Hands-on with Southpeak's FPS/RTS hybrid, Raven Squad
SouthPeak's Raven Squad -- which has dropped the Operation Hidden Dagger subtitle since last year -- has a very interesting concept. Raven Squad, you see, employs a combination of real-time strategy and first-person shooter gameplay. Players take control of two different three-man squads -- two players can also command one squad each when playing online -- as they fight their way through an enemy-infested jungle. The game can be switched from an overhead RTS view to a first-person view at any time, making the game very different from other shooters on the market.
Based on our brief hands-on session with the game, we can tell that getting used to the controls will take some time. When played in RTS mode, the game allows you to issue orders to your entire squad or to individual team members, each of whom has different skills. Each squad has team members suited to different tasks. Ours was a defensive / recon squad.
Each squad member has one special ability. In our squad, there was a sniper, another member had flashbangs and the last carried smoke bombs. We had some trouble issuing individual commands from the RTS mode, though we imagine it would be fairly simple after spending some more time with the game.
With the press of the Y button, you can instantly jump into FPS mode. The D-pad is mapped to each squad member, allowing players to jump to each squad member at any time. FPS mode plays exactly as you would expect, allowing for more precision than the RTS mode. Sniping, for example, is a bit easier in FPS mode (and much more satisfying, naturally). It's worth noting that the character models and environments are fairly simple, but they get the job done.
If nothing else, Raven Squad has us very intrigued. The final game is scheduled to release on Xbox 360 and PC this spring in the US and will hit the UK later this year.
Based on our brief hands-on session with the game, we can tell that getting used to the controls will take some time. When played in RTS mode, the game allows you to issue orders to your entire squad or to individual team members, each of whom has different skills. Each squad has team members suited to different tasks. Ours was a defensive / recon squad.
Each squad member has one special ability. In our squad, there was a sniper, another member had flashbangs and the last carried smoke bombs. We had some trouble issuing individual commands from the RTS mode, though we imagine it would be fairly simple after spending some more time with the game.
With the press of the Y button, you can instantly jump into FPS mode. The D-pad is mapped to each squad member, allowing players to jump to each squad member at any time. FPS mode plays exactly as you would expect, allowing for more precision than the RTS mode. Sniping, for example, is a bit easier in FPS mode (and much more satisfying, naturally). It's worth noting that the character models and environments are fairly simple, but they get the job done.
If nothing else, Raven Squad has us very intrigued. The final game is scheduled to release on Xbox 360 and PC this spring in the US and will hit the UK later this year.















Reader Comments (Page 1 of 1)
Drauglim @ Jun 5th 2009 7:06PM
This spring? Meaning this June?
DiggyStyle @ Jun 6th 2009 10:31AM
I am seeing Q3 on various other sites... Maybe he meant Fall 2009. Excusable, for now, since Richard is probably still recovering from E3.
CH3BURASHKA @ Jun 5th 2009 7:08PM
This actually looks awesome, but the reticle looked shitty, and the overall FPS look isn't too great.
I'll totally get it though.
Gavin @ Jun 6th 2009 7:25AM
I felt the same way last year @PAX http://www.youtube.com/watch?v=jDVJesor4gk
the game is interesting, but the level design was too linear, the environments were non interactive (except a few barrels and trucks you can destroy) and the enemy AI was a joke AND FPS mode was a mess / shooting was very inaccurate.
That said, I enjoyed it for the same reasons I enjoyed the first Conflict: Desert Storm game. Just fun to have a full squad to work with
CH3BURASHKA @ Jun 5th 2009 7:08PM
They forgot to mention the time-travelling peripheral.
Saria the Cat @ Jun 5th 2009 7:16PM
Wow, this looks like it would be super confusing for someone like me! I guess with all new gameplay concepts, it'll just take some getting used to.
ChewyDogg @ Jun 5th 2009 7:29PM
I'm afraid they've missed the "spring" release date...
Ipsum @ Jun 5th 2009 7:50PM
Natural Selection imo. NS2 this fall!
http://www.unknownworlds.com/ns2/
Bushman311 @ Jun 5th 2009 9:49PM
Oh snap, I loved NS1
Mazrael @ Jun 5th 2009 8:06PM
Have Southpeak ever made a good game? I've played Two Worlds.. which tried to be Tekken & Oblivion & failed.. and went really dodgy when you found out the main guy, only had eyes for his sister.... >_
SleepNeed @ Jun 5th 2009 10:15PM
Don't FORGET the frame RATE dropped MONSTROUSLY when you swung YOUR sword or PULLED on the bow. Not TO mention the VOICE actors SOUNDED exactly like this.
K Fed @ Jun 5th 2009 11:14PM
This is kinda off subject, but you know what game got over looked? ABP.
t_m @ Jun 6th 2009 5:16AM
Sounds a little like Hostile Waters but with multiplayer.
That game really was an overlooked gem.
Michael.parent @ Jun 6th 2009 8:50AM
Uh, I guess no one at Joystiq ever played the original Rainbow 6 on PC?
RedSonRising @ Jun 8th 2009 2:37PM
looks interesting, hopefully the controls will be tight enough in fps mode to give you a clear advantage over the rts elements. if not theres really no reason to drop into fps in multiplayer match, issuing commands to each unit would serve the same function