Hands-on: Dead Space: Extraction
We've seen Dead Space: Extraction for the Wii before, and we've seen it again at this year's E3, but have we gotten our hands on it yet? The answer is a very guided yes. We took the space survival horror for a spin at EA in an appropriately darkened room with lead designer Wright Bagwell, and we're happy to report that it does indeed contain several poop-your-pants moments, despite the fact that it's on rails.
Head beyond the break for the full report, and peep the new images in the gallery below. Quickly, before your light runs out and you have to shake your hand like it's holding a can of spray paint for more illumination.
When we first found out that the only coolest deep space survival horror games from last year was coming to the Wii, we were indeed dubious. Although once we found out it was a unique storyline, we weren't quite so skeptical, although part of it does take place on the familiar derelict USG Ishimura. Does that mean you'll be running into people from the other game? Product manager Matt Bendett told us, "I'm not gonna say. I'll leave that up to you to say, but ... yes." Whew, one mystery cleared up.
Another mystery we'd already addressed was "Does it look like Dead Space?" Thankfully the answer to that was yes. But then we wanted to know if it plays like Dead Space, and the answer to that is ... sort of. Obviously the Wii controls add a lot of different mechanics to the game like aiming with the Wiimote, shaking the controller to up a glow stick for illumination, and swiping with the Nunchuck for melee attacks. Once you get past that, it eventually starts to feel like Dead Space with a couple of gimmicks.
Since the game is on rails, that gives the designers a lot of control over the scenes that make you jump out of your chair. Like ... forcing the player view right into the mouth of something that wants to devour him. However, you'll also encounter plenty of those moments on your own in dark environments when your glowstick doesn't illuminate everything, or when it runs out and you do the patented "shake, shake, shake" only to find yourself staring into the face of multiple creepy crawlies when it finally lights up. You can look around somewhat with the Wiimote, but players of the old game will find it a bit frustrating that you're glued in place from time to time.
Bagwell told us "One of the reasons we decided to put the game on rails was because we're all film junkies, and putting the game on rails gives us the same control that a filmmaker would have. All the camera tricks that they do in any horror film, in theory we should be able to pull off. We thought we could do some things that were pretty innovative with the camera. We're confident that the game is going to have some really good scares." Hopefully that just doesn't mean yanking the character's view straight into slavering jaws every 10 minutes.
There's also a few minigames tossed that have you hacking circuit boards, a la Bioshock, and you'll have to use the Wiimote to solder connections and activate machinery, such as an inoperable elevator we found. There's also some sort of an infection going around, as we noticed a fellow crew member suffering from a nosebleed. The devs wouldn't tell us what was happening, but said there's a reason your ragtag bunch is all together. Probably not just dry sinus cavities, we're guessing.
We were dropped in about a third of the way into the game as you're on approach to the Ishimura in an escape shuttle. It's under quarantine, and they aren't taking kindly to visitors, and you'll have to blast back against their defense cannons. Once inside, the game looks a lot more like the original Dead Space, and some new weapons have been tossed in, including an arc welder which comes in extremely handy in tight places.
You're playing through this part of the game as Nathan "Nate" McNeil, but you'll control different characters over the course of the game, which is a big departure from the original. You'll also encounter many familiar environments from the first game, although they look a lot more pristine and secreted-alien-innard free in this prequel. Both the original game and the comic series interweave and tie together in Extraction, and you'll find out why everyone is dead when Isaac shows up later in Dead Space, but you miss anything if you haven't played the PS3/360 version. They'll have a similar online marketing push like they did with the No Known Survivors website, possibly with new comics as well.
Bottom line: We were really surprised how much this felt like the first game, despite being taken from area to area like we were on a model railroad. The good thing is that while you're in transit, you can use your telekinesis to grab junk and your Wiimote to blast things, but the bad news is you'll find it frustrating that you can't fully control yourself. The developers have an ambitious plan to make the game as long as the original, which most Wii owners would definitely welcome. Extraction is a very solid shooter that will probably be a must-have for Wii owners looking for something hardcore.
