Joystiq Review: Bionic Commando (single-player)

Make no mistake, I'm not talking about the level of disdain I had for Velvet Assasin. I never really considered giving up on this rethinking of the 8-bit classic. But in Bionic Commando's opening hours, it was hard to stop wondering where Capcom had gone wrong.
Gallery: Bionic Commando
You know the drill, right? Titular soldier Nathan Spencer is reactivated for duty after a long incarceration to halt a new threat after a cataclysmic terrorist attack. At his disposal are a bevy of guns, grenades and (most importantly) his giant, robotic arm.
That arm is clearly what sets the IP apart from the pack and developer GRIN and producer Ben Judd have clearly put the lion's share of their work into making it fun and it is ... eventually.
Swinging through the ruins of Ascension City is not as intuitive as one might hope, as you need to target the object you want to grapple on to as you swing. You'll also have to contend with learning how far your arm can extend (usually not as far as you hope) and the precise timing required to get the full speed after your swing. It's not that hard to understand the basic mechanics, but it took a while before I could swing without dying and really enjoy myself. It's not so much a learning curve as a fun curve.
Once you "get it" the effect is magical, with Spencer hurtling over vast stretches of bombed-out terrain, always seeming to be millimeters or milliseconds away from certain death. The only bummer is the artificial limitation of radiation that quickly kills you off if you stray into an area you weren't meant to go. Knowing that certain death is one bad swing away is a frustrating deterrent to exploration.
Your arm can also wreak some serious havoc on enemies, but it's a while before you get the really impressive abilities (e.g., throwing cars at dudes, throwing dudes at other dudes, etc.). Once you do, it's a thrill, with all the bad guys (and robots) being perfectly designed for the game's unique combat. But, again, it takes a while to get there. It's worsened by the early weapons, which are either underpowered or far too tough to find ammo for.
The waiting for the good stuff isn't made any easier by the game's thin plot or its main character, a stupid, awful, cornrows-clad anti-anti-anti-hero who proclaims stupid, awful things at every opportunity ("Nailed ya!" being a notable example).
The best thing about the game's introductory period are the tiny challenges throughout which offer upgrades for completing tasks like killing four enemies with one grenade. They're not only nice carrots, they help to teach the habits that will keep you alive as the difficulty increases.
About halfway through, the game really hits its stride. I started to figure out how to swing well, both for locomotion and to make combat easier and more exciting. There were some excellent set pieces that were really thrilling to battle in, like the gigantic greenhouse that combined perilous drops and ample space for gunfights. And, it's hard to deny the primal, universal joy of killing a guy by throwing a car at him.
I'd also be remiss if I didn't mention the game's soaring, orchestral soundtrack, which is always more grand and heroic than the neanderthal of a lead character deserves.
By the time the end credits roll, Bionic Commando is an enjoyable, fully-grown action game with a fresh mechanic provided by the bionic arm. I just wish it was able to get past its awkward stage a little bit sooner.
It's not so much a learning curve as a fun curve. |
Swinging through the ruins of Ascension City is not as intuitive as one might hope, as you need to target the object you want to grapple on to as you swing. You'll also have to contend with learning how far your arm can extend (usually not as far as you hope) and the precise timing required to get the full speed after your swing. It's not that hard to understand the basic mechanics, but it took a while before I could swing without dying and really enjoy myself. It's not so much a learning curve as a fun curve.
Once you "get it" the effect is magical, with Spencer hurtling over vast stretches of bombed-out terrain, always seeming to be millimeters or milliseconds away from certain death. The only bummer is the artificial limitation of radiation that quickly kills you off if you stray into an area you weren't meant to go. Knowing that certain death is one bad swing away is a frustrating deterrent to exploration.
Your arm can also wreak some serious havoc on enemies, but it's a while before you get the really impressive abilities (e.g., throwing cars at dudes, throwing dudes at other dudes, etc.). Once you do, it's a thrill, with all the bad guys (and robots) being perfectly designed for the game's unique combat. But, again, it takes a while to get there. It's worsened by the early weapons, which are either underpowered or far too tough to find ammo for.
The waiting for the good stuff isn't made any easier by the game's thin plot or its main character, a stupid, awful, cornrows-clad anti-anti-anti-hero who proclaims stupid, awful things at every opportunity ("Nailed ya!" being a notable example).
The best thing about the game's introductory period are the tiny challenges throughout which offer upgrades for completing tasks like killing four enemies with one grenade. They're not only nice carrots, they help to teach the habits that will keep you alive as the difficulty increases.
