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Reader Comments (60)

Posted: Jun 4th 2009 11:36AM ThatKrazyMoFo said

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I can hardly wait.
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Posted: Jun 4th 2009 11:38AM majorfalcon said

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Does this mean that if me and a friend play different classes we won't be able to quest together?
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Posted: Jun 4th 2009 12:56PM dmbrandon said

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My exact thought.
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Posted: Jun 4th 2009 1:10PM Vidikron said

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Maybe you'll still be able to invite a friend to your quest.
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Posted: Jun 4th 2009 1:43PM commonperson said

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Now, this hasn't been stated by Bioware but here's how I figure it. In current MMO Topography you have spam quests that get dolled out pretty much regardless of class with a set of objectives. You can get a series of quests that call for multiple objectives in a single location that build up and lead to a string of adventuring in that location.

Within the context of The Old Republic I'm figuring they will have multiple quests that are class specific. As a Jedi I go to the temple and see Master Jo Jedi and get a quest to gather up Womp Rat hides to make a ceremonial hacky sack. Then my buddy Fred the Trooper may go to the temple and get a job to protect those silly Jedi while they hunt for their silly Womp Rats. Next Sandy the Smuggler hears that the Jedi is going out to hunt Womp Rats but leaving their special gland behind which can earn her a ton o' credits at the local canteena where they mix it with booze to make a wicked drink. Now, none of these people have the same quest giver, none of these people have the same objective, but all three overlap in the teritory they are running the quest which encourages co-operation.

Now, this is just my uninformed guess but I think that's how they are going to encourage teamwork.
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Posted: Jun 4th 2009 9:25PM TheBrainninja said

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@commonperson:

I like that idea. It'd be tough to sync it up, though, with people starting the quests at different times. Maybe you'd enter into a specific "party-mode" where y'all would start the quest together?

Hmm. I like your idea, though, and I hope they work something like that into the game.
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Posted: Jun 4th 2009 11:40AM arnavdesai said

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I assume that only the main quest lines are specific to classes with side quests being for any class .
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Posted: Jun 4th 2009 11:41AM Eggo said

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All I want is gameplay that's as active and as engaging as the god damn trailer they put up for SWTOR.
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Posted: Jun 4th 2009 11:41AM StormEagle said

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My friend doesn't like you.
I don't like you either.
Hey, you better watch it. I'm wanted on twelve systems!
I'll be careful.

YOU'LL BE DEAD!
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Posted: Jun 4th 2009 2:01PM Temidien said

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What you did there. I see it...
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Posted: Jun 4th 2009 4:56PM Amun said

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This isn't the group you're looking for.
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Posted: Jun 4th 2009 11:42AM itskrislol said

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PANTS: SOILED
MIND: BOGGLED
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Posted: Jun 4th 2009 11:43AM nrcole said

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How will the party system work if none of the classes share quests? For example, will Bounty Hunters and Sith be able to co-operate in the storyline?
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Posted: Jun 4th 2009 4:57PM Amun said

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Well if you'll think back to Empire Strikes Back, Vader worked with a bounty hunter to get the job done. I'm sure you'll be able to group and share quests. =p
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Posted: Jun 4th 2009 11:43AM R Planteer said

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Since im pretty burnt out of Guild Wars after nearly 3500 hours, Im in the market for a new mmo. But i find it hard to see this not having monthly fees, which is pretty much a deal breaker for me.
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Posted: Jun 7th 2009 1:32AM FridayKnight said

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Get a job imo.

You get what you pay for. With no monthly fees you get the kind of stagnant crap that Guild Wars is. With monthly fees you get an evolving online world like WoW.
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Posted: Jun 7th 2009 2:00AM R Planteer said

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I have a job. Im also in college. I also have these things called "bills" and this thing called a "girlfriend" and a "car" which consume most of my resources. The rest? I put into savings.

And Guild Wars was a pretty fun game.
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Posted: Jun 13th 2009 4:39AM Dirame said

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Nah guild wars isn't stagnant, everything the game needs to engage the player and also everything the players need to make the game feel like its changing have already been put in place, that's why its instanced.
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Posted: Jun 4th 2009 11:45AM (Unverified) said

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What I'd like to know is if other classes can help you with your story-arc. If you and your friends want a diverse group. It would be nice to do story-arcs together rather than wait for 1 person so solo them out.
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Posted: Jun 4th 2009 11:51AM DaFreak said

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does anybody know wether you will have to aim or is it just lock on and button bashing?

If they can make the combat feel good, this could turn out to be damn interesting. The way they r gonna tell the story sounds awesome and considering its bioware i don't have so many worries regarding that but really if i am gonna need to kill millions of jedis/aliens/people/creatures/... then i want to combat to be spot on!
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Posted: Jun 4th 2009 11:52AM Captain Planet Planeteer Power said

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I only have one question: when the hell do I get my Millenium Falcon?
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Posted: Jun 4th 2009 12:14PM Jerk Face said

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Welp, I'm fucked.
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Posted: Jun 4th 2009 12:17PM captcarl said

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Please pull this off and make it good BioWare!
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Posted: Jun 13th 2009 8:33PM (Unverified) said

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Yeah, and don't have it end up like star wars galaxies : )
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Posted: Jun 5th 2009 7:13PM (Unverified) said

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Conan did the same thing with each archetype getting a different quest line and it was one of the better features of the game. As long as Bioware launches with all the content in the game I think this will be great. The first 20 levels of Conan were really fun. It was worth playing through all four different quest lines to see how they were related and the voice acting was well done. To get the game out the door quicker Funcom launched without adding in game voice to quests beyond 20 and made the majority of unique quests so few and far between most people quit before encountering more than a couple. Bioware has a history of launching when the games are complete and hopefully this is no different. If so this game will probably find success and I'll buy it but I am still wary of preordering MMOs.
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Posted: Jun 4th 2009 12:20PM (Unverified) said

