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Reader Comments (11)

Posted: May 18th 2009 7:45PM Huey2k2 said

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Anyone on here in the beta for this?

I want an idea of what the combat is like, I am debating making this my next MMO.
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Posted: May 18th 2009 7:49PM TheDarkWayne said

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well crap, if it comes out in fall there's no way im gonna have anytime to play this
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Posted: May 18th 2009 8:25PM ailurus74 said

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Why is Iron Man fighting Goro in that picture?

Waaait...

Sorry, lame joke, but the similarities are there... :P
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Posted: May 19th 2009 9:01AM Temidien said

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I thought the same thing, no worries *wink*
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Posted: May 18th 2009 8:38PM AtomB said

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did you bother looking at the article on the champions site before posting that this was announced today? i guess if you take a time machine today is the 16th of May.

but anyway good to see them push it back to make sure it's ready to hopefully shine once it does release.
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Posted: May 18th 2009 8:54PM The Wicker Man said

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Adding features: Gameplay. Fun.
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Posted: May 18th 2009 10:46PM onimonkii said

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hahahahahahaha
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Posted: May 19th 2009 4:50AM (Unverified) said

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Hey! It's Four-arms from Ben 10!
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Posted: May 19th 2009 4:53AM (Unverified) said

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Oops.
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Posted: May 19th 2009 4:52AM (Unverified) said

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Hey! It's Four-arms from Ben 10!
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Posted: May 19th 2009 8:53AM (Unverified) said

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Yes, the game will be fun. It has what I call "weight" to it. As in your character doesn't just walk/fly through a giant tree, or even another player. So it doesn't feel as though you are playing a paper doll or a ghost.

The combat is action oriented, meaning its a bit like playing a rogue in WoW, where you feel good jumping all around and timing attacks. The best part so far is the ability to block, and to survive you had better use it. The enemies give a SMALL tell when they attack, so small that its easier to just time your blocks. Their big attacks, however, like PBAoE and charge-ups, have a large tell such as "POW" above their head to let you know either to block or get the hell out of there.

The other thing I like is the charge-up attacks. If an ability has a chance to have a secondary effect such as a DoT component, you can assure that the effect will happen by fully charging the power.
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