Insights on Nintendo's new games from the Miyamoto developer event

"To be honest with you, I really wanted, at this E3, to announce a Zelda game for Wii," he said. "But, we've already shown you a Zelda on Wii, and rather than try to think of something to bring here to show you, we really wanted to focus on actual game development.
"However, I didn't want to come empty-handed, so I did bring the main illustration for the next Zelda title."
"Now, this illustration does contain elements that are central to the storyline, and it really does, I hope, prove to you that we are quite far into development of the title. And I would like to say here that we hope to bring it to you next year ... it may take a little longer." He added that the game will probably be MotionPlus-compatible, and may become MotionPlus-only -- depending on the sales of Wii Sports Resort.
Before that, however, Miyamoto and Nintendo of America Treehouse staff spoke about and demonstrated New Super Mario Bros. Wii, Wii Sports Resort and The Legend of Zelda: Spirit Tracks, and showed trailers for Wii Fit Plus and Super Mario Galaxy 2.
"What I've been wanting to do for so long," Miyamoto told the crowd of press, "is to recreate the single-play gameplay that you get with a Mario game with multiplayer." He said that in every Mario game, he begins with experiments for this kind of mode, and they've never made it into the final game. After watching some Treehouse members play together, Miyamoto took a controller and played through a couple of levels himself, demonstrating the new, adorable penguin suit -- and admitting that he was "cheating" at the developer version of the game to grant himself the suit, which allows Mario to shoot ice balls that travel just like the trademark fireballs, but turn enemies into ice blocks that can be used as platforms.
It was clear that Miyamoto enjoys his own games -- as he played, he involuntarily made little exclamations at difficult or exciting moments. "Ahhh!" "Woo!" As if people didn't think of him as charmingly elfin already. Disappointingly, Miyamoto said that New Super Mario Bros. uses too much of the Wii's processing power to allow for online play.
During a showing of the Super Mario Galaxy 2 trailer, Miyamoto said that the game was originally intended to be a "Super Mario Galaxy 1.5," essentially a set of new levels using existing assets, with remixed versions of original levels. The team kept adding content, however, until the game became about 95% new material, with some remixed, remade, and rebalanced versions of original levels, with "different enemy placement, different item placement, and different play rules for those levels." He said that because New Super Mario Bros. Wii was coming out this year, Galaxy 2 would be on schedule for next year, "as long as there's none of my traditional overturning of the tea table."
Miyamoto said that Wii Fit Plus wasn't a traditional sequel, but a version of Wii Fit that added necessary refinements he discovered as he played the game daily. Critically, "we have dogs and cats, and I wanted to be able to weigh my dogs and cats along with me." Also added: the ability to track calories.
Once again demonstrating his own delight in Nintendo's game designs, he spent a long time setting up a shot in the Wii Sports Resort golf minigame, then finally nailed it -- and hopped in excitement. Like Wii Fit and Wii Fit Plus, Wii Sports Resort takes place on an island known as "Wuhu Island." Miyamoto expressed his desire to make Wuhu Island a franchise character of its own, setting multiple games on the location. He described a hypothetical murder mystery game that takes place on a hotel in the game, which would allow players to explore locations they'd played in previous games. "I've just become enamored with the idea that this one location would be central to a lot of different events," he said, "and I hope there's something I can do with that idea." He joked about buying an island and making Nintendo's own Wuhu island, adding "I don't know that the stockholders would approve of this idea."
The next game to be demonstrated was The Legend of Zelda: Spirit Tracks. "At least in Japan, Trains are something that young men have an affinity for," Miyamoto said. He then started imitating the sound of train wheels: "tatatatatatatatata," which interpreter Tim O'Leary translated as "train sounds," eliciting laughter from the crowd. "If you study trains, or you are interested in trains, or fascinated by them like I have been, and I think a lot of people are, you will find that there are a lot of events that you have imagined as a child on a train line are incorporated within this game." Miyamoto described his goal with Zelda games as creating something so "impactful" that players would have his or her own memories of Link's travels, as if the events had occurred in their own lives. "I think it's important to stress that these would be your own individual memories of how you played the game and what your experiences were." Initially this plan involved an "image movie" of the game, but that idea was dropped.
During the Q&A session, for which we were asked to "concentrate on games that were going to be sold this year," Miyamoto fielded a question about his feelings on the new motion control announcements from the competition. "Our policy is to do development, to get the device playable, to make adjustments to the hardware, to have how that will be implemented within gameplay, then make our announcements." He did say that "anything that gets game players to use their entire bodies, to become more physical in gameplay, is something that we're all in favor of -- it does nothing but expand the market for us."