Two things we didn't see: zero gravity and co-op gameplay. They did tell us that we'd be getting to check both of those out in the future, but the devs were unsure if zero gravity would be at E3 or not. We're really itching to see what the co-op gameplay is going to look like, so we'll be bringing you news about those next week. Stay tuned, and take the stairs instead of the elevator.
Head beyond the break for the full report, and peep the new images in the gallery below. Quickly, before your light runs out and you have to shake your hand like it's holding a can of spray paint for more illumination.
Gallery: Dead Space: Extraction
When we first found out that the only coolest deep space survival horror games from last year was coming to the Wii, we were indeed dubious. Although once we found out it was a unique storyline, we weren't quite so skeptical, although part of it does take place on the familiar derelict USG Ishimura. Does that mean you'll be running into people from the other game? Product manager Matt Bendett told us, "I'm not gonna say. I'll leave that up to you to say, but ... yes." Whew, one mystery cleared up.
We wanted to know if it plays like Dead Space, and the answer to that is ... sort of. |
You'd believe you could fly too, with that thing right behind you.
Players of the original game will find it a bit frustrating that you're glued in place from time to time. |
Bagwell told us "One of the reasons we decided to put the game on rails was because we're all film junkies, and putting the game on rails gives us the same control that a filmmaker would have. All the camera tricks that they do in any horror film, in theory we should be able to pull off. We thought we could do some things that were pretty innovative with the camera. We're confident that the game is going to have some really good scares." Hopefully that just doesn't mean yanking the character's view straight into slavering jaws every 10 minutes.
There's also a few minigames tossed that have you hacking circuit boards, a la Bioshock, and you'll have to use the Wiimote to solder connections and activate machinery, such as an inoperable elevator we found. There's also some sort of an infection going around, as we noticed a fellow crew member suffering from a nosebleed. The devs wouldn't tell us what was happening, but said there's a reason your ragtag bunch is all together. Probably not just dry sinus cavities, we're guessing.
Some new weapons have been tossed in, including an arc welder. |
You're playing through this part of the game as Nathan "Nate" McNeil, but you'll control different characters over the course of the game, which is a big departure from the original. You'll also encounter many familiar environments from the first game, although they look a lot more pristine and secreted-alien-innard free in this prequel. Both the original game and the comic series interweave and tie together in Extraction, and you'll find out why everyone is dead when Isaac shows up later in Dead Space, but you miss anything if you haven't played the PS3/360 version. They'll have a similar online marketing push like they did with the No Known Survivors website, possibly with new comics as well.
Extraction is a very solid shooter that will probably be a must-have for Wii owners. |
Two things we didn't see: zero gravity and co-op gameplay. They did tell us that we'd be getting to check both of those out in the future, but the devs were unsure if zero gravity would be at E3 or not. We're really itching to see what the co-op gameplay is going to look like, so we'll be bringing you news about those next week. Stay tuned, and take the stairs instead of the elevator.

















Reader Comments (Page 1 of 1)
TheCoats @ Jun 3rd 2009 1:10PM
Am i the only person who is just a little frustrated that this is a rail shooter?....I mean I am thankful for the good titles when they come along but just not a fan of a rail shooter when I could be playing a First Person....But thank the Nintendo gods for Metroid
Danthok @ Jun 3rd 2009 1:16PM
I have not heard anyone excited that this is a rail shooter. I think everyone is disappointed.
NaeemTHM @ Jun 3rd 2009 1:20PM
I'm just disappointed so MANY rail shooters are headed for the Wii. I mean hasn't Metroid Prime 3 proven that you can do an atmospheric FPS? All we can do is imagine how cool it would have been to have a Prime like Dead Space game.
