Impressions: online and live with OnLive [update]

Even though OnLive said it wouldn't be at E3, we still got to give the streaming game service a shot. It wasn't actually on the show floor, but inside an actual home ... as in luxury downtown condo that no one actually lives in. OnLive rented the place for the experience, and the service was running over a normal at-home internet connection.
As proof, it showed off an actual Time Warner cable modem to prove that the experience was real, complete with blinking lights (pictured above) and bundles of cables. Update: An OnLive executive told us that speeds through the modem were peaking at four to five megabits per second, which is near the top limit of a low end cable modem usage tier, although average speeds were two to three. They were able to dial up or down what the OnLive service was using on the fly, although the cable internet connection maxed out at six mbps, which again is standard for a low-end connection.
We wanted to crack that sucker open to make sure it wasn't filled with pixies armed with LED lights, but time did just not allow. So how did everything work? You'll have to head beyond the break to find out.
As proof, it showed off an actual Time Warner cable modem to prove that the experience was real, complete with blinking lights (pictured above) and bundles of cables. Update: An OnLive executive told us that speeds through the modem were peaking at four to five megabits per second, which is near the top limit of a low end cable modem usage tier, although average speeds were two to three. They were able to dial up or down what the OnLive service was using on the fly, although the cable internet connection maxed out at six mbps, which again is standard for a low-end connection.
We wanted to crack that sucker open to make sure it wasn't filled with pixies armed with LED lights, but time did just not allow. So how did everything work? You'll have to head beyond the break to find out.
The service worked well enough to make us suspicious that OnLive actually moved one of its servers into the back bedroom. However, we were assured that it was running off a bank of machines in Santa Clara, almost 350 miles away. We played a shooter, a racing game, and a flight simulator, and a first-person action game (we weren't allowed to disclose titles) on a big LCD television in the living room through its microconsole, and on a MacBook Pro running the service via the browser plugin. We used a prototype of their Xbox-style controller on the TV, and tried out both a mouse and keyboard combination, and a Logitech game controller on the laptop.
Of the four games, the shooter was the only one that felt slightly sluggish, and it was also the only active multiplayer game out of the bunch, pairing us with other OnLive users scattered around the country. It also was a title we weren't that familiar with, and since it's E3 week we can't just go home and try it out and see if it was the service, or if that's just how that game plays. Everything else performed very well: several of the games were extremely reliant on timing, and we were able to nail jumps and avoid obstacles fairly easily after a couple of tries.

When you launch a game from your collection, you'll see a brief video of that title while a progress bar fills up at the bottom of the screen, but at longest that load took us no more than 10 seconds. Once you're in the game, it's just like a normal game experience. A press of the center OnLive button, or a keystroke when you're playing with a keyboard, will take you back to the OnLive "home" space, for lack of a better word. You can also press the right thumbstick down or hit alt-b on a keyboard for the 15-second "Brag Clips" we talked about earlier, which are transparently saved out into the OnLive ether instantly.
In summary, the thing works. Games load and play fairly quickly, we didn't have any hardware on-hand other than the microconsole and their controller, and no physical media like game discs or files. Although the speeds indicate almost full usage of a low-end cable modem connection, which are below normal DSL levels, so you're probably going to use cable if you plan on getting on this service. OnLive is in the process of rolling out a closed beta, and we're hoping to be a part of the open beta later this summer. Stay tuned. Or live. Either way.





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Reader Comments (Page 1 of 2)
JerJer @ Jun 3rd 2009 2:03PM
tuned to perfection.
for the e3 unit.
dur.
The Baron @ Jun 3rd 2009 2:06PM
'First person action game' - considering it's not a shooter since that was already mentioned, and considering we've already seen it's on there, I'm willing to bet that was Mirror's Edge.
Storm Eagle @ Jun 3rd 2009 2:13PM
Add that to the mention of "avoiding obstacles and nailing jumps" and you've pretty much snuffed that secret our of it's hiding space.
XBL: Burritoclock PSN:Herbie Hat @ Jun 3rd 2009 2:15PM
But judging by the article that would mean that Kevin Kelly has never played mirrors egde, which I find hard to believe, but other than that good deduction.
Storm Eagle @ Jun 3rd 2009 2:26PM
No, you're confusing the shooter (which was sluggish) to the first person action game (Mirror's Edge).
