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Reader Comments (85)

Posted: Jun 7th 2009 1:19PM JXCGunrunna said

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I know Nintendos systems have traditionally out powered most of the others but nintendo found a winning formula here. on both the DS and the Wii all they had to do is keep their prices lower and offer something that no one has seen before that is easy to pick up and can be played with anyone. its a good business model but they have to know that there is still a growing crowd of gamers that would buy their system to play multiplatform games on.

If I could get games like MW2 on the wii and it be on the same level as the 360, and have good online play, i would do it in a second. nintendos games have always looked good on their systems but its hard to find a 3rd party effort that can compete with nintendo. on the PS3 and 360 tho, there are plenty of studios that can put out a game that looks as good as a MGS or SCE game. that is what gets more people playing their systems.

I see it like this, if nintendo can bring me the multiplatform games i love, and the first party games that i buy their systems for, i would not have to buy an xbox or Playstation for a few years down the road. take this gen for example. I bought a 360 in 2006. i didnt buy a wii until right before brawl came out(plus they were hard to find).
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Posted: Jun 7th 2009 12:49PM Gun Barrier said

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Heh, Nintendo could buy an Island with just their pocket change.

Posted: Jun 7th 2009 12:57PM MrHashbrown said

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I think Miyamoto may be the only super-freaking-rich guy I genuinely like.

Posted: Jun 7th 2009 1:17PM Roto13 said

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Apparently he's not particularly rich. He refuses to accept a large salary, or so the legend goes. :P
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Posted: Jun 7th 2009 1:19PM ZippyDSMlee said

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JXCgunrunna
More like jumping from little plantiods and lack of difficulty was to gimmicky.
The timed power ups did make Mario 64 feel gimmicky at times.

Fernando Rocker
Take brains out via zippable cover, put bwains in blender,pour them back into skull via zippable cover and you too can haz zippy bwainz.
>>

Posted: Jun 7th 2009 1:22PM Zertoss said

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This seems like as good a place as any to drop this.

http://img220.imageshack.us/img220/1397/1244331879514.jpg

Posted: Jun 7th 2009 1:36PM psnkillstrike said

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hahahahahahahahahaha that's freaking hillarious
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Posted: Jun 7th 2009 4:02PM Greyze said

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Fantastic pic!
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Posted: Jun 7th 2009 1:23PM Omega Aero said

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Why would anyone want to weigh their cat or dog on Wii Fit? Seriously.

Posted: Jun 7th 2009 1:47PM (Unverified) said

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Because Wii is for EVERYONE.
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Posted: Jun 7th 2009 1:41PM ZippyDSMlee said

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Levi
Agreed on MG
0_o

Hardly its basically a 3rd person adventure game that is either going to be auto aimed DMC/God of war/Ninja gaiden/ect variant and hardly and deep and rich FP experance that was perfected in MP(and almost lost in MP3).

I would not consider the aspect being used is perfect for MP, Castlevina maybe any other adventure game that dose not involve primarily ranged combat sure but MP screams to be a proper FP/3rdP deep and expansive range weapon title.

I mean they could have done this in FP/3rdP and 3rd P have all the automated game paly needed to bring in the masses(all of which could be adjusted in options but then thats anti casual to have options...)...

Not using FP for metroid on the main console is like using static arcade levels for Castlevina unlike the layered and hub'd levels of SOTN and beyond.

For me the FP view is the most immerseive and deep, 3rd person gets away from immersion and the thrill....

I do understand that not everyone likes FP but FP/3rd P hybrids are rather easy to make....

Posted: Jun 7th 2009 1:56PM (Unverified) said

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Hey, don't be dissing Metroid: Other M!

After all, there were only 4 first-person Metroid games. Are you saying Super Metroid is just a shallow, unthrilling experience, too?

Regarding the "auto-aiming" worry, my guess is that they'll be using the Z-lock-on function that 3-D Zelda and Metroid games always use.

In other news, you write more slowly or reread your posts before submitting, because I can barely decipher what you're actually trying to say.
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Posted: Jun 7th 2009 1:58PM Levi said

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wel, first of all, there was a glint of first person perspective in the Other M trailer. Which I wasn't thrilled about. Second, you are right that it will probably be God of War / Ninja Gaiden, auto-aim, quicktime event heaven, with a Metroid skin. My point is that the first person perspective just took away so much of what made Super Metroid good. The platforming was not nearly as good in the first person as it could have been in the third. Plus, Meroid Prime was FULL of auto aim!! I played about half of it before I gave up out of boredom, and the last thing I remember was a big boss that was auto-aim heaven. The original series never had auto-aim. I'm not even completely against it... I'd rather see an aim assist than an auto-aim though.

