Originally slated to don its cape and take to the skies on July 14, Cryptic Studios' next superhero MMO, Champions Online, is staying put until September 1. The City of Heroes creator today announced a delay for the Atari-published title, with the studio's design director and Champions executive producer Bill Roper commenting, "Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time."
But what features? We asked Roper, who revealed that, in addition to more instanced and scripted missions, the extra development time is being used to provide a larger variety of core powers, travel powers and upgrades. It's also allowing Cryptic that special something every developer wishes they had more of: time to polish. "We want the launch to be as smooth as possible, with the game as polished as it can be. We're glad to have the extra time to do so," he said, no doubt holding a soft cloth and a DVD to illustrate the polishing process.
[Via Gamespot]
Reader Comments (11)
Posted: May 18th 2009 7:49PM TheDarkWayne said
well crap, if it comes out in fall there's no way im gonna have anytime to play this
Reply
Posted: May 18th 2009 8:38PM AtomB said
did you bother looking at the article on the champions site before posting that this was announced today? i guess if you take a time machine today is the 16th of May.
but anyway good to see them push it back to make sure it's ready to hopefully shine once it does release.
Reply
but anyway good to see them push it back to make sure it's ready to hopefully shine once it does release.
Posted: May 19th 2009 8:53AM (Unverified) said
Yes, the game will be fun. It has what I call "weight" to it. As in your character doesn't just walk/fly through a giant tree, or even another player. So it doesn't feel as though you are playing a paper doll or a ghost.
The combat is action oriented, meaning its a bit like playing a rogue in WoW, where you feel good jumping all around and timing attacks. The best part so far is the ability to block, and to survive you had better use it. The enemies give a SMALL tell when they attack, so small that its easier to just time your blocks. Their big attacks, however, like PBAoE and charge-ups, have a large tell such as "POW" above their head to let you know either to block or get the hell out of there.
The other thing I like is the charge-up attacks. If an ability has a chance to have a secondary effect such as a DoT component, you can assure that the effect will happen by fully charging the power.
Reply
The combat is action oriented, meaning its a bit like playing a rogue in WoW, where you feel good jumping all around and timing attacks. The best part so far is the ability to block, and to survive you had better use it. The enemies give a SMALL tell when they attack, so small that its easier to just time your blocks. Their big attacks, however, like PBAoE and charge-ups, have a large tell such as "POW" above their head to let you know either to block or get the hell out of there.
The other thing I like is the charge-up attacks. If an ability has a chance to have a secondary effect such as a DoT component, you can assure that the effect will happen by fully charging the power.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 219 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 152 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments







