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Reader Comments (94)

Posted: Jun 2nd 2009 5:06PM (Unverified) said

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Shouldv'e been called "Left 2 die".
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Posted: Jun 2nd 2009 5:09PM TwEE said

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As a subtitle at least..
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Posted: Jun 2nd 2009 6:10PM Stix Remix said

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Left 4 Deader, would've been my vote.

Or Left 4 Dead Again...

Or Left 4 Dead 2: Die Harder, featuring Bruce Willis as John McClain.
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Posted: Jun 2nd 2009 6:16PM Landosystem said

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How about Left to get 8, and have 8 player co-op?
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Posted: Jun 2nd 2009 6:44PM einhanderkiller said

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I 8 Your Brains
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Posted: Jun 2nd 2009 7:03PM Death Threat said

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Left 4 dead X2 for 8-player co-op.
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Posted: Jun 2nd 2009 7:22PM Lbhocky19 said

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hopefully they put in more animations and some physics for the zombies
but i suppose after just a year thats alot to ask right
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Posted: Jun 2nd 2009 7:31PM (Unverified) said

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Left 5 Dead: Footlong
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Posted: Jun 2nd 2009 8:05PM (Unverified) said

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@Brian:

Actually, it's not too much to ask for :D ~ The preview/podcast at rockpapershotgun.com already mentioned that zombies have ragdoll physics for deaths, and that they majorly increased death animations, as well as gore. The guy from Valve being interviewed explained it as something like "you kill a lot of zombies, so it has to be cool/fun/etc."

As for the whole "gamers are getting ripped off" sentiment; as a fan of Valve, I admit it's not what I've come to expect either. But I can understand the desire to start fresh if you've got a bunch of new and exciting ideas that can't be put into the first one due to constraints, such as the new features of the AI Director. I'd want to start over again too if I were them, and I'm willing to give them the benefit of the doubt that L4D2 will be completely worth the extra dough. In the end, if I had to choose between more DLC for L4D, or content for L4D2 that takes advantage of all the new features, random path sections, weather effects, ragdoll physics, and new modes -- well, that's an easy decision for me to make...
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Posted: Jun 3rd 2009 10:25AM SmokemeaKipper said

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It ends badly, again.
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Posted: Jun 12th 2009 6:21PM (Unverified) said

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the secret 4th mode is called left 2 die . they split the 4 players into groups of 2 and set them at opposite ends of the map.each team must get to th center of the map where the extraction is waiting. the catch is your timed
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Posted: Jun 2nd 2009 5:07PM The Wicker Man said

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Cool, but I hope Valve has more to offer this year by way of EPISODE 3.
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Posted: Jun 2nd 2009 8:06PM TheyDidItFirst said

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i go to high school with a kid whose dad is an animator at Valve, and unfortunately he told me a few weeks ago that Valve is working on L4D2, and that HL2: Episode 3 doesn't even have storyboards yet.
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Posted: Jun 2nd 2009 5:08PM Dr Stabbingworth said

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They took my 1911s and replaced them with Glocks? Noooooooooooooooooooo!
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Posted: Jun 2nd 2009 5:08PM christian691 said

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I can't wait for this game!!!
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Posted: Jun 2nd 2009 7:32PM (Unverified) said

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Same here! Day one purchase for me. :) My mates and me will all be getting L4D2 as the original was one of the funnest games to be released in 08.
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Posted: Jun 2nd 2009 5:08PM Gibbeynator said

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The only 2 numbers I want to hear out of Valve's mouth are 2 and 3. Specifically, Half-Life 2 Episode 3. The sheer lack of ANYTHING about it is unforgivable, even more so than releasing a buggy and broken "update" that ruined the unlock system in Team Fortress 2.

