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Reader Comments (38)

Posted: May 27th 2009 4:52PM The Monarch said

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(insert meaningful comment here)
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Posted: May 27th 2009 4:52PM The Monarch said

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SECOND!
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Posted: May 27th 2009 5:09PM The Monarch said

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And here I thought I found a loophole.


Anyway, yeah, it's certainly a relief to know that there's no supernatural element to it, considering that's what ruined Indigo Prophecy's second half. I'm finally considering a PS3 because of that new Team ICO game, so maybe I'll have a chance to pick this up.
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Posted: May 27th 2009 5:02PM skyzbig said

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I'm so looking forward to this.

I like the idea of not having to worry about saving.
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Posted: May 27th 2009 5:04PM (Unverified) said

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Great interview, and deeper than I expected.

It would be a shame if this game turned out to be a dissapointment.
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Posted: May 27th 2009 5:07PM (Unverified) said

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This is why I love Quantic and Heavy Rain, the story, the level of dedication, art over technology, more Realism in games, etc.; this is a game that I honestly hope to be a stepping stone to games being more than childish designs, plots, and depth. This IS a Mature game, one few around, and one that I pray to excel in, not in sales or franchise popularity, but in what games for more adult players can be.

This will change our perception on what video games are, I honestly hope so.
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Posted: May 28th 2009 8:55AM Alex R said

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Exactly. I am really interested in seeing how this game turns out, and I'm hoping that it will redefine the way games are made, and the stories told, and I'm definitely hoping for more games with gripping, emotional story lines. Gears 2 tried, but still fell short by not having any real emotion before or after 'that bit'. MGS4 also got close, but still wasn't really that deep in terms of characters.

£289 is still quite expensive for a PS3, though... I might start saving now.
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Posted: May 27th 2009 5:07PM Saria the Cat said

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Wait, is this seriously called "The Origami Killer?" People are killed via papercuts?!
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Posted: May 27th 2009 5:08PM (Unverified) said

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They are being killed by pieces of art, I guess.
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Posted: May 27th 2009 5:09PM ch3burashka said

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Saria, you have no imagination. The Origami Killer is probably a guy that leaves origami at the murder sites. Duh.
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Posted: May 27th 2009 5:10PM The Monarch said

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he makes origami out of your face
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Posted: May 27th 2009 5:10PM The Monarch said

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or what that guy said
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Posted: May 27th 2009 5:15PM (Unverified) said

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Or it's possible she was making a JOKE. Ori-ma-gawd.
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Posted: May 27th 2009 5:15PM (Unverified) said

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Yup, I read he leaves a paper origami bird at each crime scene
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Posted: May 27th 2009 5:16PM (Unverified) said

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Or is it possible that we where TOO. ;)
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Posted: May 27th 2009 5:39PM The Monarch said

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If they get James Edward Olmos to play the origami killer, I'll buy a PS3 for this game.
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Posted: May 27th 2009 7:42PM Saria the Cat said

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Now I'm severely disappointed. You know how painful paper-cuts are?!
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Posted: May 27th 2009 5:07PM (Unverified) said

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Hmmm, what happens if you do not want that character to die. If you screw up and have to start all over again because you wanted to see a particular character ending, how does the game handle that. If it means I have to restart at the beginning, I can see this game getting polar reviews.
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Posted: May 27th 2009 5:08PM ch3burashka said

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Trico and this would be enough to make me buy a PS3.
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Posted: May 27th 2009 5:18PM (Unverified) said

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As a huge fan of Indigo Prophecy and recent PS3 owner, I was looking forward to a more adult skewed game. I feel slightly disappointed in it's first real showing. The length seems a little on the short side and the graphics seem off from the original tech demo. I thought graphically, this would've been a PS3 showcase piece. I don't get the same feeling as i do when i see uncharted 2, which makes me say "no way that can't be done on the 360 or PC." Wait and see though...
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Posted: May 27th 2009 5:25PM Johnnynumber5 is powered by cell said

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The thing is (like he said in the interview) the game isn't abou the length or the difficulty. It's about telling an emotional and engaging story. I don't really care about the length because the branching will allow one to play the game 5 times and get 5 different outcomes and scenarios depending on which path you go down.

As far as the OMGBBQWTF!!!!111 it can't be done on the 360 ... who cares? We really have to see it in motion anyway but the thing is it's only on the PS3 so it can't be done on any other console. From the interview they are focusing on graphical fidelity and expressing life like emotion and movement. It's not just about the resolution or the polygon count for this one.

Uncharted 2 looks bad ass as well but it's a completely different type of game. The two can't really be compared.
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Posted: May 27th 2009 5:31PM (Unverified) said

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Fanboyish Remark: It can't be done on the 360 do to the audience it pulls...


