Hands-on: The Legend of Zelda: Spirit Tracks
If you're familiar with Hourglass, transitioning into Tracks shouldn't be too difficult a task. It uses the same love-it-or-hate-it stylus control scheme, and features the same visuals that have been adapted over from the Gamecube seafaring sim Wind Waker. What is different is the game's introduction of a hulking dungeon delving partner and, of course, the locomotive method of transportation that rides upon the game's titular rails.
Gallery: The Legend of Zelda: Spirit Tracks
The main new feature of Spirit Tracks is the aforementioned partner -- an apparently domesticated Phantom from the last Zelda DS game. Surely you remember them -- big armored brutes that crept around corners, destroying any green-hatted adventurers who wandered into their field of vision. You've got one as a kind of pet, now, giving you complete control over his movements and targets.
This is done by drawing a path from your pet Phantom to its destination. In the demo we played, we had to make the Phantom run in front of jets of flame in sync with Link in order to cross a pair of bridges, jump on top of our Phantom in order to wade through a pool of lava, and hit switches simultaneously in order to open a door. In addition, drawing a line between it and an enemy sends his massive girth into battle. For one miniboss, we had to keep an enemy distracted with our Phantom so link could give his unarmored backside the ol' Master Sword treatment.
It's a pretty neat mechanic, but one that seems like it'll take some getting used to.

Spirit Tracks could end up being a completely delightful (though fairly familiar) DS offering.
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The travel mechanics of the game are extremely simliar to the boat featured in Hourglass. You ride along pre-placed tracks, using a lever to control speed, a lever to switch directions at junctions and a rope to activate the horn. The first two elements are self-explanatory -- the third is used to scare Moo-Moos off the tracks to avoid a nasty collision and, of course, some violent bovine retribution.
Bloodthirsty cows are the least of your worries, however. A stylus-controlled cannon atop the train has to be frequently used to dispatch nearby enemies, would-be trainjackers, and the occasional massive boss. These segments exchange the familiar top-down action-RPG gameplay we all know and love in favor of something that resembles -- sorry in advance -- an on-rails shooter. (Get it?)
Are trains the most thrilling method of getting around? Well, no -- but really, neither are boats. As long as the game focuses more of the player's in-game time on exploring cleverly designed dungeons, tackling enormous bosses and imbuing the player with a feeling of grand adventure, and less time on riding the Hylian rails like a Great Depression-era vagrant hobo, Spirit Tracks could end up being a completely delightful (though fairly familiar) DS offering.






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Reader Comments (Page 1 of 2)
mr nimblewick @ Jun 6th 2009 2:33PM
In the video on the Nintendo Channel it looks like he gets a whip at some point.
I don't know why, but this information tickles me to death.
J-Link @ Jun 6th 2009 6:37PM
Link + whip= Badass!
iofthestorm @ Jun 6th 2009 7:25PM
That sounds pretty cool, I like it when Link gets a few new weapons outside of his standard repertoire.
Also, shame on you Joystiq, that's a Darknut following Link around. Have you no sense of Zelda nomenclature? And you call yourselves a gaming blog!
(only teasing, of course)
iofthestorm @ Jun 6th 2009 7:33PM
Oh damnit, I got owned by the jump. That's what I get for not reading the whole article before commenting. But to be fair, the "Phantoms" from PH are really just Darknuts filled with hot air.
Arno @ Jun 6th 2009 2:34PM
Awesome! I think Zelda has been my most favorite game on the DS.
Extinction @ Jun 6th 2009 4:06PM
Ironic, considering the guy in your avatar hated it
chispito @ Jun 6th 2009 7:19PM
The guy in his avatar seems to hate everything, including life itself.
Saria the Cat @ Jun 6th 2009 2:34PM
HOORAY! I've been waiting for this hands-on! :D
Saria the Cat @ Jun 6th 2009 2:37PM
The phantom thing sounds awesome, too. I envision newer puzzles that exploit this mechanic. But I'm such a rabid fangirl, anything mildly Zelda will please me greatly.
SecretAgentHam @ Jun 6th 2009 3:18PM
this...
cept girl = boy.
Zelda is my favorite franchise of all time so anything that bears the name is something i must beat. had a great time with phantom hourglass and will have a great time with this. does this have a release date yet?
Fernando Rocker @ Jun 6th 2009 3:25PM
Which game is your favorite 2D Zelda game?
My personal favorite would be The Minish Cap...
I also like the Zelda series a lot... definitely in my top 5... but my favorite series of all time would be Metroid. Just like SecretAgent said: I have to beat anything Metroid related.
Saria the Cat @ Jun 6th 2009 3:30PM
2D? I have a soft spot for Link's Awakening, since it was my first Zelda game (as a girl without siblings, I came into gaming late).