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Does anybody know if this game is coming to the 360? Or is this a PC only thing as of now? Thanks.
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Posted: Jun 4th 2009 12:23PM Rhamsey said

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its a pc thing, will it come out on the 360? doubtful, not impossible, but highly unlikly.
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Posted: Jun 4th 2009 12:35PM Batzarro The worlds WOrst Detect said

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It better! Humph!
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Posted: Jun 4th 2009 5:31PM modifiedbears said

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If it does make it to the 360 it won't be until a very long time after the PC release.
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Posted: Jun 4th 2009 12:22PM Rhamsey said

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I hate you joystiq for getting some hands on action.
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Posted: Jun 4th 2009 12:28PM bak said

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Looks like (it could be) the KOTOR we were looking for. I was bummed about it being an MMO but the more I hear about it the more I think that Bioware is going to pull it off (and if anyone could...).

And I mean, come on; that trailer!

Star Wars is back!
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Posted: Jun 9th 2009 2:39AM (Unverified) said

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I just realised. It just clicked.

I'm me.

And people can see me.

So I can't start off being a woman in her underwear because clothes offer no protection.

Rubbish.
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Posted: Jun 4th 2009 12:39PM Erock76 said

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Sounds Mind-Bottling!
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Posted: Jun 4th 2009 12:51PM Rikerbot said

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+1 for the Blades of Glory reference

"You know, when things are so crazy it gets your thoughts all trapped, like in a bottle?"
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Posted: Jun 4th 2009 12:55PM atdt1991 said

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I. am. so. geeked.
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Posted: Jun 4th 2009 1:01PM LuckyEMS said

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i would like to point out that Joystiq just revealed the Smuggler class
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Posted: Jun 4th 2009 1:11PM Zaphod65 said

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Here's the obligitory "Final Fantasy XI did it before" post...

Having intricate storylines in an MMORPG isn't something new. "Final Fantasy XI" has been doing it for years. There are individual quests, class-based quests, quests for individual nations, and large storylines introduced in each expansion.

I'm glad to see "The Old Republic" doing it, but let's not act like it's the first.
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Posted: Jun 4th 2009 1:16PM X3HaloEd said

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"(We killed him, of course.)"

Bwahaha! Yes!
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Posted: Jun 4th 2009 1:40PM Deck said

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*mouth drools*

This game is going to suck away my life. And I love that about this!

God damn I can't wait! This is sound so fucking good! Wow, just wow!
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Posted: Jun 4th 2009 1:53PM (Unverified) said

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But I don't want to have the mood of that great storytelling destroyed by running around with "DARTHAWESOME" sigh ... let's hope there are at least roleplay servers.
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Posted: Jun 4th 2009 5:28PM (Unverified) said

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agreed...
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Posted: Jun 4th 2009 10:27PM rbtroj said

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So I shouldn't name my char "Douche Vader"?
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Posted: Jun 5th 2009 3:04AM (Unverified) said

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I think I know a way to fix that. All it takes is a little imagination.

Let's say you see a trooper named "dude1337". It's his troop designation! You know, RC-1207 and all that. See a Wookiee named "apple4life"? Wookiees are a somewhat primitive culture, so it stands to reason they'd have food-related names (see: Chewbacca). A smuggler named "whitepower87"? He just supports the troopers of the Grand Army of the Republic. If there's a Sith named "Darth_pwnicus", he is simply using an ancient (or in this game, modern) Sith tongue that hasn't been detailed to us players yet.

See? Just assume everyone is roleplaying (this method also works for Halo 3 matches, YouTube comments, and in fact most conversations with people in real life).
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Posted: Jun 4th 2009 2:20PM SeannyD said

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I'm not an MMO player, so maybe if I was I would understand this more, but where exactly is the community aspect in this game? I love KOTOR more than most games, and am cautiously looking forward to this one as well, but my question is where the massively multiplayer comes in. Will I be fighting other players, say from other classes, that I encounter? Or are they just joining my party to fight along with me?

My focus is going to want to be just taking my character through the game until I reach its conclusion. But then in an MMO IS there a conclusion? Or is it just a never-ending series of battles?

I don't think I've ever had so many questions about one game before, but regardless it looks incredibly awesome.
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Posted: Jun 4th 2009 2:33PM Trojan said

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That sounds pretty damn bitchin'.
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Posted: Jun 4th 2009 3:01PM (Unverified) said

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This game has promise. Here's to hoping it lives up to that promise and becomes it's own game. It doesn't need to be the next WoW- just give me a Star Wars game that is as fun and engaging as the previous games released by BioWare.
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Posted: Jun 4th 2009 3:07PM (Unverified) said

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I'd like to point out that there is only a paragraph talking about where they actually played the game, and they didn't say anything about the actual gameplay. Come on, Joystiq, I wanna know what the game is LIKE!

This shouldn't qualify as 'Hands-On.' It's more of a "we saw the game, played it for five minutes, killed a guy, and oh yeah you can be a smuggler." We already knew about the story and voicing, it didn't need to be explained in-depth again.
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Posted: Jun 4th 2009 3:25PM TheDarkWayne said

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What is the combat actually like Griffin? Is it still turn based stats rolling like WoW? Actiony but still turn based like Conan?
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Posted: Jun 4th 2009 5:33PM modifiedbears said

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It's going to be dice rolls.
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