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Reader Comments (39)

Posted: Jun 3rd 2009 1:10PM TheC0A7S said

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Am i the only person who is just a little frustrated that this is a rail shooter?....I mean I am thankful for the good titles when they come along but just not a fan of a rail shooter when I could be playing a First Person....But thank the Nintendo gods for Metroid
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Posted: Jun 3rd 2009 1:16PM Danthok said

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I have not heard anyone excited that this is a rail shooter. I think everyone is disappointed.
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Posted: Jun 3rd 2009 1:20PM NaeemTHM said

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I'm just disappointed so MANY rail shooters are headed for the Wii. I mean hasn't Metroid Prime 3 proven that you can do an atmospheric FPS? All we can do is imagine how cool it would have been to have a Prime like Dead Space game.
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Posted: Jun 3rd 2009 1:32PM StormEagle said

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I'm not. I agree that they'll be able to better control the shock and scare moments better. Not that I think Dead Space had a problem with that to begin with, but I think the game'll still be fun.
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Posted: Jun 3rd 2009 1:32PM redjack said

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@Danthok

I love rail shooters and even I was disappointed to see this as a rail shooter. I'll still buy it, play the crap out of it and love it though. Especially if it goes beyond what rail shooters the Wii already has.
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Posted: Jun 3rd 2009 2:59PM (Unverified) said

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Actually, the way that I've seen most previews go is this: 1) game announced...joy; 2) game is a new story...more joy; 3) game is a rail shooter...hatred and depression; 4) initial trailer and graphics shows...cautious optimism; 5) game is tried for themselves in the preview area above...pretty sweetly positive previews. It seems that most people looked down on this at first, but after they get a chance to TRY it, they come to the same conclusions as the preview here: the game is GOOD. It may not be a 3rd person action game, but its still a good and fun experience anyway.
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Posted: Jun 3rd 2009 3:17PM (Unverified) said

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I was pissed off at first, but now I'm pleased with what I see. It looks like it's going to be one of the best Rail Shooters around. The REAL title I'm pissed off with is Resident Evil: Darkside Chronicles, the ginger stepchild of rail shooters. What pisses me off more than that game is the fact that Capcom tried to tell us we would like the fact it's being announced.
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Posted: Jun 3rd 2009 10:52PM (Unverified) said

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Only on-rail that ever made sense to me is Kiler 7.
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Posted: Jun 3rd 2009 1:11PM (Unverified) said

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Everytime I see this game a shit myself in excitement and contemplate buying it.

Then I remember it's an on-rails shooter and go back to wishing for a DS2..
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Posted: Jun 3rd 2009 1:16PM Vidikron said

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"We also noticed a new baddie that looked like a big, flying zombie manta ray which was pretty damned creepy."


Wait... is this actually new? There was a monster in the first game that looked like that too.
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Posted: Jun 3rd 2009 1:47PM (Unverified) said

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Yeah, I'd forgotten about that but fixed it. I accidentally published an older version of this post and had to go fix it. Thanks for the heads up.
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Posted: Jun 3rd 2009 1:20PM mr nimblewick said

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In most survival horror games, I just sit there, paralyzed, afraid to do anything. Maybe I need rails to keep me going?
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Posted: Jun 3rd 2009 1:30PM baby sea tuna said

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Rails schmails, what really sucks that one of the most eerily immersive parts of Dead Space, the 5.1 surround sound, will be missing from this.
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Posted: Jun 3rd 2009 2:38PM lockheede said

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That is a crime! The surround effects in DS1 were top-notch...
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Posted: Jun 3rd 2009 2:38PM (Unverified) said

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Oh right tuna, because that shitty ass Pro Logic II is just gonna SUCK THE LIFE OUTTA THIS ONE!!!

To hell with the sound altogether, I say! Put the shit in Mono why don't ya??
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Posted: Jun 3rd 2009 3:07PM baby sea tuna said

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I know it hurts Cody, but survival horror lives and dies with the quality of its sound.
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Posted: Jun 3rd 2009 1:31PM Nook said

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Guided, on rails, arcade - call it what you will.

Until FPS controls are announced and we can float around freely in a 3-d world - this is a big fat PASS for me.

I again submit Medal of Honor Heroes 2 as how a game like this should be shipping...with options. You could go FPS (default) or select 'Arcade' which put the game on rails for you.

