Boom Blox Bash Party will feature the same level editor that the developers used to make all of the game's 400-plus levels. Anyone can design and share levels online (no Friends Codes attached), but an approval process is in place to prevent submissions with "boobies" spelled out in blox reaching the public. Although, if you prefer to sidestep the Man, you'll be able to share your more "mature" levels with friends ... privately. The community will also be able to rate public levels, à la LittleBigPlanet, so, when you go searching, you won't be randomly selecting ones that suck (spelled out in blox). User-created levels can be preview-played before downloading, too.
EA will also be pushing level previews out to a YouTube channel and is considering hosting design contests. "For instance, we might have people create Thanksgiving-themed levels, and we'll pick the best ones out of those," assistant producer James Probst suggested, adding, "After we went beta, we sent all of our designers to just build online content. We set them free for two months and just said, 'Go!'"
Using the create mode is relatively simple, but it can get frustrating when you're trying too quickly to select and snatch tools and items from the sides of the screen with the Wiimote. You can literally grab any item featured in the game and drop it in your level, including the giant squid from the Pirate environments. You can also yank any level into create mode, repaint it, take out the hard stuff, and stick a Nuke Blox in there to ... blow the map to pieces. It's very satisfying, even if it doesn't count toward progressing through the main game. Actually, you accrue "Boom Bux" as you play, which you can use to "purchase" levels that you can't get past. (Sure beats a real micropayment, eh?)
Spielberg reportedly had a heavy hand in development again -- at least, his name's still on the box. Probst told us he came in at least once a week to check on the progress and make suggestions. "The slingshot was really his baby ... that's his favorite tool," Probst revealed.
In addition to the user-creation improvements, the development team (Spielberg included, apparently) has added new multiplayer modes as well. The developers challenged me in a level where we used Spielberg's slingshots to blast each others' discs off a game board, sort of like Sorry! Sliders. You could aim straight at the pieces, or grab the characters scattered around the level and hurtle them into explosive chain reactions.
Still, despite the promising community and multiplayer updates, our favorite addition to Boom Blox is actually the hero pigs -- with jetpacks bolted to their backs! Now pigs truly fly ... only to be snatched out of the air and sent careening into blox. Boom.
Reader Comments (8)
Posted: May 14th 2009 2:05PM scratchh said
this sounds awesome! the original was one of a handful of games that makes me wish I own a Wii. it sounds like they are pulling a LBP and making user-cerated content the focus, with a bunch of developer made-levels too. sounds like a blast!
hopefully sales will be respectable. it deserves it!
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hopefully sales will be respectable. it deserves it!
Posted: May 14th 2009 2:25PM Wildside said
the first one was great indeed. However, if u were not as creative or didnt like puzzle games, this isnt the game for u. I havent played my copy for months because non of my brothers either dont want to play it with me or because it gets boring fast for them. I got boring for me. However again, after hearing that there is no friends codes this time n u can now send or recieve user-created levels from anyone, im down for this copy the most n am will to trade-in the 1st one for this sequel.
creating levels in the 1st one was a bit hard n took so long. Hearing that the editor is reworked on, n with the rounded blocks n others included, this one is a definite must have for all Wii owners.
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creating levels in the 1st one was a bit hard n took so long. Hearing that the editor is reworked on, n with the rounded blocks n others included, this one is a definite must have for all Wii owners.
Posted: May 14th 2009 2:56PM Sweet Dude said
They need to add the feature that prevents your girlfriend FROM HITTING THE BLOCK YOU WERE GOING TO. >:o
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Posted: May 17th 2009 2:54PM (Unverified) said
Does anyone else find it weird that Spielberg chose to associate himself with this type of game? Or is there something I don't know about?
Just seems like his obvious talent would be better used in more "epic" complex games, where stuff like direction and big ideas are more important.
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Just seems like his obvious talent would be better used in more "epic" complex games, where stuff like direction and big ideas are more important.
Posted: May 17th 2009 6:01PM (Unverified) said
why? he's from a generation (like me) where games were actually FUN to play and didn't need a ton of supER NExT GEn graphics and "storytelling". i think he's a perfect match.
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