Storm Eagle @ Jun 3rd 2009 1:32PM
I'm not. I agree that they'll be able to better control the shock and scare moments better. Not that I think Dead Space had a problem with that to begin with, but I think the game'll still be fun.
redjack @ Jun 3rd 2009 1:32PM
@Danthok
I love rail shooters and even I was disappointed to see this as a rail shooter. I'll still buy it, play the crap out of it and love it though. Especially if it goes beyond what rail shooters the Wii already has.
Highlar @ Jun 3rd 2009 2:59PM
Actually, the way that I've seen most previews go is this: 1) game announced...joy; 2) game is a new story...more joy; 3) game is a rail shooter...hatred and depression; 4) initial trailer and graphics shows...cautious optimism; 5) game is tried for themselves in the preview area above...pretty sweetly positive previews. It seems that most people looked down on this at first, but after they get a chance to TRY it, they come to the same conclusions as the preview here: the game is GOOD. It may not be a 3rd person action game, but its still a good and fun experience anyway.
ChromeAlchemist @ Jun 3rd 2009 3:17PM
I was pissed off at first, but now I'm pleased with what I see. It looks like it's going to be one of the best Rail Shooters around. The REAL title I'm pissed off with is Resident Evil: Darkside Chronicles, the ginger stepchild of rail shooters. What pisses me off more than that game is the fact that Capcom tried to tell us we would like the fact it's being announced.
Richards | PSN: F4WMR @ Jun 3rd 2009 10:52PM
Only on-rail that ever made sense to me is Kiler 7.
Heh @ Jun 3rd 2009 1:11PM
Everytime I see this game a shit myself in excitement and contemplate buying it.
Then I remember it's an on-rails shooter and go back to wishing for a DS2..
Vidikron @ Jun 3rd 2009 1:16PM
"We also noticed a new baddie that looked like a big, flying zombie manta ray which was pretty damned creepy."
Wait... is this actually new? There was a monster in the first game that looked like that too.
Kevin Kelly @ Jun 3rd 2009 1:47PM
Yeah, I'd forgotten about that but fixed it. I accidentally published an older version of this post and had to go fix it. Thanks for the heads up.
mr nimblewick @ Jun 3rd 2009 1:20PM
In most survival horror games, I just sit there, paralyzed, afraid to do anything. Maybe I need rails to keep me going?
baby sea tuna @ Jun 3rd 2009 1:30PM
Rails schmails, what really sucks that one of the most eerily immersive parts of Dead Space, the 5.1 surround sound, will be missing from this.
lockheede @ Jun 3rd 2009 2:38PM
That is a crime! The surround effects in DS1 were top-notch...
Cody @ Jun 3rd 2009 2:38PM
Oh right tuna, because that shitty ass Pro Logic II is just gonna SUCK THE LIFE OUTTA THIS ONE!!!
To hell with the sound altogether, I say! Put the shit in Mono why don't ya??
baby sea tuna @ Jun 3rd 2009 3:07PM
I know it hurts Cody, but survival horror lives and dies with the quality of its sound.
Nook @ Jun 3rd 2009 1:31PM
Guided, on rails, arcade - call it what you will.
Until FPS controls are announced and we can float around freely in a 3-d world - this is a big fat PASS for me.
I again submit Medal of Honor Heroes 2 as how a game like this should be shipping...with options. You could go FPS (default) or select 'Arcade' which put the game on rails for you.
No FPS option? No sale.
Brucie_K @ Jun 3rd 2009 1:45PM
You wanna know why they called it Dead Space: Extraction?
Because they took Dead Space and extracted everything that made it good.
enjoy ur rail shootan
PedoJokerBear (aka Deeznuts) @ Jun 3rd 2009 2:09PM
o i c
Pimliconite @ Jun 3rd 2009 2:32PM
Ya know why they called it Silent Hill: Shattered Memories? Because they took everything good that you remember about the first one and shattered it. The memories. Like "shattered memories".
