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Reader Comments (22)

Posted: May 15th 2009 8:20PM skyzbig said

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This is a get-rich-quick scheme for PS3 owners and their dodgy ports.
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Posted: May 15th 2009 8:24PM PoisonedAl said

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What? They would have to actually TEST the software themselves instead of getting us to do it? THE SKY IS FALLING!
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Posted: May 15th 2009 8:32PM warmonk said

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man, the EU is f'n stupid
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Posted: May 15th 2009 8:41PM BigD145 said

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Does this mean better games? I sure hope so.
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Posted: May 15th 2009 11:31PM Sponge said

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No, this will almost guarantee that Europe will either: A) get 3x longer delays on games to come to that region or B) less games will go to Europe
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Posted: May 16th 2009 3:46PM BigD145 said

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We already have 5-10x longer delays for finished games. They're known as "patches."
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Posted: May 15th 2009 9:00PM hellgiver said

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Quote from article
Business Software Alliance director Francisco Mingorance argues digital content isn't tangible

Quote from 1976 Copyright Act (in the US)
...copyright subsists in original works of authorship upon fixation in any tangible medium of expression...


So in other words this guy doesn't think digital content is copyrighten....what a moron.
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Posted: May 16th 2009 7:22AM (Unverified) said

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Yeah, what a moron, not thinking about US laws when talking about EU legislation, it's as if they have two entirely different legal systems or something. We all know that one solitary line gives software so much more copyright protection than the entire EU Council Direct on the legal protection of computer programs (Directive 91/250/EEC).

How can anyone be so stupid?
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Posted: May 15th 2009 9:03PM (Unverified) said

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As a player and unhired member of the development team for Neverwinter Nights 2, I am very happy to hear this and would like to see this happen in the US.

The line about patches ending the days of game-breaking glitches is absolutely false. After 3 years, Neverwinter Nights 2 was still broken to the point where I had to spend 3 weeks modding in a fix that would allow me to continue to progress through the game, and it was fully patched. The customers shouldn't be required to finish the work they paid the developer to do. It may not fit the legal definition, but I still feel that releasing a game that broken qualifies as theft. Obsidian clearly didn't care about the quality of the game, and because they already have my money, they don't have to care.

Apparently Spider Man 3 was the same way. Millions of people bought it only to find out that it was crap. But, by the time the poor quality of the game was known, it was too late, the game had made a profit. For one-shot games, all you need to make money is a good marketing department. In examples like these, a bad game is pretty similar to a scam, since scams too are little more than good marketing.

The idea that you will avoid that developer in the future is pretty weak as well, since those of us who pay attention to the developers of games are a pretty small minority.

I am happy to see that any accountability at all is finally being placed on the game industry for the quality of their products, and I hope this becomes the norm for all software, not just games. If we had demanded quality in the first place instead of accepting mediocrity, there would have been fewer successful companies, but their products would have been worth the price.

I'm all for the idea that if you produce crap, you and the rest of your company are punished through bankruptcy. Better developers are going through the same these days anyway.
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Posted: May 15th 2009 10:36PM TheDarkWayne said

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i dont speak corporate/legalize, is this basically a two year return policy if your game has bugs?
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Posted: May 16th 2009 6:22AM (Unverified) said

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I wonder how many people lost their saves with the Far Cry 2 game-destroying bugs, thousands probably.
The recent patch won't even recover their saves. Those people should get their money back for sure.
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Posted: May 16th 2009 8:01AM Haggard said

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"Joystiq's Law of the Game writer (and radical lawyer) Mark Methenitis threw in his two cents, explaining that patches and updates have ended the age of game-ruining glitches, and that a potentially exploitable two-year guarantee on games is unnecessary. He adds, "if you're unsatisfied with an ongoing pattern of bugs you encounter from a developer's product, you should probably consider whether you want to continue purchasing that developer's products, thereby letting the market correct the problem.""

I think this would suffer a similar fate to the 'boycott' of Spore. In the end it was only a couple of thousand negative amazon reviews compared to the 2 million or so that the game sold. Gamers in the know probably already boycott products from bad developers by simply having the knowledge that the games are badly made and awful.

