Madden 10: Did EA press reset?
Senior producer Phil Frazier calls Madden NFL 10 a "reset." That's a tough buzzword to sell, especially for Madden, which is reappearing this August as its twenty-something-ith iteration. Despite its massive following, Joystiq has largely treated the series as uninteresting. Year in, year out, the process has grown mechanical: the annual announcement, followed by details of game enhancements, and then, of course, a look at those supposedly cursed cover athletes. Then, silence. The game's released. A few months later, news of its sales dominance. Rinse. Repeat. Reset.
It's difficult not to trivialize a game franchise that follows such a formulaic path from concept to destined bestseller. On the surface, it appears as if there are no surprises. There's nothing to be inspired by. Maybe there's a twinge of aliveness in seeing the first screenshot of the new season, in admiring the game's gradual transformation into lifelike football, in our brief exaggeration of that image as actually lifelike, before scrutiny sets in, and we identify it as just the new Madden.
Somewhere, certainly, there are discussion forums geeking out over the new look and tweaks and promises -- or passionately lamenting the next "QB Vision Cone." But here, we have not been moved beyond the mundane and have not trusted that an exclusive NFL license, a one-year development cycle and, dare we suggest, a "simple" sports game are keys to gaming innovation. An inner troll is nagging: Guys, you know it's just another "roster update."
Perhaps it was this mentality that we brought into our preview of Madden 10, in which we admittedly flubbed a few details (that will be righted here), and that muddied the message that EA Sports was attempting to broadcast: This year's is a "new" Madden. During a post mortem chat, we encouraged Frazier and lead designer Ian Cummings to respond to our preview, which EA Sports had criticized for containing inaccuracies and, in turn, inciting a negative response to the game. They readily obliged.
First, Frazier wanted to clear up the confusion about "The Emotion of the NFL," which we called a "presentation mode," implying it was part of an ongoing initiative to clutter the core game with worthless extras. "Emotion" is actually better described as a presentation coating, actualized in in-game moments (think: cutscenes), like a pre-game jet flyover or a ref prying players off of a pileup. It's cinema, really, attempting to "look and feel like an NFL broadcast," according to Frazier. "Emotion" isn't a mode you play or toggle on/off, it's simply in the game.
Where we questioned innovation, Frazier and Cummings fired back with: Pro-Tak. Madden 10's new gameplay feature, which has been advertised as "gang tackling," was described by Cummings as "very ambitious" within the traditional framework of the series. Pro-Tak isn't just, as we described, the technology to "dogpile up to nine guys on the football," in-house it functions as an umbrella term to define all of the new gameplay tweaks, including those to blocking, pocket creation and subtle rumble feedback (to alert the player of an impending sack, for example).
The EA Tiburon development team, which has been reset this year, has taken the code base and trimmed it down, nixing past gimmicks like "Weapons" and "Lead Blocker Controls." The leaner game has allowed the team to "innovate in the sport," Cummings claimed.
Still, even as Madden evolves into a better football simulation -- call that "innovative" or not -- we're most disappointed that development hasn't taken any clear risks toward creating a truly team-based game. Essentially, Madden has thrived as a one-on-one game for years, despite the fact that the real game of (American) football requires many highly specialized roles to function in perfect tandem for success. The vast majority of these roles are automated by the game at any one moment.
We asked Frazier and Cummings if such a radical shift in Madden fundamentals was even possible given a one-year development cycle. Would the team have to branch off and devote a subdivision to creating something like "Madden Online" over the course of several years to completely redefine gameplay and, say, discover how to make playing as a wide receiver that gets a maximum of 10 ball touches during a single game compelling for an entire game? Or even, how to make playing as an offensive lineman (that might not get a single ball touch in his entire career) interesting for 60 game minutes? Clearly, these fantasies have played out in EA Tiburon's collective mind, too. "Team play in Madden is probably the future," Frazier admitted. "We need to take a step -- definitely -- in that direction." But when will that first step come? Maybe at E3, where Frazier teased new online features would be revealed that would satisfy both competitive and "cooperative" gamers.
