Impressions: Heavy Rain

Heavy Rain is not your typical game -- the experience promises to change and morph throughout the different scenes. While the Taxidermist and Mad Jack scenes are reasonably similar, with our protagonists infiltrating areas for clues and then making their escape after being discovered, the new scene shown off at E3 by Quantic Dream's David Cage illustrated how situations and gameplay styles will differ throughout.
This new scene does exactly what it says on the tin. Named "Madison At The Blue Lagoon," it follows the exploits of our female protagonist, Madison -- who you may recognise from the Taxidermist scene -- at a busy club called the Blue Lagoon. Madison has gone in search of the club's owner, Paco, in order to get new information regarding something. As usual, Quantic Dream's David Cage is appropriately cagey about giving away too much of the story.
In contrast to the other scenes we've been shown, which have involved only a couple of characters at a time, the Blue Lagoon is packed full of people. Madison weaves through them naturally and realistically as she makes her way through the dancing throng towards the bar. This game's graphical fidelity tends to range from "incredible" to "a bit iffy," but this scene looked great, despite the relatively large number of characters on screen. With a Q1 2010 release date and with the game 70% done, there's still time to iron out any graphical kinks.
This new scene does exactly what it says on the tin. Named "Madison At The Blue Lagoon," it follows the exploits of our female protagonist, Madison -- who you may recognise from the Taxidermist scene -- at a busy club called the Blue Lagoon. Madison has gone in search of the club's owner, Paco, in order to get new information regarding something. As usual, Quantic Dream's David Cage is appropriately cagey about giving away too much of the story.
In contrast to the other scenes we've been shown, which have involved only a couple of characters at a time, the Blue Lagoon is packed full of people. Madison weaves through them naturally and realistically as she makes her way through the dancing throng towards the bar. This game's graphical fidelity tends to range from "incredible" to "a bit iffy," but this scene looked great, despite the relatively large number of characters on screen. With a Q1 2010 release date and with the game 70% done, there's still time to iron out any graphical kinks.
Gallery: Heavy Rain: The Origami Killer
This scene seemed longer than the Mad Jack level, so we won't guide you step by step through Madison's adventure at the Blue Lagoon. We'll gloss over the fact that Madison is required to tart herself up and do a sexy dance in order to get invited into the VIP area where Paco is hiding behind his security goon. And that there are sections where a steady hand is required to put on lipstick, eyeliner and mascara -- which left us wondering whether a particularly heavy handed player could leave the poor girl blinded for the rest of the game.
It may sound like a Charm Girls Club title at this point, but this is just a prelude to a far more intense and creepy part of the scene, even moreso than previous levels that have been shown. As Madison and Paco head upstairs to an empty room to "talk in private," it's clear things are about to get unsettling. David Cage verbalized what everyone in the audience was thinking: "Be careful. I want information, but I don't want to get raped." A philosophy worth living by.
Once the two characters are alone we learn that Madison has a tiny firearm in her handbag, so our worry lessens. That is, until Paco beckons her away from her handbag which she just put down on a nearby chair. A dumb move and one that has Madison quickly seeking an exit. Paco's not having any of it, however, and pulls a gun of his own, demanding she strip for him.

So begins Heavy Rain's stripping miniscene. It's pretty creepy and intense, but that doesn't mean we don't expect to see a lot of you playing it through to the end, resulting in Madison's potential rape and death. As Madison dances for the sinister, lip-licking Paco her mind is cloudy and erratic -- thanks to the stress -- so reading her thoughts as they zoom around her head is much harder than normal. Choose the wrong one and Paco will soon request another piece of clothing be removed.
Cage took it as far as is appropriate for what was technically a business meeting, with Madison down to her bra and panties, before selecting the correct option and knocking Paco out with a nearby lamp and tying him to a chair. As we describe it, it sounds more like a movie than a game, but there's input for every option or decision that the player makes. Be it a timed button press, a controlled push of the right analogue stick or using the SIXAXIS motion controls.
With Paco where she wants him, Madison proceeds to interrogate him. Of course, he won't co-operate, so she takes ownership of his most valued possession -- his genitals. Applying some crushing pressure -- "you don't have the whole experience, because it vibrates" the demonstrator told the audience -- she begins to get some information out of him, but not before one of his goons knocks on the door to check everything's ok.

Madisons thoughts are less erratic now and fake sex noises see that the guard gives them some privacy. In case you haven't noticed, this is not a game for children. It's not handled immaturely, either. This is an adult story told in a grown-up way to a post-pubescent audience.
The demo ended around then, but David Cage took some time to answer a few questions. He reiterated that the game is completely grounded in reality, unlike Indigo Prophecy, and that the only thing in the game that doesn't exist in real life (yet) is the ARI gadget used in the Mad Jack scene. The game contains over sixty scenes, each around 15 minutes or so, though depending if your characters die or not, you may see more or less.
