Left 4 Dead 2 hands-on 4 you
Honestly, Left 4 Dead 2 took Joystiq by surprise. Everyone at Joystiq HQ had rejected the rumors that were swirling before E3. Left 4 Dead wasn't even a year old, after all -- it was too soon for a sequel. This was especially true given Valve's reputation for supporting games like Team Fortress 2 with seemingly constant updates and upgrades. If anything, we were expecting an expansion for Left 4 Dead, some kind of DLC. Why should we have to buy a brand new game after only a year?
Thirty seconds into Left 4 Dead 2, I didn't care anymore. There were zombies to kill.
Make no mistake, Left 4 Dead 2 is the same game that players fell love with last year. The mechanics are exactly the same. As explained to me by Valve's Chet Faliszek, the goal in creating the sequel wasn't to make the game more complicated, but to refine the experience of the original and make it better. Players will still find simple, bullet point additions like melee weapons, incendiary ammo and new special Infected creatures to rain on the zombie killing parade -- like the crowd-breaking Charger -- but that's not the meat (and brains) of what's new.
It's fun to hack away at zombies with a fire axe (there's a frying pan too, by the way), though it requires sacrificing long range attacks. Incendiary ammo turns every shot into a one-hit kill, but it only lasts for a single clip, meaning players have to be more careful with their shots (don't waste them on the zombies in Hazmat suits, they're fireproof).
There will be five campaigns, all of which will be playable in every mode -- campaign, versus, survival and a fourth secret mode -- from day one. All of these additions are immediately noticeable, but some of the most exciting changes are things that aren't quite as tangible.
Faliszek noted that Left 4 Dead followed a very rigid formula: Fight through several sections, run from safe room to safe room and finally survive a giant wave of Infected as they flood a defensible location while the Survivors wait for rescue (the "crescendo moment"). This formula led to players yelling at each other for not playing the game "right" if they didn't stick to a rigid strategy that might not necessarily be entertaining. The solution, according to Faliszek, was to create crescendo moments in which the most fun way to play was also the best way.
Enter the first crescendo moment of "The Parish" in Left 4 Dead 2. The Survivors enter a courtyard of twisting alleyways of chain-link fence, with a tower in the center. An alarm sounds as the Survivors enter the courtyard, bringing the horde with it. The only problem (um, besides armageddon)? The switch to shut off the alarm is on top of a tower in the center of the courtyard. Thus, instead of defending a static location until rescue arrives, the Survivors have to battle through a gauntlet of Infected and make their way to the tower where they can shut off the alarm and stem the tide of living dead.
Valve will be creating many different kinds of crescendo moments for the game that change the play in different ways. For example, Faliszek mentioned that one takes place in a car impound lot. The catch: Every single car has an alarm. Faliszek said that Valve has actually managed to make it through without setting any off, but we get the feeling that won't happen very often.
Significant improvements have been made to level design, utilizing the expertise of Portal designer Kim Swift. Some levels will have sections that have changing layouts. Faliszek mentioned a graveyard that would be different for every playthrough, for example. The AI Director can make the path through the graveyard longer or shorter depending on how well the Survivors are doing. Another level begins in total daylight, but darkens as a storm rolls in. The storm reduces visibility to nearly nothing, making it hard to spot zombies and, worse, teammates (their outlines won't appear in the fog). Faliszek compared it to the cornfield in L4D's "Blood Harvest."
With so many changes to the gameplay systems in Left 4 Dead 2, it's clear that it's much more than a simple expansion to the original. And yet, it is still the same game on the surface. Whether or not the most significant changes will manage to dull the sting of forking out the cash for a new retail game, we'll have to wait and see. Either way, one thing is clear -- it's still damned fun.
Thirty seconds into Left 4 Dead 2, I didn't care anymore. There were zombies to kill.
Gallery: Left 4 Dead 2
Players will still find simple additions, but that's not the meat (and brains) of what's new.
|
It's fun to hack away at zombies with a fire axe (there's a frying pan too, by the way), though it requires sacrificing long range attacks. Incendiary ammo turns every shot into a one-hit kill, but it only lasts for a single clip, meaning players have to be more careful with their shots (don't waste them on the zombies in Hazmat suits, they're fireproof).
There will be five campaigns, all of which will be playable in every mode -- campaign, versus, survival and a fourth secret mode -- from day one. All of these additions are immediately noticeable, but some of the most exciting changes are things that aren't quite as tangible.
