Stand at attention for this No More Heroes 2: Desperate Struggle trailer

If you wanted to see more of the dual-sword moves shown in the Famitsu scans, well, here you go -- this video is loaded with shots of an older-looking Travis Touchdown swinging two Beam Katanas around. It also introduces the new assassin Nathan Copeland, who starts his fight with Travis by throwing ladies at him. Even with that weirdness, the tone of this trailer is much more serious than before -- though it ends in a very No More Heroes way.
If that's not enough for you, check Famitsu for new screens!
[Thanks, Mr Khan!]






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Reader Comments (Page 1 of 3)
Terry @ May 29th 2009 3:22PM
Can't wait!!!
Snakku @ May 29th 2009 3:50PM
MOAR PLZ
Lori @ May 29th 2009 3:23PM
best thing to happen to gaming, ever.
Storm Eagle @ May 29th 2009 3:24PM
Never mind the rest of that trailer. The 1:02 mark and the very end are the only scenes worth watching. LOL. This game looks just as much fun as the first, if not more.
Storm Eagle @ May 29th 2009 3:27PM
I correct myself. I should've said they're THE BEST scenes worth watching. And the part where 'bro throws the hos' (HA!).
GiggMan @ May 29th 2009 3:25PM
Ha! He threw the chicks at him!
doreo @ May 29th 2009 4:00PM
Hey HEY HEY!!! That is not the way to talk about his bitches!
*No offense ladies*
Alzheimers @ May 29th 2009 3:26PM
Will this be the one that isn't a confused hybrid of other, better games?
Seriously, it's
-GTA without the fun of it's tight driving feel or compelling minigames.
-DMC without the fun of precision controls or interesting foes.
-MK without the fun of pretty graphics, going with an aliased and jagged mess instead
-Zelda without the annoying little sprite. Just some annoying slut who speaks in a fake accent you can't understand and isn't worth the time anyway.
Storm Eagle @ May 29th 2009 3:29PM
EDIT: Ridiculous and unnecessary. No physical threats of violence, thanks!
rkrocks123 @ May 29th 2009 3:32PM
I know! I have that problem with a lot of games. Rock Band, for example. It's exactly like Halo 3, except without the great shooting mechanics, and with a bunch of stupid scrolling squares. Who wants to shoot at scrolling squares? There's supposed to be some music in it, too, but I just mute it. I don't understand what game developers are thinking...
tmacairjordan87 @ May 29th 2009 3:35PM
"GTA without the fun of it's tight driving feel or compelling minigames"
The last thing any game on the wii needs is MORE minigames. Seriously, GTA 4 was barely a step above NMH in terms of doing things in its open world other than story missions. There was hardly anything actually worth doing.
ArchiGamer @ May 29th 2009 3:35PM
Your username says it all.
Jason Statham (Aka Vegeta) @ May 29th 2009 3:41PM
"Seriously, GTA 4 was barely a step above NMH in terms of doing things in its open world other than story missions. There was hardly anything actually worth doing."
Joking of course.
Alzheimers @ May 29th 2009 3:46PM
Yes, I did play the first. And I liked it, I thought it was cute, and I liked the retro kitch. However, I stand by my assessment that it was a good game that was just a mashup of much better games.
The "Open" world was a pointless timesink. Searching dumpsters for clothes and looking for beachballs behind cars got rediculously tiresome. There were no secret areas, no bonuses for exploration, not even random fights with pedestrians.
The driving mechanic was awful -- the bike drives like a fat daschund runs. And it's only purpose in the game was get lot somewhere, so you had to call your friend to get it for you.
The voice acting was TERRIBLE. Aside from Travis, you couldn't understand a single character. Especially the annoying accent slut. And then they had the bright idea to pump that through the tinny speaker on the Wiimote. Decent idea, crap execution.
The "Get a Job" minigames were beyond boring. Mowing grass? Collecting coconuts? Really? Even Animal Crossing had a better work mechanic.