Cage also said that he would love for Heavy Rain to be a storytelling platform, which makes sense to us. He can see it being used to tell any story in any genre. We're not sure how plausible that is from a licensing standpoint -- or whether Sony would allow others access to the engine -- but it's definitely something we'd like to see. Before that, though, we're really looking forward to the game itself finally hitting shelves early next year. Lecherous club owners, and all.













Reader Comments (Page 1 of 1)
TheLionOfAzzalle @ Jun 8th 2009 11:06AM
Wow...
The Dark Wayne @ Jun 8th 2009 11:07AM
Dang, I always fuck up my mascara
Hashbrown Hunter @ Jun 8th 2009 11:26AM
Extra Extra! Read all 'bout it!
Batman admits he uses mascara on random videogame blog!
PedoJokerBear (aka Deeznuts) @ Jun 8th 2009 11:40AM
i dont.
The Dark Wayne @ Jun 8th 2009 11:43AM
do bears even have eyelashes?
PedoJokerBear (aka Deeznuts) @ Jun 8th 2009 11:45AM
extra furry ones
Ezio Auditore (Now equipped with double blades!) [PSN SniperChameleon] @ Jun 8th 2009 1:48PM
psh and you guys called ME girly and gay when you saw me for the first time *rolls eyes*
ballistic3188 @ Jun 8th 2009 11:20AM
So is it some kinda of choose your adventure books with some minigames?
or mass effect minus the combat?
I am confused on what this game is.
anyone have a better idea?
Cellien @ Jun 8th 2009 12:25PM
I dunno, but doesn't sound like my kinda game. :\
Jerses @ Jun 8th 2009 2:16PM
Its like a hentai daiting game. The only thing you will play with is your penis. Dragonslayer style but with more animations. This could have easily done with an interactive Bluray (like the porn playgrounds)... but they want to showoff the power of the ps3.
refinedsugar @ Jun 8th 2009 11:22AM
I want to believe this is going to turn out really memorable as all the marketing spin suggests. Hopefully HR won't go off the tracks near the end like Indigo Prophecy did.
Storm Eagle @ Jun 8th 2009 11:26AM
I loved Indigo Prophecy, goofy ending and all and I cannot wait for Heavy Rain. Taking into account the kind of experience this game is trying to deliver, I'm willing to forgive slight graphical flaws in exchange for stellar gameplay and story telling.
Hashbrown Hunter @ Jun 8th 2009 11:28AM
This really does sound fascinating and (it's looking like) it may be the first true game to show that games can in fact be art. Or maybe not this game, but what this game may or may not accomplish will directly affect games as a valid form of storytelling.
Color me excited.
aristokrat @ Jun 8th 2009 11:37AM
Hey man, you've got the paintbrush.
R (XBL: Esoteric Lord) @ Jun 8th 2009 11:33AM
Very interesting. This game being good could be the driving force behind me getting a ps3.
That and a price drop.
gameplayFanBoy @ Jun 8th 2009 11:53AM
I'm a big Quantic Dream fan. Can't wait for this.
BananaBoat @ Jun 8th 2009 11:57AM
Did...did he actually say that you could get raped and murdered if you don't push the correct buttons? Really? Wow.... I certainly hope not, because I suck at quick time events.
Noshino @ Jun 8th 2009 12:21PM
Then get that lubricant ready....
Rocketboy @ Jun 8th 2009 12:00PM
Oh why isn't this on 360 as well?
(No, not because I'm a fanboy, but unless someone wants to give me a free PS3 that's broken and covered under warrentee like the 360 that I now have, I'm sure I'll be passing on a PlayStation this generation)
Rocketboy @ Jun 8th 2009 12:42PM
So it's bad that I would like to see this on the 360? Is there any specific reason that I don't know which would make it an exclusive?
Or is the PS3 defense force out in droves today?
Noshino @ Jun 8th 2009 1:37PM
Sony is funding, so in other words, wishing for it to be on the 360 is, well, pointless
fwacce @ Jun 8th 2009 1:18PM
Maybe more to do with the fact that you idiotic requests for someone to give you a free system or require a company port a game to another system, just because you don't want to spend a dime on a new system.
Zampano @ Jun 8th 2009 1:32PM
I don't think its exclusivity has anything in particular to do with Sony. David Cage has said in the past that all of their games have been designed only for one particular platform so they don't have to worry about optimizing code and engine across a number of platforms, and can instead focus on making the one version they're working on the best it can possibly be. With that being the case, I suppose it is doubtful that it will make its way to the 360, but didn't Indigo Prophecy come out on PC as well as PS2? If I've got that right, then perhaps Heavy Rain will (eventually) hit PC. Or maybe not. Oh, and sorry about the fanboy downvotes. It's embarrassing and ridiculous, but what can you do?