Faliszek noted that Left 4 Dead followed a very rigid formula: Fight through several sections, run from safe room to safe room and finally survive a giant wave of Infected as they flood a defensible location while the Survivors wait for rescue (the "crescendo moment"). This formula led to players yelling at each other for not playing the game "right" if they didn't stick to a rigid strategy that might not necessarily be entertaining. The solution, according to Faliszek, was to create crescendo moments in which the most fun way to play was also the best way.
Enter the first crescendo moment of "The Parish" in Left 4 Dead 2. The Survivors enter a courtyard of twisting alleyways of chain-link fence, with a tower in the center. An alarm sounds as the Survivors enter the courtyard, bringing the horde with it. The only problem (um, besides armageddon)? The switch to shut off the alarm is on top of a tower in the center of the courtyard. Thus, instead of defending a static location until rescue arrives, the Survivors have to battle through a gauntlet of Infected and make their way to the tower where they can shut off the alarm and stem the tide of living dead.
Valve will be creating many different kinds of crescendo moments for the game that change the play in different ways. For example, Faliszek mentioned that one takes place in a car impound lot. The catch: Every single car has an alarm. Faliszek said that Valve has actually managed to make it through without setting any off, but we get the feeling that won't happen very often.
It's much more than a simple expansion of the original. |
With so many changes to the gameplay systems in Left 4 Dead 2, it's clear that it's much more than a simple expansion to the original. And yet, it is still the same game on the surface. Whether or not the most significant changes will manage to dull the sting of forking out the cash for a new retail game, we'll have to wait and see. Either way, one thing is clear -- it's still damned fun.
















Reader Comments (Page 1 of 3)
traceur_ryuk_shinigami @ Jun 2nd 2009 5:06PM
Shouldv'e been called "Left 2 die".
TwEE @ Jun 2nd 2009 5:09PM
As a subtitle at least..
Stix Remix @ Jun 2nd 2009 6:10PM
Left 4 Deader, would've been my vote.
Or Left 4 Dead Again...
Or Left 4 Dead 2: Die Harder, featuring Bruce Willis as John McClain.
dylan @ Jun 2nd 2009 6:16PM
How about Left to get 8, and have 8 player co-op?
Einhanderkiller @ Jun 2nd 2009 6:44PM
I 8 Your Brains
tr1cky tpr @ Jun 2nd 2009 7:03PM
Left 4 dead X2 for 8-player co-op.
Brian @ Jun 2nd 2009 7:22PM
hopefully they put in more animations and some physics for the zombies
but i suppose after just a year thats alot to ask right
VaultICEE @ Jun 2nd 2009 7:31PM
Left 5 Dead: Footlong
blazing_crash @ Jun 2nd 2009 8:05PM
@Brian:
Actually, it's not too much to ask for :D ~ The preview/podcast at rockpapershotgun.com already mentioned that zombies have ragdoll physics for deaths, and that they majorly increased death animations, as well as gore. The guy from Valve being interviewed explained it as something like "you kill a lot of zombies, so it has to be cool/fun/etc."
As for the whole "gamers are getting ripped off" sentiment; as a fan of Valve, I admit it's not what I've come to expect either. But I can understand the desire to start fresh if you've got a bunch of new and exciting ideas that can't be put into the first one due to constraints, such as the new features of the AI Director. I'd want to start over again too if I were them, and I'm willing to give them the benefit of the doubt that L4D2 will be completely worth the extra dough. In the end, if I had to choose between more DLC for L4D, or content for L4D2 that takes advantage of all the new features, random path sections, weather effects, ragdoll physics, and new modes -- well, that's an easy decision for me to make...
Smoke_me_a_Kipper @ Jun 3rd 2009 10:25AM
It ends badly, again.
Breihan @ Jun 12th 2009 6:21PM
the secret 4th mode is called left 2 die . they split the 4 players into groups of 2 and set them at opposite ends of the map.each team must get to th center of the map where the extraction is waiting. the catch is your timed
THE WICKER MAN (BWF) (GT: Dalek Prime) @ Jun 2nd 2009 5:07PM
Cool, but I hope Valve has more to offer this year by way of EPISODE 3.
ifalldownstairs @ Jun 2nd 2009 8:06PM
i go to high school with a kid whose dad is an animator at Valve, and unfortunately he told me a few weeks ago that Valve is working on L4D2, and that HL2: Episode 3 doesn't even have storyboards yet.
