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Reader Comments (29)

Posted: May 22nd 2009 6:20AM Dark Archon PSN Archonik XBL Dar said

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And how is that newsworthy?...
"A romhacker replaces character sprites with hit area blocks". Wow.
You know that happens everyday, right?...
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Posted: May 22nd 2009 6:25AM mercatfat said

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every day?
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Posted: May 22nd 2009 8:48AM AnteSim said

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and twice on Sundays.
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Posted: May 22nd 2009 6:24AM x Prime x said

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I love how it's all blocks then a fish suddenly appears in the background. I lol'd
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Posted: May 22nd 2009 6:25AM Johnny Locke said

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Please tell me im not the only one who really wants to try that.
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Posted: May 22nd 2009 11:57AM (Unverified) said

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I wonder if it could be used as a teaching tool to SF noobs.

...Like myself.
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Posted: May 22nd 2009 6:58AM (Unverified) said

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Now all they have to do it port SFII to Atari2600 and C64....and they said it couldn't be done!
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Posted: May 22nd 2009 8:34AM SitriStahl said

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but can a 2600 run doom?
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Posted: May 22nd 2009 1:28PM Enduro said

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I remember there being a SFII for C64. I never downloaded it from the BBSes because I figured it would be god awful but SFII was so big they tried it on every system, probably Atari 7800 too.
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Posted: May 22nd 2009 6:59AM Vitamin Awesome said

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this reminds me of one of my first experiences with pro gaming when Quake 3 Arena came out. All these people would show up with these $5k+ computers... only to play with the lowest texture settings and basic items (thinking that somehow 350 Frames/sec would give them an edge on a monitor that could display 70 at best). Would that make this the hardcore pro version of SFII?
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Posted: May 22nd 2009 2:58PM (Unverified) said

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ahahah!

Challenge PRO MODE STREET FIGHTER 2 AREA 3
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Posted: May 22nd 2009 7:08AM John Z said

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Orange Splotch WINS.

2600ALITY.
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Posted: May 22nd 2009 12:55PM Sly C said

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dude, at around ten seconds, it looked like the orange blob was doing some tile molesting of its own...
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Posted: May 22nd 2009 7:40AM lowlight said

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WOW THIS IS NEWS~!
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Posted: May 22nd 2009 11:11AM nandokun said

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Will you people quit bitching about what is news and what isn't. What the hell do you hope to accomplish?
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Posted: May 22nd 2009 7:51AM (Unverified) said

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I LOL'ed at that fish for a good while :D.

And, a program called Tile Molestor? AWESOME
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Posted: May 22nd 2009 8:38AM MystileArmor said

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Chris Hansen: So... what were you doing here?

Tile Molester: Ehm.. I saw the door open, figured I'd walk in to euh... let whoever was home know the door was open.

Chris Hansen: We both know that's not true, I got a transcript here. It says here you were saying things like "I want to *blank* your sprites into pixelly blocks"

Tile Molester: I don't know what to say... I gotta go.

"Tile Molester runs outside and gets jumped by the cops"
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Posted: May 22nd 2009 7:57AM CBingo said

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To whom it may concern (Archon, people with low IQ's):

Joystiq is a "blog"; if you are unfamiliar with the concept of a "blog" then please visit the following handy Wiki page: http://en.wikipedia.org/wiki/Blog . When viewing a "blog" then you might encounter not only news entries but other insightful commentary, reviews, links to communities that are also interested in certain subject matters, and various other bits & baubles associated with the subjects that the "blog" covers.

I know, it is extremely fascinating but these "blog" things actually cover information OTHER THEN THE NEWS! It shocked me too when I found out that the New York Daily News had comics in it (who would of thought?) or that MTV.com covered games (WHY? THE NAME IS MUSIC TELEVISION BUT IT IS ON THE WEB AND COVERS GAMES?) but if you give yourself time then maybe you can come to terms that the world has changed and you are living in the era of Web 2.0.
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Posted: May 22nd 2009 7:58AM (Unverified) said

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I waaaaaaant!
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Posted: May 22nd 2009 8:00AM CBingo said

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Oh, and I focused so much on the first poster that I forgot to say that I love the work by Mr. Hayes...wouldn't want to play it because I suck at SF games but I'm a fan of the work put in to making this conversion.
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Posted: May 22nd 2009 8:32AM duggie said

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These aren't the hitboxes, but the areas which get character graphics drawn on them. The hitboxes in the SF games are much simpler; often, just a few squares.
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Posted: May 22nd 2009 9:17AM Rocketboy said

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I'd love to see a hitbox version mysef.
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Posted: May 22nd 2009 9:31PM shibathedog said

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I think you might be half right, I think since this is the SNES version it just ends up looking like that, although they are like you describe in the arcade/etc. Also, you can turn on the actual hitboxes in-game:

http://www.nerve.com/CS/blogs/61fps/archive/2008/06/04/street-fighter-ii-hd-update-hitbox-o-rama.aspx

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Posted: May 22nd 2009 8:52AM (Unverified) said

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pretty hot to see blob on blob action . especially the munching part
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Posted: May 22nd 2009 8:55AM StormEagle said

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Ahh the classics. It's amazing how we can recognize every move being performed in that game even when the characters are reduced to pixelated ooze.
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Posted: May 22nd 2009 10:22AM dxprog said

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Say what you will about Tile Molester, but it's a very, very handy application.
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Posted: May 22nd 2009 11:53AM MPTownes said

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I think you mean "handsy."
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Posted: May 22nd 2009 1:59PM (Unverified) said

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More trash posts from Xav. Ugh.
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Posted: May 22nd 2009 4:21PM Xav de Matos said

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Dad?
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