Joystiq Review: inFamous

Despite this obvious weakness, Sucker Punch's open-world action opus, inFamous, has a lot going for it. Rather than tumbling into the pitfalls often visited by sandbox action games (too repetitive, poorly balanced difficulty, no sense of direction, non-existent story), it takes the road less traveled, exhibiting an extraordinary amount of polish and attention to detail.
As a result, Sucker Punch has crafted a game that I feel comfortable labeling "the greatest superhero game I've ever played."
Gallery: inFamous: Sony Gamer Day 2009 Images
Let's not argue semantics -- it's totally a superhero game. In it, you play as a superhero (or supervillain). The fact that your digital do-gooder (or evildoer) isn't on loan from the hallowed halls of DC or Marvel Comics doesn't diminish his supernatural properties. In fact, playing as a non-licensed superperson is surprisingly refreshing. His quirks and history haven't been set in canonical stone by Bendises, Eisners and Vaughans. I found myself becoming quickly invested in my hero, referring to him by a superalias of my own invention, which was, of course, Professor Sparkington.
Remember that short-lived Kids WB cartoon, Static Shock? The rules of Sparky's powers are similar -- you have a number of electricity-based powers at your disposal (such as a basic bolt of electricity, a force push-esque attack, shock grenades and storm control), though to keep yourself juiced up, you'll need to keep an eye out for electrically powered objects you can drain. Draining these objects also restores your health, so you'll probably find yourself with an inexplicable affection for phone booths and car batteries by the time you reach inFamous' credits.
As fun as using these powers are (especially when linked together in devastating combos), simply traveling around Empire City (the game's post-apocalyptic setting) is a blast. Any building can be scaled with the greatest of ease thanks to the protagonist's innate magnetism to ledges. Early in the game, you'll gain the ability to grind on power cables and train tracks. The first time you take out an enemy out while doing so will probably trigger pleasure centers in your brain that you didn't even know you had.
The movement and combat blend together with remarkable fluidity. In one swift motion, you'll grind across a power line (zapping enemies below), plummet to the ground (releasing an energy wave upon impact), hurl a few enemies into the air and shoot them down like clay pigeons, roll behind a car and drain it, and take out the remaining baddies with shock grenades. Hop onto a train track, and grind forth to even pimper encounters.
As far as sandbox settings go, Empire City isn't all that fleshed out. You won't find yourself entering any buildings in search of hee-larious Easter Eggs -- your adventures will be limited to rooftops, streets, alleys and sewers. Still, there's something enticing about how Empire is molded by your virtuous/nefarious actions. Neighborhoods are revived as you restore their power. Citizens come to your defense if you spend your days protecting them. Should you fill your schedule with their systematic murder, you'll find their reaction to be less than favorable.

The game is broken up into story missions and side quests. There's around a dozen types of these optional tasks, some of which are really cool (manage to board a turret-equipped bus of death without, you know, dying) and a couple of which are pace-disrupting and tedious (climb all over my building for 15 minutes, destroying tiny surveillance drones). Thankfully, the former group far outweighs the latter.
Another strength garnered by being a non-licensed superhero game: inFamous doesn't have to cater to fan service. As such, its story doesn't conform to the "Monster of the Week" format often subscribed to by other comic book adaptations. In other words, the game doesn't bombard you with mini-arcs involving dozens of antagonists -- it has a single, cohesive, incredibly engaging storyline, which is aided by the game's gorgeous graphic novel-esque cutscenes.
Outside of these missions, there's still plenty to do in Empire City. Collecting Battery Shards which are dispersed throughout the city increases your maximum power. You can seek out "dead drops" which give you a bit more backstory on the game's ancillary characters. Chasing down the game's many collectibles (and trophies) will likely let the player squeeze about 30 hours of enjoyment out of inFamous. Double that, should you decide to play through it again as a character of opposite morals.

A few slight hiccups disrupt the seamless weave of action and motion Sucker Punch has crafted, the most puzzling of these being the extremely sparing use of music during gameplay. The rare, tedious side missions are made all the more unbearable when performed to near silence. The badass moments don't reach their badass zenith due to a lack of accompaniment. Also, Sparky's ledge magnetism doesn't always work as you might like, adhering you to a windowsill in the midst of an intense timed mission.
Still, these don't do much to tarnish an altogether brilliant gaming experience. The cityscape is beautiful, and free of load times and pop-ups. The plot is gripping and well paced. The gameplay is fluid, frantic and entirely enjoyable. The animations are butter smooth. The character and power progression is engrossing.