Dr. Stabbingworth @ Jun 2nd 2009 5:08PM
They took my 1911s and replaced them with Glocks? Noooooooooooooooooooo!
Christian @ Jun 2nd 2009 5:08PM
I can't wait for this game!!!
Heh @ Jun 2nd 2009 7:32PM
Same here! Day one purchase for me. :) My mates and me will all be getting L4D2 as the original was one of the funnest games to be released in 08.
Gibbeynater @ Jun 2nd 2009 5:08PM
The only 2 numbers I want to hear out of Valve's mouth are 2 and 3. Specifically, Half-Life 2 Episode 3. The sheer lack of ANYTHING about it is unforgivable, even more so than releasing a buggy and broken "update" that ruined the unlock system in Team Fortress 2.
However, including Uncle Phil as a playable character shows they're willing to make amends... somewhat.
PedoJokerBear (aka Deeznuts) @ Jun 2nd 2009 5:27PM
pillowy mounds of mashed potatoes.
CBAkiba25 @ Jun 2nd 2009 5:57PM
Well apparently, Valve can't count to three. Think about it. You'll understand.
grimm @ Jun 8th 2009 3:03PM
I can't wait. $60 price point or not. Oversaturation of zombies in games over the past year or not. I trust Valve to make it worth our while. They always do.
BFBeast666 @ Jun 2nd 2009 5:11PM
Need....
more....
brainsssssss.... :)
Chad @ Jun 2nd 2009 5:12PM
Not trying to be a troll but I found the original Left-4-Dead to be a very bare bones game. It was a lot of fun but even with the recently released expansion pack I soon got bored of it . The AI director is a wonderful technical achievement but the low variety of weapons and zombies really dampen the replay value for me. The fact that Valve comes out and addresses the problematic issue of so many campaigns only having one "right" way to play them gives me a lot of confidence for the sequel.
tldr: troll doesn't like original l4d, following posts flame and call him noob
Zertoss @ Jun 2nd 2009 5:16PM
This sounds more like a reasonably stated opinion than a troll. A troll would sound more like "HURR LEFT 4 DEAD MORE LIKE LEFT 4 DUMB" and leave it at that.
I can respect your opinion, though, since you clearly stated why you feel that way.
Flankenstein @ Jun 2nd 2009 5:17PM
I agree...I played each campaign 3 times and some versus, and that was it. I woulda bought an expansion, but not a $50-60 boxed copy.
Saria the Cat @ Jun 2nd 2009 5:20PM
Well, I agree with you for the most part. I just bought L4D last week and already the game is lacking a little luster. Playing it online with real people definitely spices it up more but it would be a blast if there were more special infected and more campaigns. Also, a level editor would be awesome so people could play each other's maps.
I just wish they'd release more DLC for the original L4D to get things a little more exciting before the next installment hits.
Vcize @ Jun 2nd 2009 5:41PM
Cheevo whoring in L4D is really fun, they did a good job with those and it adds a lot of replayability.
Deck @ Jun 2nd 2009 5:45PM
I agree. I still enjoy L4D but only if I can play it with other friends that I know. Random online matches? No thanks. Playing it solo? That only worked the first couple of play throughs.
I am happy that they are addressing these issues though it still seems strange of Valve to be releasing a sequel instead of more patches and so forth. Oh well, in the end I can't resist the brains. I'll buy it.
Mike @ Jun 2nd 2009 5:46PM
It's actually very refreshing to hear someone form an honest opinion, instead of flaming. With the bulk of new gaming news in the past couple days, there's been a lot of irritating fanboyism around here lately (such as MGS fans being pissed when they thought Rising was exclusive, then happy when they found out multiplatform, then pissy again when people suggest that MGS4 should've been multiplatform). The gaming community needs more people like you.
The Baron @ Jun 2nd 2009 5:56PM
I do actually agree with that. I think that while Valve are excellent developers, L4D was somewhat flawed conceptually.
OnToGloryReturns @ Jun 2nd 2009 9:54PM
I can see your point. I also think it speaks to the strength of the game that despite the repetitiveness and relative simplicity it retains a strong following. I still really enjoy it - going after achievements or a quick play with friends.
L4D2 sounds like exactly what a sequel should be though - more of the same but better, bigger, and more refined.
Can't wait. I have to call this number on the barrel first though.....
