It's finally happened! Zero Punctuation's Yahtzee speaks glorificously about a title without the distinct smell of [edited] having been [edited] in his [edited] by someone from Valve or Double Fine. Duke Nukem Forever is the masterpiece that made the once bad boy of game reviews open his heart and learn to love again like an overused British analogy that we should write here.
Anyway, it's been a long time coming, but any love Duke Nukem Forever can receive deserves to be spread far and wide on the internets. That game is awesome! Check out the ZP review at The Escapist as the embed doesn't seem to work given the game's fantabulousness.
Reader Comments (22)
Posted: May 29th 2009 2:16AM (Unverified) said
Well, [edited]... I've gotta be honest... I'm not the biggest fan of that whining wanker, but THAT was funny...
Posted: May 29th 2009 2:20AM Anthology said
The things I would do to have sweet, sweet, angry manlove with Yahtzee.
The things I would do...
The things I would do...
Posted: May 29th 2009 2:39AM The Monarch said
Wow, his voice reaches terminal velocity at 3:10
Posted: May 29th 2009 2:41AM (Unverified) said
Ah, Yahtzee. It's been too long, my friend.
Posted: May 29th 2009 3:07AM Ameen said
FYI, 3D Realms is *NOT* Dead ! Its been cut to size, thanks to financial issues, many programmers removed, but the core employees are retained. If 3DRealms gets enough Cash, they'd work towards finishing the game. Currently the game is on hold, and apparently 70% of the game has been completed.
There's a Signature petition hosted for the game ( abt 900 signatures): http://www.petitiononline.com/duke4eva/petition.html
And for More info on 3DRealms and Duke Nukem Forever, check this FB group, http://www.facebook.com/group.php?gid=97701010831 all info is provided by former 3DRealms employees.
Peace.
Nevertheless, BALLZ OF STEEL !
There's a Signature petition hosted for the game ( abt 900 signatures): http://www.petitiononline.com/duke4eva/petition.html
And for More info on 3DRealms and Duke Nukem Forever, check this FB group, http://www.facebook.com/group.php?gid=97701010831 all info is provided by former 3DRealms employees.
Peace.
Nevertheless, BALLZ OF STEEL !
Posted: May 29th 2009 3:13AM neal young said
Because a "petition" signed by a bunch of whiny teenagers is going to convince investors that the studio and its 12 years of non-work is worthy of more money.
The game is dead. Time to move on.
Reply
The game is dead. Time to move on.
Posted: May 29th 2009 3:17AM comics4andy said
70% done after 12 years? So mathematically it'll take what, 3.6 more years to finish?
Reply
Posted: May 29th 2009 3:28AM Mmmmz said
If the game is actually 70% complete it makes absolutely no sense to scrap it now. If they can't finish it, then they certainly can't make any other games from scratch as that takes even more resources.
Unless they have a port job in line, or sell the Duke IP, the company is over. It's mismanaged every which way and really, what's the point in trying to turn things around now?
Reply
Unless they have a port job in line, or sell the Duke IP, the company is over. It's mismanaged every which way and really, what's the point in trying to turn things around now?
Posted: May 29th 2009 4:50AM Ameen said
@ All the haterZ !
The Duke is far from his swan song ! He'll be romping your _handheld_'s before ya even know, he's coming Q4 2009.
And DNF *will* release, just check the facts before ya holler ! 3DRealms rejected a 30 Mil USD offer from T2 for the Duke IP.
Reply
The Duke is far from his swan song ! He'll be romping your _handheld_'s before ya even know, he's coming Q4 2009.
And DNF *will* release, just check the facts before ya holler ! 3DRealms rejected a 30 Mil USD offer from T2 for the Duke IP.
Posted: May 29th 2009 8:54AM (Unverified) said
Actually, it should take another 12 years when you factor in the loss of programmers.
Reply
Posted: May 29th 2009 3:27AM Innagadadavida said
So who else thinks it would be awesome to start a game first-person shooting terrorists in a military complex then four or five hours later find yourself at a restaurant on the moon making ravioli for an incoming wedding party, and honestly be unable to tell where any significant changes in gameplay took place?
Posted: May 29th 2009 4:39AM tracer bullet said
Sorry, can't give my opinion. I'm still not able to beat the bouncer cyborg kangaroo, so I was not able to highjack the ice-cream truck to get on the space ship base incognito.
Any tips?
Reply
Any tips?
Posted: May 29th 2009 5:11AM John Z said
Did you remember to use the hexagonal key on the octagonal tea tin, turning it exactly 0.31 radians counterclockwise with the right analog stick? That part stumped me. Inside the tea tin is a small phial of toxic motor oil which makes the bouncer cyborg kangaroo fight MUCH easier.
If you think the moon-cooking part was awesome, wait until you get to the featureless yellow field populated by stick figures, and you get the... well, I won't spoil it, but it involves a chainsword.
Reply
If you think the moon-cooking part was awesome, wait until you get to the featureless yellow field populated by stick figures, and you get the... well, I won't spoil it, but it involves a chainsword.
Posted: May 29th 2009 5:41AM (Unverified) said
Snorkels don't work on the ocean floor. I should know, that's how I lost by father.
Posted: May 29th 2009 9:08AM (Unverified) said
I was wondering why this review of his got so many more views than usual (besides the fact that it was awesome).
Posted: May 29th 2009 10:32AM Ethan said
Wow. He brought the truth.
Posted: May 29th 2009 11:03AM Vegeta has a ps3 said
Huh. So people still care about this guy?
Posted: May 29th 2009 12:05PM Anthology said
Cool nostalgia-goggles, bro.
Posted: May 29th 2009 2:38PM Vegnagun said
The thing that actually made me laugh about that whole "review" is that fact that there are some people who were actually excited for Duke Nukem and wanted to play it. Now *that's* funny.
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