Anyway, the game revolves more on the depth of story and interactions of the characters more so than the graphical power of the game. Its more art over technology mindset that is somewhat noticeable from the interview.
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Posted: May 27th 2009 6:39PM EngadgetSoFunny said

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Hahaha, what an idiot you are 8frame. No way that can be done on a pc? Mid-lvl High-end pcs are vastly more powerful than the xbox 360 or ps3. Vastly. Don't even get me started on how much more powerful a pc is if you remove budget constraints. There's no such thing as 'can't be done on a pc' as pc is always cutting edge. PC even has wii mote capabilities, ps3 controller hookups via bluetooth, xbox 360 controller support so you can't even say 'well, it can't do controls as well as a console!'.
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Posted: May 27th 2009 5:18PM jjj754 said

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At the very least, I hope they bring the taxidermist demo to the PSN.
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Posted: May 27th 2009 5:20PM Johnnynumber5 is powered by cell said

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I said before that the only two games this generation that have made me think about the world in a different way were MGS 4 & Bioshock. This is the next game that is going to up the ante in that regard and will hopefully change the way the medium is viewed. There needs to be a place in console gaming for these type of experiences. Hopefully the mechanics of the gameplay are as fluid as he is saying because I have the feeling the story is going to be very powerful.
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Posted: May 27th 2009 5:22PM (Unverified) said

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Personally I do not see why this game will change anyone's perception on video games. I have not seen anything yet that redefines anything. The game might be nice but the QTE heavy gameplay will be something that polarize a lot of people.

Right now, no one really knows anything about the story, weather it's good, bad or stupid. The plot can be great but then like everything else when it comes to a game, the other parts have to match as well.

The gameplay has to be good, it has to be good enough so that a player wants to see the whole game, play the different characters etc. For a game like this, the sound and graphics have to be above par. A cinematic game needs the wow factor on the graphics end or it will not hold it's audience.

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Posted: May 27th 2009 5:55PM Johnnynumber5 is powered by cell said

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try reading the interview. You know ... don't just skim the comments.
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Posted: May 27th 2009 7:06PM (Unverified) said

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Agreed russ....

Seems like it will end up being a tech demo...that is if it doesn't suffer from trying to do so much in terms of trying to change the industry or whatnot.
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Posted: May 27th 2009 5:52PM Petebot330 said

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I am still really interested in this game, but the fact that it is only 10 hours is kind of a turn off. Maybe I'm spoiled with my never-ending RPGs, though. I'm also concerned with the whole "playing a movie" concept. If it's like choose your own adventure, that's cool, but i don't want "when" you die to be the only variable.

I don't even have a PS3 yet, though, so, I guess I can wait for the reviews...
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Posted: May 27th 2009 6:17PM Discotheque said

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Eh the gameplay video they showed us had awful dialogue. He keeps saying he wants to tell a mature story that's comparable to film, well hopefully he's a good writer then.

I thought Indigo Prophecy was pretty good, but in terms of adventure games it was definitely no Grim Fandango. I hope Heavy Rain is a great game, but I have my doubts.

Also I was hoping for more of a Fincher-Zodiac vibe from this game. We'll see how it goes.
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Posted: May 27th 2009 6:33PM (Unverified) said

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Zzzzzzz...Heavy Boredom you mean. This game LOOKS stupid! I don't see what the big deal is.
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Posted: May 27th 2009 8:11PM kevin949 said

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so don't buy it...or read about it....or comment on blogs about it....
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Posted: May 27th 2009 9:26PM mezzaninex said

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YA DEY DUNT EVN WARE THA SPASE ARMOAR
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Posted: May 27th 2009 9:26PM (Unverified) said

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Heavy Rain is pretty much the game I bought a PS3 for (I already had a 360). I don't want to get my hopes too high, but I'm reassured by Cage's comments on Gran Torino, both the frustration he acknowledges at seeing how awesome (in the "awe" sense) a movie can be and the fact that he recognizes that Heavy Rain is not going to rival Gran Torino/Slumdog Millionaire/etc., but will hopefully advance games a little bit further.

On a somewhat related note, I recently read Life's Lottery (by Kim Newman). If you're interested in interactive fiction and/or narrative in games, I highly recommend picking it up. If Heavy Rain even is halfway as good as Life's Lottery, it will be the most revolutionary game ever made.
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Posted: May 27th 2009 10:56PM Wiizer said

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Hello Kevin,

Regarding the following:
"Talking about creating an emotional experience, I wanted to ask you about the about the technology behind the characters and the surreal realism of them. Did the technology to create these very life-like looking people, did that come out of your goal for the game? Or did you go, "Oh wow. We can make these really great looking people. Let's make a really emotional game."

Did you ask him this question because of what Hideo Kojima said at the keynote in March? Specifically:
"...the recent trend in Western game design. 'Technology-based game design' is not just hardware... Simply put, Metal Gear was born out of hardware limitations advancing together with hardware to reach new heights."

I just found that question to be very interesting, and I think Mr. Cage wasn't getting what you were asking...

Or, I could be completely off-base with all of this! ;D
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Posted: May 28th 2009 5:31AM Benedict said

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That was a great interview! I love David's comments about the pen, heh.
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Posted: May 28th 2009 9:58AM (Unverified) said

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i dont doubt this game will be great for 1 second. his ps2 game was a test run for this game,and the fact hes been working on it for years just concretes that.
finally someone with some vision rather then the same ol,same old.
this is a day 1 purchase for me,even my mrs is looking forward to watching/playing it with me.
one more thing, ppl saying 8-10 hours is too short, I dont agree this is like a movie/game, if its too long you'll stop caring.look at SH2,good adult game way too long though,too get all the endings was a lot of work...yes... you can say go to utube,but i want to get the most the game has too offer,after all i paid for it.
so if the multiple endings is the games thing,its got to be a realistic length.
im really looking forward to this game.
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Posted: May 28th 2009 5:31PM Danjer047 said

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No...... I don't want to have to buy a PS3 for this...... But......
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