Impressions: Invizimals

However, what if this energy fell into the wrong hands? Couldn't someone harness the energy for the purposes of evil? What if someone were to create a weapon with this mysterious energy?
This meta-story sets the stage for Sony's upcoming camera-required PSP game, Invizimals. Those lucky to see the behind-closed-doors demonstration at E3 were charmed by its high-tech devilry and innovative concept that many have been quick to call "Pokemon ... on crack."
Gallery: Invizimals
We're not sure if Sony made some kind of blood sacrifice, but this year's E3 proved PSP has a lot more power than we were led to initially believe. From MotorStorm to LittleBigPlanet, Sony's handheld is now more a "portable PS3" and than a PS2. While other games focus on graphics, Invizimals wows through the most advanced recreation of "augmented reality" seen on a handheld. The PSP can take a live feed of the real world and instantly juxtapose interactive 3D graphics atop. To think -- Sony was touting this technology on PS3 just over a year ago!
It's easy to be drawn into Invizimals due to technology which we, quite honestly, didn't think was possible on a system with a 333MHz processor. As impressive as it is, we can't really get too excited about a tech demo. Thankfully, Invizimals is shaping up to be a fun game as well, filled with tons of interesting, creative ideas.
Let's get back to the story. There's energy all around the world, ready to be picked up by the PSP camera. Perhaps this energy is living on your laptop, or the lamp next to you, or on that half-eaten sandwich sitting in your room. Looking through the viewfinder on the PSP screen, players will be able to search and look for new hotspots using a radar-esque system. Get close to a strong energy source, and you'll be able to throw down a real-life magic card. Nothing will happen in the real world, but you'll see a critter atop the magic card on your PSP screen.
You won't have to throw any Pokeballs to capture this creature. Instead, players must prepare for a much more ... physical experience. For example, you may have to quickly slap the creature with your hands. You may have to clap, tickle, or lure. The instructions appear on the PSP screen as you try to interact with the digitally created object through your PSP viewfinder.
The process of interacting with, and capturing, the various Invizimals can only be described as "magical." If we weren't bitter, jaded gamers, we'd want to believe in the magic of this world, one where hidden creatures live all around us. This high-concept wouldn't be possible without state-of-the-art tech, and thankfully, it appears the PSP is able to render the creature and the real world without a problem. Once captured, you can summon any of your collected creatures to the magic card. Hold the card close to the PSP, and you'll be able to see it in close detail. Rotate the card around, and you'll be able to see all around it. The 1:1 translation of the card in your hand to what appears on the PSP screen really shouldn't be possible -- but hey, we didn't sign a deal with the devil. Sony did.
Of course, once you've captured some critters, what else can you do besides have them duke it out in deathmatch-styled battles? Invizimals battles should also be familiar to any Pokemaniac, like yours truly. Your monsters are assigned to different elements, and you'll have to use those qualities to your advantage. Battles are conducted through simple menu commands ... with the exception of special attacks which require user interactivity. For example, you may have to blow into your PSP to create a wind gust. Or, you may have to shake the system to create an earthquake. You may have to cast your shadow to create a storm, or you may have to write a spell by aiming your system carefully. Once again, the physicality of the game really adds to the "magical" quality of the game.

We cannot stop gushing about Invizimals, as it stands as one of the best (and completely unnoticed) games at E3 this year. As a former Pokemon nut, it's great to see the monster-collecting genre finally get such a refreshing twist. And with proper Infrastructure support for battling and trading, Invizimals may succeed at convincing us to "catch 'em all."
While it's easy to get excited for Invizimals, there are a few caveats that we must note. First of all, the game hasn't been officially "announced" for US release. Why is that? Well, there's that ol' problem of not having a PSP camera here in the States. Without the peripheral, there's no way this game can actually work. Here's another problem: the current PSP camera won't work on the PSP go. Ouch. We can only hope that Sony marketing comes up with a good solution -- sad to see a solid first-party offering get derailed by what we can only describe as completely idiotic product development.