About halfway through, the game really hits its stride. I started to figure out how to swing well, both for locomotion and to make combat easier and more exciting. There were some excellent set pieces that were really thrilling to battle in, like the gigantic greenhouse that combined perilous drops and ample space for gunfights. And, it's hard to deny the primal, universal joy of killing a guy by throwing a car at him.
I'd also be remiss if I didn't mention the game's soaring, orchestral soundtrack, which is always more grand and heroic than the neanderthal of a lead character deserves.
By the time the end credits roll, Bionic Commando is an enjoyable, fully-grown action game with a fresh mechanic provided by the bionic arm. I just wish it was able to get past its awkward stage a little bit sooner.








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Reader Comments (Page 1 of 2)
Bob @ May 18th 2009 2:40PM
Can't wait to get this tomorrow!
ice~ @ May 18th 2009 2:44PM
Buyin it tomorrow. Not really a good review, no offense, but I didn't get much information out of that. I'd like to know more about the story, the characters, is every enemy the same and generic? How about the boss battles? Are the weapons fun to use? Is the game short or long?...I mean...really, I love joystiq but this was a remotely short review
Mr French @ May 18th 2009 2:51PM
I think you're confusing a Joystiq review for an IGN one. If you want 14 pages of details, I'm sure they'd be more up your alley.
RedSonRising @ May 18th 2009 3:10PM
yea, thats called a walkthrough not a review ice~.
buuut, Prima Guides are available at fine retailers in your area RIGHT NOW!!
Kenny Powers Fastball (PSN johnnynumber5) @ May 18th 2009 4:39PM
I'll have to pass on this experience for now because I'm more interested in high quality games like Infamous and UFC Undisputed. All the reviews I have read thus far give me the impression that there isn't anything particuarly noteworthy or special aside from the bionic arm.
Pass.
Alex @ May 18th 2009 5:28PM
UFC? High Quality? Pfft!
It's like silly-monkey-man-fighting-game.
atebit @ May 19th 2009 10:13AM
i would agree; sorry, but it seemed a bit dismissive for such a major release. i think you summed the game up well, but i would like more details on length, replayability, enemies, bosses, anything...
(i heart joystiq, btw...really - i do)
Eric E @ May 18th 2009 2:52PM
In game advertisement is a little much for me.
NaeemTHM @ May 18th 2009 3:15PM
I never understood why people are bothered by this. It was mentioned as a negative in a few reviews but honestly...who cares? Do you really stop to look at ads? I sure as hell don't.
I mean it's not like the game pauses mid-swing ad plays a 5 minute commercial. It's just a bunch of billboards.
Eric E @ May 18th 2009 3:28PM
if it was a free game sure, but i dont want to pay money to have brands thrown into my sub conscious.
I wouldn't be surprised if they made that urban level just so they could have billboards.
Things like this will and already do effect some gameplays.
Its not as bad as some games. And some games do it tastefully but if this works you could easily be swinging on a tampax billboard in BC 2. or your main character fighting in a mall for no reason, except that hes wearing Sketchers and D&G.
It doesn't make sense but it makes money!
NoughtSoClever @ May 18th 2009 4:02PM
I have never bought something because I saw it in a game, and because of such have never been bothered by in game adverts. It's like you are worried that you are gonna be forced to like something that you don't want to like. That doesn't happen because of a billboard you saw in a game. That only happens of you are a mindless consumer whore, which I'm sure you are not.
Eric E @ May 18th 2009 4:20PM
That clearly isn't my issue. I dont like when Games are made around the advertisements.
From what i've seen, they probably had a meeting on how they can cram advertising in.
billboards.. Check
Soda machines.. check.
What else will people pay us for? Get Rolex on teh phone and see if they'll pay us to change the "arm" to a magical watch.
James Bond driving an Aston Martin doesn't bother me
Ludwig drum set in Rock band doesn't bother me.
The actual billboards in baseball stadiums, recreated in MLB: the Show is fine.
this is just over my personal line.
Car stuff on racing game billboards is ok too, the political ads on those same billboards... no.
It all just feels cheap and takes you away from the game, reminds you that you're playing a game.
8-bit.artist @ May 18th 2009 4:42PM
"if it was a free game sure, but i dont want to pay money to have brands thrown into my sub conscious"
cable television says hi. so does the half hour before a movie begins... but you tivo everything and step into a movie theater as soon as the movie begins, right? youre seriously nitpicking. if you have a bionic arm, of course a run down city would be an ideal place to swing around in because of the hanging structures and such. to say they put a city stage in the game JUST for advertising is ludicrous and idiotic.
