Impressions: Alan Wake
Previously on Alan Wake...
Before June 1, Alan Wake had been in hiding at Remedy Studios while development on the Xbox 360 and PC exclusive continued. During Microsoft's keynote, Remedy showcased a portion of the title to eager gamers, but yesterday we were given an opportunity to go behind closed doors and watch the rest of what those viewers did not see. Jump in to find out more detail behind the level showcased at the conference, including a relatively spoiler-free recap of what happened next.
Before June 1, Alan Wake had been in hiding at Remedy Studios while development on the Xbox 360 and PC exclusive continued. During Microsoft's keynote, Remedy showcased a portion of the title to eager gamers, but yesterday we were given an opportunity to go behind closed doors and watch the rest of what those viewers did not see. Jump in to find out more detail behind the level showcased at the conference, including a relatively spoiler-free recap of what happened next.
Gallery: Alan Wake
The demo for Alan Wake begins in a cabin where Alan, a best-selling writer, is discussing the lost pages of a mysterious manuscript that he has penned with his neurotic and allergy prone publicist, Barry. Immediately following a cutscene, Remedy's Jyri Ranki showcased how Alan can interact with the people using the environment. Shining Alan's flashlight into Barry's eyes and then flicking the lights in the cabin on and off causes him to become irritable and exchanges a few comical words with the author. Barry is the game's comic relief, we're told, and we're glad he's not seizure-prone.
The game takes place in the fictitious town of Bright Falls, where Alan wakes up and realizes his wife is missing and sets off to find her. He soon realizes the terrifying manuscript he wrote is coming to life and the world around him is becoming shrouded in darkness. Townsfolk are taken over and become vicious killers, hunting Alan to stop his quest to locate the missing pages of his manuscript, which he believes will help find his missing wife. Every missing page from the manuscript found foreshadows the events in the game, telling Alan what he needs to do to find his missing wife -- read aloud by Wake in classic Remedy fashion.
For a game that focuses so heavily on light and darkness, Remedy has done its best to achieve something special with them. They are key elements in the game: light will destroy enemies, stop possessed items and vehicles in their tracks and creates a safe haven for the player. A flashlight can be used to push approaching enemies. Alan can also shine his light on them to essentially charge a one hit blast using a firearm -- as seen during the press briefing.
Soon, Alan approaches the shack in the woods where the demo ended at the press briefing. This time we see what really happens. As the bulldozer drives toward the shack Alan has taken refuge in, the massive machine strikes it, splitting the small space in two. With no other choice, Alan runs through the broken environment to meet the machine head on, defeating it with multiple light sources and blasts from a conveniently stumbled-upon shotgun.
Like Resident Evil 5's kill animations, Alan Wake appears to showcase grand deaths should the main character fail at specific moments.
While the game won't see release until 2010, the environments are already impressive. However, the character models don't stack up. Animations and mannerisms appear blocky and robotic (especially in cutscenes), something that will have to be addressed. The game will also feature a day and night cycle and weather effects, which are controlled by the linear story progression of the title.
After a short vehicle section of gameplay, Alan finds himself at a lighthouse, which suddenly goes dark and becomes flooded with enemies. Here, the level ends on a cliffhanger.
Each level of Alan Wake acts as an episode of a television series. Much like Alone in the Dark, Alan Wake will precede each level with a recap of the what's happened so far. Since the story is the major focus of the title, Remedy felt it important to go over what players have accomplished and how it relates to their next objective.
We're glad Alan Wake still exists: for a while we had no reason to even believe we'd ever see it. Now it's up to Remedy to take the game to the next level and make us glad it's in stores. From what we've seen, it captures a mysterious and nerve wracking vibe and we're eager to see what happens in Alan Wake's next episode.