..."several of the games were extremely reliant on timing, and we were able to nail jumps and avoid obstacles fairly easily after a couple of tries." While this statement is made directly after talking about the shooter, he doesn't attribute these actions to being made while playing the shooter. That's where I bet they were made playing the action game, Mirror's Edge.
The Baron @ Jun 3rd 2009 2:30PM
As for the shooter.. a PC online FPS which Kevin Kelly hasn't played before. Could have been any number of things - UT3 perhaps? TF2?
The Baron @ Jun 3rd 2009 2:31PM
Actually, I bet Valve wouldn't put their games on this considering they already have online distribution nailed.
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 2:32PM
Halo2 Pc,Turok,Jericho,F.E.A.R 2?
Einhanderkiller @ Jun 3rd 2009 6:32PM
Mirror's Edge... 2!
BananaBoat @ Jun 3rd 2009 2:10PM
OnLive is the kind of service that will work well for the initial batch of users. As more users come on board, and the costs required to keep building infrastructure pile on, the service will slow to a crawl and inevitably fail.
OnLive needs an ISP or Google to come flying in on a white horse to put up the infrastructure costs if they are going to succeed.
I'm not sure if I hope I'm wrong or not. Better hardware drives graphical innovations, and without the need for new hardware, things would quickly stagnate. Without the mass market to sell graphics cards to, why would ATI or Nvidia ever push the envelope when it comes to GPU's? Without new hardware, how could companies like Crytek push the envelope when it comes to graphics?
OnLive certainly has an interesting idea, but I'll believe it when I see it working when thousands of users are on simultaneously.
Trance Addix @ Jun 3rd 2009 2:17PM
Some very smart people are working on this project -- you're not giving them enough credit. I have no doubt that they will make a profit of this. And that is their exact motivation - not to revolutionize gaming.
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 2:41PM
“OnLive is the kind of service that will work well for the initial batch of users. As more users come on board, and the costs required to keep building infrastructure pile on, the service will slow to a crawl and inevitably fail”.
I'm pretty sure they have the costs on mind. I doubt they will give service to more costumers they can handle.
But that raises a good question how are they planning to expand? Are they going to place Onlive servers on every state? Or sell it as a franchise and allow others to operate their own Onlive servers in their area as some sort of virtual blockbusters.
KaBob799 @ Jun 3rd 2009 3:09PM
I agree, I can't see any situation where a company could be rendering graphics and running games for thousands upon thousands of people without charging way too much. It's not just downloading the game like most services, but actually running the whole game and sending the information. Thats a ton of processing.
ThatPCgameryouhate @ Jun 3rd 2009 3:16PM
I think I'll stick with my 50$ a month Internet Service, and my 1000$ computer instead of a 2000$ Mac and the hassle of the service. I honestly don't think this is going to work, and I don't know if I want it to.
Duke @ Jun 3rd 2009 4:21PM
ThatPCgameryouhate - you obviously know nothing about this product from that post. Sad.
As far as the viability of this, I think we all are too quick to sell them short and assume things are going to fall apart. Hopefully they will be able to offer a final product that mirrors their claims. This preview makes it sound very promising.
Cyrius @ Jun 3rd 2009 6:34PM
It's really quite easy to do this kind of thing, imo. At my job we were code serving the CAD software that we running right off of our servers. Now we only had 10 -15 users running this at a time, but before the code serving the machines that ran it were xp x64 systems that required 16GB RAM etc etc. However, only the code was served and all actual processing was done on the local PCs. Speaking of CAD here is wikipedia's list of primary investors:
"OnLive's investors include Warner Bros., Autodesk and Maverick Capital"
Warner Brothers: media giant, Autodesk: Easily the largest CAD and 3D design software company there is (here in Michigan, any company that designs anything uses and Autodesk software) and Maverick Capital is a $10B investment firm. Among the executives are: Steve Perlman (quiktime and webtc), Paul Weinstein who worked on MySQL, Tom Paquin (founder of Mozilla.org) Charlie Jablonski (head of engineering and tech NBC for 16 years) If anybody could produce this it's these guys. They have all the backgrounds required to support something like this. And this WILL push gaming forward because these are the things that have pushed every aspect of all other technologies further
On another note, @KaBob799, what do you think MMO's have been doing for years upon years? Sure, the processing is done locally, but just how much do you think it takes for Blizzard to support their 10 million (is that the current number? I stopped keeping track) WoW players?
admin @ Jun 4th 2009 8:59AM
I have got to think that they have taken the thousands of users utilizing the service into account. The description you have outlined here is that of everyone on a phone line looking to have access to AOL. We have come a LONG way from those modem days. http://www.onlivetips.com
Professor Lario @ Jun 3rd 2009 2:13PM
Thanks for bringing this info - I wondered if this device would pop up during E3.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Jun 3rd 2009 2:14PM
Still suspicious of this myself...but only time will tell if it EVER really works....