I'm also quite fond of the Metroid franchise. Really, there are not many franchises that carry the same magic as Nintendo first-party ones.
Fun DMC @ Jun 6th 2009 3:32PM
Four Swords is absolutely fantastic when you've got others to play it with. Otherwise, I'd have to go with LTTP with Minish Cap coming in a close third.
And Fernando, I agree with you 100% about Metroid. I didn't think the Nintendo conference was all that great this year, but Metroid Other M is still the game that I'm most hyped about.
Chad Vanderbilt (Moptimus in Disguise) @ Jun 6th 2009 3:33PM
Sorry, the correct answer to that question is Link to the Past
Saria the Cat @ Jun 6th 2009 4:36PM
I really need to play Link to the Past again. It's the punniest of the titles, after all! You guys have inspired me to fire up my emulator!
Quattro @ Jun 6th 2009 4:45PM
Link's Awaking is probably my favourite 2D game, and then after that Minish Cap.
lanceyami03 @ Jun 6th 2009 5:38PM
Link to the Past for the win. I learned how to read with this game, and it was the first game I ever played and beat. Zelda for life =D.
BPMOmega [GT,Steam] @ Jun 6th 2009 7:02PM
My personal favorite 2D Zelda (and favorite Zelda, overall) is Link to the Past. But I give an honorable mention to Oracle of Ages/Oracle of Seasons by Capcom/Flagship. By themselves, they're great games. But linked together? It's a massively epic journey.
chispito @ Jun 6th 2009 7:24PM
Link's Awakening was the most efficient Zelda game that I remember. It was paced perfectly, and had great graphics for the system, as well as cool touches like the ball and chain dog.
Saria the Cat @ Jun 6th 2009 8:21PM
Hmm wonder why I got voted down...possibly 'cause I said "emulator?" :) Excuse me for not owning a full-functioning SNES. They're a little hard to come by these days, not being sold in stores and all.
KeenCommander @ Jun 6th 2009 9:29PM
I have a fully functioning SNES. I still use emulators. I've been playing Donkey Kong Country on my PSP. I also have the cartridge - $17 at GameStop many years ago now. Still works, though. Anyways, my point is that people need to stop being pretentious anti-pirates. Sometimes, there's nothing wrong with a little emulator action. And Nintendo's Virtual Console? That's emulation too. Saying the word "emulator" should not be enough to get someone downvoted, this anti-piracy bit is getting to be ridiculously overzealous.
*sigh*
Quattro @ Jun 6th 2009 9:39PM
@Saria
Link to the Past is also on the Virtual Console and the GBA. You don't need an SNES to play it.
Foetoid @ Jun 6th 2009 10:12PM
Damn you beat me to it. I was about to mention the VC.
Saria the Cat @ Jun 7th 2009 2:34AM
@Quattro: I have not been able to find a Link to the Past GBA. :( But seriously, should anyone have to pay for a game that they have already paid for previously, is also over 15 years old, and difficult to re-purchase to boot? It's not like gamers using NES and SNES emulators are hurting business and sales for Nintendo; these games are OLD, difficult to purchase, and many of them are great and should be experienced by people who didn't have a chance the first time around. Re-releases are merely a way of milking old, old cash cows.
Quattro @ Jun 7th 2009 3:19AM
I don't care if you play it on an emulator or not. I was just mentioning that you have options other than the SNES if you want to own it.
Saria the Cat @ Jun 7th 2009 3:39AM
Thanks for the info. :)
Saria the Cat @ Jun 7th 2009 3:44AM
And sorry, I shouldn't have been so automatically defensive.
Bowser Rogozhin: Death of a Ladies Man @ Jun 7th 2009 4:26AM
Yes, thievery meets corporatism. It makes much sense.
Levi @ Jun 6th 2009 2:41PM
I dent like phantom hourglass because of the boat, not the repeating dungeon. Sounds like I'd like the train just as much.
Levi @ Jun 6th 2009 2:44PM
I dent like phantom hourglass because of the boat, not the repeating dungeon. Sounds like I'd like the train just as much.
Levi @ Jun 6th 2009 2:47PM
Sry guys. Posted a comment in a dead zone, no cellphone reception.
ice~ @ Jun 6th 2009 2:47PM
double post! BURN THE WITCH!!!
rogXue @ Jun 6th 2009 2:48PM
do we have a release date for this yet?