No FPS option? No sale.
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Posted: Jun 3rd 2009 1:45PM (Unverified) said

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You wanna know why they called it Dead Space: Extraction?

Because they took Dead Space and extracted everything that made it good.

enjoy ur rail shootan
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Posted: Jun 3rd 2009 2:09PM PedoJokerBear said

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o i c
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Posted: Jun 3rd 2009 2:32PM chargen said

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Ya know why they called it Silent Hill: Shattered Memories? Because they took everything good that you remember about the first one and shattered it. The memories. Like "shattered memories".

Enjoy ur flashlight lookin
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Posted: Jun 3rd 2009 2:57PM (Unverified) said

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You Wii fanboys thumbing my comment down because you're butthurt will not make this game any better.
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Posted: Jun 3rd 2009 9:31PM kenofthedead said

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Actualy, I would assume it has more to do with the fact you are hating a game despite not trying it and just hating a game for being on rails.

Now perhaps if you gave a detailed, insightful, well worded comment about why you believe it will fail. Perhaps people would listen to you, discuss it with you, and we would all be better for it.

Alas, "ha ha it sucks" types of comments because it's a type of game you dislike is worth it at all and should be voted down. This goes for all posts that add nothing, not just yours.
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Posted: Jun 3rd 2009 1:56PM Uncle Jesse said

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I don't know about you, but most of the scares in Dead Space came from being surrounded and/or chased as you were running and hiding with the creatures breathing down your neck.

On-rails = no control over your character. I guess you run away when you're made to run away. I'm sure there are scares obviously, but it's a different feeling.
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Posted: Jun 3rd 2009 2:10PM Saria the Cat said

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I'm sure taking the control away from the player could help induce scary moments, but I find it much scarier spinning around trying to locate a scary thing after hearing the audio cue. I'd almost feel safer on rails, because I know I can't REALLY fuck up. And does a rail shooter equate to QTE? 'Cause I don't need any of those...
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Posted: Jun 3rd 2009 2:12PM Saria the Cat said

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Plus, how does stuff sneak up behind you if you're on rails? I guess there's some kind of button press to quick dodge?
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Posted: Jun 3rd 2009 2:53PM hosaphat said

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I'm happy it's on rails. I haven't played a game like that in a long time. I loved Dead Space, and I feel like this will be a totally new experience within that world. Day 1 purchase.
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Posted: Jun 3rd 2009 2:55PM (Unverified) said

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Guys, I'm not here to judge the game or your criticism. But, have you guys heard of Dolby Pro Logic II implementation on Wii? It was available since the Gamecube. The game will most probably be able to send the DPLII signal and any receiver nowadays can extract 5 channel information from the analogue feed. Check your recievers for DPLII/DPLIIx it should be there.

Now, sound wise, the only thing to look out for is for the DPLII logo on the box.

Game wise, I'll have to wait and see if the rails-on experience is scary enough. (When I was young, I still got scared when I rode in a horror themed rail ride.)
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Posted: Jun 3rd 2009 3:12PM baby sea tuna said

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You're right, I have a Pro Logic receiver and PLII sounds good and all, but there's still a noticable difference between that and a real 5.1 digital stream.

(I assume this was a response to my comment.)
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Posted: Jun 3rd 2009 3:59PM (Unverified) said

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It was a response to your comment. It's just that you made it sound as if it was light years away. I know Pro Logic II doesn't compare to 5.1, but it shouldn't affect a scare from behind, since a good implementation of the codec can separate all 6 channels in the receiver.
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Posted: Jun 3rd 2009 3:07PM TheC0A7S said

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I am not denying the game is good - the proof is in the gameplay - but recently there has been a flood of rail shooters, as if this is their answer to "hardcore games". I am happy this game is coming and I will be buying it, but after playing dead space I know I will feel a little dis-enchanted because of the lack of freedom of movement. I am not ungrateful I just feel like this IS becoming a trend that needs to be discussed.

I guess I just like diversity on my console and have played alot of rail shooters on the Wii recently - they have been fun but I think I am just worn out on them for awhile
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Posted: Jun 3rd 2009 3:25PM Nigeria said

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I've never played a genuinely scary rail shooter before, so I'm not sure how the developers plans might pan out. Then again only one game has given me the chills: Silent Hill 2 on the Xbox. That and the intro sequence to the Revenge of Shinobi.

