Champions Online delayed to Sept. 1 for added content, polish
Originally slated to don its cape and take to the skies on July 14, Cryptic Studios' next superhero MMO, Champions Online, is staying put until September 1. The City of Heroes creator today announced a delay for the Atari-published title, with the studio's design director and Champions executive producer Bill Roper commenting, "Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time."
But what features? We asked Roper, who revealed that, in addition to more instanced and scripted missions, the extra development time is being used to provide a larger variety of core powers, travel powers and upgrades. It's also allowing Cryptic that special something every developer wishes they had more of: time to polish. "We want the launch to be as smooth as possible, with the game as polished as it can be. We're glad to have the extra time to do so," he said, no doubt holding a soft cloth and a DVD to illustrate the polishing process.
[Via Gamespot]
But what features? We asked Roper, who revealed that, in addition to more instanced and scripted missions, the extra development time is being used to provide a larger variety of core powers, travel powers and upgrades. It's also allowing Cryptic that special something every developer wishes they had more of: time to polish. "We want the launch to be as smooth as possible, with the game as polished as it can be. We're glad to have the extra time to do so," he said, no doubt holding a soft cloth and a DVD to illustrate the polishing process.
[Via Gamespot]














Reader Comments (Page 1 of 1)
Huey2k2 @ May 18th 2009 7:45PM
Anyone on here in the beta for this?
I want an idea of what the combat is like, I am debating making this my next MMO.
The Dark Wayne @ May 18th 2009 7:49PM
well crap, if it comes out in fall there's no way im gonna have anytime to play this
Reinard @ May 18th 2009 8:25PM
Why is Iron Man fighting Goro in that picture?
Waaait...
Sorry, lame joke, but the similarities are there... :P
Temidien @ May 19th 2009 9:01AM
I thought the same thing, no worries *wink*
AtomB @ May 18th 2009 8:38PM
did you bother looking at the article on the champions site before posting that this was announced today? i guess if you take a time machine today is the 16th of May.
but anyway good to see them push it back to make sure it's ready to hopefully shine once it does release.
THE WICKER MAN (BWF) (GT: Dalek Prime) @ May 18th 2009 8:54PM
Adding features: Gameplay. Fun.
.jpg @ May 18th 2009 10:46PM
hahahahahahaha
Ace Steel @ May 19th 2009 4:50AM
Hey! It's Four-arms from Ben 10!
Ace Steel @ May 19th 2009 4:53AM
Oops.
Ace Steel @ May 19th 2009 4:52AM
Hey! It's Four-arms from Ben 10!
TiaMaster @ May 19th 2009 8:53AM
Yes, the game will be fun. It has what I call "weight" to it. As in your character doesn't just walk/fly through a giant tree, or even another player. So it doesn't feel as though you are playing a paper doll or a ghost.
The combat is action oriented, meaning its a bit like playing a rogue in WoW, where you feel good jumping all around and timing attacks. The best part so far is the ability to block, and to survive you had better use it. The enemies give a SMALL tell when they attack, so small that its easier to just time your blocks. Their big attacks, however, like PBAoE and charge-ups, have a large tell such as "POW" above their head to let you know either to block or get the hell out of there.
The other thing I like is the charge-up attacks. If an ability has a chance to have a secondary effect such as a DoT component, you can assure that the effect will happen by fully charging the power.