Frazier, Cummings and the rest of the staff are frustrated by the repetitive criticisms lobbed at Madden. Frazier vehemently defended the integrity of this team, if not the integrity of EA Sports' exclusive right to use NFL licenses. "We found out about it the same day everyone else did," Frazier said of the deal. "I get that concern." But Frazier was quick to point out that EA has invested more money in Madden this year than any previous year, suggesting that at no level in the company is there a push to ease back on development initiative in the wake of diminished competition. "EA isn't trying to get lazy with this franchise," Frazier insisted. EA isn't trying to get overly ambitious either.
EA Tiburon has no doubt focused on improving upon previous Maddens, and there are still a few "goodies" left to reveal about the new game. But we're not convinced Madden 10 need be separated from its blurred lineage. It's not so much a reset, as it's simply the next down in a series; itself full of all manner of potential. Will Madden execute the ultimate highlight on the next play? Or just throw away the ball? There is, then, suspense in these moments before the moment and perhaps a reason to be excited at last.
It's difficult not to trivialize a game franchise that follows such a formulaic path from concept to destined bestseller. On the surface, it appears as if there are no surprises. There's nothing to be inspired by. Maybe there's a twinge of aliveness in seeing the first screenshot of the new season, in admiring the game's gradual transformation into lifelike football, in our brief exaggeration of that image as actually lifelike, before scrutiny sets in, and we identify it as just the new Madden.
Somewhere, certainly, there are discussion forums geeking out over the new look and tweaks and promises -- or passionately lamenting the next "QB Vision Cone." But here, we have not been moved beyond the mundane and have not trusted that an exclusive NFL license, a one-year development cycle and, dare we suggest, a "simple" sports game are keys to gaming innovation. An inner troll is nagging: Guys, you know it's just another "roster update."
Perhaps it was this mentality that we brought into our preview of Madden 10, in which we admittedly flubbed a few details (that will be righted here), and that muddied the message that EA Sports was attempting to broadcast: This year's is a "new" Madden. During a post mortem chat, we encouraged Frazier and lead designer Ian Cummings to respond to our preview, which EA Sports had criticized for containing inaccuracies and, in turn, inciting a negative response to the game. They readily obliged.
First, Frazier wanted to clear up the confusion about "The Emotion of the NFL," which we called a "presentation mode," implying it was part of an ongoing initiative to clutter the core game with worthless extras. "Emotion" is actually better described as a presentation coating, actualized in in-game moments (think: cutscenes), like a pre-game jet flyover or a ref prying players off of a pileup. It's cinema, really, attempting to "look and feel like an NFL broadcast," according to Frazier. "Emotion" isn't a mode you play or toggle on/off, it's simply in the game.
Where we questioned innovation, Frazier and Cummings fired back with: Pro-Tak. Madden 10's new gameplay feature, which has been advertised as "gang tackling," was described by Cummings as "very ambitious" within the traditional framework of the series. Pro-Tak isn't just, as we described, the technology to "dogpile up to nine guys on the football," in-house it functions as an umbrella term to define all of the new gameplay tweaks, including those to blocking, pocket creation and subtle rumble feedback (to alert the player of an impending sack, for example).
"Team play in Madden is probably the future." |
Still, even as Madden evolves into a better football simulation -- call that "innovative" or not -- we're most disappointed that development hasn't taken any clear risks toward creating a truly team-based game. Essentially, Madden has thrived as a one-on-one game for years, despite the fact that the real game of (American) football requires many highly specialized roles to function in perfect tandem for success. The vast majority of these roles are automated by the game at any one moment.
We asked Frazier and Cummings if such a radical shift in Madden fundamentals was even possible given a one-year development cycle. Would the team have to branch off and devote a subdivision to creating something like "Madden Online" over the course of several years to completely redefine gameplay and, say, discover how to make playing as a wide receiver that gets a maximum of 10 ball touches during a single game compelling for an entire game? Or even, how to make playing as an offensive lineman (that might not get a single ball touch in his entire career) interesting for 60 game minutes? Clearly, these fantasies have played out in EA Tiburon's collective mind, too. "Team play in Madden is probably the future," Frazier admitted. "We need to take a step -- definitely -- in that direction." But when will that first step come? Maybe at E3, where Frazier teased new online features would be revealed that would satisfy both competitive and "cooperative" gamers.