However, including Uncle Phil as a playable character shows they're willing to make amends... somewhat.
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Posted: Jun 2nd 2009 5:27PM PedoJokerBear said

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pillowy mounds of mashed potatoes.
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Posted: Jun 2nd 2009 5:57PM (Unverified) said

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Well apparently, Valve can't count to three. Think about it. You'll understand.
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Posted: Jun 8th 2009 3:03PM grimm18 said

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I can't wait. $60 price point or not. Oversaturation of zombies in games over the past year or not. I trust Valve to make it worth our while. They always do.
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Posted: Jun 2nd 2009 5:11PM BFBeast666 said

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Need....

more....

brainsssssss.... :)
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Posted: Jun 2nd 2009 5:12PM (Unverified) said

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Not trying to be a troll but I found the original Left-4-Dead to be a very bare bones game. It was a lot of fun but even with the recently released expansion pack I soon got bored of it . The AI director is a wonderful technical achievement but the low variety of weapons and zombies really dampen the replay value for me. The fact that Valve comes out and addresses the problematic issue of so many campaigns only having one "right" way to play them gives me a lot of confidence for the sequel.

tldr: troll doesn't like original l4d, following posts flame and call him noob
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Posted: Jun 2nd 2009 5:16PM Zertoss said

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This sounds more like a reasonably stated opinion than a troll. A troll would sound more like "HURR LEFT 4 DEAD MORE LIKE LEFT 4 DUMB" and leave it at that.

I can respect your opinion, though, since you clearly stated why you feel that way.
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Posted: Jun 2nd 2009 5:17PM Figgellum said

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I agree...I played each campaign 3 times and some versus, and that was it. I woulda bought an expansion, but not a $50-60 boxed copy.
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Posted: Jun 2nd 2009 5:20PM Saria the Cat said

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Well, I agree with you for the most part. I just bought L4D last week and already the game is lacking a little luster. Playing it online with real people definitely spices it up more but it would be a blast if there were more special infected and more campaigns. Also, a level editor would be awesome so people could play each other's maps.

I just wish they'd release more DLC for the original L4D to get things a little more exciting before the next installment hits.
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Posted: Jun 2nd 2009 5:41PM Vcize said

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Cheevo whoring in L4D is really fun, they did a good job with those and it adds a lot of replayability.
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Posted: Jun 2nd 2009 5:45PM Deck said

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I agree. I still enjoy L4D but only if I can play it with other friends that I know. Random online matches? No thanks. Playing it solo? That only worked the first couple of play throughs.

I am happy that they are addressing these issues though it still seems strange of Valve to be releasing a sequel instead of more patches and so forth. Oh well, in the end I can't resist the brains. I'll buy it.
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Posted: Jun 2nd 2009 5:46PM mbarriault said

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It's actually very refreshing to hear someone form an honest opinion, instead of flaming. With the bulk of new gaming news in the past couple days, there's been a lot of irritating fanboyism around here lately (such as MGS fans being pissed when they thought Rising was exclusive, then happy when they found out multiplatform, then pissy again when people suggest that MGS4 should've been multiplatform). The gaming community needs more people like you.
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Posted: Jun 2nd 2009 5:56PM Haggard said

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I do actually agree with that. I think that while Valve are excellent developers, L4D was somewhat flawed conceptually.
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Posted: Jun 2nd 2009 9:54PM OnToGloryReturns said

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I can see your point. I also think it speaks to the strength of the game that despite the repetitiveness and relative simplicity it retains a strong following. I still really enjoy it - going after achievements or a quick play with friends.

L4D2 sounds like exactly what a sequel should be though - more of the same but better, bigger, and more refined.

Can't wait. I have to call this number on the barrel first though.....
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Posted: Jun 2nd 2009 11:11PM The Blank Mage Returns said

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We..... we love you, Chad. Hugs?
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Posted: Jun 3rd 2009 3:40AM (Unverified) said

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The way I look at it, through my admittedly Valve-worshipping goggles, is that way back in the day, for anyone that wasn't obsessed with Left 4 Dead the first time they heard about it, it was being developed by a third party called Turtle Rock Studios, who made some custom CS maps and stuff like that. They created the basic tech of the Director, the four characters (slightly different to the eventual four), and the special infected, and the basic map content. Then they were absorbed into Valve, where it was basically polished and received a more high profile release.
In that sense I think of Left 4 Dead 2 as a product where the experience will have been designed from the ground-up with input from the complete Valve hive-mind - in other words you've got the level designers behind the Half Life games, mixed in with the original Turtle Rock designers that birthed the game, along with talent absorbed from other places like Portal designer Kim Swift. I think it'll be a much slicker and dynamic experience. :D
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Posted: Jun 3rd 2009 10:28AM Erluti said

