We've got just a few more notes to add to your compendium of Guitar Hero 5 knowledge this morning. First, we learned today that the game will add Band Moments, which rewards the band for hitting certain strings of notes together. (Note, both guitarists must rub their shoulder blades together with totally gnarly looks on their faces to activate.) These will be placed in songs from the game's 85 different artists, more than 25 of which have never appeared in a video game before, we're told.
Also, the GHMusic Studio will be getting a redesign, though no further details are offered. We always thought the studio was a cool idea, but we didn't play with it much in World Tour. Did any of you create any masterpieces with it? What would you like to see changed?
Reader Comments (60)
Posted: May 18th 2009 10:07AM MystileArmor said
"...more than 25 of which have never appeared in a video game before..."
It could very well be 25 crap bands, y'know.
Reply
It could very well be 25 crap bands, y'know.
Posted: May 18th 2009 10:15AM MrSpaceCowboy said
I've done some research (lol Wikipedia) and found some tracks/artists that they're putting in. Here are ones that haven't been in a music game (to my knowledge).
Vampire Weekend
The White Stripes
Johnny Cash
Tom Petty
Kings of Leon
Stevie Wonder
Attack! Attack!
Alter Bridge
That's 8.
Reply
Vampire Weekend
The White Stripes
Johnny Cash
Tom Petty
Kings of Leon
Stevie Wonder
Attack! Attack!
Alter Bridge
That's 8.
Posted: May 18th 2009 10:18AM Freddie Mercury said
this is pretty much what popped into my head when I read that
They might not have been in a video game for a good reason
Reply
They might not have been in a video game for a good reason
Posted: May 18th 2009 2:44PM Michelobius said
I am SO pissed that White Stripes are in this game. They're my favorite band but I've sworn off Activision published rhythm games forever since I feel Rock Band and Harmonix are superior in every way.
I just hope HMX releases some White Stripes DLC, then I'll feel better.
Reply
I just hope HMX releases some White Stripes DLC, then I'll feel better.
Posted: May 18th 2009 11:32AM xGeneral DEATHxDEETH82 said
@ Christ-ian:
Your last post seems to flow effortlessy alongside that avatar, lol.
Reply
Your last post seems to flow effortlessy alongside that avatar, lol.
Posted: May 18th 2009 10:10AM MrSpaceCowboy said
I've had "Band Moments" before.
They were all previously filled with awkwardness and homosexual tension.
Reply
They were all previously filled with awkwardness and homosexual tension.
Posted: May 18th 2009 10:11AM (Unverified) said
Just throwing this out there, but Rock Band has "Band Moments". All three people on instruments (READ: Not the vocalist) get twice as much is they hit the phrase.
Reply
Posted: May 18th 2009 1:20PM Inspace2020 said
Is that the developers fault or the end-user? Its actually a very cool feature that is under used and under appreciated by most. (Although the sample rate on the sounds could be better)
Reply
Posted: May 18th 2009 10:23AM (Unverified) said
Pretty classy new logo.
I'm fine with them "stealing" elements from Rock Band, like unison bonuses. You can't criticise them for making a shitty game and then also criticise them when they try to improve it by adding features from a better product. In fact I'd go so far as to say that if Guitar Hero were -identical- to Rock Band in every way, I wouldn't have a problem with it at all. :P
Reply
I'm fine with them "stealing" elements from Rock Band, like unison bonuses. You can't criticise them for making a shitty game and then also criticise them when they try to improve it by adding features from a better product. In fact I'd go so far as to say that if Guitar Hero were -identical- to Rock Band in every way, I wouldn't have a problem with it at all. :P
Posted: May 18th 2009 10:26AM StormEagle said
The music studio was a big let down. It was just a midi creator. It sounded like I was making the soundtrack to the NES version of Guitar Hero or something. They also need to fire whoever is making the decisions on their DLC. They need to add a some sort of rating system for the songs as far as how difficult they are. They need to change it so that when I'm playing online with someone and they or one other person leaves the band, I don't have to back all the way out to the main menu to start searching for more players. Umm...that's all I can think of right now.
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Posted: May 18th 2009 10:33AM cuteSAVAGE said
They should throw out the music studio and include a Mac Pro, with Digidesign Pro Tools HD Pro 8 software/hardware bundle, and a set of ADAM S5A studio monitors.
Exclusive to the $200.00 US premium bundle of course.
Reply
Exclusive to the $200.00 US premium bundle of course.
Posted: May 18th 2009 10:53AM (Unverified) said
I see what u did there.
