Hands-on: Shadow Complex not too complex, very familiar
Let there be absolutely no doubt that Chair Entertainment's Shadow Complex is heavily inspired by 2D exploration games of yore, namely Metroid and Castlevania. The Xbox Live representative that guided our hands-on demo used the word "Metroid" no less than 437 times (slight exaggeration). The game is 2D, it doles out power-ups gradually and contains plenty of exploration and action. Let's be clear about this: That is absolutely not a bad thing.
It's hard to make out Shadow Complex at first glance. The opening menu is reminiscent of Metal Gear, with massive walking tanks lining a cavernous docking bay. The introduction has the player controlling a cyber-suit-wearing badass dressed like Mass Effect's Commander Shepard. The cyber commando has myriad special abilities like a triple jump and plenty of awesome weapons. The game then flashes forward to an idyllic mountain side that introduces a main character that looks strikingly like one Nathan Drake (or the generic, non-Damon Jason Bourne, if you prefer). Sure enough, the main character has none of the amazing abilities of the cyber commando. You'll have to earn those.
Your girlfriends decides it would be fun to run off into the mountains, forcing you to chase after her. As you search for her, you come across her climbing gear. Acquiring the gear gives your player two new abilities: Wall jumping and the ability to grab ledges. When the item is picked up, the action slows down and the item is displayed center screen. It took everything I could muster not to hum the Metroid "item get" tune.
Before long, your girlfriend is kidnapped -- by one of the same cybersuit thugs you test drive at the beginning, no less -- and dragged into a mysterious, shadowy complex. Thus the game proper begins as the player enters a massive complex of tunnels that are conveniently dotted with obstructions that can only be overcome with certain weapons or power-ups. Thankfully, all of these obstructions are conveniently color-coded so you'll know what weapon you'll need to pass.
My demo started just after the player first acquires the pistol. After fighting my way through a few rooms, I discovered a rock blocking my path. Illuminating it with my flashlight, the rock glowed green, revealing that only a grenade could blast it out of the way. My next objective is handily highlighted on the game's map. I asked whether or not the game would hold my hand through all the objectives -- it seems like cheating to have the map tell you exactly where to go -- and I was told that Chair is still looking at the best balance between helpful hints and players being lost in complete confusion. We'll see.
The map, incidentally, will be huge. I was told that it's comprised of 750 separate tiles, which is roughly -- though not exactly -- comparable to 750 screens. The game should last 8-12 hours.
Anyway, grenades. The map handily pointed the way. After solving a few puzzles to make my way from room to room, I made my way to the objective. Sure enough, I came upon a stockpile of grenades. Ordinance in hand, I walked out of the room and headed for the rock ... only to be instantly jumped by a giant spider tank. Unsurprisingly, the key to winning was to recognize the boss' attack patterns and discover its weakness. With a few well-placed grenades and some good timing, the tank was dispatched without too much trouble.
Of course, I only played a small snippet of the game, and there's no telling how well the whole game will hold up and, yeah, it's a lot like Metroid. And I want more. Thankfully the wait shouldn't be too long.
Gallery: Shadow Complex
It took everything I could muster not to hum the Metroid "item get" tune. |
Your girlfriends decides it would be fun to run off into the mountains, forcing you to chase after her. As you search for her, you come across her climbing gear. Acquiring the gear gives your player two new abilities: Wall jumping and the ability to grab ledges. When the item is picked up, the action slows down and the item is displayed center screen. It took everything I could muster not to hum the Metroid "item get" tune.
Before long, your girlfriend is kidnapped -- by one of the same cybersuit thugs you test drive at the beginning, no less -- and dragged into a mysterious, shadowy complex. Thus the game proper begins as the player enters a massive complex of tunnels that are conveniently dotted with obstructions that can only be overcome with certain weapons or power-ups. Thankfully, all of these obstructions are conveniently color-coded so you'll know what weapon you'll need to pass.
My demo started just after the player first acquires the pistol. After fighting my way through a few rooms, I discovered a rock blocking my path. Illuminating it with my flashlight, the rock glowed green, revealing that only a grenade could blast it out of the way. My next objective is handily highlighted on the game's map. I asked whether or not the game would hold my hand through all the objectives -- it seems like cheating to have the map tell you exactly where to go -- and I was told that Chair is still looking at the best balance between helpful hints and players being lost in complete confusion. We'll see.
The map, incidentally, will be huge. I was told that it's comprised of 750 separate tiles, which is roughly -- though not exactly -- comparable to 750 screens. The game should last 8-12 hours.
Anyway, grenades. The map handily pointed the way. After solving a few puzzles to make my way from room to room, I made my way to the objective. Sure enough, I came upon a stockpile of grenades. Ordinance in hand, I walked out of the room and headed for the rock ... only to be instantly jumped by a giant spider tank. Unsurprisingly, the key to winning was to recognize the boss' attack patterns and discover its weakness. With a few well-placed grenades and some good timing, the tank was dispatched without too much trouble.
Of course, I only played a small snippet of the game, and there's no telling how well the whole game will hold up and, yeah, it's a lot like Metroid. And I want more. Thankfully the wait shouldn't be too long.
















Reader Comments (Page 1 of 1)
Stacky @ Jun 2nd 2009 6:50PM
Looks promising
Damian @ Jun 2nd 2009 6:50PM
This is what xbla was made for, great 2d games, not too expensive,but not too long.