The game takes place in the fictitious town of Bright Falls, where Alan wakes up and realizes his wife is missing and sets off to find her. He soon realizes the terrifying manuscript he wrote is coming to life and the world around him is becoming shrouded in darkness. Townsfolk are taken over and become vicious killers, hunting Alan to stop his quest to locate the missing pages of his manuscript, which he believes will help find his missing wife. Every missing page from the manuscript found foreshadows the events in the game, telling Alan what he needs to do to find his missing wife -- read aloud by Wake in classic Remedy fashion.
For a game that focuses so heavily on light and darkness, Remedy has done its best to achieve something special with them. They are key elements in the game: light will destroy enemies, stop possessed items and vehicles in their tracks and creates a safe haven for the player. A flashlight can be used to push approaching enemies. Alan can also shine his light on them to essentially charge a one hit blast using a firearm -- as seen during the press briefing.
Soon, Alan approaches the shack in the woods where the demo ended at the press briefing. This time we see what really happens. As the bulldozer drives toward the shack Alan has taken refuge in, the massive machine strikes it, splitting the small space in two. With no other choice, Alan runs through the broken environment to meet the machine head on, defeating it with multiple light sources and blasts from a conveniently stumbled-upon shotgun.
Light will destroy enemies, stop possessed items and vehicles in their tracks and creates a safe haven for the player. |
While the game won't see release until 2010, the environments are already impressive. However, the character models don't stack up. Animations and mannerisms appear blocky and robotic (especially in cutscenes), something that will have to be addressed. The game will also feature a day and night cycle and weather effects, which are controlled by the linear story progression of the title.
After a short vehicle section of gameplay, Alan finds himself at a lighthouse, which suddenly goes dark and becomes flooded with enemies. Here, the level ends on a cliffhanger.
Each level of Alan Wake acts as an episode of a television series. Much like Alone in the Dark, Alan Wake will precede each level with a recap of the what's happened so far. Since the story is the major focus of the title, Remedy felt it important to go over what players have accomplished and how it relates to their next objective.
We're glad Alan Wake still exists: for a while we had no reason to even believe we'd ever see it. Now it's up to Remedy to take the game to the next level and make us glad it's in stores. From what we've seen, it captures a mysterious and nerve wracking vibe and we're eager to see what happens in Alan Wake's next episode.















Reader Comments (Page 1 of 1)
Tyler @ Jun 3rd 2009 9:06PM
It sounds cool but I don't get why they announced it so long ago. It doesn't seem to be bringing anything new to the table.
Einhanderkiller @ Jun 3rd 2009 9:12PM
I was so worried at the Microsoft press conference when they said Alan Wake would be an Xbox 360 exclusive. I hate it when they do that--say something is exclusive when it really isn't.
SoulBlade @ Jun 3rd 2009 9:20PM
what? is it coming to PC too?
SoulBlade @ Jun 3rd 2009 9:21PM
and i just saw the line - i remember it was announced for PC back then but I thought that version got nixed. Good to know that its on the PC!
Spiza @ Jun 3rd 2009 9:45PM
I'm also glad I'll be able to play this game on PC. One less reason to convince me to get a 360.
Ezio Auditore de Firenze [PSN SniperChameleon] @ Jun 3rd 2009 9:52PM
yeah, microsoft and gaming news sites have both been doing it a lot. FYI, if it's coming to 360 and PC, it's not an exclusive.
gonintendo @ Jun 3rd 2009 10:01PM
You could consider it a Microsoft exclusive, since ms own both platforms.
Kenny Powers Fastball (PSN johnnynumber5) @ Jun 3rd 2009 10:04PM
I guess you can say it's a home console exclusive? I guess unless it comes to On Live which throws a wrench into the whole equation. So, Gears of war isn't an exclusive by that logic?
Anyone reminded of Luigi's mansion from the gameplay trailer?
KenSharp @ Jun 4th 2009 11:04AM
I think the term "exclusive" implies that it's exclusive in the console market.
MechaGamerX @ Jun 3rd 2009 9:13PM
So just chill...'till the next episode...
aristokrat @ Jun 4th 2009 1:53AM
Hey hey hee-eey....