And don't get me started on the graphics. I can respect a well done celshading. I even liked Wind Waker. But I don't think any object had more than a dozen polygons -- aliased, jaggy polygons that cut into each other with clipping so bad I thought I was playing Tempest 2000.
JUMP! Where the HELL is the jump button? Hasn't this been a requirement since Donkey Kong? Oh noes, a trash can is in my way. I have a lightsaber and drive a bad ass motorcycle, but god forbid the hedge is too high!
And the enemies ... nameless ninjas in business suits reminiscent of the Agent Smith clone blob from the Matrix. And haven't we given up on baseballs being deadly weapons since River City Ransom?
In all, I do hope the game succeeds. I will try it, because frankly my Wii hasn't been used in months. I just hope they "Tighten up the Graphics on Level 4", and give the game a useable control scheme.
ArchiGamer @ May 29th 2009 3:50PM
From what I gather from your post, you have no idea who Suda51 is or what he does. I recommend you look at Killer7 as reference on this dude.
Residentevil72501 (PSN: rankore) @ May 29th 2009 3:51PM
You sir are one hell of a moron, noone disses the mighty No More Heroes!
Mr Khan @ May 29th 2009 3:54PM
Archigamer wins this one
Alzheimers, indeed.
Storm Eagle @ May 29th 2009 3:56PM
You obviously missed what the whole game was trying to be. Yeah, it had graphical issues and mission system was a little meh..But don't use one horrible mission system (GTA) to defend another. As a quick side note, maybe you should play Saints Row 2, then maybe you'll realize what a piece of junk GTA IV was. Anyway, the draw of NMH is the over the top, cheesy, corny dialogue and style. And the visuals, gameplay, characters and everything else factor right into it. It's one thing if you plain didn't like the game. But don't insult the game for properly executing on what it set out to do.
Doreo (Psn-doreo503) @ May 29th 2009 4:06PM
Gta and a fun tight driving system? Gta4 physics fucked up the driving! It's fucking way harder than driving in real life, in no way was it fun. In fact about 3 hours into the game I couldn't even stand the driving, so I would just call a cab to take me from mission to mission.
And how dare you mention mortal kombat? What have you been fucking smoking? Pretty graphics on Mortal Kombat? Well beauty is in the eye of the beholder, but I can assure you there is nothing special about that. And Mortal Kombat is the least fluid fighting game I have ever played, it's like an archaic attempt at making a fighting game.
Atleast No more heroes *Which I never played but watched my friend play* looks amazing due to the art style, and is just balls to the wall fun. It's over the top, and that's whats so enjoyable about it.
Alzheimers @ May 29th 2009 4:09PM
So enlighten me, what is so special about Suda51?
Is it the "OH GOD MY EYES ARE BLEEDING!" 3d-in-EGA graphics? It's not stylish, not like Ico or GTA where you could forgive the neutral tones and soft blur for artistic reasons. It's not even nice to look at. The old pixellated graphics are fine, and I thought they were creative. But the character models, the walls, even the environment was like something out of a tech demo for the N-Gage. And it had the draw distance of Turok on the N64.
Is it the "Lets pull a plot out of our asses as we go along?" Storyline? From every review of Killer 7 I ever read, that pretty much sums up his writing style. Memento was a confusing movie, but stick with it and it made sense in the long run. Kill Bill was full-on cliche, right down to the anime cutscene, but it was cool. If there's a storyline in MNH, it's "Lets see how many times Travis can take a crap in between killing mindless robots."
The controls were terrible and unresponsive, which turned every fight into a wild wagglefest which still beat the retarded AI, except for Boss fights which required all the strategy of: Strafe, Close, Hit, Retreat. Without Jump, it was a 2D fighter in a 3D plane. Hell, "Final Fight" had more tactics than NMH did.
Or, is it just because the guy wears funky sunglasses, says stupid shit to the media, has a silly logo for his company, and was daring enough to put a game full of blood on the Wii? Sure, I understand -- Miyamoto's too old school, J Allard's too preppy, Cliffy B is too ... Cliffy, and Itagaki is too cool to make anything for the Wii.
