Hands-on: Star Wars: The Old Republic

Attempting to build a bridge with which to cross this divide would be an extremely ambitious undertaking. Fortunately, Bioware is a studio well versed in ambition -- and, if our brief time with the game is any indication, Star Wars: The Old Republic is going to irrevocably change the way MMOs tell stories.
After both watching the game in action at a LucasArts demo and getting our hands on it shortly thereafter, we were left with a bizarre feeling that what we had just seen was not in fact an MMO, but rather, another offline installment in the KOTOR franchise. The familiar elements were there -- rich storytelling, clever writing and interesting characters. These elements were presented in frequent cutscenes which appear in lieu of scrolling text quest -- a welcome change for the hardcore MMO player with a number of levels notched into their belt.

Or, in other words, two characters from two different classes won't receive any of the same quests. The replay value here is going to be mind-boggling.
The replay value here is going to be mind-boggling.
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Even more mind-boggling is the amount of voicework that's going into this thing. Erickson claimed that the title is on its way to setting a record for most voice work ever put into a single entertainment industry project. We believe it. Each cutscene contains extensive voice work, often from a number of NPCs conversing with the player. Each class has its own voice actor. Multiply that by two to accommodate for genders. You can probably multiply that by a bit more, should the game offer its players a choice of species to play as (we've only seen humans). Then accommodate for conversations that branch off based on decisions each player makes, and you have a hundred thousand billion hours of voice work.
Speaking of branching off, the game's cutscenes feature moral decisions and branching dialogue. As you'd expect, these choices drastically alter the course of the mini-arc in which they occur -- but your larger decisions also effect the grand scope of your character's own personal story.
To non MMOers, these sound like ludological storytelling conventions that have been around for about a decade. In the context of a persistent online RPG, it sounds like straight up witchcraft.
For the hardcore grinders among you, fret not -- there's plenty of stuff here for you lot as well. The combat looks fast-paced paced and complex, and the classes we got a chance to see look varied enough to keep MMO players used to a particular RPG archetype in familiar territory.

However, they did confirm the Hair Stylist class from Star Wars Galaxies wouldn't be making a re-appearance.
It'll be a tough act to pull off, but BioWare has wowed us before.
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The demo we played placed us in the shoes of a level 10 Sith named DARTHAWESOME, who was sieging an Empire-contolled ship in an attempt to dispatch its disobediant captain. Once you reach said captain, you can choose to kill him, and lose his expert advice during the following battle, or spare him, and risk the unkind response from your red-sworded master. Of course, these consequences weren't known before the decision had to be made, as is often the nature of consequences.
(We killed him, of course.)
It looked really great, and the standard conventions of the MMORPG genre will apparently all be in there -- a player-controlled economy, PVP, raiding, guilds, etc. -- but BioWare didn't focus on these elements in their presentation. Why should they? We've seen all that stuff before.
What we haven't seen is an MMORPG with an overarching, class-specific story -- one that the player can contort to fit their own moral code and personal priorities. It'll be a tough act to pull off, but BioWare has wowed us before. If anyone can pull it off, it's them.






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Reader Comments (Page 1 of 2)
ThatKrazyMoFo @ Jun 4th 2009 11:36AM
I can hardly wait.
majorfalcon @ Jun 4th 2009 11:38AM
Does this mean that if me and a friend play different classes we won't be able to quest together?
dmbrandon @ Jun 4th 2009 12:56PM
My exact thought.
Vidikron @ Jun 4th 2009 1:10PM
Maybe you'll still be able to invite a friend to your quest.
commonperson @ Jun 4th 2009 1:43PM
Now, this hasn't been stated by Bioware but here's how I figure it. In current MMO Topography you have spam quests that get dolled out pretty much regardless of class with a set of objectives. You can get a series of quests that call for multiple objectives in a single location that build up and lead to a string of adventuring in that location.
Within the context of The Old Republic I'm figuring they will have multiple quests that are class specific. As a Jedi I go to the temple and see Master Jo Jedi and get a quest to gather up Womp Rat hides to make a ceremonial hacky sack. Then my buddy Fred the Trooper may go to the temple and get a job to protect those silly Jedi while they hunt for their silly Womp Rats. Next Sandy the Smuggler hears that the Jedi is going out to hunt Womp Rats but leaving their special gland behind which can earn her a ton o' credits at the local canteena where they mix it with booze to make a wicked drink. Now, none of these people have the same quest giver, none of these people have the same objective, but all three overlap in the teritory they are running the quest which encourages co-operation.
Now, this is just my uninformed guess but I think that's how they are going to encourage teamwork.