TylerK @ May 18th 2009 4:45PM
I don't think many people have any issues with the actual act of advertising inside a game, not too many people are going to go buy Nike products because some mass of polygons and pixels on their screen has their logo on it. As long as the advertising looks like it belongs there (billboards, t.v ads, etc..) it doesn't affect gameplay.
The problem with in-game advertising is that the company's doing the advertising are shelling out tens of thousands, or perhaps even hundreds of thousands of dollars each to have their logos splattered all about in the game. That the savings to the publisher(s) and or developer(s) is substantial and is not being passed along to the consumer.
So you are paying full price for an advertising supported title. This isn't right in my opinion.
Eric E @ May 18th 2009 4:46PM
I said i wouldn't be surprised. I have no idea how they made the game.
This is just over my personal line
There are advertisements on my way to buy the game, in the store, but not while im playing.
Same w/ tv and movies.
Some pimp those out too but i feel the same way. it should be subtle and i dont like it.
This is all just my opinion, i dont like it, im not getting it.
dont have a problem with it? ok, do what you want.
Levi @ May 18th 2009 6:06PM
TBH, the idea of in-game advertising in games I've already payed for is far worse than paying for DLC. If I have the option of paying $60 for a game with 12 multiplayer maps and in-game ads or $65 for a game with 10 maps, DLC with 2 maps, and no in-game ads, I'll choose the second.
Why? Because whether or not you say you buy the crap in the ads, you're seeing them. They affect you on the subconscious level. It's annoying as hell. I mute commercials on cable TV because of this.
The day I hear "Give me back that fillet of fish, give me that fish" during a loading screen is the day I personally walk to the publisher and punch every employee in the face.
Still gonna buy this game tho XD Doesn't mean I have to like it. In-game ads, when the game isn't free to begin with, THAT is a slippery slope my friends.
Premature ejaculation man @ May 18th 2009 8:33PM
I can't stand in game ads either. Games is pretty much the only area left that isn't infected with advertising. Sure I don't buy anything they advertise, but it ruins immersion and I just paid a lot of money to play the game (I pay $10 for a movie ticket and $80 for a game here)
Regular Pants @ May 19th 2009 4:57AM
Advertising is in every... I mean EVERY form of media. Why should games be any different? For all you know the budget that was originally allocated to a game might be enough for the game to be good. But then with the booster shot of funds that the advertisements bring to the game it might become great.
And advertising is in movies by the way. Oh, that's right, you only spend $10 dollars on a movie... for 1.3 hours. So that game you spent $60 dollars on and played for six months in online multiplayer actually compares more with the cost of a Taiwanese bootleg copy of Battlefield Earth.
Quit complaining Nancy.
Premature ejaculation man @ May 19th 2009 6:38AM
I'm somewhat surprised by your views there and even more so for your need to insult me for disliking advertising.
Eric E @ May 19th 2009 10:12AM
Right, cause all of the best 10/10 games like MGS4 GTA4 are littered with Ads because they couldn't make a top notch game w/o all the money from ads.
Oh wait, majority of High rated games dont have Advertisements.
I never click on *FREE IPOD***** but it bugs the crap out of me and i avoid those sites.
If i notice the Ad, then it ruins it for me and cheapens the game. If i dont notice it, why would they pay for it to be in the game...
If this game was $50 because of a few ads that could spark some peoples interest im sure, but its not.
But this is all based on PERSONAL taste. Call someone a nancy cause they dont like it, call you a corporate whore for not caring. Doesn't make either opinion right cause it is still just an opinion and will differ from person to person.
For me this is just over the line.
Regular Pants @ May 21st 2009 5:49AM
@ Eric E (and Premature ejaculation man)
I sincerely apologize for my previous statement. I let my douchebaggery get the best of me. My belligerent and unprovoked attack on your stance on advertising was poorly explained and incredibly rude. Again, I really am sorry for being an ass.
Here is a better and I hope less douchey explanation. I am on the opposite (or just more jaded) end of the spectrum when it comes to advertising. Don't get me wrong, I don't work for an advertising agency or anything like that. I just feel like I and most others are inundated with advertisements on a daily if not hourly basis. It has come to the point where I don't even realize when corporate America is trying to enslave me with their constant salesmanship propaganda. And that is why I don't care if they advertise in games. I buy what I want when I want. Period. By the way I used to be a salesman. We're dicks.