Frazier, Cummings and the rest of the staff are frustrated by the repetitive criticisms lobbed at Madden. Frazier vehemently defended the integrity of this team, if not the integrity of EA Sports' exclusive right to use NFL licenses. "We found out about it the same day everyone else did," Frazier said of the deal. "I get that concern." But Frazier was quick to point out that EA has invested more money in Madden this year than any previous year, suggesting that at no level in the company is there a push to ease back on development initiative in the wake of diminished competition. "EA isn't trying to get lazy with this franchise," Frazier insisted. EA isn't trying to get overly ambitious either.
EA Tiburon has no doubt focused on improving upon previous Maddens, and there are still a few "goodies" left to reveal about the new game. But we're not convinced Madden 10 need be separated from its blurred lineage. It's not so much a reset, as it's simply the next down in a series; itself full of all manner of potential. Will Madden execute the ultimate highlight on the next play? Or just throw away the ball? There is, then, suspense in these moments before the moment and perhaps a reason to be excited at last.

















Reader Comments (Page 1 of 2)
BxGT @ May 28th 2009 1:06PM
Hair physics comfirmed?
Captain Planet @ May 28th 2009 1:11PM
Butt slap jiggle physics CONFIRMED.
Arcaria @ May 28th 2009 1:38PM
Cheerleader breast bounciness straight out of DOA. Confirmed.
madman421 @ May 28th 2009 1:12PM
Maybe they would make a better product if they had competition, but since they monopolized the football video game market buy buying exclusive NFL rights. God forbid that somebody was making a better football game example the 2K football series(except Allpro 2k8)
John Perkins @ May 28th 2009 2:40PM
Blame the NFL for that one. EA didn't ask for exclusive rights, the NFL wanted to sell exclusive rights.
verymetal @ May 28th 2009 1:13PM
Hurryups - no huddles on every down is for spineless sissies. Football is a mans game, and unfortunately the Madden Online community is full of sissies. Hardly anyone plays straight anymore, which is really kind of sad. It is sad, because these sissie players are the ones to tarnish the Madden name.
Captain Planet @ May 28th 2009 1:22PM
Are you serious? Football maybe a "man's game" (whatever the hell you mean by that), but this is a fuggin' videogame. You remind me of the dumbnuts who play Counterstrike and complain about "AWP-whores" and the people in Halo 2/3 who complain about "sword-whores" and "shotgun whores". It's a bloody videogame, if there is a feature, rule, weapon, etc IN THE GAME, I'm pretty sure the developers meant for players to use it.
It's testosterone driven f***tards like you who "tarnish the Madden name".
Robert Maynard @ May 28th 2009 1:30PM
I'll add to that: People that complain about Pyros or Soldiers or whatever the fuck just killed their stupid ass as a class for noobs. :P
verymetal @ May 28th 2009 1:45PM
Captain Planet you must be one of the ones that make online gaming a miserable experiance for everyone. I knew sissies like you wouldnt understand about Madden being a mans game. Let me try to explain it to you, before you have to change your diaper. A simulation is defined as an imitation of something real. Change your diaper yet? Also, it is not Mario galaxy football, it is Madden which is supposed to be a simulation of Football. I can explain this all day, and you just wouldnt be able to grasp it.
verymetal @ May 28th 2009 1:51PM
Also my PS3 screen name is verymetal. I am on Madden quite a lot, and can play any type of style. Captain Planet why dont you send me a friend invite and will see who gets owned in Madden. You can pick any team and tell me who you want me to be. I guarantee I will make you look like the true sissie baller that you are.
Silencio @ May 28th 2009 2:09PM
Damn, this guy's... tough? I'll bet he can kick your ass in real football, 'cause he's a real man. He could probably kick everyone in this rooms asses. He's probably 300 pounds and can't get off the couch.
Captain Planet @ May 28th 2009 2:10PM
No, I'm one of the ones SCHOOLING Madden diehards like you because you can't adapt to someone elses playing style other than your own. I bet you're that same assclown armchair quarterback that yells at his TV every Sunday during football season thinking your the bloody coach of whatever team it is you like. You're the same assclown that participates in fantasy football, fantasy NCAA football, and you probably run simulations of your favorite team before the "big game" every Sunday and Monday night, crunching numbers and talking yardage to your testosterone infused brethren.
