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Reader Comments (60)

Posted: May 18th 2009 10:07AM MystileArmor said

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"...more than 25 of which have never appeared in a video game before..."

It could very well be 25 crap bands, y'know.
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Posted: May 18th 2009 10:15AM MrSpaceCowboy said

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I've done some research (lol Wikipedia) and found some tracks/artists that they're putting in. Here are ones that haven't been in a music game (to my knowledge).

Vampire Weekend
The White Stripes
Johnny Cash
Tom Petty
Kings of Leon
Stevie Wonder
Attack! Attack!
Alter Bridge

That's 8.
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Posted: May 18th 2009 10:18AM Freddie Mercury said

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this is pretty much what popped into my head when I read that

They might not have been in a video game for a good reason
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Posted: May 18th 2009 11:04AM Wozamil said

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But wait, how many of those 25 will there actually be left by the time this game is released. I've got my money on Harmonix beating them to the punch.
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Posted: May 18th 2009 12:14PM Deezul AwT said

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Johnny Cash is In Lips.
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Posted: May 18th 2009 2:44PM Michelobius said

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I am SO pissed that White Stripes are in this game. They're my favorite band but I've sworn off Activision published rhythm games forever since I feel Rock Band and Harmonix are superior in every way.

I just hope HMX releases some White Stripes DLC, then I'll feel better.
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Posted: May 18th 2009 5:43PM Sly C said

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We need Fell In Love With A Girl in Lego Rock Band. It would be amazing.
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Posted: May 18th 2009 10:09AM niakori said

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Hmm band moments sounds like Unisons in Rock Band.
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Posted: May 18th 2009 10:31AM SonicH04 said

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My thoughts exactly. What happened to that whole "we're trying to do things differently than Harmonix (despite the fact they did it perfectly the 1st time around)"?
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Posted: May 18th 2009 10:33AM SonicH04 said

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Yeah, my thoughts exactly.

I love how Activision & Neversoft started out being so against looking like they were copying Harmonix, even though the changes they made were a detriment to usability. Now they're just not even hiding it.
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Posted: May 18th 2009 10:33AM SonicH04 said

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Son of a BITCH!
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Posted: May 18th 2009 11:32AM xGeneral DEATHxDEETH82 said

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@ Christ-ian:

Your last post seems to flow effortlessy alongside that avatar, lol.
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Posted: May 18th 2009 1:07PM SonicH04 said

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Much thanks.

Yeah... hey internet! Stop making me look like a fuckin asshole!
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Posted: May 18th 2009 10:10AM MrSpaceCowboy said

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I've had "Band Moments" before.

They were all previously filled with awkwardness and homosexual tension.
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Posted: May 18th 2009 10:25AM Joeybeast said

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Yeah, but you can't have it any other way.
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Posted: May 18th 2009 10:11AM (Unverified) said

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Just throwing this out there, but Rock Band has "Band Moments". All three people on instruments (READ: Not the vocalist) get twice as much is they hit the phrase.
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Posted: May 18th 2009 10:14AM murph17 said

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GH Music Studio is a huge developer time sink that's hardly getting used. Time to throw in the towel on that one fellas.
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Posted: May 18th 2009 1:20PM Inspace2020 said

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Is that the developers fault or the end-user? Its actually a very cool feature that is under used and under appreciated by most. (Although the sample rate on the sounds could be better)
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Posted: May 18th 2009 12:43PM Haggard said

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Ah, but you CAN make your own music!

That looks good on the back of the box.. probably.
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Posted: May 18th 2009 2:05PM Snowblind said

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I'm sure it's a decent enough feature, so perhaps it is the users fault.. But it's clear most people just aren't interested, so it does seem like a massive waste of time. Why include a mode that people don't use or want?
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Posted: May 18th 2009 10:17AM KaneRobot said

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Zzzzzzzzzzzz.

I wish Harmonix would push out this Beatles thing so we could start getting info on RB3.
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Posted: May 19th 2009 8:53PM Fane1024 said

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Amen.

Though I would rather hear about a patch for RB2 that adds the various little features people have been requesting.

