge missions. For the first time, PopCap has added a Trophy Room (pictured above), which amounts to a non-interactive puzzle board with colored pieces filling the empty silhouettes as you complete certain milestones. PopCap should have taken a cue from the XBLA Peggle's Achievements -- like, copied and pasted 'em -- and created a more engaging rewards system. As is, the Trophy Room is completely forgettable and will probably remain seldom, if ever revisited.
From a recent meeting, we gathered that PopCap has started to appreciate just how dedicated players of its games are and is in the thinking stages of creating a rewards component for its entire catalog (à la Xbox Achievements) that would span multiple platforms (like a functioning Xbox Live Anywhere). It would have been exciting to see iPhone Peggle take a leap in this direction (instead of a baby step), but for now we're left pining for future patches that link together our disassociated Peggles in some meaningful way.
But I digress, iPhone Peggle is what it is -- incredibly entertaining -- for a mere $4.99. If for some unfathomable reason you haven't at least tried Peggle (shame on you!), you can demo the PC/Mac version here, since PopCap isn't in the habit of "Lite" App Store releases. For the rest of you, it comes down to either "dude, Peggle sucks" (wrong!) or that question I've taken so long to answer: Should I buy Peggle again? Okay, here it is: Yes, you should.
Peggle is versatile, especially on iPhone. It's playable over the course of brief, interrupted sessions or in battery-draining marathons. (Every mode has auto-resume, though, once exited, the application takes between 15-20 seconds to get from launch and reload back into action.) It's got right-handed and left-handed layouts, an option to add symbols to pegs for the colorblind, and the ability to flip the landscape display 180° to suit personal preference. And, let's not forget, this is the first portable Peggle to include replays, which can even be filed away in a folder accessible from the title screen. This is a quality port that deserves support.
Despite the unregulated pricing fiasco in the wild, wild App Store, a $5 asking price is not thievery, even for a game you might already own on other platforms. In my own shopping expeditions into Apple's overflowing warehouse, I find myself second-guessing anything priced over $0.99, so permit me to overrule that mindless conditioning just this once. It'll be the best five bucks you spend today.
Peggle (PopCap Games, $4.99):
The definitive portable version. |
Let's all agree that the touch-wheel iPod and Java/BREW Peggles aren't in the same league as the iPhone and DS versions. They forgo obsessive appeal by excluding zoom view, and, while playable, they don't allow extreme players to really show off their skills -- or, rather, carefully executed luck. While the DS's dual screens offer the bonus of seeing the full game board and a zoomed-in portion simultaneously, I still favor the iPhone controls, preferring the "Extreme Precision" wheel (which can be positioned along the right or left border) or even just my finger over the drag of the stylus; and tap-to-zoom activation over hold-to-zoom. I did notice, when zoomed, the iPhone screen would have benefited from having some sort of indicator for the bucket's changing position, eliminating the need to un-zoom before firing a shot.
Speaking of missing pieces, where's the background music? Of the four portable versions, the iPhone Peggle is the one lacking built-in tunes save the initial load screen and all-important "Ode to Joy." While you can stream in your iPod music (arguably favorable to Peggle's ditties trapped in your head long into the night), you can't also have "Ode to Joy" active. It's either silence relieved by an end-of-level burst of "Joy" or your own playlist without the well-timed fever music. Why not have a separate option to pump in "Ode to Joy" over you iPod on the final shot? (Hint: Patch it in PopCap!)
In practice, Peggle isn't vacant without music -- and its absence keeps the file size low (10.2 MB). Included, as implied earlier, are the original 55 adventure levels (also playable in Quick Play and Duel) and 40 unlockable challenge missions. For the first time, PopCap has added a Trophy Room (pictured above), which amounts to a non-interactive puzzle board with colored pieces filling the empty silhouettes as you complete certain milestones. PopCap should have taken a cue from the XBLA Peggle's Achievements -- like, copied and pasted 'em -- and created a more engaging rewards system. As is, the Trophy Room is completely forgettable and will probably remain seldom, if ever revisited.
From a recent meeting, we gathered that PopCap has started to appreciate just how dedicated players of its games are and is in the thinking stages of creating a rewards component for its entire catalog (à la Xbox Achievements) that would span multiple platforms (like a functioning Xbox Live Anywhere). It would have been exciting to see iPhone Peggle take a leap in this direction (instead of a baby step), but for now we're left pining for future patches that link together our disassociated Peggles in some meaningful way.