Ad firms hooked me with awesome beer ads and hi-tech shaver ads years ago. Now I just don't believe anything they say anymore. Who cares if it's cold brewed or if it has 23 blades on one razor. I don't care if "they" advertise to me in games, movies, magazines, billboards, door hangers, nascar, on park benches, in independent web shorts made to make fun of a product but really just make it more popular (ex. twitter), on the sides of buses or even in my own damn dreams because I don't care what they want me to buy. I'm numb.
I became tired of corporate marketing shinnanigans long ago and when I saw you get upset about their bullshit I was upset with you because you acknowledged their attempt to solicit your wallet. It was a text book example of misplaced anger. On the other hand I feel bad for the companies trying to sell their wares. The companies are just trying to make a buck, it's the advertising inepts who are making them look like assholes. Sadly we can't stop buying the things we like just because an idiot decided to market it to us in a terrible and wholly inappropriate way. So when I buy what I like and it just happens to show up in some stupid advertising format they think they did a great job.
I guess I mean to say that I agree with you. But when you get pissed about it they know they got your attention which will only encourage them to do more and more ridiculous things in the future and infect potentially much better games than Bionic Commando. What if marketing firms realized the capital potential for games like MGS5? It would be a travesty. (MGS 5 might happen. You know you'd play it if they made it.)
Sorry, you're not Nancies(sp?).
MystileArmor @ May 18th 2009 2:53PM
Whenever they first announced this game I got fairly excited for it. But after playing the MP demo, and seeing/reading bits here and there about it, I know I won't pick this up untill I see it somewhere in the bargain bin.
I think this game could've been so much more.
Maybe I'm wrong but I'm not going to spend 60 bucks to find out.
gkwie @ May 18th 2009 2:56PM
Gonna give it a rent, saving the money for inFAMOUS! ooooh yeah!
Rumor @ May 18th 2009 2:56PM
ugly art style.
ronald.raygun @ May 18th 2009 2:58PM
i recommend hitting the mp demo a bit. i sucked at swinging, at first but kinda got it eventually, this might would help with the "fun curve"
toconnor @ May 18th 2009 2:58PM
Love the Bionic Commando Rearmed review. Been looking forward to this game for a long time, but pretty much was satisfied with the 8-bit remake last year.
Anyone interested should check out the student grappling game Froggle. It's got the swing mechanic like Bionic Commando, but uses it as a Nintendo-esque platformer. It didn't reach it's full potential either (the swing is a bit slow, the levels aren't challenging enough), but it has a funny story and the world has this playground kind of feel to it. Hopefully we see this remade like other successful DigiPen games! :)
Videos and download at:
www.frogglegame.com
whylekat @ May 18th 2009 3:05PM
Shameless plug.
toconnor @ May 18th 2009 3:18PM
Agreed, but at least it is a relevant shameless plug. We loved BC enough to try and make a game like it, and anyone who might find Bionic Commando not their cup-o-tea might like Froggle. Or they might hate ours more.... I'd just like to find out what BC fans think.
NoughtSoClever @ May 18th 2009 4:06PM
You know why you got downvoted? It's not because people hate your game. It's because you used deception to promote it. Next time just be forthcoming.
Doombot (zuburi) @ May 18th 2009 4:19PM
"It's got the swing mechanic like Bionic Commando, but uses it as a Nintendo-esque platformer."
They did that before. It's called "Bionic Commando."
The Dark Wayne @ May 18th 2009 3:01PM
seems to me Justin like you've reinvented modern games criticism about 3 times now.
RedSonRising @ May 18th 2009 3:08PM
hehe.. what made you finish the game? i thought we were gonna get a few more joystiquitters from you before a real review popped up again.
startin the BC campaign after i finish wolverine origins, cause beating games is fashionable again. not really lookin forward to BC multiplayer tho: IMO gimmicks create more glitches, not good gameplay.. im skeptical at best..
Letters2Kay @ May 18th 2009 3:42PM
I was expecting a JoystiQuitter review on this, too. Game Informer shit all over it. Funny that this is probably the most favorable Joystiq review I've read and yet I'm absolutely loving Wolverine after almost passing it up due to the horrid Joystiq review...
Ludwig Kietzmann @ May 18th 2009 4:51PM
Wait... the "horrid" Joystiq review of Wolverine? The one that called it a "good action game"?
bombtrak @ May 18th 2009 3:09PM
I'm not worried about the learning/fun curve at all. Anyone who played the 8-bit version surely remembers the difficulty in understanding how to use the arm at first. I spent a good 30 minutes trying to learn just how to grapple, swing, and pull myself up when I was 9 years old and rented the classic version.