I just hope their idea of scares doesn't result in Doom 3-like 'monster's behind you' stuff.

And I wouldn't say there was a flood of rail shooters on the console. From off the top of head, original games: I count four, and there's another three in the pipeline. Add in the re-releases and ports and it's no more than 10-12. Look at how big the entire Wii library is and you'll find that that's not actually a 'flood,' it's not even a raindrop.
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Posted: Jun 3rd 2009 3:38PM Saria the Cat said

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I was never able to play Silent Hill 2 without someone else in the room!
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Posted: Jun 3rd 2009 3:57PM xxxsam said

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Okay, but if you look at the number of top-quality known survival horror series that have been/are soon releasing quality original games on the Wii, then it's two, and if you look at the number of those franchises that have made those original games as rail shooters instead of full-control games, then it's also two. (Silent Hill should change that, but I think it's due later than DS:E?)

I don't think the issue is 'too many rail shooters'. The issue is, companies which 'should' have been releasing full-control original games for Wii have chosen to make rail shooters instead. So not 'too many rail shooters' but 'too few full-control games'.

There are a number of other potentially good games in this or similar genres which are coming out and aren't, or aren't entirely, rail shooters (Cursed Mountain for one) so maybe the situation will get better. But I think most of us would prefer something like a 5:1 (non-rail:rail) ratio instead of 0:2.

Anyhow - if they stick to the claim of making it roughly as long as the original game then that answers my remaining concern: it's good news and I'm sure I will buy it. But I'll also for sure be disappointed if they then announce in a year or two that they're doing another Wii game in the series... and it's ANOTHER rail shooter... with not a controllable game in sight. In other words, if they go the Capcom route. If Capcom hadn't done that, I think people would probably be a lot less pissed off with EA.
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Posted: Jun 3rd 2009 7:43PM Nook said

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REmake was pretty good for being scary...I still dread going to the cabin. The lack of control in a rails shooter for me takes away any kind of emotional involvement, it's just not the same game. It's not scary.

After the gameplay abortion that is RE:UC, I won't buy another rails shooter in the horror genre. Not suprised though, I never cared for HotD. I tried it though, several times...and I paid full price at launch...there you go....this is what you get for supporting game types in the hopes of future titles. :( (still buying Conduit, day one)

The crazy thing to me about this is that EA published MoH:H2 for the Wii and the game shipped with FPS controls as default and an Arcade mode of the game that puts it on rails.

To me, that seems like a no brainer way of pleasing the most amount of customers you can appeal too, that equals more revenue. Put FPS controls as an option to the default rails mode.

Otherwise it's just a ride, stripped of depth, stripped of gameplay. I am not buying this game since it will not have FPS, I'd be wasting my money.

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Posted: Jun 3rd 2009 3:25PM kgagne said

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That's the first time I've seen pull quotes used in a Joystiq article. Maybe I just haven't been paying attention... but I like it!
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Posted: Jun 3rd 2009 11:07PM (Unverified) said

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THIS JUST IN: According to Joystiq comments, the truth is that the Wii is actually flooded with On-Rails First Person Shooters.

Seriously, I can count only a few off hand. You're all just upset that it happens to be for games that weren't on-rails in the first place.
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Posted: Jun 4th 2009 7:24AM (Unverified) said

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I think it's funny how you typed so many words, but managed to say absolutely nothing.

EA is trying to make a quick buck with this game. Simple.
You'd have to be a fool to think that this actually is going to be anything near decent.
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Posted: Jun 4th 2009 7:26AM (Unverified) said

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Damn it, Joystiq! This was meant as a reply. Oh, well.
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Posted: Jun 4th 2009 7:21PM (Unverified) said

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I played the PS3 version of Dead Space before. I played the demo at E3 yesterday. The game wasn't that bad. The co-op was just a player 2 crosshair. During the circuit board hack, players have to alternate to complete the circuit and providing cover fire. Monsters advance when you try and hack. Nodes are weapon specific and when you pick one up, it automatically upgrades the weapon. There are like 5-6 nodes spots on each weapon. Two new weapons were a rivet gun and a chain lightning gun (arc welder?). Also available was the plasma cutter and flamethrower. Melee attacks just pushes back the necromorph and you have to kill it with a weapon. When one jumps you, you have to shake the Wiimote and press A when it appears.
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