TheBrainninja @ Jun 4th 2009 9:25PM
@commonperson:
I like that idea. It'd be tough to sync it up, though, with people starting the quests at different times. Maybe you'd enter into a specific "party-mode" where y'all would start the quest together?
Hmm. I like your idea, though, and I hope they work something like that into the game.
Arnie @ Jun 4th 2009 11:40AM
I assume that only the main quest lines are specific to classes with side quests being for any class .
Amrosorma @ Jun 4th 2009 11:41AM
All I want is gameplay that's as active and as engaging as the god damn trailer they put up for SWTOR.
Storm Eagle @ Jun 4th 2009 11:41AM
My friend doesn't like you.
I don't like you either.
Hey, you better watch it. I'm wanted on twelve systems!
I'll be careful.
YOU'LL BE DEAD!
Temidien @ Jun 4th 2009 2:01PM
What you did there. I see it...
deanb @ Jun 4th 2009 2:23PM
http://www.youtube.com/watch?v=0quf8byJcN4
Amun @ Jun 4th 2009 4:56PM
This isn't the group you're looking for.
knor @ Jun 4th 2009 11:42AM
PANTS: SOILED
MIND: BOGGLED
Nik @ Jun 4th 2009 11:43AM
How will the party system work if none of the classes share quests? For example, will Bounty Hunters and Sith be able to co-operate in the storyline?
Amun @ Jun 4th 2009 4:57PM
Well if you'll think back to Empire Strikes Back, Vader worked with a bounty hunter to get the job done. I'm sure you'll be able to group and share quests. =p
R (XBL: Esoteric Lord) @ Jun 4th 2009 11:43AM
Since im pretty burnt out of Guild Wars after nearly 3500 hours, Im in the market for a new mmo. But i find it hard to see this not having monthly fees, which is pretty much a deal breaker for me.
Friday_Knight @ Jun 7th 2009 1:32AM
Get a job imo.
You get what you pay for. With no monthly fees you get the kind of stagnant crap that Guild Wars is. With monthly fees you get an evolving online world like WoW.
R (XBL: Esoteric Lord) @ Jun 7th 2009 2:00AM
I have a job. Im also in college. I also have these things called "bills" and this thing called a "girlfriend" and a "car" which consume most of my resources. The rest? I put into savings.
And Guild Wars was a pretty fun game.
Dirame @ Jun 13th 2009 4:39AM
Nah guild wars isn't stagnant, everything the game needs to engage the player and also everything the players need to make the game feel like its changing have already been put in place, that's why its instanced.
SkullRobot @ Jun 4th 2009 11:45AM
What I'd like to know is if other classes can help you with your story-arc. If you and your friends want a diverse group. It would be nice to do story-arcs together rather than wait for 1 person so solo them out.
DaFreak @ Jun 4th 2009 11:51AM
does anybody know wether you will have to aim or is it just lock on and button bashing?
If they can make the combat feel good, this could turn out to be damn interesting. The way they r gonna tell the story sounds awesome and considering its bioware i don't have so many worries regarding that but really if i am gonna need to kill millions of jedis/aliens/people/creatures/... then i want to combat to be spot on!
Captain Planet @ Jun 4th 2009 11:52AM
I only have one question: when the hell do I get my Millenium Falcon?
Jerk Face @ Jun 4th 2009 12:14PM
Welp, I'm fucked.
capt_carl @ Jun 4th 2009 12:17PM
Please pull this off and make it good BioWare!
dsnypa81 @ Jun 13th 2009 8:33PM
Yeah, and don't have it end up like star wars galaxies : )
grod @ Jun 5th 2009 7:13PM
Conan did the same thing with each archetype getting a different quest line and it was one of the better features of the game. As long as Bioware launches with all the content in the game I think this will be great. The first 20 levels of Conan were really fun. It was worth playing through all four different quest lines to see how they were related and the voice acting was well done. To get the game out the door quicker Funcom launched without adding in game voice to quests beyond 20 and made the majority of unique quests so few and far between most people quit before encountering more than a couple. Bioware has a history of launching when the games are complete and hopefully this is no different. If so this game will probably find success and I'll buy it but I am still wary of preordering MMOs.
salmoncannon @ Jun 4th 2009 12:20PM
Does anybody know if this game is coming to the 360? Or is this a PC only thing as of now? Thanks.
Rhamsey @ Jun 4th 2009 12:23PM
its a pc thing, will it come out on the 360? doubtful, not impossible, but highly unlikly.
Batzarro @ Jun 4th 2009 12:35PM
It better! Humph!
modified @ Jun 4th 2009 5:31PM
If it does make it to the 360 it won't be until a very long time after the PC release.