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I always thought it, but never said it! Too many people are in love with that game for them to hear a reasonable opinion!
It's totally okay to enjoy it. I love playing Crackdown and a lot people find it un-interesting.
But yeah, it sounds like 2 is making some changes I could hop on for. And the couple times I played with friends were fun (because I played with friends) so I might get this.
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Posted: Jun 2nd 2009 5:12PM (Unverified) said

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Btw, where are the bingo cards?
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Posted: Jun 2nd 2009 5:12PM Berzerk said

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I'm still hoping that the PC version is not a separate game. On the XBox it makes sense as the majority of the game will be on the disc, not so with Steam.
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Posted: Jun 2nd 2009 5:18PM TwEE said

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If you talking about how the world is broken up into sections that's a design choice.. I think I read somewhere that they had a more open world but people kept getting lost and those that did make it would only stick to the path they knew once they bet it once..So the cut it up before release.
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Posted: Jun 3rd 2009 5:54PM (Unverified) said

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@twee, he's talking about Left 4 Dead 2 being seperated from Left 4 Dead. For example, if Left 4 Dead 2 WAS installed like an expansion, you could use the original characters, and maps from the original in the sequel. Which would be completely awesome.
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Posted: Jun 2nd 2009 5:12PM mezzaninex said

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Thank god, I will no longer get yelled at for not staying in the corner during crescendo moments.
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Posted: Jun 2nd 2009 5:16PM Saria the Cat said

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So it was YOU who left the corner and ran straight into the mob last night! Grr!
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Posted: Jun 2nd 2009 9:06PM mezzaninex said

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BUT I HATE THE CORNER!!!
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Posted: Jun 3rd 2009 7:35AM Istari Spartan said

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The corner is your friend!

Stop running out!
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Posted: Jun 3rd 2009 6:35PM monkeyontherun4 said

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until the tank comes then your fucked.
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Posted: Jun 2nd 2009 5:14PM (Unverified) said

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Read on IGN that they are thinking about including the the L4D levels on the same disc. That would be a deal.

Can't wait, haven't stopped playing L4D yet.
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Posted: Jun 2nd 2009 5:42PM Zertoss said

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I just saw that. It's a good idea, but it's also kind of a slap in the face to all of the people that bought the original. I think owners of the original L4D should get L4D2 at a nice, discounted price.

Don't know how that would work for owners of the 360 version though.
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Posted: Jun 3rd 2009 9:45AM Modok said

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@zertoss

UPC from back of the box for a rebate. old school style. that is one way that us xbox oweners could feel less shafted. i'd say maybe giving us DLC for free instead, but valve rocks and does that anyway!
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Posted: Jun 2nd 2009 5:14PM TwEE said

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"their outlines won't appear in the fog"... Whaaa?!?!? Thats trouble. If my character's peepers can see through walls you'd think fog would be no prob.
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Posted: Jun 2nd 2009 5:15PM Regault said

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So, anyone else feel like a sucker for paying full price for a game they've decided to let die rather than support?
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Posted: Jun 2nd 2009 5:40PM (Unverified) said

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You mean like every other game that got a sequel in the entire history of video games? If that's what you're talking about (and it is) then no. Entitled much?
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Posted: Jun 2nd 2009 5:48PM Avolii said

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I agree actually. The other commenter isn't taking into account that L4D now is so young. A sequel pushed this fast, this soon, doesn't feel right. I just bought it not long ago, and my first thought when I heard this was coming out was, 'What the hell was the point??'
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Posted: Jun 3rd 2009 12:46PM (Unverified) said

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Or it could be that you're a sucker for paying full price in the first place. Don't get me wrong, I love the game and still play it, but I had no problem finding it for $40 shortly after it was released.
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