Help me! @ Jul 1st 2009 2:37PM
Thanks for the feedback Chris D.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Jul 1st 2009 4:34PM
???
XBL: Burritoclock PSN:Herbie Hat @ Jun 3rd 2009 2:16PM
I still don't believe it... and for some reason I hope it doesn't work. Does that make me a bad person?
Quattro @ Jun 3rd 2009 2:18PM
I think you're a pretty cool guy.
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 2:25PM
Nah is just that stuff that bigger corporations put in the water these days,dead to Rhapsody!
xFenixKnightx @ Jun 3rd 2009 2:27PM
No, it just makes you a bad gamer.
XBL: Burritoclock PSN:Herbie Hat @ Jun 3rd 2009 2:28PM
Hopefully it's just that I like to have the carcasses of my defeated games lined up on the wall like deer heads.
But yes it could be the water chemical.
OLDMIKE @ Jun 3rd 2009 3:05PM
it dose not make you a bad gamer at all the only gamers that will like this are renters
i also keep my old games and love to go back now and then
at slow times to play a gem
Levi (God Hand Defense Force) @ Jun 3rd 2009 3:24PM
I wrap my carcasses in shoe boxes and shove them in my closet. I hope my neighbors don't notice the smell.
why not the LS2LS7? @ Jun 3rd 2009 2:19PM
What happens when your roommates/family decide to watch a little Hulu at the same time?
Chad @ Jun 3rd 2009 2:55PM
I feel bad for OnLive as ultimately I think it will fail. In another 5 - 10 years time when broadband technology is even faster and more stable another system will be built with the same intentions as Onlive. The new system will succeed as the broadband infrastructure will already be in place.
Duke @ Jun 3rd 2009 4:23PM
Chad you make a lot of assumptions. How can you eel bad or them when they have no failed yet? How can you assume the future of our broadband structures and how companies will use them? You are really being a pessimist. Give them a bit of credit for being able to watch the market that they are working within and what to watch out for.
Ted @ Jun 3rd 2009 9:10PM
I don't know, does Hulu use that much bandwidth as is?
Also since most Cable providers are rolling out DOCSIS 3.0 now, I imagine you'd only have problems at the lowest speed tier.
Obie @ Jun 3rd 2009 2:20PM
This might work....5 years from now.
I still suffer disconnects and lag with my internet, and since this service requires 100% reliability, I don't see it happening for a while.
Manly Mcbeefington (Mr. ESC) @ Jun 3rd 2009 2:30PM
Mine too and again is not the fault of this service is fault of our internet providers who doesn't make this possible.
The reason why my internet service is fail and AIDS is because my service provider didn't made the appropriate connections for this area meaning I can't upgrade to the 4Mb and 8MB (Some places have 16MB Optic cables already).The fastest connection I can get is 1.6 and the service provider charges me 2MB.My office has a 4mb connection but I doubt I could bring it there.
PSN: John-Paul-Jones @ Jun 3rd 2009 2:54PM
Okay, since you're talking about internet speeds and even though the Xbox 360 isn't involved in this article, how can Microsoft say such a thing that you can instantly live stream full 1080P HD movies? I'm assuming they have the technology ready for it but it's just the consumers that need higher internet speeds, and we all know that ISPs these days don't/can't have the download speeds it needs to stream 1080P and dear lord that's not even the high definition audio yet. Transfer speeds of 1080P movies can start at 10 mb/s of video (pretty much a black screen with no movement) and the transfer rate drastically gets bigger at high load scenes and again, that's without high definition audio
I'm not being a fanboy here, but I'm not sure if Microsoft's bullshitting us. The technology is always always welcome and I just hope this is the real deal
OLDMIKE @ Jun 3rd 2009 3:08PM
MS mite be fakeing the 1080 just like they do with some games
BananaBoat @ Jun 3rd 2009 4:19PM
1080p just refers to the resolution (1920x1080) and how the video is scanned/displayed (progressively, meaning the full frame is displayed every second). 1080p is 1080p even if it looks like garbage. I can't comment on the quality of Microsoft's 1080p streaming content, but I'd imagine it will look pretty good. It won't look as good as blu-ray content, but it should be decent enough for it not to just be a marketing gimmick.