Rhamsey @ Jun 4th 2009 12:22PM
I hate you joystiq for getting some hands on action.
bak @ Jun 4th 2009 12:28PM
Looks like (it could be) the KOTOR we were looking for. I was bummed about it being an MMO but the more I hear about it the more I think that Bioware is going to pull it off (and if anyone could...).
And I mean, come on; that trailer!
Star Wars is back!
BC @ Jun 9th 2009 2:39AM
I just realised. It just clicked.
I'm me.
And people can see me.
So I can't start off being a woman in her underwear because clothes offer no protection.
Rubbish.
Erock76 @ Jun 4th 2009 12:39PM
Sounds Mind-Bottling!
rkrocks123 @ Jun 4th 2009 12:51PM
+1 for the Blades of Glory reference
"You know, when things are so crazy it gets your thoughts all trapped, like in a bottle?"
Atdt1991 @ Jun 4th 2009 12:55PM
I. am. so. geeked.
LuckyEMS @ Jun 4th 2009 1:01PM
i would like to point out that Joystiq just revealed the Smuggler class
Halifirien @ Jun 4th 2009 1:11PM
Here's the obligitory "Final Fantasy XI did it before" post...
Having intricate storylines in an MMORPG isn't something new. "Final Fantasy XI" has been doing it for years. There are individual quests, class-based quests, quests for individual nations, and large storylines introduced in each expansion.
I'm glad to see "The Old Republic" doing it, but let's not act like it's the first.
X3HaloEd @ Jun 4th 2009 1:16PM
"(We killed him, of course.)"
Bwahaha! Yes!
Deck @ Jun 4th 2009 1:40PM
*mouth drools*
This game is going to suck away my life. And I love that about this!
God damn I can't wait! This is sound so fucking good! Wow, just wow!
DaveMcRae the Haiku Artist @ Jun 4th 2009 1:53PM
But I don't want to have the mood of that great storytelling destroyed by running around with "DARTHAWESOME" sigh ... let's hope there are at least roleplay servers.
DYMongoose @ Jun 4th 2009 5:28PM
agreed...
rbtroj @ Jun 4th 2009 10:27PM
So I shouldn't name my char "Douche Vader"?
Mechashiba @ Jun 5th 2009 3:04AM
I think I know a way to fix that. All it takes is a little imagination.
Let's say you see a trooper named "dude1337". It's his troop designation! You know, RC-1207 and all that. See a Wookiee named "apple4life"? Wookiees are a somewhat primitive culture, so it stands to reason they'd have food-related names (see: Chewbacca). A smuggler named "whitepower87"? He just supports the troopers of the Grand Army of the Republic. If there's a Sith named "Darth_pwnicus", he is simply using an ancient (or in this game, modern) Sith tongue that hasn't been detailed to us players yet.
See? Just assume everyone is roleplaying (this method also works for Halo 3 matches, YouTube comments, and in fact most conversations with people in real life).
SeannyD @ Jun 4th 2009 2:20PM
I'm not an MMO player, so maybe if I was I would understand this more, but where exactly is the community aspect in this game? I love KOTOR more than most games, and am cautiously looking forward to this one as well, but my question is where the massively multiplayer comes in. Will I be fighting other players, say from other classes, that I encounter? Or are they just joining my party to fight along with me?
My focus is going to want to be just taking my character through the game until I reach its conclusion. But then in an MMO IS there a conclusion? Or is it just a never-ending series of battles?
I don't think I've ever had so many questions about one game before, but regardless it looks incredibly awesome.
TrojanGuy @ Jun 4th 2009 2:33PM
That sounds pretty damn bitchin'.
Eburk @ Jun 4th 2009 3:01PM
This game has promise. Here's to hoping it lives up to that promise and becomes it's own game. It doesn't need to be the next WoW- just give me a Star Wars game that is as fun and engaging as the previous games released by BioWare.
TSP @ Jun 4th 2009 3:07PM
I'd like to point out that there is only a paragraph talking about where they actually played the game, and they didn't say anything about the actual gameplay. Come on, Joystiq, I wanna know what the game is LIKE!
This shouldn't qualify as 'Hands-On.' It's more of a "we saw the game, played it for five minutes, killed a guy, and oh yeah you can be a smuggler." We already knew about the story and voicing, it didn't need to be explained in-depth again.
The Dark Wayne @ Jun 4th 2009 3:25PM
What is the combat actually like Griffin? Is it still turn based stats rolling like WoW? Actiony but still turn based like Conan?
modified @ Jun 4th 2009 5:33PM
It's going to be dice rolls.