It's like I said, whether or not you liked the Prime series, my beef is that it was such a departure from the 2D games, that I didn't feel like I was even playing a Metroid game anymore, and that drained my enthusiasm. It's not a bad thing that a series changes, but I think that all too often does a game lose so much when going from 2D to 3D. Bionic Commando of all games I think made the translation best. It feels more like good old Bionic Commando than Metroid Prime feels like Super Metroid.

One of the biggest exceptions to this rule is Mario. 2 was vastly different than 1, 3 was vastly different than 2, Mario 64 really didn't feel anything like the 2D games... but the series is known for reinventing itself all the time, so I think that's a bit different.
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Posted: Jun 7th 2009 2:20PM Mr Khan said

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Metroid Prime's aiming was perfect. Certainly it detracted from the FPS experience, but that was the point.
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Posted: Jun 7th 2009 1:49PM Levi said

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I don't know why, since I'll just get downvoted anyway, but I'll share my thoughts on the evolution of the Zelda series, as well as this new title:

I haven't liked the Zelda franchise since Link to the Past. Why? How can someone say that, when Ocarina of Time was the best game ever? Because there are so many things that have worked towards ruining the fun I had with Zelda games, and they started with Ocarina.

There are two very large differences between Ocarina + post-Ocarina, and pre-Ocarina:

One large difference is the map layout. Pre-Ocarina, the overhead view coupled with the (mostly) screen-by-screen progression, forced the developers to put something into every screen for the player to do. This created challenges, puzzles, and helped articulate the mazes that became the overworld map (how the hell do I get over there??). Starting with Ocarina, they rid the overworld map for a much less interesting and creative field. Now, you have various locations connected by a large open area that has next to NOTHING in it. you walk in nearly a straight boring line, easily avoiding any enemies between you and your destination. I remember reading about Ocarina's virtual world size before the game came out in a Nintendo Power. It was supposed to be a huge game, so large that you would have to ride a horse to get from place to place. That sounded awesome! Then I get the game and load it up... and it's large alright, but full of nothing. You need the horse in order to traverse the empty land faster, reducing the amount of boring, devoid-of-gameplay travel time. Previous Zelda games would have thrown in plenty of landscape riddled with enemies that you can't always avoid, as well as plenty of areas that were unreachable until later on in the game. Sure, Ocarina had these things, but much less of them, and they were scattered around a nearly empty world as opposed to packed in with a shovel.

The other games had this same problem. I was enjoying the art style of Wind Waker, but the boat ruined the game for me. It wasn't fun. I tried playing Twilight Princess, but it's travel was *hardly* better than in Ocarina. Phantom Hourglass was almost a breath of fresh air, but the boating just took so much out of the game for me. Now we're getting a train in the next one. It's almost like they are trying to find ways to disguise cutting corners in development! "Hey, listen guys, we don't have time to make a fully awesome game, so here's a boat that you can totally shoot things while you're on it. I swear it's more fun than an intricately planned, engaging world."

The other problem I have with the newer games is the incredibly boring beginning. TP's intro KILLED ME TO DEATH with how boring the story setup was. There's always one guy blocking the path to the next part of the game, telling you that "you shoudl go talk to the villagers" or something, when I ALREADY TALKED TO THE DAMN VILLAGERS LIKE THREE TIMES!!" only to find out that you haven't yet talked to the dog. Talk to the dog, he says "woof," then the guy gives you your shield and you are finally on your way... fight a few dudes, then get in a boat and skip would could have been an hour of exploration, puzzle solving, and action, to be pretty much guided to the next area.

Does anybody here know how Link to the Past starts out? You wake up in a storm, go to a castle, and fight bitches right away. Gameplay sets up the story. Your fucking father just dies in the beginning of the game. That is so much better than any setup to any other Zelda game. You are instantly thrown into the middle of an engaging storyline, and the gameplay starts right away. No need for an hour of talking to villagers, reading scrolling text... guess what? The story in those games is no better than a Link to the Past! And they managed to convey the story in a FUN and EXCITING way! Not a BORING and TEDIOUS way!

I'm thoroughly sick and tired of Zelda games letting me down after spending countless hours with a classic when I was younger. I looked forward to Twilight Princess, even though Ocarina didn't thrill me too much. TP let me down. I looked forward to Phantom Hourglass, thinking it looked like a return to the old, and it almost was, but it was just not up to snuff. I will not look forward to this game, because it will let me down. I'll be bored to death in the beginning, I'm sure, and there will be a huge void where gameplay should ensue, masked by riding your damn horse again. Maybe this time they will introduce some grand mechanic that will change the series (read: some very small change to what will be a TP rehash). Count me out. Look forward to the down votes I suppose.