I want to be able to activate/deactivate songs, dammit!
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Posted: May 18th 2009 10:23AM (Unverified) said

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Pretty classy new logo.
I'm fine with them "stealing" elements from Rock Band, like unison bonuses. You can't criticise them for making a shitty game and then also criticise them when they try to improve it by adding features from a better product. In fact I'd go so far as to say that if Guitar Hero were -identical- to Rock Band in every way, I wouldn't have a problem with it at all. :P
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Posted: May 18th 2009 10:26AM StormEagle said

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The music studio was a big let down. It was just a midi creator. It sounded like I was making the soundtrack to the NES version of Guitar Hero or something. They also need to fire whoever is making the decisions on their DLC. They need to add a some sort of rating system for the songs as far as how difficult they are. They need to change it so that when I'm playing online with someone and they or one other person leaves the band, I don't have to back all the way out to the main menu to start searching for more players. Umm...that's all I can think of right now.
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Posted: May 18th 2009 10:33AM cuteSAVAGE said

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They should throw out the music studio and include a Mac Pro, with Digidesign Pro Tools HD Pro 8 software/hardware bundle, and a set of ADAM S5A studio monitors.

Exclusive to the $200.00 US premium bundle of course.
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Posted: May 18th 2009 10:53AM (Unverified) said

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I see what u did there.

It's true though, the music studio is pretty cool and orignal, especially since it's basically FREE. If they raise the sample rate that thing would be AWESOME! Of course the Internet would still complain...sigh
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Posted: May 18th 2009 11:35AM xGeneral DEATHxDEETH82 said

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Trying to score some "free" studio gear, eh?

I'm down for it...Activision: BRING IT! I'll drop $200 for everything mentioned above, even without the game.
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Posted: May 18th 2009 10:40AM (Unverified) said

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They need to get exportable track lists like Rock Band so that you don't need to juggle a bunch of discs to play the songs you like.
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Posted: May 18th 2009 10:53AM baby sea tuna said

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Yeah, that's my main problem with the GH series. Well, that and the utterly horrific art style...which looks like they're fixing this time around.

Still, I'm good with RB.
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Posted: May 19th 2009 8:56PM Fane1024 said

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Apparently, most of the GH:WT songs will be playable in GH5.

I wonder where they got that idea?
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Posted: May 18th 2009 11:27AM Toop said

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I hope they are planning more for "band moments" than a bigger increasing in star power since that already happens in Rock Band...
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Posted: May 18th 2009 11:53AM SpacePenguinBot said

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Has any other game made it though 5 full fledged sequels in such a short time? That's 5 games in 4 years, not including the various band editions, portable versions, and 'genre-releases' (country, smash hits, 80s, etc).
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Posted: May 18th 2009 1:39PM NeilNaS said

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It's not very hard to reproduce these games then obviously, their using the same shell with different music and new tracks. Other then time spent in studio, I can't see them doing a whole lot of work..
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Posted: May 18th 2009 3:41PM Hafk said

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Guitar Hero - 2005
Guitar Hero 2 - 2006-2007(360)
Guitar Hero 3 - 2007
Guitar Hero WT - 2008
Guitar Hero 5 - 2009.

5 main-series games in 5 years, not 4.
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Posted: May 18th 2009 3:54PM SpacePenguinBot said

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Hafkie: Sorry, but that's not right.

Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.

And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
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Posted: May 18th 2009 12:02PM Kamizar said

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Kojima working on GH"5" Confirmed.
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Posted: May 18th 2009 12:41PM nullset said

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FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Posted: May 18th 2009 12:19PM xanderK said

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I really hate Neversoft and Activision. I really truly do.

Their "NEW ART STYLE" is the same as Rock Band's. Really. It is. And that's after they bragged about how good their art style was in GH:WT.

Unison moments are the same as Rock Band too. Ugh, can't they come up with their own idea?
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Posted: May 18th 2009 3:47PM False said

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They did. They came with a lot of their own ideas (Music Studio, Battle, five-button drums, double-bass pedal drum tracking, open-strum bass tracking) and people shit on all of them.

I can't really blame Neversoft if they gave up and went in Rock Band's direction, because people made it clear that that's what they want. Originality be damned.
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Posted: May 18th 2009 7:46PM (Unverified) said

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@False

Thank you. It's glad to know I'm not the only person who isn't:

A) chronically retarded
or
B) blinded by fanboy rage

Rock Band fans are bitching about GH "stealing" RB's ideas, but as soon as HMX announces that they're adding double kick pedals and open bass strums, you know for damn sure that those same RB fanboys are going to start slapping each others' asses and proclaiming some sort of "victory" over GH in a terrible, sweaty fanboy orgy.
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Posted: May 18th 2009 12:25PM golobulus said

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the cash cow that is GH and RB.
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Posted: May 18th 2009 12:45PM Haggard said

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I don't care about stealing concepts and gameplay from Rock Band, I just hope either GH or RB hurries up and puts some Pink Floyd and Dire Straits in.
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Posted: May 18th 2009 2:07PM VaultBoy said