But rallying the mainstream around to that idea is simply going to be impossible.
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Posted: May 16th 2009 8:34AM manyquestions said

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I think people should be able to return a product they buy if it's defective, but I hesitate to make a law on the subject, especially one so broad as this.

First, I think that's a ridiculous amount of time they're providing. The games industry, like any other entertainment media, is constantly updating, releasing new titles, etc. If there'e a game-destroying glitch in your game, chances are it won't take you two years to figure out it's there, and if it does, you probably wouldn't normally care enough to do anything about it, being that the game's already two years old. But now, once you realize there's a glitch in your two-year-old game you're going to go turn it in to the store, not because you think you actually deserve your money back after two years' worth of playtime, but because you think it'll be a quick way to make some money and go buy a new game (As a side note, this would likely have a crippling effect on the buisiness made off store tade-ins).

Secondly, what is included in the terms of this "guarantee"? What exactly does it say is an acceptable reason to return a game? Does it have to be "defective" or have a "glitch"? If so, how does this law define those words? If it's something like "does not operate as it should", then that law needs some serious rewriting to even apply to toasters, let alone games.

And if you still want this law passed, fine, pass it, but make sure it's accountable. As it looks now--- and granted I haven't read the whole thing--- but from the way the article describes things, it seems like, as has been said above, any random person could just say there's a bug in the game that doesn't actually exist, and use that as grounds to return a game after they've finished it. If this law is implemented for games, something has to be added to require that the customer prove there is in fact a problem, before the game can be returned, or something toa similar effect.
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Posted: May 16th 2009 10:57AM Teabag said

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Wouldn't a better law be to force developers to 6 months additional testing of their video games? They would have to pass certain checks that proves they did their testing and not that the game is bug free. That would be far better.
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Posted: May 16th 2009 1:10PM TheDarkWayne said

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6 months would be plenty of time, theyd even get to polish it up a bit in general
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Posted: May 16th 2009 6:52PM MarioGreat said

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I don't see how it is any better. The primary reason developers are up in arms about this is the potentially devastating cost resulting from people returning games unscrupulously.

Forcing developers to spend an extra six months on the game is also incredibly costly. Time is money. Even if the developers spend the whole six months working on another game and not testing it at all, it would still actually cost them money (marketing to keep the game in the public's minds, depreciation of graphical effects, length of time it takes to earn a ROI on their product is increased, and so on).

Whichever way you look at it, it will be costly, and developers will probably be highly put off by this.
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Posted: May 16th 2009 4:23PM Professor Lario said

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Government,

Please let businesses run themselves and allow the market determine success.

Thanks.
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Posted: May 17th 2009 3:56PM BigD145 said

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Businesses,

Please stop anally raping your customers and then pissing on their graves.

Thanks.
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Posted: May 23rd 2009 1:44PM (Unverified) said

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Oh, of course, because that philosophy applied to the banking and housing industries worked out so well for everyone involved now, didn't it?

I don't know if you've noticed, but the software market is extremely hostile to the consumer. The consumer buys, but doesn't own, the product, can't use it on multiple machines in many cases, receives no compensation for glitches or bugs that make the product unusable or impractical, and has to keep upgrading or be left behind when support expires.

This is the state of affairs after four decades of the market regulating itself.

A guarantee like this has no more potential for abuse toward developers than the current system does towards the consumer. It will level the playing field. If the product does not work as advertised, doesn't install (Terminator) or doesn't allow the player to finish (NWN2), then the developer has not earned the money they were paid, and should give it back.

I do agree that two years is too long. If a game is deeply flawed it will be obvious in three months or less. Any game I've ever regretted buying took less time than that to show its true colors. I also think that the longer you have the game, the less you should get back for it. Perhaps a setup could be established where 50% of the refund price is taken off each month until it reaches 0% at the end of the third. So, if you liked the game enough to keep it around and replay it a few times, you will not be getting a refund.

There are real-world examples of this. I bought a graphics program called TrueSpace for my work, only to find out that one of the features they didn't mention in the marketing materials was that no significant modeling operation could be undone. I had thought all modeling packages have full undo functionality (and aside from TS, all the ones I've tried do), and was shocked that it would be missing from a 3D graphics application that is advertised as letting you build complex artificial and organic structures. They had a 30 day return policy with a full refund, which is rare, and I used it. Even though the software was shamefully lacking in essential features, it was one of the most fair software transactions I've had.