I keep hearing all these complaints about the dialog, plot, etc. Hello...you do realize this is all intentionally tongue in cheek, right? I mean, we're talking about the successor to a game that spouted one-liners like "Get out of here, you nerd!" left and right!!!!
SABCA @ May 18th 2009 4:34PM
I know, really. This game is made as a Sequel to an 80's-style game. Have people SEEN the goofy commercials on gametrailers, like "Bionic Paperboy!" and "Bionic Middle Management", full of Hairband-style themes, and intentionally retro special effects?
Judge 80's/90's cheesy on it's OWN scale, not against modern-day scripts. It cannot succeed on that level, because that's not even it's own category.
Matt_M @ May 18th 2009 3:21PM
I'm going to rent it to get myself over the "fun curve" and hopefully after that I'll be able to predict whether I should throw down the bucks for a purchase or wait.
Dopple Boppler @ May 18th 2009 3:12PM
I don't know, from the videos and such this really doesn't seem like a Bionic Commando game so much as just an action game with a grappling arm. That's not to say it's a bad game (not that I'd know), it just seems like they're using the name to cash in on the nostalgia freaks like me.
How about a full on 2-D sequel with the same developer and engine of Rearmed?
nokedimyo @ May 18th 2009 6:00PM
Actually, Rearmed was made with the engine used in this game.
Levi @ May 18th 2009 3:16PM
I think making a judgement on a game you haven't finished is fine, as long as you've put at least a few hours into it. I understand that some games take time to get into, but IMO, if a game can't reach fun status after a few hours of play, it sucks, no matter how good the ending is.
Anyway, this review doesn't detract from my desire to play the game, nor did the MP demo. The demo want amazing, but it was fun enough, and it's really the single player that looks like a lot of fun. I personally like mechanics that take a while to become fluent with; it often makes the mechanic more fun once you master it. I'm glad they didn't take the swing anywhere approach. Lack of ammo is sometimes a good thing too, makes you think about what you're doing a bit more.
Looking forward to it, but I don't have the cash right now. Perhaps I'll eBay some crap. PS3 wireless keypad, Socim Confrontation, Killzone Liberation... Any takers? :)
Levi @ May 23rd 2009 10:35PM
OK, I bought the game, and my initial impressions are that I think the game is already fun.
-The swinging isn't difficult to get right, and is pretty fun.
-Complaining about the radiation is a bit much I think, since plenty of games have little to no explanation of the game's boundaries. Fallout 3... you just stop, for example. At least we get an explanation here, even if it is somewhat an easy explanation.
-I do agree about the story complaints so far. I think the game is taking itself a bit too seriously. Specially when I heard Spencer say "fucking." I'm totally not against swearing, but this game doesn't seem to share the tongue-in-cheek that Rearmed did so well.
-The main character isn't nearly as cool as the original. Thankfully, you can unlock the original guy if you have Rearmed. I haven't tested this yet, since I don't care enough, but the classic Spencer model they made is better.
All in all, I really like it so far, and I'm not seeing why this game gets so-so reviews while inFamous gets great reviews. I played the demo for inFamous, and while I liked it, I didn't find it any more fun than Bionic Commando. It could be a certain amount of nostalgia, since I was a big BC fan, but the core gameplay is very similar, only instead of following points on your GPS to the next mission, you're following a checkpoint indicator, and instead of grinding electric poles, you're swinging all over the place.
It just confuses me, I guess, why two games that seem to be the same quality with similar gameplay get such drastically different reviews. Everyone will disagree with me, but I'm reserving the right to chalk it up to the hype train.
SunKing @ May 18th 2009 3:17PM
I quite liked the review. I know there will be people who want a lot of detail and depth in a video games review, but I'm not one of them. All I want is a flavour of whether a game is good or not, and why. That kind of review, plus a gameplay video or two, is usaully enough to sway me to a purchasing decision.
I think your opening paragraph does go to show, however, how fraught with pitfalls a JoystiQuitter-like feature is. While most of the time you can tell if a game is going to suck from the first hour or two, there are many occassions where this is not the case. The danger of writing off a game before it shines is quite high, and to discount the whole product for a sucky beginning would most definately be a mistake, as I'm sure you would agree.