But I digress, iPhone Peggle is what it is -- incredibly entertaining -- for a mere $4.99. If for some unfathomable reason you haven't at least tried Peggle (shame on you!), you can demo the PC/Mac version here, since PopCap isn't in the habit of "Lite" App Store releases. For the rest of you, it comes down to either "dude, Peggle sucks" (wrong!) or that question I've taken so long to answer: Should I buy Peggle again? Okay, here it is: Yes, you should.
Peggle is versatile, especially on iPhone. It's playable over the course of brief, interrupted sessions or in battery-draining marathons. (Every mode has auto-resume, though, once exited, the application takes between 15-20 seconds to get from launch and reload back into action.) It's got right-handed and left-handed layouts, an option to add symbols to pegs for the colorblind, and the ability to flip the landscape display 180° to suit personal preference. And, let's not forget, this is the first portable Peggle to include replays, which can even be filed away in a folder accessible from the title screen. This is a quality port that deserves support.
Despite the unregulated pricing fiasco in the wild, wild App Store, a $5 asking price is not thievery, even for a game you might already own on other platforms. In my own shopping expeditions into Apple's overflowing warehouse, I find myself second-guessing anything priced over $0.99, so permit me to overrule that mindless conditioning just this once. It'll be the best five bucks you spend today.
Peggle (PopCap Games, $4.99):
















Reader Comments (Page 1 of 1)
John @ May 13th 2009 3:12PM
What are you talking about? Ode to Joy plays when you make your final shot.
Jakkers @ May 13th 2009 3:24PM
Read more carefully - he says when you're playing your own music, it mutes the music in the game (including the hallelujah), not that it doesn't exist at all. What is conspicuously missing, ipod music or no, is the background tunes while playing.
aggrazel @ May 13th 2009 3:28PM
Reviewer meant you didn't get ode to joy when you played your own songs while playing the game.
mars @ May 13th 2009 3:11PM
well...seeing as how I have never played this game before (I know, i'm the only one in the world who hasn't), i'm going to have to pick this up.
There really are some high-quality games on the iphone now, along with the ridiculous and stupid hundreds of thousands of apps that are utter shit. What sucks is that the apps like this and other high quality apps that cost more than 2.99 are sometimes attacked because apps like world cup ping pong or something are 99 cents, but suck.
Edog Lost @ May 13th 2009 3:22PM
I have also been ignoring this game for too long. I figure like crack, once I start I'll never stop.
NaeemTHM @ May 13th 2009 3:22PM
You're not the only one out of the Peggle loop. I have yet to play it as well.
I've watched tons of video's of it in action but...damn it I just don't see the appeal. I mean all I do is shoot a ball at orange pegs?!
Can someone please let me in on the secret?
Michelobius @ May 13th 2009 3:26PM
I figure I won't understand until I play it. I don't think it's a secret that can be told.
mars @ May 13th 2009 3:28PM
@NaeemTHM
Yeah exactly. I thought I would pick it up just to see what the big deal is about. I don't understand it at all. Brickbreaker+pinball?=peggle.
Dirty @ May 13th 2009 3:33PM
I tried it last week. I lost 5 pounds. I told myself I would only do it once, to see what it was like.
Pausanius @ May 13th 2009 4:11PM
The way I see it, this game is pretty much Plinko, a la Price is Right... and who doesn't want to play Plinko?? :)
I had my reservations on it too and bought the Xbox Live version to join in with friends who were already committed to it. Quite enjoyable, especially with the significant other, and we both got our iPhone versions today.
pooptheworld.com @ May 13th 2009 5:40PM
Just picked up this game. Highly recommended...lots of fun!
t ~pooptheworld.com
Felipe @ May 13th 2009 3:12PM
its a good thing i dont have an iphone/itouch. i would have to buy it again. and i already have the xbox 360, ipod nano, pc, and ds versions. its that addictive!
Jason Statham (Aka Vegeta) @ May 13th 2009 3:15PM
I bought this game a couple days ago. Goddamn it's addicting.
KiraXD @ May 13th 2009 11:27PM
DUDE!! whered you get you avatar picture!? (if you have a bigger version... can you post a link?)
uncle jesse @ May 13th 2009 3:36PM
I never understood what this game was all about either. I've watched videos, read reviews, even had friends try to explain it to me - but I still never got the hype.
I recently bought this for my DS and let me...uh...say...uh...that this game...um...this game is......
excuse me, I have to go play this NOW!
Rhamsey @ May 13th 2009 3:37PM
yeah, i have the ds and 360 one. yeah the game is going to be great, but i cant put anymore money into it.
ice~ @ May 13th 2009 3:37PM
This is a quality port that deserves support.