Unfortunately, Vue is nearly as broken and does not have a return policy. Their customer service department will simply deny that any problem exists and, in the most polite way possible, will tell you to go screw yourself for even suggesting there's a problem. I would very much like to have my $1000 back, but I'll never see it again, and I'm stuck with a program that does not do what it says it will do, and what I bought it to do.

This is why the software industry needs accountability, and why developers need to be terrified at the prospect of their product sucking. If you can't produce good work, you don't deserve to be working in that field. It's simply not what you're good at. Same thing on the business level. A company that screws over its customers is undeserving of existence, and there is no injustice in the company and its owners going bankrupt.

I know I haven't stayed entirely on the gaming topic, but games are software, and no better or worse. The concept should apply to both recreation and work.
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Posted: May 24th 2009 10:52PM Professor Lario said

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@Charles - while I don't fully agree with all of it, I apprecite your response. What systems do you play on?
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Posted: May 18th 2009 8:56AM (Unverified) said

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USA! USA! USA!
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Posted: Jul 6th 2009 5:55PM (Unverified) said

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I always suspected but rarely realized the true method by which 99% of consumers that purchase video games (hence referred 'gamers') are ripped off (to exclude more colorful and meaningful terms).

I participated in the 'Closed Beta Test' of the game we all know as 'FarCry 1', the first FarCry released for the PC. I do still have the original game content on my computer and saw no reason to delete what I figured was a piece of history (as obsolete as it is, find it on any filesharing site, or betas for many games at that). But its a highly limited part of the game. It was a test of the multiplayer component of the game that required an internet connection to specific beta servers (which are long since offline of course) and the input of a special 'CD KEY' which would be authenticated to provide access.

Ok, so no invasive spyware (to my knowledge) but they did run 'diagnostics' on their end to monitor memory usage and other stuff, that's fine.

I downloaded 'Beta 1' and proceeded to play. Horribly laggy...players moved so sluggishly that it felt like your legs were made from molassas (really, take the current speed in the 'final' fully patched product and cut it to 1/8th, that's how it used to be). The guns were horribly inaccurate (a headshot on a target standing still from a direct Line of Sight hit to the head with a scope would either always miss or randomly hit) from our perspective as gamers, and numerous other issues.

After 2 months, they released 'Beta 2' and I was unable to actually test this out since they only tested it for ONE WEEK. After that they threw in a hotfix or two and released the 'gold' version to manufacturing. I played it on a friend's computer and I noticed that most of the glaring bugs/flaws were still in place.

The fact is that NOTHING was fixed after 'Beta 2'. The game was a BETA game, released in an unfinished and buggy state for 'mass beta testing' as has become the norm of the gaming industry. I'm sure you all can look up news on the flaws prior to the subsequent 'patches' released.

A movie doesn't need a 'patch' or 'update'. If you buy a DVD and pop it into a DVD player, then it will work 99.99999999% of the time, and it will work flawlessly. Can you say the same about any software?

Very few software is released with little to no bugs, but denying consumers the right to return the software they've purchased has merely created laziness and ripped people off for too long.

If I buy a 'tangible' product such as a pair of computer speakers, I may use them, abuse them, even break them, and still return them to the local Target or 'Hellmart' for a full refund of the purchase price within 90 days, no questions asked. If they ask for a reason I just make up something about it being defective and I get my full money back.
Do people abuse that system? Some do..yes they do. They pay with cash and never keep anything they buy, repurchasing it every 3 months.

Are retail chains or any other stores going out of business since implementing such broad and consumer-friendly refund policies? Last I checked, both Target and 'Hellmart' are alive and kicking. They handle business as they should.

I fully support a full 30 day return policy on all digital media, be it in digital form itself via downloads or imprinted on physical media such as DVDs. Will it happen? Hardly...movies have made millions ripping people off and they can never get their time or money back after a bad movie. But a movie is a one-time experience (more often then not) and allowing refunds for bad movies would quite possibly harm the established MPAA-run industry and they MUST have their lush lifestyles, right?

But software and games are used on a regular basis and usually for more then a few hours, so if they can be copyrighted then they should be able to be returned.
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