Hands-on: Soulcalibur: Broken Destiny (PSP)


While checking out Soulcalibur: Broken Destiny, we were anxious to check out our main man Kratos kicking ass against the best Namco had to offer. Namco couldn't deliver, however, and we were forced to play the title sans ash-covered god.
You all know the story by now. Soulcalibur: Broken Destiny is a PSP-exclusive version of Soulcalibur 4, featuring all of the improvements to the series in a bite-sized form. The demo we were presented with only had a few selectable characters, including Mitsurugi, Siegfried, and Cassandra.

The game handled itself well on the PSP, with no slowdown in framerate and, more or less, the console and arcade experience recreated fully. Some of the more complex items found in the backdrops have been removed, so the environments (in the demo at least) looked a bit stripped down, but everything else, again, was pretty much the same.


When we asked about Infrastructure multiplayer, the Namco rep really couldn't answer our questions (which seemed to be Namco's theme this year: ignorance). We would imagine it's a necessary feature, and one that Namco wouldn't possibly dream of neglecting in the final release, but, they are Namco.

Soulcalibur: Broken Destiny was one of the more brief demos we encountered this year, and we definitely would have liked to have more time with it. Namely, we wanted to check out this new Tutorial mode this version is touting, and maybe have a few more characters to mess around with.

Oh, and not stare at an image placeholder for Kratos for a good five minutes.

Tags: e3-2009, fighting, namco, soulcalbur, soulcalibur-broken-destiny

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