Impressions: Mafia II

Regardless, developer Illusion Softworks, now operating under the moniker 2K Czech, is hoping to capture more of the gaming public's brainspace with their upcoming organized crime epic, Mafia II -- and from what we recently saw of the game at E3, 2K's well on its way to producing a product that could very well be the heir apparent to the sandbox genre throne.
Gallery: Mafia II
The demo we laid eyes on showcased a portion of the game we've yet to see. Taking place near the beginning of Mafia II's decade-long campaign, our game's protagonist -- recently discharged WWII veteran Vito Scaletta -- has only just joined the ranks of the mob with best friend Joe. While Vito's reason for joining up involved paying off the debts of his elderly mother, Joe -- the Sancho Panza to Vito's Don Quixote -- is in it for the money, the infamy and the overall gangster lifestyle.
Teamed up with mafioso higher-up Henry, the men travel to an apartment building in order to sneakily take out "Fatman," which we assume was not the gentlemen's real name, but instead a pseudonym which indicate's the mafia's lack of respect for the soon-to-be-very-dead. The three men drove through a snowy, mid-40s Empire Bay in Vito's classic automobile. The snow wasn't just for looks -- it affected the car's handling, especially once the action picked up a bit later.
The men arrived at the apartment, hung their choppers out the window, and blasted the Fatman's caravan as he arrived. The action here was brutal -- bowler-hatted gangsters spun as bullets pierced them, sending them bouncing off their cars as they fell to the ground. No health bars or targeting reticles appeared, only realistic thugs getting realistically iced by a realistic amount of gunfire. One or two shots, and down they go.
Fatman, who was indeed overweight, proved an elusive quarry, slipping from the caravan into a local distillery. From here, our three anti-heroes stormed the brewing facility, using the obligatory third-person action genre cover system to hide behind crates and whack goons standing in our way. Did it look like revolutionary gameplay? Not particularly, though destructive environments (like unstable, explosive barrels of hooch) and plenty of terrified civilians helped to keep things fresh.

We reached the Fatman, and in as our fearless leader prepared to send him to his fishside slumber, our target shot him in the gut with a concealed pistol. Joe and Vito quickly reminded the obese fellow why people shouldn't shoot high ranking mafia members, executing him with a wasteful barrage of pistol fire. As one would expect, this cutscene was completely badass.
If 2K Czech's objective for this brief demo was to showcase the game's capacity for incredible storytelling, it succeeded.
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The mission turns on a dime -- all of a sudden, you're rushing to get Henry to the mob's underground physician, Greco. Joe lugs him through the burning distillery and into the car. Cops are chasing you through Empire Bay, and everyone's losing traction on the snowy turns. Just when you think you've lost them while crossing a long bridge, four squad cars appear on the other side. You whip your Model-T around, but you've been surrounded on the other side, too.
The coppers exit their automobiles and begin to approach yours. Joe and Henry are in the back, nursing the latter's gunshot wound, and hastily reminding you what happens to mafiosos in prison. As the cops near the car, a quick zoom on Vito's face, his hands tightly wrapped around the steering wheel, and -- fade to black. Title screen. Demo over.
If 2K Czech's objective for this brief demo was to showcase the game's capacity for incredible storytelling, it succeeded. We can't wait to see the dichotomy between earnest-hearted Vito and his best pal, power-hungry Joe, flesh out. Nor can we wait to see more of the realistic, expertly written cutscenes the first game was known for.
However, our most powerful desire as we left the Take-Two booth was to find out if Vito gets off the bridge safe, sound and unapprehended. Rarely do we ever get so invested in video game protagonists after knowing them for just ten minutes.