Tortus @ Jun 6th 2009 2:45PM
I really liked Phantom Hourglass. I don't really understand the people who found the temple of the ocean king THAT annoying that they couldn't even keep playing. The point was that the more you did it, the better you were at finding shortcuts and sneaking past the invincible enemies. Did anyone stop playing Sonic the Hedgehog just because they had to do Green Hill Zone again every time they started playing?
mr nimblewick @ Jun 6th 2009 2:59PM
It's the fact that's it's timed. I don't personally like timed games, and when it's added to Zelda, it's especially obnoxious. Take Majora's Mask. You have a game with a lot to see and explore, then discourage people from doing so because they are constantly under threat of running out of time. It takes fun and turns it into a chore. It was only because I love the rest of Phantom Hourglass SO MUCH that I made it to the last Ocean King level before giving up.
Mr Khan @ Jun 6th 2009 3:01PM
Sometimes i found re-playing that temple insufferable, other times i found easy and fun, depending on how useful the last item i found was at taking shortcuts.
Extinction @ Jun 6th 2009 4:08PM
". I don't really understand the people who found the temple of the ocean king THAT annoying that they couldn't even keep playing."
Cause they made progression in the game the same as punishment for failure.
Repetition = annoying
Saria the Cat @ Jun 6th 2009 4:40PM
@mr nimblewick: I agree with the notion that timed sessions in games are usually a bother, but to be fair, Majora's Mask was not really a timed game. If you actually felt under pressure in that game, you were doin' it wrong. You had a full 3 in-game days and could reverse time whenever you wanted --- time was an important element of the game, but it wasn't a stress-inducing one.
S. Tiger @ Jun 6th 2009 5:04PM
So Nimblewick, you won't play timed games because it's an EXTRA CHALLENGE? That's the same excuse I've heard for Lost Planet. "blah blah i suck too much to take the EXTRA CHALLENGE, the game would be good if it wasn't timed lolol"
Makes me wonder why people play games anymore...
lanceyami03 @ Jun 6th 2009 5:44PM
@mr nimblewick
v-a->-v-a->
=)
sam @ Jun 6th 2009 6:11PM
Agreed. I didn't have any problem at all with the temple of the ocean king. (Not meaning it was easy or whatever - but it wasn't frustrating enough to annoy me.)
Like the guy who posted 17 times ;) I didn't much like the boat, though. I *loved* sailing in Wind Waker. It really felt like you were there, the freedom, the way the boat went over the waves, and the controls were just right - plus, a sailing boat feels a lot more Zelda than a big-arse steamship. (And ditto for this train. I love steam trains, but in Zelda? Please.) Leaving aside the feeling and better graphics, my main problem with the steamship was that the control was just annoying. Hopefully that won't be the case with the train since you don't really have to control it (I guess).
J-Link @ Jun 6th 2009 6:40PM
I have to agree with, the temple of the ocean king was pretty fun.Each time you passed a dungeon you would get in further, I liked the idea of discovering it more.
mr nimblewick @ Jun 6th 2009 8:44PM
It's true that I could reverse time to get back to the start, but then if were about to complete something, or find something, I would have to run all the way back. It just makes me feel that if I don't find anything right away, I have turn around and go looking somewhere else.
I wouldn't say it's extra challenge (in this instance), it's forced repetition. Sure, I could just start the Ocean King temple over again if I fail, but I really don't want to. There wasn't anything particularly fun about it in the first place. The only game I've liked a timer is Super Mario, and it's the only I feel has actually increased the difficulty as well.
SoshiKitai @ Jun 7th 2009 2:08PM
@S. Tiger
It's the idea of exploration, which is a must for most 3D Zelda games.
You love the freedom to run around and such...
But with time on your shoulders, you don't feel as much freedom.
Extra challenges are great for games meant to be played as "levels", "stages", "areas", and "floors". In that fashion, you know you're supposed to take on the challenge and feel proud that you can look back, knowing you beat it.
However...
Let's say you're put in an large field, where there's a good amount of things to do - and you can feel relaxed there. You'd love to explore the village and even look down the cliffside. But you can't. Because there's a giant shark in the middle of the area that keeps trying to eat you everytime you stand still.
Levi @ Jun 6th 2009 2:45PM
I dent like phantom hourglass because of the boat, not the repeating dungeon. Sounds like I'd like the train just as much.
Gabriel Lamarre @ Jun 6th 2009 3:11PM
Triple post! >=(
Shmil @ Jun 6th 2009 4:23PM
I thought the triple post was only a myth! *flees*
Saria the Cat @ Jun 6th 2009 4:37PM
@Gabriel: Your avatar and emoticon completely contradict each other. I am so confused!
R (XBL: Esoteric Lord) @ Jun 6th 2009 2:47PM
I dent like phantom hourglass because of the boat, not the repeating dungeon. Sounds like I'd like the train just as much.
Levi @ Jun 6th 2009 2:50PM
Lol sry!! I only submitted once. Blame AT&T on this one.