On a tangentially related note, I know that the PS3 is pricey (especially in a bad economy), but as a relatively poor person who saved for months for a launch model, I have to say that I have never regretted the decision. If you're a lover of games and movies, it is a fantastic machine. Have a good one:)
coffins outside the door @ Jun 8th 2009 4:06PM
There's something in the wikipedia entry for Heavy Rain about how there was going to be a PC version as well, but that was cancelled. I don't know how reliable that is, but whatever.
Rocketboy @ Jun 9th 2009 2:56PM
Ah, ok, thanks Noshino. At least there are a few non-jackasses out there.
fwacce... Actually, someone did give me a free 360. And if not wanting to spend a few hundred dollars just to play one game is odd to you, I wish I had your amount of disposable income. As I was not aware of Sony's backing of the game, its it really strange to want a game to be cross platform? I would guess it would be if you were a fanboy.
Zampano.. As much as i loved (most of) Farenheit, I'm really not sure why it could have not been on a different platform. And keeping with your tangent, it is odd not to be into Sony this time around. I've been with Sony since the PS1. Also, last generation I had all three systems (and my PS2 was used more then the other two combined).
Evan @ Jun 8th 2009 12:13PM
"As we describe it, it sounds more like a movie than a game"
It sounds like "Night Trap" on the Sega CD.
HardBoiled2009 @ Jun 8th 2009 12:34PM
that's just awful " night trap " * shivers * horrible game
j.howlett @ Jun 8th 2009 12:12PM
i can't wait to meet the rest of the cast
Stix Remix @ Jun 8th 2009 12:16PM
Guess this isn't a game to play with my wife.
Dartmerc @ Jun 10th 2009 12:54AM
Why?
sonicspike41 @ Jun 9th 2009 3:56AM
Well if your wife is anywhere near feminist-like then she might enjoy beating the crap out of the club owner.
Sidebuster @ Jun 8th 2009 12:24PM
If they can take it to the next level in other games; I can see this as being a big thing. I imaging now playing The Dresden Files this way. Instead of having some weird control/third person thing mechanic, you could get a real story by the real author and it can play out the way the author wants it.
Oohh man I hope the mechanics work out.
rruss79 @ Jun 8th 2009 12:32PM
I completely like the concept for this game and the adult theme is totally up my ally but I just feel that the way it goes about introducing the gameplay could be done better. I just completed Resident Evil 4 and one thing I came away with is that I hate QTE. I hate being prompted at certain points to do a move, it totally takes me out of the experience. The problem I find with Heavy Rain is that even if the story is glorious, the gameplay will piss me off enough that I will probably not finish it which was almost the case with RE4 especially toward the end.
Sidebuster @ Jun 8th 2009 12:44PM
I think for you the part you hate is getting pulled out of one mechanic and put into another one. You might like it because it isn't 3rd person shoot, then anoyingly switches to QTE. It is always a QTE, and a modified one (it seems to me).
CtrlBurn @ Jun 8th 2009 2:18PM
Make a Chubby Rain game and I'm all over it.
This looks cool too, though.
Zampano @ Jun 8th 2009 3:41PM
What about "Chocolate Rain"?
Seriously, though, mad props for the Bowfinger reference. Highly underrated movie.
Randy @ Jun 8th 2009 3:25PM
this game keeps sounding better and better. the 20 minute walkthrough video that g4 had up was like watching a movie. I can't wait to find out more about this game. Hopefully there'll be a demo available before the game comes out. The controls could be a little quirky or take a while to get used to.
I really liked the original video that came out that was a graphical test or something... w/ the girl doing an audition with the gun. I was hoping the story would kind of be about that, or atleast use that model...
Jeffrey Abt @ Jun 8th 2009 4:27PM
This game looks absolutely enthralling. I can't wait.
jahd5000 @ Jun 8th 2009 9:20PM
im kind of hating this guys' impressions on this game, they are extremely spoily (?) and when theyre done telling you the whole thing and what will most likely happen you play it (aka: "that doesn't mean we don't expect to see a lot of you playing it through to the end, resulting in Madison's potential rape and death.") they remind you this game has ONLY 16 chapter of 15 mins, so after two impressions, we already know 1/8 of the whole game.
Then the producer come suggesting you to play it only once and make it your own story and none elses. so you can pay $60 for 3 hours of gameplay and not fuck up the chances of other people playing the other 4 or 5 endings.
still wanting it.
dave @ Jun 8th 2009 10:03PM
Hope this game doesn't get banned in Australia. Oh well, I can always import.
CH3BURASHKA @ Jun 8th 2009 10:07PM
Will there actually be a freaking rape scene?! Hopefully not....
mynamelouie @ Jun 9th 2009 10:40PM
lol ARI DOES exist it's just not called ARI.
you'd be surprised with the technology secretly utilized these days.
ricky @ Jun 9th 2009 2:21AM
@jahd5000: ...eh? how'd you come up with those numbers? The article here says "over sixty scenes, each around 15 minutes or so".. which is around 15 hours of game/story.
So really it should only spoil just under 2% of the game..
KillaChaos @ Jun 9th 2009 3:45PM
So no one noticed the spongebob reference?