Another question asked how he felt about last year's showing and its response. "Last year I didn't uphold my part of instrument-playing on stage, which is why I didn't make an appearance this year," Miyamoto joked -- or so we thought. He continued to criticize his own Wii Music performance, which led us to doubt that he was joking. He also expressed his feeling that many Nintendo products just don't demonstrate well, requiring people to try them on their own.
In response to another question, Miyamoto revealed Will Wright's SimCity as an inspirational game. He also cited manga and rakugo as inspirational. Another attendee asked how often he felt held back by the Wii's processing power, and Miyamoto said "with every single project that we do, but that's part of being a developer." Later, Bill Trinen came up and clarified the answer, stating that processing power had been an issue for developers since the 8-bit days, and it wasn't a Wii-specific issue.












Reader Comments (Page 1 of 2)
DBuck_Eye @ Jun 7th 2009 11:37AM
What a great guy.
alakazam9891 @ Jun 7th 2009 11:38AM
I have to say, I was disappointed that Shiggy didn't appear at E3. I don't agree with the direction he's taking Nintendo in at the moment but he's still a super bro in my book.
Russ W. @ Jun 7th 2009 11:38AM
Doesn't everyone just wanna hug Miyamoto? I know I would.
BPMOmega [GT,Steam] @ Jun 7th 2009 2:16PM
WEH!
Jason Statham (Aka Vegeta) @ Jun 7th 2009 4:06PM
"..come on world, why doesn't everyone see that Mario 64 was 1000x better than Galaxy..."
Either:'
A. you need to take off the nostalgia goggles and see that Galaxy (Hell even Sunshine) is much better than 64
B. I don't think you've played Mario 64 in a long time.
Russ W. @ Jun 7th 2009 4:12PM
BPMOmega, It's a letter from everyone. You just one the internet.
Russ W. @ Jun 7th 2009 4:13PM
BPMOmega, It's a letter from everyone. You just one the internet.
KeenCommander @ Jun 7th 2009 4:55PM
I just a few months ago started playing Super Mario 64 again, it's still WAY better than Sunshine. Better controls, better levels, less wonky camera. Which is not to say that Sunshine is a bad game, it's not, although if they did a Wii port with Galaxy's controls I think I'd be much more inclined to play it - it's really hard to get back to after you're used to the (flawless) controls in Galaxy. Galaxy is better than 64, though, definitely. It's everything that 64 promised done better.
Finito @ Jun 7th 2009 7:03PM
My problem with Galaxy was that a lot of the stars were ridiculously easy to get, I remember getting stars under 1 minute after entering the level.
Maybe it's nostalgia or I don't remember, but I have a feeling 64 and Sunshine were harder and lasted longer than Galaxy.
ZippyDSMlee @ Jun 7th 2009 11:46AM
So Zelda will be a bit more polished on visuals/story this time?
Then again Wind waker had a awesome animated feel to it(I hated the sea though) TWP felt rushed and just....dumb and hell its not even a WII title not with it having a GC version....
How about recreating the single player aspect of SMB3? Then you can toss on any crappy over used trend you want as long as the core game is solid...
Pikmin 3,Wii bored, Mario Galaxy 0.x, Metroid knock off(another M) don't care don't want, next!
(yes I know I suck tell me what I don't know!)
WorMzy @ Jun 7th 2009 12:23PM
"tell me what I don't know!"
You don't need to capitalise the i's in Wii. And the acronym of Twilight Princess is TP - there's no W.
:)
ZippyDSMlee @ Jun 7th 2009 12:43PM
WorMzy
Thars a MII in WII somewhere :P
Mario Galaxy like sunshine is to gimmicky for my tastes I am still waiting on a real 3D Mario with lots of power ups in a large world, MG is half right but..
MMmm I have seen it done as TP,TW and TWP, I prefer TWP, it dose not suck persay it just feels tired and more of the same which I know is funny when you talk about Zelda but it just did not click with me, WW did I still think it had an amazing art style and would be awesome if used for a class/traditional zelda the only thing I hated about WW was the sea it took up way to much time. I did like OOT it was a solid Zelda title but I liked LTTP even Links awaking abit more. MM was odd/interesting but more of a pain to play than it should be.