However, in light of these achievements, inFamous' greatest contribution to the sandbox genre is how it finally gives an explanation as to why its protagonist can't swim.
(He's full of electricity. Duh.)
Remember that short-lived Kids WB cartoon, Static Shock? The rules of Sparky's powers are similar -- you have a number of electricity-based powers at your disposal (such as a basic bolt of electricity, a force push-esque attack, shock grenades and storm control), though to keep yourself juiced up, you'll need to keep an eye out for electrically powered objects you can drain. Draining these objects also restores your health, so you'll probably find yourself with an inexplicable affection for phone booths and car batteries by the time you reach inFamous' credits.
The greatest superhero game I've ever played.
|
As fun as using these powers are (especially when linked together in devastating combos), simply traveling around Empire City (the game's post-apocalyptic setting) is a blast. Any building can be scaled with the greatest of ease thanks to the protagonist's innate magnetism to ledges. Early in the game, you'll gain the ability to grind on power cables and train tracks. The first time you take out an enemy out while doing so will probably trigger pleasure centers in your brain that you didn't even know you had.
The movement and combat blend together with remarkable fluidity. In one swift motion, you'll grind across a power line (zapping enemies below), plummet to the ground (releasing an energy wave upon impact), hurl a few enemies into the air and shoot them down like clay pigeons, roll behind a car and drain it, and take out the remaining baddies with shock grenades. Hop onto a train track, and grind forth to even pimper encounters.
As far as sandbox settings go, Empire City isn't all that fleshed out. You won't find yourself entering any buildings in search of hee-larious Easter Eggs -- your adventures will be limited to rooftops, streets, alleys and sewers. Still, there's something enticing about how Empire is molded by your virtuous/nefarious actions. Neighborhoods are revived as you restore their power. Citizens come to your defense if you spend your days protecting them. Should you fill your schedule with their systematic murder, you'll find their reaction to be less than favorable.

The game is broken up into story missions and side quests. There's around a dozen types of these optional tasks, some of which are really cool (manage to board a turret-equipped bus of death without, you know, dying) and a couple of which are pace-disrupting and tedious (climb all over my building for 15 minutes, destroying tiny surveillance drones). Thankfully, the former group far outweighs the latter.
Another strength garnered by being a non-licensed superhero game: inFamous doesn't have to cater to fan service. As such, its story doesn't conform to the "Monster of the Week" format often subscribed to by other comic book adaptations. In other words, the game doesn't bombard you with mini-arcs involving dozens of antagonists -- it has a single, cohesive, incredibly engaging storyline, which is aided by the game's gorgeous graphic novel-esque cutscenes.
Outside of these missions, there's still plenty to do in Empire City. Collecting Battery Shards which are dispersed throughout the city increases your maximum power. You can seek out "dead drops" which give you a bit more backstory on the game's ancillary characters. Chasing down the game's many collectibles (and trophies) will likely let the player squeeze about 30 hours of enjoyment out of inFamous. Double that, should you decide to play through it again as a character of opposite morals.

A few slight hiccups disrupt the seamless weave of action and motion Sucker Punch has crafted, the most puzzling of these being the extremely sparing use of music during gameplay. The rare, tedious side missions are made all the more unbearable when performed to near silence. The badass moments don't reach their badass zenith due to a lack of accompaniment. Also, Sparky's ledge magnetism doesn't always work as you might like, adhering you to a windowsill in the midst of an intense timed mission.
Still, these don't do much to tarnish an altogether brilliant gaming experience. The cityscape is beautiful, and free of load times and pop-ups. The plot is gripping and well paced. The gameplay is fluid, frantic and entirely enjoyable. The animations are butter smooth. The character and power progression is engrossing.
However, in light of these achievements, inFamous' greatest contribution to the sandbox genre is how it finally gives an explanation as to why its protagonist can't swim.
(He's full of electricity. Duh.)













Reader Comments (Page 1 of 4)
WFOphill @ May 20th 2009 9:09AM
Been playing the demo....lovin every minute of this game!!!
Can't wait to pick it up next tuesday.
I suggest every gamer to pick this game up
Anti-China @ May 20th 2009 9:12AM
wtf? i can't see the demo in the PSN STore, how did u get it?