Premature ejaculation man @ Jun 3rd 2009 9:18PM
I didn't know much about this game before (only that it kept getting delayed or something). Seeing it at E3 makes me want it =p I've never really been into or really tried these types of games. I wonder if I've been missing out.
Saria the Cat @ Jun 3rd 2009 9:18PM
Looks pretty interesting, but I hope the protagonist's cheesy narration doesn't continue throughout the entire gameplay --- it really killed the mysterious mood for me when they were showing it off during the keynote.
evilspoons @ Jun 3rd 2009 9:44PM
Play Max Payne 1 and 2, then get back to me.
I think the narration really made the game something else. Then again, I like "film noir" stuff. Eh.
Saria the Cat @ Jun 3rd 2009 10:55PM
Wait, you're suggesting I play Max Payne to APPRECIATE cheesy narration? That game's the epitome of terrible narration. I did play it and I found it even more aggravating.
I guess if you like noir you'd like that sort of thing, but I am not a noir person.
dgknight500 @ Jun 4th 2009 5:22AM
yea, the narration really put me off too... I prefer the approach of having the environment give you the story, not the characters (a la Valve)
erwr @ Jun 4th 2009 7:23AM
fuck you go fold my clothes.
SKI @ Jun 3rd 2009 9:18PM
Luigi's Mansion + shotgun + RE?
Hak @ Jun 3rd 2009 9:56PM
didn't they demoed this during an intel keynote last year? it was meant to take advantage of the quad core CPUs. So I would be shocked if it doesn't come out for PC lol.
on the other hand, they better hope they have someone like Akira Yamaoka onboard...
yolarrydabomb @ Jun 3rd 2009 9:58PM
YAWN!
krkg33 @ Jun 3rd 2009 10:28PM
Microsoft owns xbox 360 and games for windows , so yes its exclusive for microsoft, they will make profit regardles .
BIGGEN (LIVE-PSN: BIGGEN1103) @ Jun 3rd 2009 10:40PM
thank you. why don't people realize these things?
Ihavepants @ Jun 4th 2009 2:50AM
Probably because they say 360 exclusive, not Microsoft exclusive.
dgknight500 @ Jun 4th 2009 5:25AM
they make a profit when I pirate PC games? Really?
pcs800 @ Jun 4th 2009 8:28AM
I love horror survival games like this, but I hate that dark crap where a flashlight is all you can see with. I canned more than one game because of it.
Danzaiver @ Jun 3rd 2009 11:19PM
Well Alan Wake has a day-night cycle, so you will have some daylight to explore the map and watch the sunset anouncing your doom >=3
Courtney @ Jun 3rd 2009 11:37PM
Go watch "In the Mouth of Madness" for another take on this type of story (author's book is missing, but the story is coming to pass). Definitely one of my favorite horror movies from the 90s.
http://www.imdb.com/title/tt0113409/
Daniel @ Jun 3rd 2009 11:40PM
It really looks dated to me. Like the article says, the character models and animations are horrible.
cmdrpwn @ Jun 4th 2009 12:07AM
The reason why Microsoft can legitimately advertise Alan Wake as an exclusive is because it is: its exclusive to MS platforms, 360 and Games for Windows, and because its being published by them. Although they may not always show it, its clear the 360 and Games for Windows are intended to be perceived as two constituent expressions of MS's overall gaming/entertainment initiative.
Eggy @ Jun 4th 2009 2:07AM
Bla bla bla. Funny when people start to actually defend bullshit PR talk. It's no exclusive because it;s on multiple platforms no matter how you twist and turn it.
Jono @ Jun 4th 2009 4:42AM
I'm so glad that i'm a PS3/PC owner. This is like the only game that isn't on the PS3 that I have interest in. Glad it's on PC like most Xbox 360 games.
sonic the plumber @ Jun 4th 2009 7:52AM
I love exploring interesting game worlds and Bright Falls certainly seems to be one of them, so I hope there's a free-roam mode or why make such a beautiful world and be hand-held through it?