While Madden is supposed to be a "simulation football" game, it is FAR from it. It is an annual commercial product to get football fans through the week until the next Sunday double header. And the mere fact that you keep referring to THIS GAME as a man's game, is quite hysterical. How can you sit there, press buttons to control pixels on a TV screen, and still call it a man's game? Especially with that Cheetos stained beard and your elastic off-white cotton shorts that are one size to small for your overweight and bloated ass.
coffins outside the door @ May 28th 2009 2:19PM
Goddamn, you sound like a total fucking BAD ASS. You should post pics of your manly physique. I bet you're a total MONSTER. Please tell us more about how mashing buttons is manly.
Captain Planet @ May 28th 2009 2:20PM
I'd rather play you in a game of Chess which I consider to be a real "man's game".
Vcize @ May 28th 2009 2:39PM
I can't believe the guy arguing on behalf of cheesing is the one getting voted up here.
People on this site must be even more out of touch with sports gaming than I thought.
Vidikron @ May 28th 2009 2:41PM
You're complaining about the wrong people. As Captain Planet points out the game isn't a perfect sim. People are going to use the strategy that gives them the best chance to win and if running in no huddle all the time is what works then that is what they are going to do. It doesn't make them "spineless sissies". And if it doesn't work, then why are you complaining? Just take advantage of that and beat them into oblivion.
Vidikron @ May 28th 2009 2:45PM
"I can't believe the guy arguing on behalf of cheesing is the one getting voted up here.
People on this site must be even more out of touch with sports gaming than I thought."
Nah, just realistic. Unless you're in a league with specific rules about how a game should be run or have any agreement with the person ahead of time then you should expect "cheese" online. Either meet fire with fire or develop a strategy against it. No use whining about it unless they are truly cheating in some way. At the end of the day it's the developer's fault the game can be abused in that manner.
Vcize @ May 28th 2009 2:54PM
So Vidi, were you one of those guys running around shield glitching in Gears, and going off the map in CoD?
Hurry-up offense...whatever, not a big deal on its own. But typically those are the type of people that run around using nanos and jetpacking and all that stuff.
Did I miss a memo here where abusing glitches and oversights in a game became ok?
Vidikron @ May 28th 2009 3:00PM
OK, at least debate with some semblance of reason. Honestly, I should have put a qualifier in there because as soon as I posted that I was 100% positive you would come back with something like that. Clearly doing wall hacks and glitches is vastly different than simply running in no-huddle the whole time (which, BTW, I've seen teams like the Patriots and Colts do several times... along with numerous teams on lower levels of football). But even then, yes, if there's a glitch then I would fully expect people to be abusing it online. Not that I think abusing a glitch is sporting and I simply don't play games where such glitches are being abused. But running no-huddle? No problems with that at all.
Vidikron @ May 28th 2009 3:10PM
Actually, when I said " truly cheating in some way" that was meant to be a qualifier, though I didn't explicitly say "glitches". I consider glitches and hacks to be cheating. Running/using the same play/formation/team/gun/path/special move/etc... over and over may be cheesy, but it certainly isn't cheating or unfair.
Captain Planet @ May 28th 2009 3:14PM
Apples and oranges, Vcize. Glitches are obviously not intended to be in the final game. No huddle and hurry up offenses are part of the game and can be used as a legitimate strategy.
It's like in Halo 3, if there is a sniper camping the tower on The Pit, I'm not going to keep poking my head out in plain sight. I have to adjust my gung-ho style of play and find my way around his line of sight to take him out. The same principle applies to Madden. This guy verymetal acts as if there in no penalty for running a no huddle every single play.
QAguy @ May 28th 2009 3:49PM
I agree with "verymetal" although I think the way he presented his argument is what caused the down voting. (at least I hope)
I do think people playing "cheesy" in online sports games is one reason why I don't play online anymore. Granted it's allowed, but does that mean you should do it? Imagine the outrage if EA only allowed you to run 3 hurry ups simultaneously because they wanted to clamp down on the "cheese". I think it IS a form of cheating in a way and I can't imagine it being any fun for the guy doing it either. I once played a person that only would use goaline offense because he figured out an exploit...he would run like 4 plays the whole game and they were almost impossible to stop. People like that ruin the online experience, only so they can pad there stats and claim to be "Good" at Madden.
And for the guy that said real NFL teams do it..I call BS....hurry up offense is mainly used right before the half or at the end of the game when a team is trying to either throwoff the defense or save time...it's never been used throughout an entire game or even a quarter for that matter!