Posted: Jun 7th 2009 2:12PM ZippyDSMlee said

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Don;t be afraid to share your opinions I do ti all the time... and yet to get dumber from all the stones tossed ^_~!

Now on to your comment,

That can be said about 3D gaming in its entirety, look at how filled with stuff DOOM is and then compare it to DOOM 3 or Halo 3,Castelvina, modern level design is rather shallow by default due to the work needed to fill in all the nooks and crannys.

Like you loved the art style of WW but the boat killed the game for me, TWP is just a bit bland, I liked OOT but for the story and it felt a bit sparse but other than than that I enjoyed the combat and bow and exploration, I could not enjoy the exploration on WW and TWP felt bland.

BTW did you play minish cup?
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Posted: Jun 7th 2009 2:17PM (Unverified) said

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This whole page reeks of Nintendo fanboys. The least important of the 3 fanboys.
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Posted: Jun 7th 2009 2:24PM Mr Khan said

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If by "least important" you mean "generally older, more experienced, and have far, far more to discuss," then you are correct.

Might be somewhat biased in favor of the Nintendo fanboys, but you couldn't have posted a comment that spans 17 years of history like that for anyone else, now could you?
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Posted: Jun 7th 2009 3:26PM Levi said

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is MM supposed to be Minish Cap? I actually liked that one. It was pretty good. Not amazing, but the best one that I can remember post-LttP.

I knew I was going to get down voted for this, especially having other comments putting MArio Galaxy and Metroid Prime down on the same page. I'm not tyring to troll, or put anybody down, these are just my opinions. I don't even know why I spent the time to post them, TBH. Maybe to see if I'm not the only one out therewho felt like LttP was the pinnacle of the series. If not, Link's Awakening. I forgot to mention Awakening, which was friggin amazing. Some of the puzzles in that game trump any puzzle in the modern games... the first that comes to mind is level 7, the tower... that level was genius.

Of course, my opinion is unpopular, sorry if I offended anyone. It's just how I feel. I actually know I'm not the only one, but the others that are like me likely won't be visiting here, so I guess it was accidental trolling. Sry for wasting everyone's time I guess
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Posted: Jun 7th 2009 3:56PM JXCGunrunna said

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MM would be majors Mask. another great zelda game
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Posted: Jun 7th 2009 4:01PM Levi said

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Ohhhh. No I didn't play it, but looking back, I should have. A lot of people complained about it, but where other people find things to complain about, I usually find fun. And where others praise titles, I usually complain. I like Mirror's Edge, everyone else hates it. I hate Twilight Princess, everyone else loves it. I'll never win I guess.
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Posted: Jun 7th 2009 4:47PM (Unverified) said

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Some advice: play the games with an empty mind.

I love OoT and WW and have played parts of the original Zelda games and MC and MM, and every time I play another Zelda game, I ignore previous concepts of past games to enjoy the game on its own merits. Then, of course, I look back on how different the new game is compared to the older titles.

Example being WW. Loving OoT to death, I was weary on how different WW wa going to be. The art direction, the younger link, the boat and the vast ocean, etc.; some of these elements kind of hindered my interest on WW, but after letting go of my previous experiences and only focusing on game on its own, I enjoyed far more than I original thought. It was different, but is was fun. The same goes, to an extent, for TP. TP was more of a clone of Oot, but by only playing the game with any bias to past games expectations, I enjoyed the game just as I did other Zelda games.

So, Levi, play the games, ignore some of the past experiences, and enjoy whatever new experience the game offers. :)
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Posted: Jun 7th 2009 4:54PM (Unverified) said

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@Xvnine

By that, you mean the Nintendo, Sony, and PC fanboys, right? The important ones?
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Posted: Jun 8th 2009 12:36AM samfish said

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"Your fucking father just dies in the beginning of the game."

I-I....I'm sorry, Levi, but I couldn't take anything you said seriously after I read that.

EVERYBODY knows that it's Link's UNCLE who dies.
Sheesh.
WHAT KIND OF GAMER DO YOU THINK YOU ARE?!?!?!
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Posted: Jun 7th 2009 2:19PM (Unverified) said

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I was going to write some long counter-post, but then I realized that your thought process is so different, that you actually think ALttP's story is better than The Wind Waker's and ALttP's overworld is more secret filled than Twilight Princess's, that it would totally pointless.

I think you should consider playing Mario games instead.