Enjoy ur flashlight lookin
Brucie_K @ Jun 3rd 2009 2:57PM
You Wii fanboys thumbing my comment down because you're butthurt will not make this game any better.
Kenofthedead @ Jun 3rd 2009 9:31PM
Actualy, I would assume it has more to do with the fact you are hating a game despite not trying it and just hating a game for being on rails.
Now perhaps if you gave a detailed, insightful, well worded comment about why you believe it will fail. Perhaps people would listen to you, discuss it with you, and we would all be better for it.
Alas, "ha ha it sucks" types of comments because it's a type of game you dislike is worth it at all and should be voted down. This goes for all posts that add nothing, not just yours.
uncle jesse @ Jun 3rd 2009 1:56PM
I don't know about you, but most of the scares in Dead Space came from being surrounded and/or chased as you were running and hiding with the creatures breathing down your neck.
On-rails = no control over your character. I guess you run away when you're made to run away. I'm sure there are scares obviously, but it's a different feeling.
Saria the Cat @ Jun 3rd 2009 2:10PM
I'm sure taking the control away from the player could help induce scary moments, but I find it much scarier spinning around trying to locate a scary thing after hearing the audio cue. I'd almost feel safer on rails, because I know I can't REALLY fuck up. And does a rail shooter equate to QTE? 'Cause I don't need any of those...
Saria the Cat @ Jun 3rd 2009 2:12PM
Plus, how does stuff sneak up behind you if you're on rails? I guess there's some kind of button press to quick dodge?
J @ Jun 3rd 2009 2:53PM
I'm happy it's on rails. I haven't played a game like that in a long time. I loved Dead Space, and I feel like this will be a totally new experience within that world. Day 1 purchase.
Luis Zapata @ Jun 3rd 2009 2:55PM
Guys, I'm not here to judge the game or your criticism. But, have you guys heard of Dolby Pro Logic II implementation on Wii? It was available since the Gamecube. The game will most probably be able to send the DPLII signal and any receiver nowadays can extract 5 channel information from the analogue feed. Check your recievers for DPLII/DPLIIx it should be there.
Now, sound wise, the only thing to look out for is for the DPLII logo on the box.
Game wise, I'll have to wait and see if the rails-on experience is scary enough. (When I was young, I still got scared when I rode in a horror themed rail ride.)
baby sea tuna @ Jun 3rd 2009 3:12PM
You're right, I have a Pro Logic receiver and PLII sounds good and all, but there's still a noticable difference between that and a real 5.1 digital stream.
(I assume this was a response to my comment.)
Luis Zapata @ Jun 3rd 2009 3:59PM
It was a response to your comment. It's just that you made it sound as if it was light years away. I know Pro Logic II doesn't compare to 5.1, but it shouldn't affect a scare from behind, since a good implementation of the codec can separate all 6 channels in the receiver.
TheCoats @ Jun 3rd 2009 3:07PM
I am not denying the game is good - the proof is in the gameplay - but recently there has been a flood of rail shooters, as if this is their answer to "hardcore games". I am happy this game is coming and I will be buying it, but after playing dead space I know I will feel a little dis-enchanted because of the lack of freedom of movement. I am not ungrateful I just feel like this IS becoming a trend that needs to be discussed.
I guess I just like diversity on my console and have played alot of rail shooters on the Wii recently - they have been fun but I think I am just worn out on them for awhile
Nigeria @ Jun 3rd 2009 3:25PM
I've never played a genuinely scary rail shooter before, so I'm not sure how the developers plans might pan out. Then again only one game has given me the chills: Silent Hill 2 on the Xbox. That and the intro sequence to the Revenge of Shinobi.
I just hope their idea of scares doesn't result in Doom 3-like 'monster's behind you' stuff.
And I wouldn't say there was a flood of rail shooters on the console. From off the top of head, original games: I count four, and there's another three in the pipeline. Add in the re-releases and ports and it's no more than 10-12. Look at how big the entire Wii library is and you'll find that that's not actually a 'flood,' it's not even a raindrop.