Snowblind @ May 20th 2009 9:16AM
The demo was only up on the Hong Kong marketplace for a very short while before being taken down.
I really don't understand why they haven't put it up for everyone yet, the game is really amazing. The powers are fun, the controls are amazingly smooth and the cut-scenes are beautiful. Day one purchase for sure.
so wrong @ May 20th 2009 9:18AM
demo is up on psn tomorrow!
rrskda @ May 20th 2009 9:27AM
Some of us (me!) were able to get a copy of the demo through a contest held by USA Today's Game Hunters blog. It really is an amazing game, though I wonder if the reviewer might have wanted to call this game "the greatest superhero game I've ever played (until prototype comes out)". Guess we'll have to wait and see...
drdre74 @ May 20th 2009 9:27AM
how'd people get the demo? I'm normally pretty good at getting demos but I missed out on this one for some reason.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ May 20th 2009 9:35AM
Dre it was a pre-order bonus....dont worry tho it will be out On the store tomorrow....
Kenny Powers Fastball (PSN johnnynumber5) @ May 20th 2009 11:53AM
There was also a pre-order demo here in North America through Gamestop which is how I got the demo. I believe the demo is going up on the PSN for everyone on this weeks update.
This is one of the better games I've played lately. The demo lasted roughly 4 hours and give a great indication as to what you could expect in the finished product. This game is like The Force Unleashed + GTA + Crackdown + Uncharted all wrapped up into one package. It's a no brainer without the Uncharted beta but with it that makes this game irrestible.
Drago Dracini @ May 20th 2009 12:00PM
;p A sony rep came to the GameStop I work at and gave us codes for the demo download about a month ago.. I'm happy
kentuckyfried @ May 20th 2009 1:20PM
...b/c you know, the best way to advertise an important exclusive at Sony is to delay the release of the demo as long as possible to your audience.
*rolls eyes*
TreyIM @ May 20th 2009 1:44PM
U know, I found about the Hong Kong PSN having it from a Gamestop employee but when I went home and created a Hong Kong profile, it wasn't there. I then found out about it being uploaded "by accident" or sumthin' but this sounds great. I was really on the fence about this game and the demo will be out tomorrow on the US PSN so I can wait. I think I will be making the purchase, regardless, though.
bludevil216 @ May 20th 2009 6:41PM
It was a pre-order bonus to get the demo early if you got the game at Best Buy.
Bagels: Commander in Chief of the lolcat sarcasm alert force. @ May 23rd 2009 11:03PM
Hmm. This demo didn't satisfy me.
IT BLEW ME AWAY
Deep down, it's still a Sly Cooper game, and that's what makes it special.
Jimmy @ May 20th 2009 9:10AM
sounds like an incredible game. too bad this isn't out for x360.
butaneko @ May 20th 2009 9:13AM
Hmm I guess I never realized this was only for the PS3. Fanboys rejoice!
Is there a way to play the demo yet without preordering?
Jakko @ May 20th 2009 9:14AM
If you wanna play it, pick up a PS3?
NaeemTHM @ May 20th 2009 9:15AM
Prepare to be dug down. Hardcore PS3 owners are a ornery bunch that don't like to even SEE the word Xbox360 in their game articles, let alone the mention of an exclusive jumping ship.
It's...it's sad really.
Jakko @ May 20th 2009 9:18AM
If you don't have a PS3, you're not a gamer. Simple as that.
Archon (PSN: Archonik, XBL: DarkARHN) @ May 20th 2009 9:20AM
Yeah! Now you told him!
InFaMoUs1- @ May 20th 2009 9:21AM
lol at XBOX 360 they buy timed exclusive DLC and Multi Platform games.
I cat wait to get my copy of inFamous!
Hooligunn @ May 20th 2009 9:22AM
@Jacko
ROFL. I'm not a gamer because I don't want to waste £300 on a console I hate? Whatever. (Btw, I hate the console but not the games. I just hate the look of everything about PS3. Maybe I've been tainted with 360 mindcontrol, but it all looks too inferior for me to bother with).
Saying that, the only game I really want on PS3 is MGS4, because I've played the last 3 and loved them.
InFaMoUs1- @ May 20th 2009 9:27AM
@Jimmy
"I just hate the look of everything about PS3."