SoulPatch @ Jun 3rd 2009 2:21PM
This is another reason that the game companies are coming out with more advanced motion controllers. OnLive sounds great, but can we talk with Mylo? Can we play dodgeball with our bodies? Can we play with swords, or play Zelda? Nope, so the press conferences kind of derailed this a little for me. Even if it does work, I don't really want it to be honest. This will only be third party games. Halo would never be on this, nor would Mario or Zelda. So, for me, there is no use to this machine.
bigtjapan @ Jun 3rd 2009 2:31PM
EDIT: Horribly offensive and obscene.
SoulPatch @ Jun 3rd 2009 2:45PM
Thank you for that enlightening and constructive criticism. I am glad that such a man of your stature exists on this site. I can't wait what other pearls of wisdom I get to read. I hope and pray I don't have to wait long. Thank you sir, for all you do.
Duke @ Jun 3rd 2009 4:24PM
I bet his newsletter is great!
Sandman3621 @ Jun 3rd 2009 2:29PM
The next gen Sega Channel!
Shagittarius @ Jun 3rd 2009 2:30PM
If OnLive is serious about competing they are going to need a penis-thumb.
DNAtheHelix @ Jun 4th 2009 2:02AM
What the hell? Ohhhh, you're referring to that PlayStation billboard in Europe that had the guy with a thumb for a penis right?
http://www.blogcdn.com/www.joystiq.com/media/2008/05/ps3playboy490full.jpg
bearcall @ Jun 3rd 2009 2:35PM
even if this works... it's contantly downloading at your max internet connection.
so if are game a lot, it won't play nice with the comcast/charter/time warner/etc. 250gb caps that are starting to appear.
you could easily download 2 gigs at 5mbit in one hour with this thing, so you need to play only 125 hours then in a month. That might seem like a lot, but thats 4 hours a day. Playing games. And that doesnt leave any room for normal internet usage.
I don't even have this thing right now and with 3 roommates we already get damn close to breaking the 250gb cap. So this probably wouldn't work in most households unless ISPs start getting more reasonable.
Chad @ Jun 3rd 2009 3:03PM
You bring up an excellent point. I think it was Comcast in Texas who recently tried putting in place very low data caps on their standard internet plans as part of a trial run. The customers complained and the data cap removed but Comcast (or whichever company it was) said they will revisit the idea once they have educated the consumer more on the issue.
I have no doubt that those of us fortunate enough to enjoy to enjoy unlimited download bandwidth are not going to have that luxury forever. As cable companies begin to struggle with the competition of online television shows they are going to be bleeding consumers wherever they can and download caps are going to be prime target.
Yet another strike against a product that hasn't even reached consumers yet.
*For anyone interested in the Comcast story it was on TwiT podcast #193
Avada Kadavra 9 @ Jun 3rd 2009 2:35PM
Video clip of game play would be nice, pictures and words on hardware do nothing. Even if the service worked great they could have easily put in a server there at E3 which made it run faster than it normally would. Still would like a video clip.
Vidikron @ Jun 3rd 2009 4:48PM
Given that they couldn't name the games (for whatever reason) it is a pretty safe bet they can't show video clips.
emagius @ Jun 3rd 2009 2:38PM
Too bad they didn't show any really latency-dependent games. It's easy to hide lag in racing games, single player adventure games, flight simulators and even in multiplayer FPSes, but in fighting games lag cannot be disguised. That's why even clever schemes like GGPO's rollback mechanism can't cope with pings much above 50 ms or so, even in slower, simpler fighting games. And that's dealing with point-to-point one-on-one gaming. Adding a third point in the server and the additional latency introduced by the OnLive system would make this genre entirely unplayable. I'd imagine rhythm games like Rock Band and Guitar Hero would be similarly affected (although since they're single-player games, players could adjust to hearing/seeing delayed results of button presses).
-Vexx- @ Jun 3rd 2009 2:44PM
They "claim" i ran over a regular internet connection...
Hmm..