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Champions Online delayed to Sept. 1 for added content, polish

Originally slated to don its cape and take to the skies on July 14, Cryptic Studios' next superhero MMO, Champions Online, is staying put until September 1. The City of Heroes creator today announced a delay for the Atari-published title, with the studio's design director and Champions executive producer Bill Roper commenting, "Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time."

But what features? We asked Roper, who revealed that, in addition to more instanced and scripted missions, the extra development time is being used to provide a larger variety of core powers, travel powers and upgrades. It's also allowing Cryptic that special something every developer wishes they had more of: time to polish. "We want the launch to be as smooth as possible, with the game as polished as it can be. We're glad to have the extra time to do so," he said, no doubt holding a soft cloth and a DVD to illustrate the polishing process.

[Via Gamespot]

Tags: atari, Champions-Online, cryptic, cryptic-studios, delays

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