I'm against ALL CHEESE in ALL types of games...of course there will always be those "type of people" but to condone it as win by any means necessary is missing the point IMO.
verymetal @ May 28th 2009 4:08PM
No team will run the no huddle on every down for the entire game. Also, no team on Defence will run the same D every down. It just doesnt happen. So I pissed a few people off that I call spinless coward sissies for playing this way. Hey that is why I called it a mans game. Let your plays line up and beat my plays, all on a straight playing field. That is what being a man is. I dont care if I lose to someone that plays straight up, because the way most of these spineless cowards play could never happen on a football field. I am all about the simulation aspect of it, I think it takes guts and skill to play straight, but takes a coward to use cheese plays. Thats just me. I guess the people that dont agree with me are the ones that cheese. It gets old. Be a man and play the game like a real simulation football game is supposed to be played. Thats my argument.
DBuck_Eye @ May 28th 2009 4:10PM
If you don't want people to do hurry up offense, why don't you just go play real football. You know, with your friends. If you have any.
KillaChaos @ May 28th 2009 4:46PM
Why is everyone attacking verymetal?
HE has a complaint - people often use hurryup plays which breaks the game for real fans. This is much different from AWPers, or Sword-Abusers.
If someone is abusing the sword, I manuver around it. The game was built so that people could abuse swords and people can own sword abusers, if you can't you are just not good enough.
On the other hand in madden, running the same play every time might not be hard, but its BORING. How would you feel if you played the SAME exact game, on the SAME exact MAP, in the SAME exact spots with computers? Thats why we have online FPS, because those sort of games become predictable.
I don't go online to play the same exact thing I could get offline, predictable gameplay, from a psuedo random computer whos limit and depth of play is only as deep as the developers. I play to have some challenge and fun. Hurryup plays every single down is neither of these.
Storm Eagle @ May 28th 2009 1:13PM
Tell it like it is everybody!
Vidikron @ May 28th 2009 3:09PM
Actually, when I said " truly cheating in some way" that was meant to be a qualifier, though I didn't explicitly say "glitches". I consider glitches and hacks to be cheating. Running/using the same play/formation/team/gun/path/special move/etc... over and over may be cheesy, but it certainly isn't cheating or unfair.
Vidikron @ May 28th 2009 3:10PM
Sorry, that reply was meant to go one below.
Deric Lee @ May 28th 2009 1:18PM
Still worried that they will over use the 'gang-tackling' feature making every play a 'fight for yards' where nine defensive players are always involved in the tackle.
It will get tedious and annoying very quickly.
Alzheimers @ May 28th 2009 1:23PM
IMHO, Football games peaked with Joe Montana Football (NOT the sportstalk version!) on the Genesis.
Ferociouscorpion @ May 28th 2009 1:27PM
yeah I feel that they always say they changed this and that and how the game have improved with all these extra features
I bought 06' and finally picked up 09' because of the added features
But its didn't really improve much after three years
the presentation is this sub par and fails in comparison to NFL 2K5
EA also got the ESPN license and I like to see them use it as well as 2K5
Chris Burman during the halftime show was awesome
Also they should focus on improving the superstar mode b/c it just seems tacked on right now
I mean don't get me wrong I like playing madden b/c it football
but most likely b/c its the only football game
no madden has captured the fun I had with 2k5 and I am patiently waiting to see the license expire so that we can have a competitive market in football games.
Silencio @ May 28th 2009 2:10PM
What's up with your spacing, guy?
Rocky @ May 28th 2009 3:46PM
AllPro Football was terrible and 2k has ran their MLB franchise (exclusive) into the ground. NBA 2kX is getting passed by NBA Live. I don't know why everyone seems to think that 2k is going to all of a sudden get back to their old ways of making solid games. If anything, they've proven they can't maintain their high level of excellence from the years of yore.
vidGuy @ May 28th 2009 1:29PM
What I'm truly interested in is true-to-life physics. I think it would be amazing to chuck out the pre-canned animations in favor of a dynamic physics engine that considers mass, inertia, and shape to create unique throwing, running, and tackling animations. Backbreaker is an example of this method.
Baalzak @ May 28th 2009 5:14PM
Any hope of that game actually being released?