That is the most ignorant statement ever. Who the fuck looks at their game console while they play a game. You boot it up do what you whatever you want to. You not gonna stare at that shit and jizz yourself.
samik @ May 20th 2009 9:34AM
"Hardcore PS3 owners are a ornery bunch that don't like to even SEE the word Xbox360 in their game articles"
Pity in that case that every PS3 articles gets trolled by 360 fanboys! And dont worry aboout the looks, with the PS3 you dont have to spend half the time staring at your console because it has gone RROD or because it has no games. Dive in, if you like MGS, you will love Uncharted, Trico and Heavy Rain!
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ May 20th 2009 9:41AM
Jakko is right....downvote me....
TRUE Gamers own EVERY System.....that way you dont miss out on ANYTHING....
Hell a True gamer may even own 2 or more of the same system as well...nothing like having a PS3/360 on the living room and bedroom or living room and "Man Cave" Thats why I cant wait til they drop the price on the PS3 so I can buy at LEAST one more...
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ May 20th 2009 9:42AM
@Samik dude did you just say the 360 has no games??? da fuck is wrong with you??
samik @ May 20th 2009 9:46AM
Chris D: it does seem very barren for the 360 in 2009 doesnt it? And it has been weak after the 360 had that packed 2007 season.
Though the 360 would probably dominate in 2010, because they would have Halo 4, Gears 3, the next lionhead game, Alan Wake, Forza 3, Splinter Cell 5 etc all coming out at the same time. I do feel that the 360 seems to suffer from a clustering problem, all their big hitters seem to come out at the same time, leaving large gaps with no good exclusives.
Snowblind @ May 20th 2009 10:06AM
Splinter Cell, ODST and Forza 3 are all coming this year.
I definitely agree that the PS3 has the stronger lineup this year, but there's nothing wrong with the 360's. Simply announcing something along the lines of Crackdown 2 would even out the competition, in my opinion.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ May 20th 2009 10:09AM
oh well yea this year, so FAR, the 360 has been kinda barren with EXCLUSIVE games, but then again maybe they just didnt want anything to go up against RE5 at the beginning of the year. as For 2010 They are going to have to have some BIG things come out to Combat God of War 3, Gran Turismo 5 Resistance 3 and the other games that Sony undoubtedly has up its sleeve...Sure Gears 3 and Halo 4 are BIG sellers but Forza doesnt have SHIT On Gran Turismo and Resistance 3 IF its market Right AND has a BETTER story that R2 could EASILY Beast R2s sales....Alan Wake is kind of iffy as its been in development damn near forever and has been pushed back year after year. I mean it MAY actually be worth something but I'm not getting to hyped for it until I see more. At Any Rate the 360 has enough EXCLUSIVES to tie to over for a few more months Gears 2 & Fable 2 are good enough for me right now....
Duke @ May 20th 2009 10:58AM
Samik is on a roll of weird statements lately. Tell us, you are touting the PS3 lineup and saying how much someone will enjoy Trico and Heavy Rain, I have to wonder when you had a chance to play them. (I will agree that I loved Uncharted as well as MGS4 though)
Hell, the rest of us don't even know what Trico is exactly, but you already are able to tell someone how much they will enjoy it. Is the time machine fun to use or what?
The Baron @ May 20th 2009 11:08AM
Don't you fanboys see? You don't have to fight and flame each other over which console is better, because both sides have something more powerful and meaningful in common: you're all fucking retarded.
NaeemTHM @ May 20th 2009 11:20AM
Hahaha...ironically marked down. I honestly meant no malice, I was just trying to point out how sad it is that certain people take their consoles far to seriously.
The Baron @ May 20th 2009 11:32AM
And by 'certain people', you mean that you meant PS3 owners.
wallywallas @ May 20th 2009 2:19PM
I kinda agree with the statement: "True gamers own every system";
But i dislike the idea of buying a 360:
then having to pay for online,
then having to pay for wi-fi,
then having to pay for batteries for controllers (is this true?),
and then worrying about RROD,
running out of HDD space because 20gb is ridiculous.
If Microsoft finds a way to fix these 5 problems, i'll definitely buy one, because i really do want to play many of it's exclusives, like Gears and Fable.
I am not fanboy; if i had the money to spend $1000 on a 360 and a Wii, i would. I guess we can't all be "True Gamers".
traceur_ryuk_shinigami @ May 20th 2009 3:57PM
"I hate the console but not the games."
...Do I honestly even need to make fun of this statement?
ck @ May 20th 2009 4:04PM
Well, if the game sells well enough and gets decent reviews I'm sure they'll port it over to the 360. Which would render this whole fanboy bickering thread moot.
