"Sure, the rooftop portion of No Mercy is intense," you often explained to your Left 4 Dead-playing cohorts, "but you know what it needs? More Tanks. Eight or nine more, at least." Your friends attempt to dissuade your mad-eyed vision, but ultimately find it futile -- after all, it's not like you have the ability to summon these hulking meatwalls from the ether, right? ... right?
Tremble in fear, zombocalypse Survivors -- Valve just released the Left 4 Dead Authoring Tools it used to create the core campaigns to the general public. Using these grim mechanisms, players are able to "create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game." Best of all, Valve will be updating the matchmaking system to include player-made levels in the coming weeks. If your interest in L4D is waning, brace yourself -- the game's getting a huge booster shot.
[Thanks, Dan!]
Reader Comments (66)
Posted: May 16th 2009 6:17PM Alex R said
I love downloading User Maps. On FC2 on the 360, I can't use the map editor at all, and the best I ever come up with comes from the Wilderness Generator.
I recommend you download one called Rally Course. It's in the top rated/most downloaded section... I can't remember what.
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I recommend you download one called Rally Course. It's in the top rated/most downloaded section... I can't remember what.
Posted: May 16th 2009 5:57PM Johnny Locke said
@DWells55: You might as well blame sony also, because the PS3 doesnt exactly support user mods either, nor has any console ever, so dont just blame microsoft.
@NaeemTHM: Dont most devs release the devkits anyway, nt just valve, bethesda did.
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@NaeemTHM: Dont most devs release the devkits anyway, nt just valve, bethesda did.
Posted: May 17th 2009 11:16AM (Unverified) said
C'mon lads be fair - UT3 for PS3 is hardly a great example of a console utilizing mods. There was only a handful, because mods made for the PC had to be "cooked" for the console version. Oh that and i do believe the online community for the PS3 resembles a desert.
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Posted: May 17th 2009 10:13PM DWells55 said
While UT3's mod support isn't exactly the best it could be, that's hardly the point. The point is that Sony allowed user modifications to be played on their console. Microsoft on the other hand, repeatedly denies any developer requests for anything like this. Why allow free user content when Microsoft can continue to reap huge licensing fees from microtransactions and other DLC?
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Posted: May 16th 2009 5:39PM DWells55 said
And thanks to Microsoft's absurd policies on user content and anything they dub a potential security risk, chances are that the Xbox 360 will be seeing none of this. And since this is user content, Valve would have to license it from them to release it as Xbox 360 DLC, so that isn't happening either.
Sigh. Time to talk my XBL friends into selling their Xbox 360 copies of Left 4 Dead and putting their money towards the PC version.
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Sigh. Time to talk my XBL friends into selling their Xbox 360 copies of Left 4 Dead and putting their money towards the PC version.
Posted: May 16th 2009 5:50PM (Unverified) said
Well, there's always a chance that Valve will do the 'TF2 Trick' again aka turn superior custom maps into official ones, but by the time that happens, no one will be playing L4D on 360 as every console gamer will migrate onto the 'next big thing'.
That's why Xbox Live gaming suffers a lot imho. On PC even the most obscure games will have their own tight-knit communities and ten year old games may still be played on a worldwide scale(CS,Starcraft) while on 360 you're either Halo/CoD or only last a few months.
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That's why Xbox Live gaming suffers a lot imho. On PC even the most obscure games will have their own tight-knit communities and ten year old games may still be played on a worldwide scale(CS,Starcraft) while on 360 you're either Halo/CoD or only last a few months.
Posted: May 16th 2009 7:29PM DWells55 said
@NaeemTHM:
Left 4 Dead and pretty much all the source games run pretty well on anything. Hell, Counter Strike: Source works just fine virtualized inside VMWare Fusion on my MacBook Pro. If your Mac is at all recent, dualboot it with Windows and you should be able to run Left 4 Dead smoothly, albeit at reduced settings.
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Left 4 Dead and pretty much all the source games run pretty well on anything. Hell, Counter Strike: Source works just fine virtualized inside VMWare Fusion on my MacBook Pro. If your Mac is at all recent, dualboot it with Windows and you should be able to run Left 4 Dead smoothly, albeit at reduced settings.
Posted: May 16th 2009 10:22PM Special Agent Steve said
That's why you spend 100$ on a GPU, and then you can easily play L4D.
If anyone actually cares plop this into your system. If you have anything over a Pentium 4 (lolz), you should be able to play L4D on all high.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814131155
Pc gaming isn't expensive, it's just gamers being lazy.
Reply
If anyone actually cares plop this into your system. If you have anything over a Pentium 4 (lolz), you should be able to play L4D on all high.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814131155
Pc gaming isn't expensive, it's just gamers being lazy.
