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Reader Comments (27)

Posted: Jun 4th 2009 3:37AM Saria the Cat said

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:( I was really hoping for something akin to the Baldur's Gate games but it doesn't seem like Dragon Age is going to provide that... It seems like it's trying hard to appeal to macho blood-and-gore gamers instead of the original nerdy D&D fanbase, and this makes me a sad kitty. I want more Minsc and Boo nerdy fun!
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Posted: Jun 4th 2009 3:45AM iHavePants said

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Don't take the new marketting direction for what the game actually is, and it is very much still a spiritual successor to Baldur's Gate. Basically the devs on the forums have said they're doing ads like they are now to attract more action orientated gamers who havn't really cared for the actual in depth RPG media they've released for it.

It's kind of backfired though and while it has attracted quite a few of the people they wanted from it, it's also giving people like you the wrong impression.


Back to the article, Ludwig, how the hell are you saying the combat system is simpler then Baldur's Gate? All information about it suggests it instead to be quite a good evolution of the system. In Baldur's Gate as a melee character, you were limited to pretty much being a tank that autoattacked until the baddies died.
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Posted: Jun 4th 2009 3:47AM Saria the Cat said

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I can only hope you're right, Ihavepants, I can only hope you're right.
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Posted: Jun 4th 2009 4:02AM TheDarkWayne said

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lucky for you saria there's nothing more trustworthy than a man with an icon of a man wearing the hair of an underage child star
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Posted: Jun 4th 2009 4:06AM iHavePants said

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I'm a man?
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Posted: Jun 4th 2009 4:14AM TheDarkWayne said

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well now you're a robot wearing a dog suit riding a piggy bank
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Posted: Jun 4th 2009 9:41AM (Unverified) said

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TDW: Actually, she just turned 18
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Posted: Jun 4th 2009 3:59AM (Unverified) said

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Bioware may have a great reputation, but I do feel sometimes it's a bit over-inflated, they are a good devver, no question, but they do throw out the odd dud too.
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Posted: Jun 4th 2009 5:42AM Snowblind said

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Although I'm not overly impressed with this game so far, Bioware have never made anything that wasn't brilliant. I'm sure this game won't turn out to be the exception.
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Posted: Jun 4th 2009 6:09AM (Unverified) said

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Not sure about that myself, the single player of Neverwinter nights was pretty terrible, though what the community did with the toolset was fantastic. Jade empire was hardly stellar, and Mass effect had problems.
The Baldurs gate and Kotor games they did were superb, I hope Dragon Age is in that category, but I'm not quite convinced yet.
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Posted: Jun 4th 2009 11:55AM sickrubik said

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Neverwinter Nights was never terrible. Far from it. The single player storyline wasn't as strong as Baldur's Gate, but it wasn't bad, even remotely.

I hate the pass/fail way people rate things. IT WAS HORRIBLE. or IT WAS FANTASTIC.
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Posted: Jun 4th 2009 1:52PM chargen said

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The campaign that came with NWN1 was terrible. The first expansion was mediocre, and the second one was great.

Look, three levels now.
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Posted: Jun 4th 2009 3:08PM (Unverified) said

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Jade Empire was "hardly stellar", eh, kingheff1? Ah, I love it when people spout their idiotic opinions as if they were unquestionable fact.
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Posted: Jun 4th 2009 3:31PM (Unverified) said

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Sorry, I guess I should have stated that Jade empire was hardly stellar in my opinion, but I thought it would have been fairly obvious I was stating an opinion rather than fact. I'm not decreeing myself some all-knowing god of games, but I didn't think it was that great, IMHO.
I should point out that I've almost certainly played NWN for a lot longer than any other game by a huge distance. I played on a persistant world for over 18 months for up to 18 hours a day. I love the game, but not the Bioware campaigns.
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Posted: Jun 4th 2009 4:03AM TheDarkWayne said

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sounds worrisome, but honestly from all the previews I've read, it just sounds like there are so many cool and unique features that I won't be able to help but love it
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Posted: Jun 4th 2009 4:23AM TheDarkWayne said

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personally i prefer the big text menus for conversation, i thought it was a lot better than mass effects system which seemed waaay limited. I hope this game, and with it using the system it does it certainly seems like it will, has deeper party interaction. That was one of ME's worst problems, you didnt get to know your teammates on any level even close to that of previous bioware games. Hope this brings teammates back to form
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Posted: Jun 4th 2009 5:19AM ihateemo said

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Yeah, and let's not forget that a lot of Mass Effect's dialogue tree used identical lines no matter which options you chose on the wheel. I was somewhat unimpressed by the supposedly "revolutionary" idea. It was just a pretty interface that didn't give away the upcoming dialogue.