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Reader Comments (Page 1 of 1)
Jawmuncher @ Jun 7th 2009 8:45PM
I've never seen that lock before....
fakingmyself @ Jun 7th 2009 8:47PM
I absolutley loved the first one , and this one looks pretty damn good . I saw some gameplay from E3 at gametrailers , and it looked fantastic .
it's a shame it's not coming this year though .
CH3BURASHKA @ Jun 7th 2009 8:48PM
Looks like a more serious Godfather II.
mars @ Jun 7th 2009 8:51PM
the graphics on this game look great, the story sounds fantastic, and the little quips by various AI controlled buddies are pretty funny. I'm a little bit concerned about the fact that no "targeting reticles appeared", as its pretty hard to shoot when you don't know where you're shooting. ;)
overall, this game is going to be a must buy, but I'll wait for reviews first. as the other commenter said above, shame its not coming this year. I wonder why?
mars @ Jun 7th 2009 8:54PM
oh yeah, anybody else think "joe" (or whoever is in that first photo) looks like Jon Favreau?
http://www.collider.com/uploads/imageGallery/Jon_Favreau/jon_favreau_image__2_.jpg
The Dark Wayne @ Jun 7th 2009 9:38PM
to me he looks more like a mix of favreau and vincent d'onofrio from Full Metal jacket
http://www.videobusiness.com/articles/blog/1740000174/Full-Metal-Jacket.jpg
Zarim @ Jun 7th 2009 9:10PM
Why does 2K keep renaming developers TK ? Honestly Illusion Softworks is a lot more memorable than 2K Czech.
mars @ Jun 7th 2009 9:21PM
because it is a company and they want their name anywhere they can put it.
when kinkos was bought by FedEx, they renamed it FedEx Office. people see the sign, think of FedEx, and bam, next package is shipped by FedEx
John P @ Jun 7th 2009 10:25PM
I'm very excited about this game. The first one (on PC at least) was really excellent, and got me much more involved with the characters emotionally than GTA3 ever did. But perhaps that's because he actually spoke..
SoulBlade @ Jun 7th 2009 10:32PM
i wasn't into the first one - it was hard for me to get into. at the start, the cars were slow.. then when you get faster ones you got speeding tickets! WTF! I like messing with cops in my sandbox games at times, but i remember getting pulled over a lot in that game to the point where it was annoying.
Brazell @ Jun 7th 2009 10:33PM
While I generally find it believable that the editors of Joystiq have actually read Don Quixote (unlike those at, say, TeamXbox, or practically every other videogame site), Quixotic analogies to videogame characters are, well, just that, quixotic.
MystileArmor @ Jun 7th 2009 10:44PM
You're babbling a bit, you got knocked on the head by a windmill or something?
OnToGloryReturns @ Jun 7th 2009 10:44PM
Hope this is good. It'd be nice to see a quality organized crime sandbox game not called GTA that has a more classic mob feel. Saints' Row was good stuff too, I'd just like to see that 40's era mafia game (Godfather 1&2 weren't very good translations into games imo). No need to woory about canon, just make your own and tailor the game to it.
*goes back to pining for Uncharted 2*
ncxcstud @ Jun 7th 2009 10:48PM
I LOVED the first Mafia game.
Wow.....what a game. Loved the gameplay and the story. So awesome. here is hoping that Mafia 2 is just as good or better!!
Can't wait for this game!!!
Brazell @ Jun 7th 2009 10:52PM
@MystileArmor -- pretty much... tho, whenever I see a Don Quixote reference in an article on a videogame site, I groan. I also can't stand lines like "this isn't your daddy's ... Fight Night" or something. I love Joystiq because they almost always avoid these things.
j0e @ Jun 7th 2009 11:10PM
Loved Mafia, have high hopes for Mafia II!
Petebot330 @ Jun 7th 2009 11:18PM
Wow. Just checked metacritic. There is a 22 point discrepancy between the xbox and PC versions of the first Mafia game. No wonder I never got it.
Saga286 @ Jun 8th 2009 12:07AM
I loved the first Mafia game....A LOT, but they just keep showing demos of story driven missions. What else can you do besides following the story? I don't believe they have specified sidequests or contacts, or even property buying or "acquiring" similar to GTA or even The Godfather 2.
I hope this doesn't turn out to be just one story driven game with nothing else to do. I seriously have HIGH hopes for this game.
Darrell @ Jun 8th 2009 12:03AM
Funny that the closest thing to take on the GTA franchise is coming out of the same publisher, Take Two. King of the hill boys, king of the hill.
Tyler @ Jun 8th 2009 12:11AM
I loved Mafia on PC but never beat that damn race. I tried that race probably 200 times! I was disappointing having to stop playing bc of that.
phobic99 @ Jun 8th 2009 7:43AM
You should try to finish it. I also had a hard time but I'm pretty sure a patch was released to make the race easier.
Of course the patch was released after I struggled for a week to finish the damn race. Figures.
t_m @ Jun 8th 2009 8:36AM
just take the shortcut if you want to cheat on it... but i loved that level... went back and did the race several times even after i beat it.
PS/ Never try Driv3r.... now THAT game really had infuriating missions you had to repeat 200 times...
refinedsugar @ Jun 8th 2009 11:26AM
Video Game Stories 101: The power hungry Joe betrays his best friend Vito in the second half of the game.
Wow, what a shocker! Couldn't have saw that coming.
Jasmino924 @ Jun 9th 2009 2:33PM
THis one looks bright on the horizon, I neve rplayed the first game but surely 2K Czech have made a better game than the pile of rubbish that was The Godfather 2. Right?
http://systemfailnews.blogspot.com/