Do you like Games for Windows? Oh, you do? How about E3? Great! Now here's the rub: You can't have them together. According to our brothers from other mothers at Big Download, the GFW announcements at E3 2009 are going to be, well, non-existent. A Microsoft PR rep said that the company doesn't feel as though the game is aimed at PC gamers, but rather console-focused.
And while Microsoft plans on holding a Windows 7 reception at E3 where a variety of PC games will be demoed using the new operating system, the press conference set to "completely transform how people think about home entertainment" (does that mean we'll pay someone else to think about it for us?) won't feature any new GFW newsplosions.
Reader Comments (20)
Posted: May 15th 2009 2:59PM Shagittarius said
I thought GFW was a good idea but microsoft has failed to follow through leaving the unpicked fruit to die on the vine.
Posted: May 15th 2009 3:18PM Shagittarius said
I didn't mean the LIve Component just the Games for Windows branding and components.
Reply
Posted: May 15th 2009 6:52PM einhanderkiller said
The Live component is totally free now, and has been for like a year now.
Reply
Posted: May 15th 2009 3:02PM xThePunisherx said
Love the image.
Games for Windows has failed, they've given up on the branding.
Games for Windows has failed, they've given up on the branding.
Posted: May 15th 2009 3:22PM Zertoss said
Making Gold membership free on GFWL was the smartest thing they did. Smart in the way that if you were throwing your shit at your customers, stopping would be a smart idea.
Posted: May 15th 2009 3:49PM TheWeaponeer said
Well, LIVE is the part that has taken off. Honestly, that is the part most people wanted anyway. Having just a logo on a box does not really do all that much for a game. Achievements, LIVE, and DLC on the other hand, can do wonders.
And before your chimps start barking about Fallout 3, the issues the DLC had were corrected much faster than say, Valve fixing Earth 2160, so please keep those comments in their box. :-)
Also, LIVE on the PC has been free for going on what, 8-9 months now? At what point does that sink in for the PC game snobs?
As for "not getting a damn thing" from it - WRONG. You get plenty. Just about every LIVE title is played on a regular basis (GFWL forums play three times a week, go see for yourselves), which is more than what I can say for the magic that UT3 has produced, ie. not much at all.
If you are 360 owner, GFLW has its appeal. If you are a PC owner, GFWL is getting more titles (Red Faction, Fuel, SF IV, Star Wars Republic Heroes, Batman) and it is getting GOOD titles on top of that.
PC users has better get it through their heads that if they want the stuff the console gets, you have to meet the developers half way. NOT EVERYTHING can be free anymore - that model does not work for developers. Without developers, you would have no commerical games.
Companies like Capcom and Besthesda deserve proper support for coming back to the PC with gusto. But all you usually see is the same "WAH! WAH! I WANT IT FREE! WAH! WAH!" or worse, you bring up Valve. EVERY. TIME. Which is funny because Valve pumps out content for all of two games, but supposedly the 18 GFWL titles out RIGHT NOW in the world is not enough variety in gaming. *ROLLS EYES*
Yes, this is a sad annoucement, but it does change the fact that GFWL has a foothold now, and it can only grow from here.
GFWL - And if actually paying for something once in a while is a hinderance, remind yourself how much your PC probably cost you. Or your latte. Or your outfit. Or your car.
And before your chimps start barking about Fallout 3, the issues the DLC had were corrected much faster than say, Valve fixing Earth 2160, so please keep those comments in their box. :-)
Also, LIVE on the PC has been free for going on what, 8-9 months now? At what point does that sink in for the PC game snobs?
As for "not getting a damn thing" from it - WRONG. You get plenty. Just about every LIVE title is played on a regular basis (GFWL forums play three times a week, go see for yourselves), which is more than what I can say for the magic that UT3 has produced, ie. not much at all.
If you are 360 owner, GFLW has its appeal. If you are a PC owner, GFWL is getting more titles (Red Faction, Fuel, SF IV, Star Wars Republic Heroes, Batman) and it is getting GOOD titles on top of that.
PC users has better get it through their heads that if they want the stuff the console gets, you have to meet the developers half way. NOT EVERYTHING can be free anymore - that model does not work for developers. Without developers, you would have no commerical games.