(I loved Mass Effect btw.)
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Posted: Jun 4th 2009 5:42AM (Unverified) said

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I have to chime in and agree with that... I liked the conversations I would carry with characters but... They were kinda boring. Maybe one or two pulled me in but the other's weren't bad just... not attention grabbing. On top of that, that little circle menu thing just kinda...

Annoyed me. It seemed like a meaningless format of how dialogue trees were handled and honestly, made it a little harder for me to recall what led to what conversation wise.

I'll just take my big and blocky text focused menus like Fallout 3/Oblivion please. :D

Though really, I'm not too worried about this game lacking a narrative and depth outside of combat. I bet there's a lot they just can't/have no reason to show at E3... Especially that stuff.

They have to bait the action guys into playing it like Ludwig suggested and honestly, it's not like that's a problem. Some will come out of the experience too early and go back to whatever FPS they were playing, where as others will find that they loved the game and want to play more like it, opening their minds to maybe accept that there are other genres to be played.

But the fantasy fan in me is looking forward to this game no matter what. I love this setting style typically no matter what kind of game it's in... Except stuff like Sacred or KUF... Not my cup of tea.
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Posted: Jun 4th 2009 5:25AM (Unverified) said

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The combat seemed like the biggest problem to me, the dialogue and story may have been a little cheesy at times, but they were the main driving force for playing the game, to me at least.
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Posted: Jun 4th 2009 5:56AM (Unverified) said

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The gritty world and violence seem like a reasonable idea... they seemed to be attempting to make a Song of Ice and Fire style fantasy-for-grown-ups.

But recently they seem to have gone in the opposite direction and tried to turn it into fantasy for idiots/teenagers.

Ignoring all that though, my biggest problem is how un-innovative the gameplay seems. The cutscenes seem to imply massive battles and finally breaking out of the CRPG mould we've been in for war too long. Yet the gameplay scenes seem like they could have come from Baldur's gate.

BG was a great game, but i was somehow hoping for a CRPG that finally let me do the things that heroes in fantasy novels do... not just clicking through dungeons one orc at a time.
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Posted: Jun 4th 2009 11:21AM captcarl said

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I thought that Dragon Age was the spiritual predecessor to Neverwinter Nights. Am I hearing incorrectly?
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Posted: Jun 4th 2009 5:39PM iHavePants said

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Spiritual successor to Baldur's Gate, Neverwinter Night's focus was on the toolset, not the campaign. Dragon Age has a toolset as well, but no multiplayer and is actually meant to have a decent single player game with it.
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Posted: Jun 4th 2009 11:27AM muir666 said

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It has a marilyn manson soundtrack. how can this game not be good.
but being serious i cant find enough rpg's on my ps3 atm so even something half as good as oblivion would make me happy
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Posted: Jun 4th 2009 12:02PM Misfit Toy said

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That's my biggest deterrent with this game...its backwards dialog trees compared to Mass Effect. Otherwise...it is a Bioware game...so it is a must have.
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Posted: Jun 4th 2009 12:12PM Shagittarius said

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I just wanted to say that was an excellent preview Ludwig. I hope that the finished product ends up feeling differently than you described here. I, as many others no doubt, have been looking forward to this game.
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Posted: Jun 4th 2009 12:14PM Shagittarius said

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Im sure there will be a patch or a mod that will add in the lady-boy characters, spikey hair, and weapons that are 3 times the size of those weilding them.

Then you can ignore those rediculous quests and focus on the game. Beacuse gameplay in Western RPGs has always blown away eastern rpgs.
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Posted: Jun 4th 2009 1:53PM chargen said

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"traditional dialogue menus (a strange regression from Mass Effect)"

Yes, boiling down a response to a word was great progress.
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