If that's the case, your standards are seriously dropping.
Doreo (Psn-doreo503) @ May 29th 2009 4:12PM
Also in reference to your mentioning of every game including a jump button, here is a short list of games which I have for ps3 with no jump button:
Heavenly Sword
Overlord
Valkyria Chronicles
Metal Gear Solid 4
Wait what... METAL GEAR SOLID 4! Oh yeah, Kojima must of forgot that a jump button is mandatory for all games I guess...
Storm Eagle @ May 29th 2009 4:19PM
@Alzheimer So do you also think that by constantly referencing older games and consoles that it somehow makes you seem more intelligent? Just face it: you're wrong, we're right and you don't know the first thing about what makes a fun, quality video game.
End Discussion.
Kaoz @ May 29th 2009 4:33PM
This troll just blew his cover by calling the controls unresponsive. Go back to playing killzone or gears you stupid fanboy.
Moptimus Slime (PhilosoRaptor is the new Keyboard Cat) @ May 29th 2009 4:47PM
Believe it or not, I think tmac was being serious
Then again, I choose "not"
as for Alzheimers, I love the irony of
1. Saying the graphics aren't stylized then saying how you liked the 1st games style
2. referring to GTA as a "Stylized" game
chriscanberg @ May 29th 2009 4:51PM
Storm eagle you're right GTAIV was crap. And nobody flame because I've played every GTA. The mission system in that game was crap and it was an overhyped experience that was no different than the last few.
I do agree that No More Heroes had its flaws. But no game's story enthralled me so much that I had to disregard. There were plenty of things awesome to forgive the many things annoying about it. And if this new one (which already has me so freakin pumped) fixes the many bugs....then I'm set like you wouldn't believe for a personal GOTY for 2010. A completely ridiculous statement at this point but I really do have that much confidence in Desperate Struggle being that good.
StarStabbedMoon @ May 29th 2009 5:02PM
Since you're well-versed in Killer7 reviews you'd know that most people thought there was too much style in the game, if anything. I've remembered alot of complaints about this game that I treasure very much, but a lack of style was never one of them. Also, just because something is confusing and nonsensical does not mean it was conceived without effort. Actually, it usually means it was crafted with too much effort, and this could certainly be the case with Killer7 (though for the record, I love the story). Perhaps NMH was developed more in a on-the-spot improvisational style, but I want to clear up the misconception that this is Suda 51's style. The NMH storyline is very different from Killer7, more focused on humor, unique interactivity, and the gameplay.
Hiro @ May 29th 2009 5:28PM
Uhhh..... you guys should all chill out a little bit. I enjoyed Killer7 and while, I haven't played No More Heroes, it does look very fun, but also not without it's issues.
I can see where this guy is coming from on a few aspects, although maybe he has taken it a little too far. At the same time, so have you. He's entitled to his own opinion, just as you are yours.
That said, this game looks potentially much better than the original.
Jason Statham (Aka Vegeta) @ May 29th 2009 10:52PM
"As a quick side note, maybe you should play Saints Row 2, then maybe you'll realize what a piece of junk GTA IV was"
Huh. That's funny. I played Saints Row 2, and it made me realize how much better GTA is.
bm @ May 30th 2009 5:26AM
hahahaha a jump button hahahahaha
BPMOmega [GT,Steam] @ May 30th 2009 9:30PM
I'm actually going to support Alz on this.
NMH is a great, fun game. But, it is not without its flaws. Probably the biggest being that Santa Destroy is HUGE, but empty...
Now, personally, I see nothing wrong with NMH's graphics (In fact, the textures are even higher than that needed for a Wii game; which supports the story of it originally being planned for 360). I think it looks just fine. But, the other issues with the game are not without merit.
Regardless, I'll still get NMHDS ASAP, but I do hope they fix some of the issues that were with the first.