Saria the Cat @ Jun 3rd 2009 3:38PM
I was never able to play Silent Hill 2 without someone else in the room!
sam @ Jun 3rd 2009 3:57PM
Okay, but if you look at the number of top-quality known survival horror series that have been/are soon releasing quality original games on the Wii, then it's two, and if you look at the number of those franchises that have made those original games as rail shooters instead of full-control games, then it's also two. (Silent Hill should change that, but I think it's due later than DS:E?)
I don't think the issue is 'too many rail shooters'. The issue is, companies which 'should' have been releasing full-control original games for Wii have chosen to make rail shooters instead. So not 'too many rail shooters' but 'too few full-control games'.
There are a number of other potentially good games in this or similar genres which are coming out and aren't, or aren't entirely, rail shooters (Cursed Mountain for one) so maybe the situation will get better. But I think most of us would prefer something like a 5:1 (non-rail:rail) ratio instead of 0:2.
Anyhow - if they stick to the claim of making it roughly as long as the original game then that answers my remaining concern: it's good news and I'm sure I will buy it. But I'll also for sure be disappointed if they then announce in a year or two that they're doing another Wii game in the series... and it's ANOTHER rail shooter... with not a controllable game in sight. In other words, if they go the Capcom route. If Capcom hadn't done that, I think people would probably be a lot less pissed off with EA.
Nook @ Jun 3rd 2009 7:43PM
REmake was pretty good for being scary...I still dread going to the cabin. The lack of control in a rails shooter for me takes away any kind of emotional involvement, it's just not the same game. It's not scary.
After the gameplay abortion that is RE:UC, I won't buy another rails shooter in the horror genre. Not suprised though, I never cared for HotD. I tried it though, several times...and I paid full price at launch...there you go....this is what you get for supporting game types in the hopes of future titles. :( (still buying Conduit, day one)
The crazy thing to me about this is that EA published MoH:H2 for the Wii and the game shipped with FPS controls as default and an Arcade mode of the game that puts it on rails.
To me, that seems like a no brainer way of pleasing the most amount of customers you can appeal too, that equals more revenue. Put FPS controls as an option to the default rails mode.
Otherwise it's just a ride, stripped of depth, stripped of gameplay. I am not buying this game since it will not have FPS, I'd be wasting my money.
Kenji @ Jun 3rd 2009 3:25PM
That's the first time I've seen pull quotes used in a Joystiq article. Maybe I just haven't been paying attention... but I like it!
Sonicandtails @ Jun 3rd 2009 11:07PM
THIS JUST IN: According to Joystiq comments, the truth is that the Wii is actually flooded with On-Rails First Person Shooters.
Seriously, I can count only a few off hand. You're all just upset that it happens to be for games that weren't on-rails in the first place.
Brucie_K @ Jun 4th 2009 7:24AM
I think it's funny how you typed so many words, but managed to say absolutely nothing.
EA is trying to make a quick buck with this game. Simple.
You'd have to be a fool to think that this actually is going to be anything near decent.
Brucie_K @ Jun 4th 2009 7:26AM
Damn it, Joystiq! This was meant as a reply. Oh, well.
Pdriver @ Jun 4th 2009 7:21PM
I played the PS3 version of Dead Space before. I played the demo at E3 yesterday. The game wasn't that bad. The co-op was just a player 2 crosshair. During the circuit board hack, players have to alternate to complete the circuit and providing cover fire. Monsters advance when you try and hack. Nodes are weapon specific and when you pick one up, it automatically upgrades the weapon. There are like 5-6 nodes spots on each weapon. Two new weapons were a rivet gun and a chain lightning gun (arc welder?). Also available was the plasma cutter and flamethrower. Melee attacks just pushes back the necromorph and you have to kill it with a weapon. When one jumps you, you have to shake the Wiimote and press A when it appears.