Companies like Capcom and Besthesda deserve proper support for coming back to the PC with gusto. But all you usually see is the same "WAH! WAH! I WANT IT FREE! WAH! WAH!" or worse, you bring up Valve. EVERY. TIME. Which is funny because Valve pumps out content for all of two games, but supposedly the 18 GFWL titles out RIGHT NOW in the world is not enough variety in gaming. *ROLLS EYES*
Yes, this is a sad annoucement, but it does change the fact that GFWL has a foothold now, and it can only grow from here.
GFWL - And if actually paying for something once in a while is a hinderance, remind yourself how much your PC probably cost you. Or your latte. Or your outfit. Or your car.
Posted: May 15th 2009 10:34PM jackal said
"PC users has better get it through their heads that if they want the stuff the console gets, you have to meet the developers half way. NOT EVERYTHING can be free anymore - that model does not work for developers. Without developers, you would have no commerical games."
I'm sorry, but we (PC gamers) aren't prepared to spend $5-$15 on what often passes for "DLC" on your systems (skins, maps, characters, or multiplayer modes) simply because you say we should. For years the PC gaming community has been able to come up with content that either rivals or far surpasses what developers are officially able to come up with, so why should we be expected to pay for addon that isn't an official expansion pack?
Take the Black Mesa Source mod as an example. A handful of people have, in their free time with no outside financial assistance,recreated Half-Life using the Source engine. Most of the game's character, weapon, creature, and environmental models and textures were created from scratch; they've recreated the original game's sounds and have mixed their own music as well. They've also come up with most of their own animations. Though the mod isn't done yet (it's due for a release later this year), a casual observer would easily mistake it for an official Valve game. It'll be completely free. If Capcom owned the Half-life series and made a similar update, they'd charge you $69.99 CDN for it.
Multiplayer maps? Bungie expects you to shell out almost $10 for s handful of maps (some of them are recreations of those found in Halo's previous iterations). That sounds reasonable, until one considers that a PC game like UT3 has dozens of unofficial maps that rivals those Epic themselves have officially released. They cost also cost as much (i.e. not a single red cent).
Skins? Capcom expects $20 for a bunch of costumes that actually ship on the same disc as Street Fight IV that, IMHO, are pretty unremarkable. Remember that impressive Master Chief skin for UT3? That was a fan effort. I could literally go on for days giving you similar examples for different games. Hell, we often redo a game's official character skins because, out of the box, they aren't extremely impressive.
Case in point:
http://www.crymod.com/files/9066_screen_ce08becc73195df12d99d761bfbba68d.jpg
http://www.crymod.com/files/9067_screen_e88a49bccde359f0cabb40db83ba6080.jpg
So...no...we're not "going to meet developers half-way"; just because you console gamers have little choice in paying them for quick, half assed cash-ins doesn't mean we will since we're often able to come up with better content just from our own enthusiasm.
Reply
I'm sorry, but we (PC gamers) aren't prepared to spend $5-$15 on what often passes for "DLC" on your systems (skins, maps, characters, or multiplayer modes) simply because you say we should. For years the PC gaming community has been able to come up with content that either rivals or far surpasses what developers are officially able to come up with, so why should we be expected to pay for addon that isn't an official expansion pack?
Take the Black Mesa Source mod as an example. A handful of people have, in their free time with no outside financial assistance,recreated Half-Life using the Source engine. Most of the game's character, weapon, creature, and environmental models and textures were created from scratch; they've recreated the original game's sounds and have mixed their own music as well. They've also come up with most of their own animations. Though the mod isn't done yet (it's due for a release later this year), a casual observer would easily mistake it for an official Valve game. It'll be completely free. If Capcom owned the Half-life series and made a similar update, they'd charge you $69.99 CDN for it.
Multiplayer maps? Bungie expects you to shell out almost $10 for s handful of maps (some of them are recreations of those found in Halo's previous iterations). That sounds reasonable, until one considers that a PC game like UT3 has dozens of unofficial maps that rivals those Epic themselves have officially released. They cost also cost as much (i.e. not a single red cent).
Skins? Capcom expects $20 for a bunch of costumes that actually ship on the same disc as Street Fight IV that, IMHO, are pretty unremarkable. Remember that impressive Master Chief skin for UT3? That was a fan effort. I could literally go on for days giving you similar examples for different games. Hell, we often redo a game's official character skins because, out of the box, they aren't extremely impressive.