Oh, and by the way, it's "tightening up the graphics on level 3." :P
ChibiKawase @ Jun 1st 2009 5:31AM
"The controls were terrible and unresponsive, which turned every fight into a wild wagglefest[...]"
Next time, do a little more research before you claim to have played a game. You only moved the wiimote for three reasons in NMH:
1.) Switch between high or low attacks
2.) Execute a finishing move
3.) Battery-charging(especially if you just spammed the A button all through a fight)
nickux @ May 29th 2009 3:27PM
i can't imagine playing any Wii game before or after this. This will be amazing and as epic as the last NMH. Me and SUDA 51 are BFFs 4EVA
DeepFriedSushi @ May 29th 2009 3:27PM
only decent shit on wii
B3astofthe3ast @ May 29th 2009 3:30PM
The ending was so wrong and right at the same time.
MowDownJoe @ May 29th 2009 5:39PM
Suda decided to take the penis/beam-katana euphemisms to the next level.
Also... Travis gets a fangirl/girlfriend/assistant killer? Is it a full moon out?
ColorblindMonk @ May 29th 2009 3:31PM
I should play the first game. I want this.
megapenguinx @ May 29th 2009 5:40PM
go at it man! It's bundled now with Red Steel for like $30.
BPMOmega [GT,Steam] @ May 30th 2009 9:26PM
But being bundled with Red Steel makes that $30 a total ripoff. :P
religiousjedi @ May 29th 2009 3:31PM
Dual-wielding Dooku lightsabers FTFW!!!!!!!!!!!
Which reminds me...*goes back to playing NMH*
tmacairjordan87 @ May 29th 2009 3:33PM
Is this one going to actually include the world in open world game? Everything I read and heard about it said it was empty with nothing to do, what's the point of having it in the game then?
Mr Khan @ May 29th 2009 3:56PM
That was rather bothersome. I didn't have a problem with it, though many did, and it's easy to understand: it was just a glorified level select. Peach's Castle from Mario 64, but many, many times larger and filled with bad collision detection.
It would be easy to fix. Make it smaller, keep it the same size, but add more to do, or even fixing the collision detection. Any of it would have made it much more passable.
The ability to engage in combat, either against bystanders, or have roaming gang members through the open-world, would at least make it a worthy distraction.
Moptimus Slime (PhilosoRaptor is the new Keyboard Cat) @ May 29th 2009 5:01PM
I could go on a hipster douche rant about how the open world was "Trying to highlight the differences between Travis's life as an assassin and his life outside of that" or some such shit but I honestly agree with tmac.
Fuck that "open world" in its stupid face
Ombre @ May 29th 2009 11:02PM
From what I've read, since the events of the first game, Santa Destroy has become more of a tourist spot so it'll be a lot more populated with more to do. At least that's what I got from the Famitsu article.
ArchiGamer @ May 29th 2009 3:34PM
"This isn't a battle any more; it's a mutherfucking war!"
EPIC WIN!!!
Adolph @ May 29th 2009 3:35PM
Wii motion Plus support please.
Make it double trouble !
2 wiimotes, 2 WM+ .
That would be epic awesome.
Storm Eagle @ May 29th 2009 3:39PM
While I don't agree with your name sir, I do like the way you think. That would be epic or legendary even.
Pat @ May 29th 2009 6:00PM
You do realize that Adolph is a first name. It does't neccesarily have anything to do with Hitler. Then again this is the internet, that probably is who is name is referring to.
Triscuit @ May 29th 2009 4:30PM
While that does indeed seem awesome, good sir, the problem lies in how you would move Travis about....
Feba @ May 29th 2009 5:21PM
Balance board; lean in a direction to move travis.
Or just have the AI control it. *Dual M+ beamsabers*, guys!
More likely, we get M+ for the single beam katana, and dual beam katanas use some rudimentary form.
Orrrrrrrrrrrrrrr, M+ controls the right beam katana, and Travis gets alien hand syndrome. That would also kick ass.
Yatcho @ May 29th 2009 6:27PM
The wiimotes have d-pads, remember?