Very excited.
Spiza @ Jun 2nd 2009 6:54PM
This game makes me sad that I don't have an xbox.
trackmania 1 @ Jun 2nd 2009 9:47PM
it is also coming out for pc
dgknight500 @ Jun 3rd 2009 3:11AM
It makes me sad too... Almost as sad as Splinter Cell Conviction does :(
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 6:55PM
I don't like the graphics.The game looks too grey and depressing even if its an awesome game the use of such depressing graphics makes wonder If I should buy it.
Something like the Bionic Commando Rearmed color palette would have suit this game better that the sad grey filters this generation puts on everything.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 6:55PM
*than not that.
Damian @ Jun 2nd 2009 7:00PM
What do you expect, its in a complex/base.
Lunastra78 (PSN: lunastra78) @ Jun 2nd 2009 7:01PM
Why don't you go watch some Teletubbies instead.
Unknown @ Jun 2nd 2009 7:08PM
I'm guessing there are going to the general lava, ice, water, nature levels or bio zones or floors, so colour might not be an issue. There should be some variation.
They're not playing all their cards at once.
In saying that i'm playing metroid zero mission right now and I am have huge cravings for this game
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 7:08PM
Why don't you suck my...
*Looks above.
Stupid banhammer.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 7:10PM
I'm a fan of Epic creations but for a 2D.5 game they could have use more colors.BC:rearmed used more colors without looking fruty.
Lunastra I'm so going to tea bag the fuck out of you if you ever set a foot on Killzone 2.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 7:12PM
Oh yeah,I'm really starting to hate the grey filter,is bad for your eyes ya know.
I really hope they have those lava/ice zones you mention I haven't seen a lava zone in a while now.Now I'm buying this.
Lunastra78 (PSN: lunastra78) @ Jun 2nd 2009 8:14PM
I would rather not be teabagged by a man/beef please.
Anyway, the game looks fun. Out of the 360 games shown this is the one I'm jealous of.
Cellien @ Jun 3rd 2009 10:21AM
What's ironic is it looks like your comments got a haze grey filter on them. XD
CH3BURASHKA @ Jun 2nd 2009 7:04PM
The dude reminds me of Nathan Drake.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 7:13PM
If you ignore the hair,with the mask he looks like Grey fox.
Velsar @ Jun 2nd 2009 7:14PM
Ehh... there were too many blatant bugs in that demo, and it really didn't excite me much... more a fan of retail games, not xbox live games.
Johnny Neat @ Jun 3rd 2009 10:45AM
There were obvious bugs which made it funny in a how sad kind of way but the game itself borrows enough from games I liked that it can't hurt to try it out. Especially since it's just an Arcade game anyhow. Plus SNES' Metroid and or PS1's Symphony of the Night were two of my favorite games at their time, so "Why not play?", I say.
Ryan Hamilton @ Jun 2nd 2009 7:16PM
The map is definitely inspired by Castlevania Symphony of the Night.
http://img13.imageshack.us/img13/7305/shadowvania.jpg
xtremeholymuffin @ Jun 3rd 2009 12:48AM
Nah, this one looks like it has way less long, repetitive corridors.
waynski1457 @ Jun 2nd 2009 7:21PM
After just buying BCR on Sunday, I am REALLY excited to play this. I'm going to remain skeptical though, because I didn't quite enjoy Undertow as much as I wanted to (I got it when it was free though, so that's all moot).
I'm wondering too, if this has anything to do with Chair's partnership with Orson Scott Card (I'm pretty sure this isn't Ender branded).
WREturns @ Jun 2nd 2009 8:58PM
I interviewed Mustard once and this game is based in the same universe as this book:
http://www.hatrack.com/osc/books/empire/empire.shtml
waynski1457 @ Jun 2nd 2009 9:05PM
Ahh, thanks a lot!
AnthonyGalindoX @ Jun 2nd 2009 7:33PM
The main character even sounds like Nathan Drake. I bet it's the same voice actor. I've noticed his name in a lot of games lately.
Joe H @ Jun 2nd 2009 8:43PM
Did anyone say how many points?
Twisted Name @ Jun 2nd 2009 9:33PM
im going ot go play metroid on the gameboy now.
i want this, can i haz?
Twisted Name @ Jun 2nd 2009 9:34PM
oh no's the o and the t are the wrong way around, quick some one swap them over before the spelling nazis arrive.
CHEESE
vannyx @ Jun 2nd 2009 11:26PM
When i was watching this. it really looked like they replaced samus and updated metroid 2 ( gameboy) graphics.
This is definately Metroid.
Dadidito @ Jun 3rd 2009 10:45AM
All i ask is a huge hard drive peripheral. I don't want to buy the 120... hoping for something much larger. Any word? This game will just add to the space limit issues i already have.
Ravnos @ Jun 3rd 2009 11:27AM
It looks like you'll be able to control the direction your weapon aims in a 360 degree range. Seems kind of like Abuse in that regard. Looks interesting, though.
Chronos777 @ Jun 3rd 2009 1:46PM
Looking at the pics for this game remind me a bit of Flashback. I think it would be awesome to see a 3d remake of flashback made for the XBLA.