Posted: May 17th 2009 3:38PM Autopsy15 said
@Brian
Buzz Killington was saying that the only games that have an online following past the few months after release are Halo and Call of Duty games, which is partially true. There's also GTA and I can usually get a full game started in Rainbow Six: Vegas 1.
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Buzz Killington was saying that the only games that have an online following past the few months after release are Halo and Call of Duty games, which is partially true. There's also GTA and I can usually get a full game started in Rainbow Six: Vegas 1.
Posted: May 16th 2009 6:32PM (Unverified) said
If Nintendo was made up of gamers exactly like everyone else in the western world than Mario would've turned into an italian mob boss with an extreme addiction to psilocybin a looooooooooooooooonng time ago. And we never would've gotten Mario Galaxy. Because he's a plumber in that game, not a mob boss.
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Posted: May 16th 2009 6:42PM WiredKnight said
Epic has a pretty good mod community for the Unreal Engine as well. A few of their designers/develops make frequent visits to their modding forums to help people out. They also have some great documentation for people who've never used it before.
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Posted: May 16th 2009 5:41PM (Unverified) said
They sure took their sweet time...I was half-expecting my map-making-obsessed friend to jizz himself given how much he complained about how long it took...
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Posted: May 16th 2009 5:52PM (Unverified) said
Waaay ahead of ya, Obie :)
http://www.l4dmods.com/index.php?option=com_content&view=article&id=12:crossroadsmall&catid=2:news
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http://www.l4dmods.com/index.php?option=com_content&view=article&id=12:crossroadsmall&catid=2:news
Posted: May 16th 2009 5:49PM (Unverified) said
Ah, if only L4D were on PS3, Sony would be all over this!
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Posted: May 16th 2009 7:36PM (Unverified) said
Um, why did I get downvoted? I was simply referring to how open Sony was with Unreal Tournament 3's custom maps, and that they would most likely allow this if the game were on PS3.
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Posted: May 17th 2009 5:09AM Nobledevil Gaming Optimist said
I agree with you too, actually, b3ast. This would pretty much be LittleBigPlanet but with L4D content, which would be HOT.
But I guess I'll have to finally get this on PC and maybe use a 360 controller (sorry, just used to that more than m&k).
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But I guess I'll have to finally get this on PC and maybe use a 360 controller (sorry, just used to that more than m&k).
Posted: May 16th 2009 6:04PM (Unverified) said
a mod that makes every zombie a tank? Yes please
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Posted: May 16th 2009 6:44PM WiredKnight said
I haven't gotten my hands on it yet, but I am sure that there are ways to control and fine-tune the a.i. and enemy/item spawns.
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Posted: May 16th 2009 6:36PM (Unverified) said
So is this an in-game map maker they are making available, or is it just like a dev kit thing they are giving to you if you're a PC nerd who knows how (and have the time to) reprogram textures and AI mods only to show other few nerds who like (and have the time to) give a shit.
cause if its the former, my amature map making self is all over that.
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cause if its the former, my amature map making self is all over that.
Posted: May 16th 2009 6:50PM WiredKnight said
Considering your description of the latter, it's neither.
Yes, it's a dev kit available to anyone who owns the game. You can make your own maps using their Hammer world editor. But you don't need to know how to make your own textures or anything else to be able to make your own basic maps. You can make extra maps for L4D, or you can really dig into it and modify how the game is played.
If you make something good, a few people will be interested. If by "few" you mean all the players who are remotely interested in custom content. Which there are _plenty_ of.
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Yes, it's a dev kit available to anyone who owns the game. You can make your own maps using their Hammer world editor. But you don't need to know how to make your own textures or anything else to be able to make your own basic maps. You can make extra maps for L4D, or you can really dig into it and modify how the game is played.
If you make something good, a few people will be interested. If by "few" you mean all the players who are remotely interested in custom content. Which there are _plenty_ of.
Posted: May 16th 2009 6:56PM (Unverified) said
But is it editable on the 360 (like farcry 2)? Or do I have to have fancy pant-cy computer?
(patent pending on "Fancy Pant-cy Computers")
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(patent pending on "Fancy Pant-cy Computers")
Posted: May 16th 2009 8:03PM WiredKnight said
No, it's not an in-game editor. You have to access it through the tools section on Steam. The trade off is that it's way more powerful and offers a wide range of modding abilities.
You don't need an impressive computer to run it either. Obviously, it can limit the scope of your maps, but you can still play around with it.
Reply
You don't need an impressive computer to run it either. Obviously, it can limit the scope of your maps, but you can still play around with it.
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