It's true though, the music studio is pretty cool and orignal, especially since it's basically FREE. If they raise the sample rate that thing would be AWESOME! Of course the Internet would still complain...sigh
Reply
It's true though, the music studio is pretty cool and orignal, especially since it's basically FREE. If they raise the sample rate that thing would be AWESOME! Of course the Internet would still complain...sigh
Posted: May 18th 2009 11:35AM xGeneral DEATHxDEETH82 said
Trying to score some "free" studio gear, eh?
I'm down for it...Activision: BRING IT! I'll drop $200 for everything mentioned above, even without the game.
Reply
I'm down for it...Activision: BRING IT! I'll drop $200 for everything mentioned above, even without the game.
Posted: May 18th 2009 10:40AM (Unverified) said
They need to get exportable track lists like Rock Band so that you don't need to juggle a bunch of discs to play the songs you like.
Reply
Posted: May 18th 2009 10:53AM baby sea tuna said
Yeah, that's my main problem with the GH series. Well, that and the utterly horrific art style...which looks like they're fixing this time around.
Still, I'm good with RB.
Reply
Still, I'm good with RB.
Posted: May 18th 2009 11:53AM SpacePenguinBot said
Has any other game made it though 5 full fledged sequels in such a short time? That's 5 games in 4 years, not including the various band editions, portable versions, and 'genre-releases' (country, smash hits, 80s, etc).
Reply
Posted: May 18th 2009 3:54PM SpacePenguinBot said
Hafkie: Sorry, but that's not right.
Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.
And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
Reply
Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.
And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
Posted: May 18th 2009 12:19PM xanderK said
I really hate Neversoft and Activision. I really truly do.
Their "NEW ART STYLE" is the same as Rock Band's. Really. It is. And that's after they bragged about how good their art style was in GH:WT.
Unison moments are the same as Rock Band too. Ugh, can't they come up with their own idea?
Reply
Their "NEW ART STYLE" is the same as Rock Band's. Really. It is. And that's after they bragged about how good their art style was in GH:WT.
Unison moments are the same as Rock Band too. Ugh, can't they come up with their own idea?
Posted: May 18th 2009 3:47PM False said
They did. They came with a lot of their own ideas (Music Studio, Battle, five-button drums, double-bass pedal drum tracking, open-strum bass tracking) and people shit on all of them.
I can't really blame Neversoft if they gave up and went in Rock Band's direction, because people made it clear that that's what they want. Originality be damned.
Reply
I can't really blame Neversoft if they gave up and went in Rock Band's direction, because people made it clear that that's what they want. Originality be damned.
Posted: May 18th 2009 7:46PM (Unverified) said
@False
Thank you. It's glad to know I'm not the only person who isn't:
A) chronically retarded
or
B) blinded by fanboy rage
Rock Band fans are bitching about GH "stealing" RB's ideas, but as soon as HMX announces that they're adding double kick pedals and open bass strums, you know for damn sure that those same RB fanboys are going to start slapping each others' asses and proclaiming some sort of "victory" over GH in a terrible, sweaty fanboy orgy.
Reply
Thank you. It's glad to know I'm not the only person who isn't:
A) chronically retarded
or
B) blinded by fanboy rage
Rock Band fans are bitching about GH "stealing" RB's ideas, but as soon as HMX announces that they're adding double kick pedals and open bass strums, you know for damn sure that those same RB fanboys are going to start slapping each others' asses and proclaiming some sort of "victory" over GH in a terrible, sweaty fanboy orgy.
Posted: May 18th 2009 2:07PM VaultBoy said
Both games stole concepts from Guitar Freaks and DrumMania (or Drumscape if you want to split hairs) all of which were arcade titles that hit consoles before the age of gamers being willing so shell out major bucks for a deluge of fake plastic instruments.
As for the music studio I would like to see them figure out a way to incorporate vocals, if not with actual sound recording, then with a vocal track that can be dictated by a keyboard to ape that mechanic with lyrics to be entered via text. It could work, but it would be as tedious as any other track created with those tools. The best ones I have downloaded were clearly done on MIDI sequencers. It shows through in the overall quality of the songs.
Reply
As for the music studio I would like to see them figure out a way to incorporate vocals, if not with actual sound recording, then with a vocal track that can be dictated by a keyboard to ape that mechanic with lyrics to be entered via text. It could work, but it would be as tedious as any other track created with those tools. The best ones I have downloaded were clearly done on MIDI sequencers. It shows through in the overall quality of the songs.
Posted: May 18th 2009 2:13PM gtangjr said
I know many people will cite the IP implications and the LBP-esque slippery slope of doing as such, but I really would like to see the ability to record vocals added to the music studio mix. Even though 99% of it would be crap, and it would be more difficult to determine whether any infringement was occurring, there is always that chance of finding the diamond in the rough.
