Impressions: Brink (Xbox 360, PS3, PC)

Gallery: Brink (Xbox 360, PS3, PC)
Paul Wedgewood, CEO of Splash Damage, was all too willing to show off his new game Brink, and without much of an introduction, we were thrust into some gameplay. A FPS boasting an open-ended mission system, Brink takes place in a future where the planet is covered almost entirely with water. One last bastion of hope for civilization looms in the blue abyss, and it's known as The Ark.
The Ark is the one remaining hub of human activity, where a war is constantly waged against Security and Resistance forces. These factions are comprised of different classes, all playing their part in the grand scheme of things. But, enough of the game's setting, let's get to the good stuff: gameplay.
As said, the game is a FPS with a persistent world, and some minor Mirror's Edge-like environmental navigation for good measure, Players can climb over obstacles and hang on ledges much like Faith, however Splash Damage is aiming to make it even simpler than that game by delegating these actions to a single button (they call it S.M.A.R.T.). Watching Paul in action seemed like this simplification worked fairly well, but wasn't half as exciting as watching Faith scurry about.

The team plays a vital role, as well. At any given time, you can play with up to 7 friends in co-operative play through the main storyline (again, two seperate storylines for each faction). Or, if online is more your thing, you could simply take those 7 friends of yours and go up against 8 other players, with your single player character reaping all of the benefits and keeping the experience points from completing these tasks.
Brink is scheduled for release on the PS3, Xbox 360, and PC in Spring 2010.















Reader Comments (Page 1 of 1)
Heh @ Jun 2nd 2009 7:50PM
This is like Blinks, right guys? I loved that game.
Ja13n @ Jun 2nd 2009 7:51PM
What's up with the half naked fat guy? Or are those...muscles?
i don't think I'll be picking this up in SPRING 2010. -_-
Bubbameister33 @ Jun 2nd 2009 7:55PM
More to love?
russell @ Jun 3rd 2009 10:14AM
I'm not sure what is weirder. His oversized body or his undersized head.
Roofie @ Jun 2nd 2009 7:52PM
Where are all of the rollerblades?
Velsar @ Jun 2nd 2009 7:53PM
What the HELL is this... there must be a reason no conference announced it.
headkicker @ Jun 2nd 2009 7:56PM
Maybe they should have kept it a secret like forever.
russell @ Jun 3rd 2009 10:15AM
+1
The Dark Wayne @ Jun 2nd 2009 8:03PM
Covered with water? Please give Kevin Costner a cameo role as a crazy old web footed man
LaughingTarget @ Jun 2nd 2009 8:17PM
I'm looking forward to the pee purification mini game.
devilsei @ Jun 2nd 2009 9:02PM
and where's the little kid and the creepy bald guy with a fake eye who might be a pedo...?
Jason Statham (Aka Vegeta) @ Jun 2nd 2009 8:03PM
You mean this isn't a game based on the disney channel original movie, "Brink!"
I'm disappointed.
Dmacleod14 @ Jun 2nd 2009 8:15PM
i couldnt wait to go roller blading and betray my friends and join the evil kids team, then feel bad and throw a milkshake in the big bullies face!!!!!!!!!
person guy @ Jun 2nd 2009 8:22PM
reminds me of shadowrun for some reason o_O
james @ Jun 2nd 2009 8:26PM
at least the graphics looks nice
benhc911 @ Jun 2nd 2009 9:18PM
Mapping all of those actions to one button makes me think of gears of war and I agree with person guy, I get flavours of shadow run from the graphics... despite it not being cellshaded?
LegendaryRedass @ Jun 2nd 2009 9:40PM
Dude, your arm is broke,
fred @ Jun 2nd 2009 10:44PM
Oh god I just noticed that. That looks painful.
Levi @ Jun 2nd 2009 10:03PM
I think the game looks and sounds pretty cool. Being able to play through as both sides is fairly unheard of for FPS's. I've also been waiting for someone to catch on to the idea of being able to climb and such in more common FPS's... take any normal FPS and add some of the better aspects of Mirror's Edge to it. I mean, crates and ladders rock, but I don't like having to rely on them to climb on top of a roof. If I were about to ambush some enemies, and the best place to start was on top of a roof, I wouldn't give up after finding that there were no crates or ladders around... I'd climb the motherfucker.
And to all that are saying it reminds you of Shadowrun... you'd better be talking Shadowrun proper... that 360/PC game doesn't exist... we don't talk about that game... that was Halo you were thinking of...
Tegolin @ Jun 2nd 2009 10:08PM
When I saw the pic somehow I thought of Team Fortress 2.
Cannon @ Jun 3rd 2009 6:03AM
Perhaps because that guy looks like a scout? Not to mention the fact that another screen has a black guy holding a grenade launcher...
fischju @ Jun 2nd 2009 10:44PM
Saying what systems it is on, I like it! And the game looks good.
PedoJokerBear (aka Deeznuts) @ Jun 3rd 2009 1:20AM
those are the craziest braids ive ever seen!
Cody M @ Jun 3rd 2009 1:36AM
Shadowrun with missions.
Andrew Macdonald @ Jun 3rd 2009 5:41AM
The Art Director/Game Designer brave enough to channel not only Waterworld but Mad Max 3 (Hey Splash Damage. Give TT a cameo!!!) had better have awesome gameplay to distract from the naffness of the original source material.....
Teph @ Jun 3rd 2009 9:10AM
Ummm... Mr David Hinkle, sir? His name is Paul Wedgewood. WedgeWOOD.
Can't forget the wood, my friend. =)
Duke @ Jun 3rd 2009 10:54AM
There just isn't anything exciting about this game to talk about right now. It just looks like more of the same to me. TF2 like characters in waterworld. How thrilling!