Hands-on: Final Fantasy Crystal Chronicles: The Crystal Bearers

The game starts, of course, with a cutscene: protagonist Layle is bored in his airship, lounging about, until big phoenix-looking monsters materialize and start flying around the ship. Layle jumps on top of the ship with a giant gatling gun thing that he holds with some mysterious telekinetic power. He jumps off the ship, and the game gives control over to the player, as you aim with the pointer and use the B button to fire automatic weaponry at monsters. It's about as unlike any opening to a Final Fantasy game as anything could be, except for the whole petulant teen protagonist thing.
Then you land in a sort of town square, where an imposing Lilty named Jegran reveals that Layle is to be some kind of bodyguard/escort. A confusing battle ensues (entirely in cutscene form) in which Layle uses his weird mind powers to pull a "hostile" (a tall Yuke) out of some kind of portal, and the two fight by trying to toss each other around. At one point, Layle puts his hands through a portal of some kind directly in front of the creature, out of another directly behind it. The Yuke jumps up and flies away on one of the phoenix things.
The next playable sequence puts us back on the airship. After the ship loses power, Layle uses his super mind powers to levitate the entire ship, as he steers it through a twisting canyon area. It's like an extremely unresponsive racing game, or, to be more accurate, a game about scraping a giant airship against rocks.
After the successful landing (through a statue) of the ship, Layle is left behind in town alone. And then the actual gameplay starts. You can walk around in the town, targeting people with the pointer and picking them up by pushing a button and slinging them with the Wiimote. You can throw people and objects around -- objects respawn, and the people just sort of get up and look confused.
This is where our demo ended -- we couldn't figure out how to get out of this city scene, and we were kind of caught up with tossing random bystanders into walls anyway. We think the enemy-tossing combat will make for an interesting system, if ... nothing at all like anything else in either the Final Fantasy or Crystal Chronicles series.






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Reader Comments (Page 1 of 1)
Zach @ Jun 3rd 2009 4:05AM
Pssh... Mortal Kombat did it first...
(GET OVER HERE)
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 11:55AM
Tocaelpiano!
(MK4 kids)
Feba @ Jun 3rd 2009 4:14AM
I still think that throwing things around is cool, but it's a mechanic, not a foundation. I'm going to need more than a light gun section to make it interesting.
Picking things up could make for an awesome puzzle-combat game, ala Zelda, but I don't see it here.
Jimbotron @ Jun 3rd 2009 9:20AM
Keep in mind it's just a demo. There is a lot more to see.
Stacky @ Jun 3rd 2009 4:38AM
Mmmm...Defend the Castle Wii.
destrin @ Jun 3rd 2009 4:49AM
Is this going to be 4 player coop like the original Crystal Chronicles?
Sairus @ Jun 3rd 2009 7:06AM
I'm not sure if they've explicitly said it, but they've only shown gameplay from this blond dude's point of view.
I also have vague memories of them saying they want to focus more on a single player story.
Rotcivius @ Jun 3rd 2009 10:04AM
No, it isn't, this is a single player game. The four player one is coming out on the DS.
James @ Jun 3rd 2009 6:42AM
This doesn't look to be the game I was hoping for. To be honest, I'd probably have bought a remake of the original it was so good. Give me DS link up and the original. That would complete my summer.
Haohmaru (PSN - DimmuBurgerKing XBL - A Real Puppet ) @ Jun 3rd 2009 7:57AM
It definitely looks more story-centered than the old Crystal Chronicles. I wasn't a fan of the GCN game, but I'm curiously optimistic about this one.
mr nimblewick @ Jun 3rd 2009 10:57AM
My favorite part of the X-Men Legends games was tossing enemies around with Jean. This game just got a lot more interesting to me.
S. Tiger @ Jun 3rd 2009 11:14AM
If I remember from the trailer, wasn't that main character free-falling in the sky while shooting stuff with that gun? And it looked like it fired pretty rapidly.
Mr Khan @ Jun 3rd 2009 11:17AM
They seem to be taking a very different direction with this. No more level-ups, open world gameplay, no random encounters (though that was a staple of earlier CCs)
Should be quite fun.
Rob @ Jun 3rd 2009 6:48PM
This looks like just the kind of boring, generic game that the Wii doesn't need.You've got a seven year old with a big gun, a ridiculous story, and what so far appears to be boring, repetitive play (throw things, walk, repeat). At a higher level this seems an improvement from the generic Japanese rpg, but they can't compete with games like Mass Effect or the games that preceded it. I'd love to see a Bioware wii game...
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 12:00PM
It reminds me of Sin and Punishment and with a lot of action too.
Hukuzo @ Jun 3rd 2009 1:44PM
A lot of people are giving this game shit, but I'm looking forward to it. I'm glad it's more story oriented.
MRLN @ Jun 3rd 2009 4:29PM
Congrats on breaking a Final Fantasy mold.