NaeemTHM @ May 18th 2009 3:21PM
Great synopsis Justin. I was a bit worried when the first few reviews came in (specifically from Game Informer and Edge Magazine), however there is a shit load of great reviews pouring in today:
360 Magazine - 4/5
Play - 82%
Play Generation - 88%
Giant Bomb - 4/5
IGN - 8/10
FZ - 5/5
Kikizo - 9/10
Can't wait to pick this up later in the week.
Letters2Kay @ May 18th 2009 3:45PM
You forgot...
Game Informer: 6.25/10
GI Second Opinion: 5/10
CannabisPrime @ May 18th 2009 4:11PM
Those aren't "great reviews", are they? Doesn't seem like they were forgotten at all. Specially since he mentioned Game Informer in his initial comment...
NaeemTHM @ May 18th 2009 4:28PM
+1 Cannabis
Exactly.
Kenny Powers Fastball (PSN johnnynumber5) @ May 18th 2009 4:58PM
Naheem
I wouldn't call what you just posted "a shitload of good reviews" when it comes to Bionic Commando 2 because it was more like a handful of decent reviews. I also wouldn't make the assumption that the worst reviews are from Edge and Game Informer because there are currently two reviews lower than theirs. As of this posting the game is sitting at a 71 metacritic average which means mixed or average reviews on the whole. The highest scores it has recieved are 80's from the aforementioned Giant Bomb, IGN, Gamepro and Cynamite. The reviews are probably going to continue to get worse before they get better if the best it has done thus far is an 80.
Everything I have read about this game tells me it's an average game at best. But, most people have probably had a chance to try out the multiplayer for themselves at this point and have an idea as to whether or not it's good or just barely good enough. I didn't get to play the demo because I don't have a 360 anymore so these reviews have convinced me this isn't a smart purchase. This is especially true with two games coming out that I have already played and loved in Infamous and UFC Undisputed. I'm still sort of iffy on Cross Edge and Punch Out at this point.
Just throwing a few things out there.
Source:
http://www.metacritic.com/games/platforms/xbox360/bioniccommando?q=bionic
Manly Mcbeefington (Mr. ESC) @ May 18th 2009 5:57PM
I'm not trying to be picky here but [err] none of those sites are entirely reliable I mean I take Ign and Giant Bomb opinion because Giant Bomb reviews are usually useful or at least a bit informative and IGN because the total score is only 1 to .5 wrong but IGN gave Prey and DoA 9.0.
Eurogamer sucks at reviewing videogames and here is why: sometimes they are being too harsh on the game for a little flaw and sometimes stuff that’s completely irrelevant to the game but being exigent is not a bad thing BUT THEN the fact they give an automatic AAA to any mainstream title cancel their opinion.
GI [um] I don’t trust a magazine owned by Gamestop but the fact they sell videogames and they gave it 7.0 tells me there is something wrong with the game and Joystiq article I believe just hit the nail.
I’ll wait for Gamespy review. Gamespy is like a constant bummer so if there is anything wrong with the game it will be mentioned on its review.
Levi @ May 18th 2009 6:13PM
Ugh. I know people will disagree with me, like most often, but you can't take reviews to heart all the time. Use them as a guide, sure, but if something scores a 70-something on metacritic, it doesn't mean you won't like it, or that you'll like the 80-something better. It's far better to read the reviews and take what they have to say to heart. Like this review; the worst thing it really had to say was that there are some annoying things that happen when you are learning the main unique mechanic. That sort of thing doesn't bother me as long as that one thing is a lot of fun once you master it. A lot of the time, these reviews have similar tones and points... so if they all say "It's fun once you get the hang of it, but it's frustrating until then, so here's a mediocre review," then I can immediately bump the base reviews up a point by knocking the main bad thing out.
I mean, I can understand if you're trying to decide between two games, but don't discount a game because it scored 10 points less on Metacritic. If you're going to trust reviews, read them and compare them against your own preferences :P
NaeemTHM @ May 18th 2009 7:04PM
When I say "a shit load of good reviews" I mean that it did quite well considering the initial 4 reviews, which were 6 and below.
Also, Bionic Commando is something of a niche game I feel. Much like Ninja Gaiden II, you either love it or hate it. It's difficulty, camera, and choppy framerate garnered many negative/mediocre reviews. I believe that it only sits at about 8 or so on Metacritic; yet to me NGII is one of the better games last year.
I don't really care for Halos or Killzones and really can't understand how such mindless shooting games get high marks. I mean sure they're pretty...but where's the substance? To me Halo and Killzone are 7-8 games and games like Ninja Gaiden II are 9's.
But then again I'm something of a video game sadist.