Hell, I'd be happy if they just sold the engine to the Madden team in time for the 2012 edition.
Stephen Lang @ May 28th 2009 5:40PM
Didn't you read the story? They have a 1-year development cycle, every single year.
But yeah, I agree with you.
vidGuy @ May 28th 2009 5:51PM
Last I heard Backbreaker was TBA 2009, but I really doubt it will come out. I too would be pleased if they sold off the engine, though only because of the NFL licensing issues. I have a feeling EA is just going to renew the exclusivity if they get the chance, so selling to EA is the only shot we have at having dynamic physics in an NFL game.
Kumail @ May 28th 2009 7:09PM
Look up "Backbreaker game" on youtube.
Stupid "EA ONLY" NFL license...
TheAngryGamer @ May 28th 2009 1:31PM
IDK, I miss the 2K series. Although, All Pro or whatever it was called a couple years ago was a total mess.
Atari7800 @ May 28th 2009 1:33PM
Who cares what they have done. Madden and Tiger Woods franchises are played out. Madden 10 he is retired, old and hasn't had a part in this game for how long now, poorly applied or no online multilayer, Tiger? no other Golfers to take the title ?!?. Be impressed when EA Sports says they are retiring the two and plan to take a fresh approach to both. Until that happens EA Sports isn't getting my money. More people did the same maybe we could see a fresh start for Football and Golf.
Orion @ May 28th 2009 1:35PM
I suddenly realized how much I like Captain Planet O_O.
I'll keep recycling if you keep tellin it like it is, bro!
Captain Planet @ May 28th 2009 2:23PM
Captain Planet
Captain Planet @ May 28th 2009 2:23PM
loves you too
ice~ @ May 28th 2009 10:41PM
Earth!
Fire!
Wind!
Water!
Heart!!!
GOOOOOOOOO PLANET!!!
"By your powers combined, I am Captain Planet!"
Captain Planet, he's our hero
Gonna take pollution down to zero
He's our powers magnified
And he's fighting on the planet's side
Captain Planet, he's our hero
Gonna take pollution down to zero
Gonna help him put asunder
Bad guys who like to loot and plunder
We're the Planeteers
You can be one too
'Cause saving our planet is the thing to do!
Looting and polluting is not the way
Hear what Captain Planet has to say!
"The Power is Yours!"
butlersp @ May 28th 2009 1:41PM
With all the systems having an online store it would serve EA better to just say if you have '08 or higher you can buy the roster and schedule update for $20. Do that for 4 or 5 years then phase that particular game out and make people upgrade then. They might actually make more money that way. Oh and do the same for NCAA as well. That's why I have not bought Madden or NCAA in like 3 years. Overpriced roster updates.
Out of Order @ May 28th 2009 4:34PM
Actually, with NCAA you don't even get a roster update.
N @ May 28th 2009 2:04PM
"Would the team have to branch off and devote a subdivision to creating something like "Madden Online" over the course of several years to completely redefine gameplay and, say, discover how to make playing as a wide receiver that gets a maximum of 10 ball touches during a single game compelling for an entire game? Or even, how to make playing as an offensive lineman (that might not get a single ball touch in his entire career) interesting for 60 game minutes?"
See, I think this is where your unfamiliarity with the game hurts, because they actually do have an off-line version of that mode right now. (And in most EA games - it's a line wide thing - though it's something slightly different with each. The Soccer - and NHL? - have online versions.) The distressing thing is not that you did not know, but that designers come off as aspiring to do something like that in the future, when they've got an offline version that's has been completely uncompelling - thin, repetitive and clearly barely worked on between each year.
I don't blame EA; there's no reason to change the model until people stop buying Madden. But I'm going to do my little part this year to help affect that change.
Cloonix @ May 28th 2009 1:47PM
Madden 09 was my very first football game and it's going to be my last one. I know the whole FIFA series. It's all the same... "a new roster". If you buy those games every 4th year you save 180 bucks ;)
Fa Fa Fooey @ May 28th 2009 1:50PM
They should add full 11 vs 11 online multiplayer, as well as online playable referees
Brian @ May 28th 2009 2:00PM
The environment looks good, as do the players, but the turf looks like crap. And because it looks like crap, the nice player models playing on it look like cutouts, especially when they "slide" on it.