Interview: Nouredine Abboud: The Producer on C.O.P.: The Recruit
A rather animated Abboud was only too happy to talk with us about cramming what amounts to a full 3D sandbox game into the DS, releasing said game on the system in a post-Chinatown Wars world, and the recent trend of DS cop games. He started by giving us some insight into the game's title.
Gallery: C.O.P.: The Recruit (DS)
Noredine Abboud: COP: The Recruit. COP being the title of the series, and "The Recruit" being the first one.
Joystiq: So you see this as a series?
Hopefully. You never know, but yeah, the goal ... like Nintendo said this morning, it's a new franchise, but in the end, it will depend on how the gamers will like the game. But we have the feeling that there is possibly something to be done around this theme, mainly on the fact that you are playing a guy who is on the good side of the law, but it doesn't mean he doesn't have access to a lot of possibilities, like he can stop any car as a cop, he can use the city's network to control the city, he can send SWAT teams... so we think it's interesting to have an open world game on the good side of the law, but he can access all the means... this will be the basis of the franchise.
Have you worked on DS titles before?
I've already done DS titles, but the key to this title is that it's the most technologically advanced title, and the tech team who coded the engine at the beginning of the project -- because basically the project was in two phases, we've done first the engine, and then developed the game around it. So the small team who coded the engine, it's an outside studio called V.D. dev, it's a small coding team, and they've been doing Nintendo games on the Game Boy and Game Boy Advance for years. They came to us with the idea of setting up the most technologically advanced engine, and once it was ready we built the whole gameplay around it. The dev team has a lot of experience with the technology, and that's why we're able to push the boundaries of what is possible technologically.
Did you choose the DS specifically because you see because it's not being served by this kind of game?
Yes and no. Yes, the reason why we've decided to bring this game is that we get the feeling that we're doing something that has never been done before. I wouldn't comment on the competition or what other games are available. What is sure is that we wouldn't have chosen to develop this sort of game on another console where there's already a lot of me-too products, so we had to feel that we were going to do something new. On the other hand, we have the feeling that when you are playing the game, the main concepts of the game are strong enough to have been possibly brought to any console. The big thing that is really specific to the DS -- I wouldn't say it's about the lack of service, it's really that we are using mainly the stylus. For us, like I said you're a cop having access to a lot of elements like the power of the force, but this is, according to us, very fun when you can do all those things with a stylus. So for instance, you can set up an attack plan for a SWAT team, with the stylus. You can choose routes with the stylus. You can enter secret codes in the game with the stylus. At one point in the game, you learn how to set up blockades and each time you want to set up a blockade you have to go to a specific place and type this code. So all these things, according to us, were only possible on the DS. Mixed, on the other hand, with the classic open world gameplay, which has never been done at this level on the DS.
Have you seen the recent competition? There are a couple of cop games that are new on the DS.
Can you give me an example?
Well, Atlus has Tokyo Beat Down, which is a brawler, and Hudson's got Miami Law.
So, to be fully direct, we've been working on this game for a few years, so of course we wouldn't foresee what would be happening in those years. And it's true, when we heard about Miami Law, we thought, "Oh, that's funny, it's also about a cop and everything." The only thing I could say is of course the themes are the same subject. So I guess that you might be interesting in these other games if the theme appeals to you. However, up to now I've never seen something so state-of-the-art on the DS. For the gameplay I can't comment, because I haven't played the games of the competition, but again, unless I'm mistaken, there's no other game on the level of open-world gameplay that we have here. While you're playing it, there's no loading time in the city, you can play outside, you can play inside. It's not a set of minigames; it's a full -- I would say console-quality experience.
Do the sales of GTA on the DS concern you at all?
So, the main thing is, you know, that we make games. The reason we are in this business is that we want to bring games to the table that we think are reflecting our imagination, our talent, and everything. So does this impact our everyday work? No, because then we wouldn't be game developers, we would be game sellers. Of course, there's people who have to sell the game, but for me as a producer and my team, we're focusing on the game and it's quality.
