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Reader Comments (25)

Posted: Jun 6th 2009 10:41PM Foetoid said

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So anyone know the status of Muramasa and Fragile hitting Europe (then then hopefully Australia). You know i always thought releasing in Europe meant also being released in Australia but we're still waiting for Naruto: Clash of Ninja Revolution 2.
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Posted: Jun 7th 2009 12:56AM Sly C said

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how long do games usually take to get to australia? and from what i hear from family there, aren't consoles a lot more expensive than their US prices, even when taking the australian dollar and us dollar difference into account?
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Posted: Jun 7th 2009 4:22AM Foetoid said

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Yeah they are more expensive than the standard conversion from US dollars, but our prices all include all taxes and have no more charges added on at any point. The price on-shelf is the price you pay. Also there is the cost of distributing games to a country far away from everyone else with a smaller gaming population, which increases the price of games/consoles a little too.
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Posted: Jun 7th 2009 11:05AM Haggard said

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You'd think digital distribution would remedy that, but they charge just as much as the rip-off retail games.
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Posted: Jun 7th 2009 11:10AM Foetoid said

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It does fix the problem here. Since it's DD, there is no import taxes, distribution costs or GST. It's just a straight conversion from US dollars to AUS dollars, making it MUCH cheaper to buy games through Steam, even brand new games, than buying retail.
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Posted: Jun 7th 2009 2:41PM Haggard said

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Ah fair enough, I thought Steam had pricing for the Austrlian area.
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Posted: Jun 6th 2009 11:33PM Hukuzo said

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I'm happy as long as Muramasa is still being released.
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Posted: Jun 7th 2009 12:40AM (Unverified) said

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Trying to sell FSR is going to be difficult for them.

I myself highly anticipate its release but...

I doubt many people actually are familiar with who's fame it led to increasing so to speak.
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Posted: Jun 7th 2009 12:48AM BPMOmega XBL PSN Steam said

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That reminds me... I should go buy RGC...
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Posted: Jun 7th 2009 2:16AM StrikeMan said

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That you should, even if you aren't familiar with the TV show it is based on. They did a pretty good job with the localization and I'd recommend it to anyone who remembers the 8-bit era fondly, regardless of the amount of rose tint in their glasses.

I got at least three of my friends to pick up a copy after playing mine, but sadly, I'm having trouble getting some people to even give it a *shot*.

Perhaps sales would improve if they retitled it "Imagine: Fake Old-Ass Games". :/
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Posted: Jun 7th 2009 12:54AM Sly C said

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when is half minute hero coming? that game looks way too interesting to pass by. and when i buy a ds, i need to remember to buy retro game challenge.
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Posted: Jun 7th 2009 3:29AM (Unverified) said

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Heads up from an italian here, it's Ezio Auditore di Firenze, not de. It's not spanish :P
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Posted: Jun 7th 2009 3:33AM (Unverified) said

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Not to mention, even with di, the name would be incorrect. It would be "da Firenze" which means from Florence.

And again, it would still be wrong. In italian aristocracy, especially in the renassaince, titles that specify city of birth or profession would completely substitute last names.

Ezio Auditore would be his full name, but if he truly received the Da Firenze title, he would simply be Ezio Da Firenze, not the entirety of his name + title.

Hence, Leonardo Da Vinci. Da Vinci is in no way his last name, it's just to let you know he comes from a town named Vinci... : )
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Posted: Jun 7th 2009 6:06AM Unvrfd said

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HEY WHY DON'T YOU WORK WITH UBISOFT HUH

HUH
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Posted: Jun 7th 2009 9:38AM MystileArmor said

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THey should've just named him "Bob from next door". That would've avoided alot of confusion.
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Posted: Jun 7th 2009 2:17PM Sly C said

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hey, that's the official name for him. i don't know italian, i just thought he was a badass.
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Posted: Jun 7th 2009 4:25PM MystileArmor said

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..geeez the things people bitch about on these forums. Who really cares what his name is? He's a fucking bad-ass asssassin with daggers up his sleeve and crazy monkey climbing skills.
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Posted: Jun 7th 2009 2:28AM BPMOmega XBL PSN Steam said

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Yeah, I know a bit about Game Center CX... Not much, but I AM aware of its existence.
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Posted: Jun 7th 2009 2:17PM BPMOmega XBL PSN Steam said

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This was meant to be a reply to Strike's reply to me... when I replied to the email link about his reply.

GOOD JORB
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Posted: Jun 7th 2009 3:24AM Railgun said

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Lux-Pain had a terrible localisation. They should've had XSEED do it. And I love Game Center CX, so it would be cool to see the second game come out here too, but I doubt it will.
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Posted: Jun 7th 2009 4:16AM Bowser Rogozhin said

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"Flower, Sun, and Rain...it's very unique. Unique."

That's a really nice of saying it. I liked the game anyway despite its obvious flaws.

"the DS business is tough. Profit-wise, it's tough."

This is the same mantra you hear from 90% of publishers, regardless of console. So why is it, without concrete numbers at hand, morons on blogs and messageboards proclaim a game's financial success once it's reached an imaginary sales threshold? That's not even taking into account that a game may have sold the bulk of its print run at a severely discounted price. There comes a point where shifting merchandise at any cost becomes the end game. Then again, emotional investment in the fiscal performance of a product of which you had no creative influence is rather worrying.

Anyway, Retro Game Challenge latched onto the awful retro phenomena and deserved the lackadaisical sales it received. It was an 'old boys' game for people who swim in nostalgia. A backwards game.
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Posted: Jun 7th 2009 4:19AM Railgun said

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No, it was a game made for fans of the TV show. The TV show does not exist in the US, and so naturally the localisation saw poor sales.
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Posted: Jun 7th 2009 4:39AM Bowser Rogozhin said

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The game saw bad sales because it's main referencing point was the 1980s. It was over two decades dead on arrival.
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Posted: Jun 7th 2009 8:01AM (Unverified) said

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The "two decades dead on arrival" part is sort of the point of Retro Game Challenge.
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Posted: Jun 7th 2009 10:31PM RobT said

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Obviously not everything that Xseed publishes is great, but i have to say that more and more in the last while, whenever i've played an interesting or different title for the ds or psp, it's been released by Xseed. Kudos to them being a place where devs that take a chance can go to have a shot at being published.
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