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Both games stole concepts from Guitar Freaks and DrumMania (or Drumscape if you want to split hairs) all of which were arcade titles that hit consoles before the age of gamers being willing so shell out major bucks for a deluge of fake plastic instruments.
As for the music studio I would like to see them figure out a way to incorporate vocals, if not with actual sound recording, then with a vocal track that can be dictated by a keyboard to ape that mechanic with lyrics to be entered via text. It could work, but it would be as tedious as any other track created with those tools. The best ones I have downloaded were clearly done on MIDI sequencers. It shows through in the overall quality of the songs.
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Posted: May 18th 2009 2:09PM VaultBoy said

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If they are going to continue to use MIDI loops in the studio, at least get some better sounding ones. I have heard better guitar sounds on a synthesizer that uses the same technology.
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Posted: May 18th 2009 2:13PM gtangjr said

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I know many people will cite the IP implications and the LBP-esque slippery slope of doing as such, but I really would like to see the ability to record vocals added to the music studio mix. Even though 99% of it would be crap, and it would be more difficult to determine whether any infringement was occurring, there is always that chance of finding the diamond in the rough.

That said, the tools themselves are decent. I've spent a lot of time with them and was able to come up with something that was at least melodically sound and somewhat pleasing to the ears. What they lack -- and this is probably a result of the navigational limitations (e.g. remote control) -- is the kind of cohesiveness required for helping the recording process flow.

Also, the only chance, aside from vocals if they decide to add them, a user has to play a real instrument is through the drums ... and for most it doesn't work. Why? HD lag. I would have loved to lay down my own drum tracks, but it was impossible to time and no calibration exists. You're already severely limited by the plastic guitar, there is no reason the same should occur with the most playable approximation of a real instrument that exists.

And for those with the "time better spent ... real instruments" chorus, I do play and record real instruments at home; but it would have been nice to translate that into something I could have shared with the gaming community, despite the limitations.
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Posted: May 18th 2009 4:47PM stoneNboneCDXX said

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Just get a regular old CRT tv for when you want to use the Drums... No lag then.
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Posted: May 19th 2009 9:50PM Beloved Console said

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To create the vocal tracks, we need to be able to write to the hard drive in real-time. Developers would need to get around inherent latencies in the operating systems of the consoles; they might need to perform requests, have deeper access to the operating system than is granted for just 'live-saving' a game. So let's say they get around that, fine. A 4-minute recording at CD quality (44.1 kHz, 16 bit) takes 40 megabytes. Now, if the 360 and ps3 can allow mp3 compression on-the-fly (I've never heard of this-- compression tends to be processor-intensive, but who knows?) it would only require about 4 megabytes for the same time period and sound better than a 22 kHz non-compressed sample, which would *only* require 20 megabytes, but sound like AM radio. It's easier to record without compression, but takes a huge amount of space. I would like to see them approach this, by creating a Sampler application. That is, maybe we can't get 4 minutes of audio, but let us have 10 samples, of 1-2 seconds each, like a drum machine. You could sample in real-time, not using too much hard drive real estate, then you could opt to compress, before using it as an instrument or voice in your MIDI creation. This would be a step in the direction towards live recording that we could benefit from-- imagine sampling drums, horns, loops, etc. from your favorite sources-- just like any sampler would, at CD quality. Still though, the point is, it takes a lot of hard drive space and I'm not sure the operating systems as they're currently configured would allow such access; not to mention you would need to implement a solution to de-frag the hard drive, though I think both systems already do this on the fly, while downloading (which is part of why downloads are so much longer on a console than on your PC). Any techs know any more about this? Would love to know what's possible, it would be so cool to produce music on the console, then upload it, etc., copyright cr*p be d*mnd...
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Posted: May 20th 2009 1:51AM gtangjr said

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@Beloved Console:

You are awesome. If there was a way to follow you, I would.

That said, I would gladly sacrifice quality to some extent to make this happen, even on a limited scale. I'm as interested -- thought clearly much less technically inclined -- as you are to find a way to make this work. I'm convinced it's possible.
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Posted: May 18th 2009 2:42PM False said

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Music Studio is an awesome idea, but it's way too hard for the average numbnuts like myself. If they can improve the interface, I'll revisit it and make a DuckTales Moon theme (before it's taken down due to legal reasons).

I have high hopes for this game with all those bands that are lined up. As long as they don't do something REALLY stupid, I'm in.
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Posted: May 18th 2009 3:53PM SpacePenguinBot said

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Hafkie: Sorry, but that's not right.

Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.

And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
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