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Reader Comments (16)

Posted: May 19th 2009 8:06PM Discotheque said

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I agree, it makes sense. Anyways I can't wait for this game. Corny character design aside (hey it worked for Kratos), I have alot of faith that this will be the new hack n slash king. After all it's made by the same developer as DMC1
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Posted: May 19th 2009 9:42PM Discotheque said

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Yeah I guess you have a point there. But the gameplay for this game does look like it's going to be very insane.

I guess the hack n slash king still goes to DMC3/Ninja Gaiden.
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Posted: May 20th 2009 4:23AM Emophia said

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I love Ninja Gaiden and all, but DMC3 is the best hack and slash game there is.
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Posted: May 20th 2009 9:59AM original fred said

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I agree with the dmc3 sentiments in this thread and with the people involved
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Posted: May 19th 2009 8:35PM Chulipin said

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Here goes nothing, expecting this game to actually be fun...when is it going to be released?
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Posted: May 19th 2009 8:40PM Gun Barrier said

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Strangely, I'm now interested in this game now, just to see how he implemented the enemy animations.
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Posted: May 19th 2009 10:01PM Mayor West said

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I'm really looking forward to Bayonetta. It's just like DMC but with a sexy chick. If that doesn't mean win, nothing does.
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Posted: May 19th 2009 11:01PM Averna said

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My only issue with any of those hack'n'slash games is that they always seem small with little replay value.

Don't get me wrong. I LOVE the genre, but I always seem to put it on the shelf when I finish it on hard or w/e, and never pick it up again.
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Posted: May 20th 2009 1:32AM (Unverified) said

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I can't wait for this game, either. I hope it will be as good as they're advertising it to be. High heeled boots w/guns = kick ass
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Posted: May 19th 2009 9:44PM Kamizar said

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It's not just an over the top crazy in your face action game, it's an over the top crazy in your face action game with enemy character animations that are timed right, awesome.
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Posted: May 19th 2009 10:01PM (Unverified) said

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Wait, wait, wait...we have to watch the *enemies* during combat?

What's the point then of practically stripping her nude every time she uses a special move?
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Posted: May 19th 2009 10:03PM Courtney said

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I really dig articles on the mechanics and theory behind design, thanks for pointing it out.
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Posted: May 19th 2009 10:04PM (Unverified) said

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I'll tell ya what's more important, the importance of HER animations!
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Posted: May 20th 2009 6:45AM (Unverified) said

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good lord! She looks 8 feet tall !
or maybe someone shrinked her head.
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Posted: May 20th 2009 6:47AM (Unverified) said

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Game looks tons of fun though .
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Posted: May 20th 2009 10:52AM Dummy00001 said

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"""As Eijiro notes, if this window is too long, the engagement is lost because the player feels no danger. If it's too short, the game becomes too difficult for the average player."""

Somehow I still prefer games without the "windows". That and the fact that no way I would sit before TV even for an hour - makes out of me a PC gamer.

I'm sure that the guys know how to engage players, yet somehow I can't stand the usual console enemies who like to stand around, wait for you to target them. That bores hell out of me. But as soon as one increase enemy speed, problem with "classical" controller becomes apparent.

I do not think that it is so much about engagement, but more about general incompatibility of human brain with "classical" controller. After all, this is primary limiting factor of console game design.
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