Hopefully the new Zelda title will be all around better than the last few titles even if its the same its still worth a buy.
Metroid another M screams of the bastardized side scrolling/3rD P action found in Mega man X7+ that plus cash in vibes have be distraught hopefully its just the inner game nazi having a hissy fit its not in FP and it will wind up being a perfectly fine game.......... once I pull my head from my arse...... untill then I am skeptical.
/rant
JXCgunrunna @ Jun 7th 2009 12:58PM
sorry, had to downvote you at "galaxy is too gimmicky". i guess Mario 64 with its 3D graphics was just a gimmick too.
Fernando Rocker @ Jun 7th 2009 12:59PM
And I thought that my english was bad...
Levi @ Jun 7th 2009 1:24PM
I agree with you that Galaxy was heavy on the gimmicks and lite on the gameplay ...come on world, why doesn't everyone see that Mario 64 was 1000x better than Galaxy... I thought there were some good points in Galaxy, but they were far too short lived. Level design was terrible in the game. Unlike Mario 64, where you had basically one big level with multiple objectives, Galaxy had one starting point that guided you to other areas that you only visited for that specific objective. It held your hand through the entire game, and was a complete waste of time for anybody who had played Mario 64. The only reason I can think of that everyone loves the game, is that the audience that is happy with Galaxy is the audience that never got to play Mario 64 ten+ years ago.
"Metroid another M screams of the bastardized side scrolling/3rD P action found in Mega man X7+ that plus cash in vibes have be distraught hopefully its just the inner game nazi having a hissy fit its not in FP and it will wind up being a perfectly fine game.......... once I pull my head from my arse..."
--If ANYTHING, Other M screams a return to the roots of the series, which held the best title BY FAR, Super Metroid. Regardless of whether or not you liked the Prime series, the first person perspective took any ounce of "Metroid" out of "Metroid Prime." The first person view is what "bastardized" the series. I tried playing Prime, and while it was mildly entertaining, it didn't have any of the qualities that made the older Metroid games good. Cash-in, "Other M" may be, like every other Nintendo series is now, but if anything, Other M looks to be far closer to the far superior 2D titles that graced the Metroid universe translated more faithfully into 3D.
The Metroid franchise will never be the same, however, since Gunpei died shortly after the Virtual Boy, which he was also responsible for (and I also liked ^_^).
Fernando Rocker @ Jun 7th 2009 1:32PM
Levi
Wow... I played Mario 64 since release date, and I really think that Super Mario Galaxy is better in almost every aspect.
It is definitely my favorite Super Mario game so far... and also, the game has one of the best soundtracks in this entire generation.
BPMOmega [GT,Steam] @ Jun 7th 2009 2:22PM
Since when did linear gameplay become a BAD thing?
It isn't about getting to the end; it's about the journey there. Just because it isn't some massive, open-ended world doesn't make it bad...
Sunshine was just like 64 in it's design. Which is why it's "Mario 64 with a water pack."
However, Galaxy isn't "Mario 64 in SPAAAAACE," it's more like "SMB in full 3D."
Chad Vanderbilt (Moptimus in Disguise) @ Jun 7th 2009 2:38PM
Levi, I still have my Mario 64 cart (and box and manual for that matter), and I can tell you without a doubt in my mind that Galaxy kicks its ass in every single way
Markez @ Jun 7th 2009 4:18PM
Yeesh, saying Galaxy is really gimmicky is beyond ridiculous. Also, saying Mario 64 is 1000x better than Galaxy is equally ridiculous. I mean that's fine and all if you liked it more, but saying something as ludicrous as 'why can't everyone see' is just asinine. I'd even take Sunshine over Mario 64 10 times out of 10, but that's my opinion.
Ashkental @ Jun 7th 2009 11:55AM
Miyamoto is such a great guy ;D
But i'm down @ New Super Mario Bros. Wii not having online multiplayer :( seriously, a game that great HAS TO HAVE Online Multiplayer!
But in other News: Zelda with MotionPlus? That may be a Wii seller to me *.*
Timett @ Jun 7th 2009 11:56AM
They should make it look exactly like that image that they showed. A cool stylized painting sort of look. I feel it would bridge the gap between the timelessness of something like Wind Waker and the moody adult link that everyone thinks they want.
Snake Robot Podium @ Jun 8th 2009 10:45AM
Agreed! Something like Okami, maybe closer to the new Prince of Persia.