SICK RHYME!!!!
baby sea tuna @ May 13th 2009 3:42PM
Bought it for iPod, 360, and 2 DSs...and I'd have bought it for iPhone already, if they'd let me d/l a file over 10 megs via 3G. Guess I'll just have to wait until I get home.
My name is Scott, and I'm a Peggle addict.
Markez @ May 13th 2009 3:44PM
Hi Scott
How is the DS version? I only have the XBLA one. Lots of fun. Not quite the crack everyone says it is, imo, but a blast to play.
Duke @ May 13th 2009 3:48PM
Yeah Scott, I had that problem when I was on the train this morning. Now I have to wait till I get home to DL it. Bastards!
baby sea tuna @ May 13th 2009 3:53PM
DS version has bonus stages, plus the levels from Peggle Nights...which I haven't played yet because I can't pry it away from my girlfriend, but I'm sure they're just as fun.
Nacho @ May 13th 2009 3:49PM
I was just bummed to see that PopCap left out the gem collection mechanic from the DS version of Peggle. For those that didn't play it, for every 5 purple pegs you collected you got sent to another board where you could collect gems which added to your overall score. It really added a lot to the game (and made it a bit easier to get 100% completion on the levels) and it's something that I really miss out on when re-playing the PC/iphone versions.
candafilm @ May 13th 2009 4:01PM
I purchased it yesterday and it's pretty good. A bit laggy when you hit the final peg, but still a good port. It's nice to have a portable version of it. I'm not a big fan of the DS version.
Jason Statham (Aka Vegeta) @ May 13th 2009 5:53PM
"A bit laggy when you hit the final peg"
Ummm that's done on purpose.
Martin @ May 13th 2009 7:07PM
No, it's not "done on purpose." I have the same issue, where it either drops frames or starts chugging. It doesn't do this on the PC/Mac/XBLA versions that I have.
watchthatman @ May 13th 2009 4:07PM
I didn't think that I was going to buy this game, and then my hand reached to the mouse and clicked "buy." It's also finals week. Translation: I'ma fail.
R_man_5K @ May 13th 2009 4:25PM
I have it and love it. 3rd time to buy peggle... CRAP!!!! o well it is like crack!!!
Now hopefully they bring Plants Vs. Zombies to the iPhone... I am loving it on computer!
required @ May 13th 2009 4:30PM
From looking at the video, the standard iPod version looks a lot better as it doesn't require looking through your finger. Also, I'd skip this iPhonepodtouch version altogether on the fact that it doesn't have background music.
KeegdnaB @ May 13th 2009 4:39PM
I've bought it on PC, Xbox, and BREW.
PLEASE out it on BlackBerry, as I will be getting one soon
and this one's a long shot but
PLEASE put it on Zune....the controls would work so well (I can only assume the inevitable 4.0 software will allow for some kind of storefront for 3rd party games. Right now they have to be installed from visual/XNA)
samfish @ May 13th 2009 4:50PM
I just bought an iPhone this past weekend, so maybe I'll plunk down for Peggle. I need some decent games to play on this thing.
johnny @ May 13th 2009 5:49PM
tiger woods and need for speed are some good ones i have been playing. also assasins creed is supposed to be awesome but i havent gotten it yet. the newer games are much better than some of the older titles. guess people are getting better at making games for it.
Martin @ May 13th 2009 7:08PM
Flight Control and Zen Bound are the most entertaining I've found, and only $5.98 for both! What a steal!
DaveMcRae the Haiku Artist @ May 13th 2009 5:10PM
Downloaded PC demo, now it's one hour later and I still haven't stopped playing. dammit.
Matt @ May 13th 2009 5:19PM
I downloaded this last week for XBL and I'm totally addicted. I'm wanting the DS version as well, but somewhat discouraged to hear the iPhone version is the "definitive portable version." Would have hoped that would go to the DS version.
burgerbat @ May 13th 2009 8:34PM
The DS version includes peggle nights and levels by Q entertainment. The control is somewhat lacking, but still my favorite portable version after having played both.
Sir Buzz Killington( The Artist formerly known as Jakka) @ May 13th 2009 5:23PM
No...must...resist...buying...still...haven't...finished...DS....version...
Fuck it, who am I kidding?
bry2an @ May 13th 2009 11:39PM
I love this game and my iPod just got put on the shelf. Finally I can stop playing the bad pegs in space and get this fix everywhere I go. This game would drain my iPod very fast. I will get the PSN version as well down the road.
Autobot @ May 16th 2009 1:27AM
Seems more like a $0.00 game...
BUGz @ May 16th 2009 3:43AM
new content with updates trust me