Case in point:
http://www.crymod.com/files/9066_screen_ce08becc73195df12d99d761bfbba68d.jpg
http://www.crymod.com/files/9067_screen_e88a49bccde359f0cabb40db83ba6080.jpg
So...no...we're not "going to meet developers half-way"; just because you console gamers have little choice in paying them for quick, half assed cash-ins doesn't mean we will since we're often able to come up with better content just from our own enthusiasm.
Posted: May 15th 2009 3:50PM David Black said
Hey Ben,
Just a small typo: "the company doesn't feel as though the game is aimed at PC gamers"
I think you meant to say "the event" as opposed to "the game"
GFW is okay, the auto-update is pretty cool for someone who doesn't have much time to search out the latest patch data, but they really need to actually put some support behind it. I really don't see this happening anytime soon though.
Just a small typo: "the company doesn't feel as though the game is aimed at PC gamers"
I think you meant to say "the event" as opposed to "the game"
GFW is okay, the auto-update is pretty cool for someone who doesn't have much time to search out the latest patch data, but they really need to actually put some support behind it. I really don't see this happening anytime soon though.
Posted: May 15th 2009 4:01PM Alphathon said
Thats a shame. I actually like GFWL for the most part. The only problems I have with it in it's current form is that DLC is sold in MS points and that the client (not ingame) sucks. If they put a friends list etc into it or somehow integrate it with Windows live messenger properly it would be fine. It REALLY sucked when they charged for gold though, especially considering there are only 12 live games available afaik, and at least one of them (Fallout 3) is single player only. It would also be nice if you could join parties rather than only voice chat.
Posted: May 15th 2009 4:12PM RKN said
Damn Microsoft, I was hoping to hear Gears of War 2, GTA4 DLC among other things announced for Games for Windows LIVE at E3! : (
Posted: May 15th 2009 4:24PM Vcize said
I got out of PC gaming specifically because there was no Live type interface that worked across ALL games (I realize Steam allows you to do the same thing, but it doesn't encompass all games at this point). When GFWL was announced I was hoping that it would become exactly that, and I would have moved back to PC gaming had it caught on and been a part of every game.
Needless to say, I was disappointed with how poorly it caught on with PC gamers. I guess Steam is the last, best hope for PC gaming.
Needless to say, I was disappointed with how poorly it caught on with PC gamers. I guess Steam is the last, best hope for PC gaming.
Posted: May 15th 2009 5:19PM Vcize said
Would I be able to access the my Steam friends list and whatnot from in-game then? And will it show my friends which game I'm playing, etc and let me send invites out to the game? I didn't even know this functionality was there.
Basically, I'm looking for something that does exactly the same thing Live does across all games, but on the PC.
Reply
Basically, I'm looking for something that does exactly the same thing Live does across all games, but on the PC.
Posted: May 15th 2009 5:35PM iHavePants said
If you just add the exe you can access your friends etc. from in game but you cannot directly invite or be joined through the friends list.
Reply
Posted: May 15th 2009 4:32PM Crusty Magic said
The service has a lot of room for improvement, but it's getting there.
It's a shame that Microsoft isn't pressing harder with it.
It's a shame that Microsoft isn't pressing harder with it.
Posted: May 15th 2009 9:15PM SecretAgentHam said
THIS!
i downloaded the GFWL client the other day and was kind of underwhelmed with the layout. imo steam has it better with navigation. however when i logged in with my XBL gamer tag i was sold. buying GeoW 1 for my pc next chance i get.
Microsoft really needs to press this...hard. they are letting Steam have too much foot-in in this area!
Reply
i downloaded the GFWL client the other day and was kind of underwhelmed with the layout. imo steam has it better with navigation. however when i logged in with my XBL gamer tag i was sold. buying GeoW 1 for my pc next chance i get.
Microsoft really needs to press this...hard. they are letting Steam have too much foot-in in this area!
Posted: May 15th 2009 5:44PM Vcize said
Well at least it's a step in the right direction.
Posted: May 15th 2009 7:14PM manyquestions said
I don't really care too much about GFW, but am I the only one that find it odd that they aparently thought E3 was the appropriate place to hold a "Windows 7 reception"," but not to announce, you know, GAMES for Windows?
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