Slaziman @ Jun 7th 2009 11:58AM
I would've liked a short trailer, even if its just 30 seconds long and no gameplay footage, just to get excited about it lol
nighttime__ @ Jun 7th 2009 12:02PM
I know I might be voted down for this, but I wish it was a windwaker style zelda :(
Roto13 @ Jun 7th 2009 1:12PM
Why would you be downvoted for wanting more of the most charming Zelda ever? :P
BPMOmega [GT,Steam] @ Jun 7th 2009 2:25PM
TWW's Link is the only one who had any REAL personality. Yeah, he didn't speak a word (except for, "c'mon!"), but his facial expressions said everything for him.
I wouldn't mind a NPC! (New Play Control) of Wind Waker, as long as it were a "Director's Cut" version of the game. You know, include all the stuff that was left out of the GameCube release. Do that, and price it at $30, and I'd buy it on day one.
Oh, and don't flip the world, please. I didn't mind it for TP, since the Wii version was the only one I played... but this would be a bit different.
Roto13 @ Jun 7th 2009 3:24PM
Flipping the world was so pointless. Controlling the sword wasn't realistic enough to justify it. It was just replacing a button press with a gesture.
time @ Jun 7th 2009 3:32PM
I would love another console "Celda". I'm gonna go play some WW now.
Markez @ Jun 7th 2009 4:22PM
For me, Wind Waker is my favorite of them all. I should qualify that by saying the one I never got around to is OoT, sinful, I know. I feel the same way about FFIX, as both were incredibly deep games with a graphical style I really dug.
I remember the 2nd time I went back to play Wind Waker and I was a little shocked because even just the beginning of the game was a deep part of the game and took awhile to get through :P
J-Link @ Jun 7th 2009 5:26PM
Wind Waker is one of the best in the series, if not THE best imo.
Martin @ Jun 7th 2009 5:53PM
LttP will always be my favorite Zelda, but I'm happy to see that "Celda" stood the test of time, despite the enormous outcry when it was revealed.
Finito @ Jun 7th 2009 7:09PM
I was also hoping for another console Celda iteration, but then I realized that maybe this is for the best. The Zelda after this one will probably be on the successor of the Wii. WindWaker still looks really great, but wouldn't prefer a new Celda in glorious HD?
Nathan Willard @ Jun 7th 2009 8:44PM
Yeah I was sort of looking forward to a wind waker style or even something newer along the stylized feel.
But I guess wind waker is now for portable games while twilight is for consoles.
It is easier to make wind waker graphics look great on the DS's hardware, this allows Nintendo to appeal to both sides of the rift in Zelda fans.
Mr Khan @ Jun 7th 2009 12:04PM
"Our policy is to do development, to get the device playable, to make adjustments to the hardware, to have how that will be implemented within gameplay, then make our announcements."
Exactly why they shouldn't have shown the Vitality Sensor. Its against their own philosophy.
"He described a hypothetical murder mystery game that takes place on a hotel in the game, which would allow players to explore locations they'd played in previous games."
I can't fathom how exactly disturbing this is. A Mii murder mystery?
I'm still trying to figure out that processing power excuse for NSMBWii. I mean, i don't think it's a lie, because it would have been much easier to side-step the question, say something like "we didn't feel the feature added much to the experience," which would have been far easier and less blatant than just saying "it's impossible," but if it isn't a lie, how is it true?
Old Professor Zertoss @ Jun 7th 2009 12:10PM
If it isn't a lie, then I imagine that the game is using too many resources to allocate enough to the onboard wifi chipset for reliable online play. Basically, there isn't enough processing power to run the game AND connect wirelessly to the internet to play with other people.
JXCgunrunna @ Jun 7th 2009 12:50PM
khan, you are a fan of the conduit right? you have seen the difference between the graphics in MP and single player by now i assume. I really think the wii is just that weak. Its a single core 729MHz processor.
creid @ Jun 7th 2009 6:29PM
Seriously, how can he say any of these things with a straight face? "Unlike our competition, we only show things when the games are ready.... except when we don't."
Ryan Hamilton @ Jun 7th 2009 12:06PM
Miyamoto you haven't shown us a Zelda game on the Wii. You showed us a port of a Gamecube Zelda game on the Wii.