Posted: Jun 7th 2009 3:15PM Levi said

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I forgot to mention link's awakening. Link to the Past and Link's Awakening have far more going on in the overworld maps than Twilight Princess.
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Posted: Jun 7th 2009 2:55PM (Unverified) said

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It's not Susumu. You idiot! It was originally designed for the Gamecube, meant only for the Gamecube. When the production was nearing the end. Nintendo announced Wii. That's when the light went off in Miyamoto's head and they ported it over to the Wii. As of today, no Zelda game has been made from the ground up specifically for the Wii. You believe that marketing BS talk from Miyamoto?

Posted: Jun 7th 2009 3:07PM ZippyDSMlee said

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MRLN

Hunters is a spin off......

I know I know I know I am over reacting to what little has been shown but ggaaaaaa I can't help but feel something is amiss.

And my grammar sucks blame Dysphasia/Aphasia mixed with ADHD and a bit o insanity :P.


Levi

How? it had everything if it was 3rd P it would not have made the levels any more deeper, perhaps navigating some of the platforms might have been easier in 3rd P but it would have taken away to much immersion from the title.

Now if they thought about it more they could have used the ball button for 3rdP and ball mode, tap to ball hold to 3rd P or vice versa, all in all I felt the MP series or at least 1-2 was better than the MP 1 remake and fusion on the GBA.

True it was full of auto aim but you can use it for some things, every little of immersion just made it a great experience.

I really hope my fears are in vain and its deeper than the action variant its aiming to be.....

Posted: Jun 7th 2009 3:10PM ZippyDSMlee said

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uhg why are my posts not going to the proper reply thread....
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Posted: Jun 7th 2009 3:22PM Levi said

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well, even though this Metroid conversation is off-topic, I'll respond. I think the fact that it is in first person definitely influenced the level design. I do think the platforming took a hit, and was far less intricate in the first person than in 2D. Super Metroid was incredibly immersive and atmospheric, and it was "3rd person" if you want to call it that. It was more third person than first at least. I don't see how turning it 3rd person would make it much less immersive. Plus, my main thing on this is that the gameplay took a hit when it went to first person. I love first person games, but I just don't think it translated well to first person.

I think the third person perspective provides a much better foundation for the platforming and action that was in the older games. Things like hookshot and space jump would be much easier to portray in third person, therefore they won't have to hold back on the platforming elements that involve these things.

I am, however, fully planning on buying the Prime trilogy when it comes to the Wii to give it a second shot. I've had enough time to cope with the fact that I didn't like the way it transitioned to 3D, so I can take a step back now and try to enjoy it for what it is. I both liked and disliked Hunters, but I know it's supposedly somewhat different than Prime. We'll see.

It's obvious that my opinion goes against that of the populous though haha. So whatever.
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Posted: Jun 7th 2009 3:13PM CaramelZappa said

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I still just want an HD wii. They don'e have to improve the graphics themselves, up the poly count or texture quality or anything, just render it all in 1080p. C'mon nintendo, at least 720p?

Posted: Jun 7th 2009 3:36PM (Unverified) said

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"Train sounds" lol.

Posted: Jun 8th 2009 2:57AM mattprime86 said

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UMMM????

The wii cant handle NSMB Wii online WHY!?

Does...does Miyamoto know that Smash Bros Brawl is a 4 player 3D game that plays online?
Is he aware that 16 player Online games are running on his console right now that are fully 3D?

They cant find the power to send 4, three-dimensional characters and 2D backdrops into cyberspace?????

Please someone justify........

Posted: Jun 8th 2009 3:00AM mattprime86 said

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UMMM????

The wii cant handle NSMB Wii online WHY!?

Does...does Miyamoto know that Smash Bros Brawl is a 4 player 3D gamethat plays online?
Is he aware that 16 player Online games are running on his console right now that are fully 3D?

They cant find the power to send 4, three-dimensional characters and 2D backdrops into cyberspace?????

Please someone justify........

Posted: Jun 8th 2009 10:35AM Vcize said

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The Zelda franchise was easily my favorite of all franchises for more than a decade. They really need to get the franchise with the times though. Twilight Princess just bored me to tears (didn't even bother finishing it), which I never could have imagined with this franchise.

It's just the same thing that it was 15 years ago, they're not moving forward at all. It's not that the games have gotten worse (well, they kind of have when you compare TP to OoT), it's just that so many other games have gotten better that I've come to expect more now and it's just not there. Compared to games 15 years ago Zelda was phenomenal. But compared to games nowadays it's fallen behind and the fun gameplay that made up for its lack of everything else has grown stale over that long period of time.

At the very least give us voices and a more fleshed out story.

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