That said, the tools themselves are decent. I've spent a lot of time with them and was able to come up with something that was at least melodically sound and somewhat pleasing to the ears. What they lack -- and this is probably a result of the navigational limitations (e.g. remote control) -- is the kind of cohesiveness required for helping the recording process flow.
Also, the only chance, aside from vocals if they decide to add them, a user has to play a real instrument is through the drums ... and for most it doesn't work. Why? HD lag. I would have loved to lay down my own drum tracks, but it was impossible to time and no calibration exists. You're already severely limited by the plastic guitar, there is no reason the same should occur with the most playable approximation of a real instrument that exists.
And for those with the "time better spent ... real instruments" chorus, I do play and record real instruments at home; but it would have been nice to translate that into something I could have shared with the gaming community, despite the limitations.
Reply
That said, the tools themselves are decent. I've spent a lot of time with them and was able to come up with something that was at least melodically sound and somewhat pleasing to the ears. What they lack -- and this is probably a result of the navigational limitations (e.g. remote control) -- is the kind of cohesiveness required for helping the recording process flow.
Also, the only chance, aside from vocals if they decide to add them, a user has to play a real instrument is through the drums ... and for most it doesn't work. Why? HD lag. I would have loved to lay down my own drum tracks, but it was impossible to time and no calibration exists. You're already severely limited by the plastic guitar, there is no reason the same should occur with the most playable approximation of a real instrument that exists.
And for those with the "time better spent ... real instruments" chorus, I do play and record real instruments at home; but it would have been nice to translate that into something I could have shared with the gaming community, despite the limitations.
Posted: May 18th 2009 4:47PM stoneNboneCDXX said
Just get a regular old CRT tv for when you want to use the Drums... No lag then.
Reply
Posted: May 19th 2009 9:50PM Beloved Console said
To create the vocal tracks, we need to be able to write to the hard drive in real-time. Developers would need to get around inherent latencies in the operating systems of the consoles; they might need to perform requests, have deeper access to the operating system than is granted for just 'live-saving' a game. So let's say they get around that, fine. A 4-minute recording at CD quality (44.1 kHz, 16 bit) takes 40 megabytes. Now, if the 360 and ps3 can allow mp3 compression on-the-fly (I've never heard of this-- compression tends to be processor-intensive, but who knows?) it would only require about 4 megabytes for the same time period and sound better than a 22 kHz non-compressed sample, which would *only* require 20 megabytes, but sound like AM radio. It's easier to record without compression, but takes a huge amount of space. I would like to see them approach this, by creating a Sampler application. That is, maybe we can't get 4 minutes of audio, but let us have 10 samples, of 1-2 seconds each, like a drum machine. You could sample in real-time, not using too much hard drive real estate, then you could opt to compress, before using it as an instrument or voice in your MIDI creation. This would be a step in the direction towards live recording that we could benefit from-- imagine sampling drums, horns, loops, etc. from your favorite sources-- just like any sampler would, at CD quality. Still though, the point is, it takes a lot of hard drive space and I'm not sure the operating systems as they're currently configured would allow such access; not to mention you would need to implement a solution to de-frag the hard drive, though I think both systems already do this on the fly, while downloading (which is part of why downloads are so much longer on a console than on your PC). Any techs know any more about this? Would love to know what's possible, it would be so cool to produce music on the console, then upload it, etc., copyright cr*p be d*mnd...
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Posted: May 20th 2009 1:51AM gtangjr said
@Beloved Console:
You are awesome. If there was a way to follow you, I would.
That said, I would gladly sacrifice quality to some extent to make this happen, even on a limited scale. I'm as interested -- thought clearly much less technically inclined -- as you are to find a way to make this work. I'm convinced it's possible.
Reply
You are awesome. If there was a way to follow you, I would.
That said, I would gladly sacrifice quality to some extent to make this happen, even on a limited scale. I'm as interested -- thought clearly much less technically inclined -- as you are to find a way to make this work. I'm convinced it's possible.
Posted: May 18th 2009 2:42PM False said
Music Studio is an awesome idea, but it's way too hard for the average numbnuts like myself. If they can improve the interface, I'll revisit it and make a DuckTales Moon theme (before it's taken down due to legal reasons).
I have high hopes for this game with all those bands that are lined up. As long as they don't do something REALLY stupid, I'm in.
Reply
I have high hopes for this game with all those bands that are lined up. As long as they don't do something REALLY stupid, I'm in.
Posted: May 18th 2009 3:53PM SpacePenguinBot said
Hafkie: Sorry, but that's not right.
Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.
And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
Reply
Guitar Hero came out in November of 2005. Assuming Guitar Hero 5 comes out in November of 2009, that's a span of 4 years.
And if you don't believe me, here you go: http://www.timeanddate.com/date/durationresult.html?m1=11&d1=1&y1=2005&m2=11&d2=1&y2=2009
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