Susumu @ Jun 7th 2009 1:18PM
Twilight Princess is a f***ing wii game, get over it dumbasses
KaBob799 @ Jun 7th 2009 2:06PM
@Susumu
It's only as much of a Wii game as the ported games, it's still got the original gamecube graphics.
sam @ Jun 7th 2009 3:29PM
@KaBob: so Wii graphics are different from GC graphics on most games, how exactly? Usually it's basically the same level but in widescreen and with maybe a few more effects. Twilight Princess looked (and still looks) better than the average Wii game - and it had full support for the Wii remote, which was especially good in the bow / boomerang bits.
It was originally developed for GC, sure, but the difference is not in terms of graphics, it's in terms of use of the controller - which in fact they obviously put quite a lot of effort into for TP (even if the swordfighting controls weren't that great).
Similarly, the technical difference with the new Zelda will probably be in the use of MotionPlus (especially if it does turn out to be required) and other control aspects rather than graphics - I'm sure the graphics will be a bit better too but let's not expect miracles on that front.
CJC @ Jun 7th 2009 12:20PM
So the collective internet theory-making consensus has already decided that the ghost girl is probably the spirit of the master sword, given life.
In case anyone else didn't also immediately guess that.
Tez @ Jun 7th 2009 12:21PM
"it really does, I hope, prove to you that we are quite far into development of the title"
Can somebody tell me how a single illustration proves they are 'quite far' into development?
Onomah @ Jun 7th 2009 1:19PM
A single illustration to the untrained eye perhaps, but if you were to examine it closer you would find that ingrained very fine details of the image is binary code. The code is in fact a demo version of the game. All of Nintendo's first look promotional art has had this characteristic. With of the exception of Metroid Prime for some reason.
We my kind have kept this secret for countless generations but can remain silent no longer. We, the illuminati have chosen to reveal this secret to the masses in the hopes of showing mankind the true way.
In all seriousness you have a point there, a single image proves diddly squat. Aside from the fact that they have an art direction, some characters finalised and probably gameplay mechanics, based on the fact that link is clearly swordless. Of course this doesn't necessarily mean that they are far into development, but it shows that they have made more progress than just a generic picture of link standing in a green field I suppose.
Mr Khan @ Jun 7th 2009 2:12PM
Supposedly, they could have made a demo for the game, so my guess is that the basics are there. They probably have engine, some character models, and some items. The picture indicates that the story is there, or at least the beginnings of it.
But clearly the majority of the game is still to be decided, because they're going to wait for Wii Sports Resort sales to determine whether or not it will be Motion Plus exclusive.
sam @ Jun 7th 2009 3:36PM
Well, it proves they've made some decisions about the theme of the game.
I agree though that concept art rarely 'proves' anything, or we'd all be playing Sadness by now.
Maybe he just meant, to prove that they are actually working on a game and haven't just been lying about that or going 'oh yeah we'll definitely do a new zelda sometime' in the bar!
Viking @ Jun 7th 2009 12:32PM
I only hope the next Wii is powerful enough to visualize the epic style Zelda deserves!
I'm not saying graphics are everything, but some games just deserves to be shown in HD with a high polycount and overall nice visuals. Zelda is one of them.
Zelda with beautiful visuals, sound and epic orchestral music from a 5.1 system in High Def, combined with a great storyline and Wii MotionPlus controllers (that actually work) would be so AWESOME!
Robert27 @ Jun 7th 2009 12:53PM
Nintendo always puts great effort in his first party games and I played TP in the cube and I felt it was very god, and then I tried it with ht e Wii on an HDTV and still felt very good both the sound (Home Theather) and the visuals.
JXCgunrunna @ Jun 7th 2009 12:56PM
If the next nintendo home system is as powerful as the 360 and PS3, i would be happy. there are few games that i play on my 360 that i look at and say, this would be better with better graphics. I mean i know the PS4 and Xbox3 will be powerhouses but if nintendo just brings something new to the table and adds the graphic capabilities of a geforce 9800 gt, they could be cost efficient and it could still look good.
Fernando Rocker @ Jun 7th 2009 1:04PM
JXC
Well... I have noticed that some people acts as if Nintendo always have delivered low powered systems, when it is not the case.
In fact, in previous generations it was Sony the one with the low powered machines. The N64 had better visuals than the PSX (too bad that the cartridge was limitating the graphical power) and same with the Gamecube... it was more powerful than the PS2.
This time Nintendo decided to go with an underpowered system because they could not afford to release a very expensive machine. Maybe by next gen their next system will be equally (or even more) powerful as the 720 and PS4.