Blank-Mage @ Jun 2nd 2009 11:11PM
We..... we love you, Chad. Hugs?
Robert Maynard @ Jun 3rd 2009 3:40AM
The way I look at it, through my admittedly Valve-worshipping goggles, is that way back in the day, for anyone that wasn't obsessed with Left 4 Dead the first time they heard about it, it was being developed by a third party called Turtle Rock Studios, who made some custom CS maps and stuff like that. They created the basic tech of the Director, the four characters (slightly different to the eventual four), and the special infected, and the basic map content. Then they were absorbed into Valve, where it was basically polished and received a more high profile release.
In that sense I think of Left 4 Dead 2 as a product where the experience will have been designed from the ground-up with input from the complete Valve hive-mind - in other words you've got the level designers behind the Half Life games, mixed in with the original Turtle Rock designers that birthed the game, along with talent absorbed from other places like Portal designer Kim Swift. I think it'll be a much slicker and dynamic experience. :D
Erluti @ Jun 3rd 2009 10:28AM
I always thought it, but never said it! Too many people are in love with that game for them to hear a reasonable opinion!
It's totally okay to enjoy it. I love playing Crackdown and a lot people find it un-interesting.
But yeah, it sounds like 2 is making some changes I could hop on for. And the couple times I played with friends were fun (because I played with friends) so I might get this.
traceur_ryuk_shinigami @ Jun 2nd 2009 5:12PM
Btw, where are the bingo cards?
Kevin @ Jun 2nd 2009 5:12PM
I'm still hoping that the PC version is not a separate game. On the XBox it makes sense as the majority of the game will be on the disc, not so with Steam.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 5:14PM
It would be great if the xbox 360 version included the TF2 updates.
TwEE @ Jun 2nd 2009 5:18PM
If you talking about how the world is broken up into sections that's a design choice.. I think I read somewhere that they had a more open world but people kept getting lost and those that did make it would only stick to the path they knew once they bet it once..So the cut it up before release.
Draimen @ Jun 3rd 2009 5:54PM
@twee, he's talking about Left 4 Dead 2 being seperated from Left 4 Dead. For example, if Left 4 Dead 2 WAS installed like an expansion, you could use the original characters, and maps from the original in the sequel. Which would be completely awesome.
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 5:12PM
"the Survivors have to battle through a gauntlet of Infected and make their way to the tower where they can shut off the alarm and stem the tide of living dead".
Like those other times where they have to fight all the way to a certain point :-|
Is there any map that resembles a Mall by the way?
Robert W @ Jun 2nd 2009 5:21PM
There was an interview not to long ago with someone from valve (sorry don't have source) talking about how one of the new campaigns would take place in a mall.
sicsided @ Jun 2nd 2009 5:28PM
they mean like in No Mercy, at the elevator part. Instead of hiding in a closet with the Shiva stack, you'll have to hit a button, and then get to another area to shut off and continue. Almost like triggering enemy waves on CoD4 and having to get to a certain point before they stop spawning (at least for that certain even).
mezzanine @ Jun 2nd 2009 5:12PM
Thank god, I will no longer get yelled at for not staying in the corner during crescendo moments.
Saria the Cat @ Jun 2nd 2009 5:16PM
So it was YOU who left the corner and ran straight into the mob last night! Grr!
Manly Mcbeefington (Mr. ESC) @ Jun 2nd 2009 5:19PM
Thank you dude now I don't have my “Untouchables” achievement, Good Job Einstein.
mezzanine @ Jun 2nd 2009 9:06PM
BUT I HATE THE CORNER!!!
Spartan @ Jun 3rd 2009 7:35AM
The corner is your friend!
Stop running out!
Ian @ Jun 3rd 2009 6:35PM
until the tank comes then your fucked.
Colin @ Jun 2nd 2009 5:14PM
Read on IGN that they are thinking about including the the L4D levels on the same disc. That would be a deal.
Can't wait, haven't stopped playing L4D yet.
Zertoss @ Jun 2nd 2009 5:42PM
I just saw that. It's a good idea, but it's also kind of a slap in the face to all of the people that bought the original. I think owners of the original L4D should get L4D2 at a nice, discounted price.
Don't know how that would work for owners of the 360 version though.
modok @ Jun 3rd 2009 9:45AM
@zertoss
UPC from back of the box for a rebate. old school style. that is one way that us xbox oweners could feel less shafted. i'd say maybe giving us DLC for free instead, but valve rocks and does that anyway!