*Remember Bioshock?
ck @ May 20th 2009 4:08PM
Okay, nevermind I didn't not know that SCEA was publishing it for Sucker Punch!
Maverick Saturn @ May 20th 2009 4:14PM
Oh look, its a fanboy reunion :D
*Takes pictures*
Erm, 360 fanboys, could you just wave your daggers over the ps3 fanboys, and ps3 fanboys, could you point that samurai sword and the 360 fanboys, yea, just like that, thats perfect.
*Takes more pictures*
Roto13 @ May 20th 2009 4:48PM
"TRUE Gamers own EVERY System.....that way you dont miss out on ANYTHING...."
That was true in past generations, but not this generation. There aren't enough exclusives to warrant spending an extra three or four hundred dollars on a PS3 or 360 when you already have one or the other.
Markez @ May 20th 2009 5:41PM
Good lord, people taking Jakko seriously, he's a mentally retarded dumbass fanboy, look at his post history.
Chris, the way you put it is remarkably stupid, sorry (know I love ya & all) let me rephrase for you:
"TRUE Gamers would enjoy gaming on EVERY System.....that way you dont miss out on ANYTHING...."
crazypenguin @ May 20th 2009 6:10PM
fanboys are stupid. shut up. both sides. just play games, we're consumers, we don't need to be dedicated.
watchthatman @ May 20th 2009 9:12AM
Best superhero game ever, huh? Man. I mean, I get it. Every Spider-Man game gets bogged down with villain after villain. I just wonder if that title will hold up after 'Batman: Arkham Asylum' comes out (unless that's a big disappointment). I guess I'll have to play this game after all.
Xoonaka @ May 20th 2009 11:25AM
I think I'm the only one who feels this way, but... just my opinion... I think Arkham Asylum is looking kind of bad. It kind of looks like a Batman Brawler... which is the last thing I'd want to play.
They did that video with the whole "stealth gameplay" and unfortunately all I could think is "He's shooting a grappling hook from something that sounds like a 44 Magnum... and they don't hear him??"
That said, I'll still give it a fair shot. I'm just not as convinced as everyone else seems to be that it's going to be the quid essential Batman/Superhero game.
JDHexen @ May 20th 2009 9:17AM
I was one of the skeptical ones when this first was showed but after trying the demo (best demo ever)and the great reviews it's gotten it looks like I am going to buy this the first day released and my purchase will have nothing to do with U2.
jarhead906 @ May 20th 2009 9:18AM
The most notable problem found in games (besides their length) is that awkward moment where you managed to take out all the baddies but for some reason you didn't quite follow the game's path design causing the music to stop all together.
As for inFamous... sounds good, man.
chimaera9 @ May 20th 2009 9:20AM
No music during the side missions? Awesome! That's actually more reason for me to get the game than deter me from it--I hate annoying, looping music in games. I'm a musician, and hearing the same piece of looping music, even if it's good music, quickly drives me crazy and I turn it down (if the option exists) in almost every game I play. Maybe it's just me, but repetitive music in games drives me crazy--I prefer the realism of silence, with only the sound effects and speech at full volume.
This game sounds really cool, though, and I appreciate the review. I wonder, though, how tough this kind of hero would be if water is his nemesis. Wouldn't the fire department have a rather easy time hosing him down? Not to mention how he'd better check the weather report for rain before going out for the day.
samik @ May 20th 2009 9:42AM
Thats an interesting point of view- though the music soundtrack on IGN seems pretty good in any case.
Ashitaka @ May 20th 2009 12:28PM
You should try Shadow of the Colossus then :D
dave @ May 20th 2009 9:22AM
Any superhero that can control electricity by mentally arranging air-borne ions, can easily defeat Dry Rubber Shoes Man by setting up a path of least resistance around the soles. Unless DRSM has soles that extend spherically around his whole body, in which case he'd be called Beach Ball Man.
Anyway, electricity as a super power isn't _that_ bad an idea. It's good to hear that the game is an even better idea.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ May 20th 2009 9:37AM
most interesting....lol
pimlicosound @ May 20th 2009 10:19AM
Actually, whether or not the target is wearing rubber soles is irrelevant. If the electricity has enough charge to cross thin air, which is one of the strongest insulators, crossing rubber will be no problem. It's when rubber soles don't save people from lightning strikes.