However, it would be a lie to say that we are not in a business environment, and we were not thinking about how the sales of GTA would have impact on us. However, I'll say two things that we had in mind from the very beginning. First thing, I'm not sure that you noticed when you played it, but one important concept: because of the nature of it where you're playing a cop, of course you are undercover, of course you can commit some small crimes, however, you're still on the good side of the law, and this means that our game is more open to the teens. For the rating, we're probably on teen or 12+ or these sorts of ratings, so hopefully we'll be able to reach a larger audience. And the second thing, and this is more about what we have to offer -- it's never good when the studios comment for or against each other's work; however, I think the gamers are going to ask themselves, would they prefer to play, like the sort-of 2D open world with the camera from the top, or do they prefer to have the full 3D open world experience? And this, let's see what the gamers are going to decide.
Thanks for speaking with us! We hope E3 goes really well for you.
I hope! We're very excited.













Reader Comments (Page 1 of 1)
MystileArmor @ Jun 6th 2009 11:45AM
Looks decent and it seems like this could work if the gameplay holds up, but I'm afraid it's just going to come off as a GTA-clone that "could've been"
I just have a feeling that if a game like this worked well on the DS, Rockstar would've done it already.
Chad Vanderbilt (Moptimus in Disguise) @ Jun 6th 2009 1:28PM
they did. It was called GTA: Chinatown Wars
MystileArmor @ Jun 7th 2009 12:16AM
No, they didn't. Chinatown wars wasn't 3D, it was topview.
Ameen @ Jun 7th 2009 2:55AM
@MystileArmor, er.. That is known as Isometric, NOT Top-view ! Top-view is something you get on the first 2 GTAs..
MystileArmor @ Jun 7th 2009 9:03AM
Well whatever, you get my point though. It wasn't 3D.
Meh @ Jun 6th 2009 11:57AM
"It's not a set of minigames; it's a full -- I would say console-quality experience." Uh, he does realise that DS is a console?
ice~ @ Jun 6th 2009 12:58PM
DS is a handheld
Spartan @ Jun 6th 2009 1:42PM
A handheld console.
mr nimblewick @ Jun 6th 2009 12:20PM
I'm judging this book by it's cover. Please change the title, guys.
Bondtastic @ Jun 6th 2009 12:23PM
Citizens On Patrol...?
Bowser Rogozhin: Death of a Ladies Man @ Jun 6th 2009 12:24PM
"Can you give me an example?
Well, Atlus has Tokyo Beat Down"
Without a gander as to who conducted the interview, it was only at this moment when I realised it must have been JC. And, yes, my presumptuousness was rewarded. I should get around to importing that game, hopefully before the print run...runs out.
Snowblind @ Jun 6th 2009 1:57PM
The gameplay looks pretty cool, but the story had me rolling my eyes.
And yeah.. the fact Chinatown Wars sold very poorly, despite being really awesome, even in comparasion to the console games, should have these guys worried. If something with the GTA name on it doesn't sell, I'm not sure how this'll do.
B @ Jun 6th 2009 3:19PM
Sorry man^
Hate to break it to ya, but GTA passed the half mill mark
www.vgchartz.com click games, search grand theft auto and click on chinatown wars.
It sold over 500k despite having poor opening month sales.
Im not a ninty fanboy, i own all 3 consoles and a PSP in addition to a DS, but there is this misnomer that GTA DS didnt sell great.
DS titles tend to have a different sales curve than the "traditional" curve.
Also, majority of DS owners are older than 40/50 or younger than 16. Theo lder crowd is not interested in games outside of brain age, and the younger crowd is not interested in games outside of mario kart.
Still, there is a sizable amture audience on the DS. Call of Duty on the DS had openeing sales of 30k
But is now at over 500k.
DS (and Wii) have different sales trends.
Snowblind @ Jun 6th 2009 6:22PM
That's still not exactly stellar sales, especially for something with the GTA name attached to it. And just how many of those sales came purely from the name?
I'm sure they expected it to do far better, chances of a sequel are slim..
I don't see a game in the same vain doing even half as well.
Ameen @ Jun 7th 2009 2:57AM
@B: Ah, The next time you want to reply to someone, please use your Eyes, and then when you see the Reply Button, click on it !
#bullyism
KaptainK @ Jun 6th 2009 5:22PM
the graphics are amazing...i can't believe they pulled this much power out of the ds.
intro94 @ Jun 7th 2009 2:09AM
gta sold by name, this will sell by graphics and teen rating,Selling half of the successful sales of GTA CW on DS is quite good enough profit to call it success.