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Reader Comments (Page 1 of 2)
InFaMoUs1- @ Jun 8th 2009 7:07PM
I read on IGN.com that Sony might bundle the game with the goCam.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Jun 8th 2009 7:08PM
PSP Go non functioning game in other words ¬_¬
unless of course they make ANOTHER camera specifically for the Go! port...
Mark @ Jun 8th 2009 7:16PM
Why the hell they wouldn't have just designed the PSP Go! with a built-in camera is beyond me...Skype? Hello?? Come on Sony...
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Jun 8th 2009 7:20PM
yea that boggles me as well....
InFaMoUs1- @ Jun 8th 2009 7:34PM
I dont think it really matters... i guess they could afford the game not to be on the PSPgo
Another thing the US has yet to see a PSP camera in retail stores.. as for why I'd like to know that myself as well
Ezio Auditore (Now equipped with double blades!) [PSN SniperChameleon] @ Jun 8th 2009 7:43PM
yeah, i doubt the game matters for any of us in the states considering we still haven't got the camera.
sc00by_y00 @ Jun 8th 2009 8:04PM
$250 and no camera dont forget that ;)
Andrew truthfully what did you think of the psp-go ? Is there anything good about it ?
dennis @ Jun 8th 2009 8:10PM
This just in from Future News:
A child was struck while playing in the street. When asked why he was playing in the street, the boy replied, "I was trying to catch an Invizimal"
Sony has declared bankruptcy due to the pending lawsuits from millions of children around the world. Many of which came from Mr Jackson's new home claiming he had lots of invizimals at his house.
sony boy @ Jun 8th 2009 8:14PM
i have a fucking genius idea.
all they have to do is bundle it; invizimals and the psp camera.
and you can also make an addon to the psp go.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Jun 8th 2009 9:19PM
well yea if they bundle the game with the Cam in the US then go right ahead....but we damn sure dont have the cam in the US yet
ZoZoZo @ Jun 9th 2009 2:37PM
I have a feeling Sony's working on a revised Go! Cam. The camera wasn't released in North America, and has been pulled off the shelves in Europe, and Asia (AFAIK, due to over heating). So I can see them working on a revised one compatible with PSP 1000/2000/3000 and PSP Go.
Something tells me the same may be happening to Go! Explore (the GPS attachment).
Extinction @ Jun 9th 2009 9:55PM
The Chotto cams were not pulled from shelves, and I personally guarantee via first-hand experience that they don't heat up at all, let alone overheat
Triscuit @ Jun 8th 2009 7:19PM
Now, I know that I'm probably going to get flamed for this, but couldn't the DSi do this as well? I know that it's only got about a third of the processing speed of the PSP, but if it's possible on the PSP then what's to stop it from happening on the DSi?
InFaMoUs1- @ Jun 8th 2009 7:24PM
PSP has better tech to do so
InFaMoUs1- @ Jun 8th 2009 7:28PM
read it over.. just because the DSi has a camera doesnt mean it could produce this game in such a high quality
"didn't think was possible on a system with a 333MHz processor."
Noshino @ Jun 8th 2009 7:32PM
the DS (even the DSi) can barely handle 3D animations, and you want it to accomplish this?....
Krackatoa @ Jun 8th 2009 7:46PM
The DSi has a 0.8 Megapixel camera. The PSP and PSPGo! camera are 1.3 Megapixels, which gives them much more leeway when it comes to pattern-recognition with the disc thingy.
Extinction @ Jun 9th 2009 3:44AM
DSi's camera is 0.3 not 0.8
Triscuit @ Jun 9th 2009 9:37AM
Ooh, my first downvoted comment! Figures, you ask a reasonable question and people vote you down.
GoldN @ Jun 8th 2009 7:19PM
That actually looks pretty fun. And I mean, Tigershark!?!?!? Jetcrab?!?!?! I love how they came up with such generically awesome fiction animals.
snarfoogle @ Jun 8th 2009 8:29PM
Tiger sharks aren't fictional.
GoldN @ Jun 8th 2009 11:34PM
Yeah, but it's not like the tiger sharks in real life that are really sharks. It's actually a combination tiger and shark with legs and fins and everything. The monsters are so cheesy and unoriginal... it's great!
Rhamsey @ Jun 8th 2009 7:27PM
the first paragraph reminded me of those scanners things. that used the barcode and such.
Ezio Auditore (Now equipped with double blades!) [PSN SniperChameleon] @ Jun 8th 2009 7:42PM
i thought the same thing, haha.
koehler83 @ Jun 8th 2009 11:03PM
Barcode Battler, I do believe.
Popfrogs @ Jun 8th 2009 11:19PM
Three words: Eye of Judgment. Too bad they didn't capitalize on that idea on the PS3, the PS Eye has great potential especially with that kind of tech. Sucks about the whole "here's a torrent with all the cards, print them out" thing though.
Ezio Auditore (Now equipped with double blades!) [PSN SniperChameleon] @ Jun 8th 2009 7:41PM
imagine a PSP2 with a 1GHz processor and 1GB RAM. that would be awesome.
Triscuit @ Jun 8th 2009 7:45PM
To infamous1: that quote is what I was referencing when I said "but if it's possible on the PSP then what's to stop it from happening on the DSi?" If they didn't think it was possible there and it is, then why couldn't the DSi surprise us as well? And to both infamous1 and noshino, there is a reason why my comment is a question and not "PSP sukz! DSi is so mch moar bettahs den the PSP!!1!!11 The DSi can does NEthang bettah den fony's shitty Gaystation Portable!111!!11!" I never said that I wanted it to (while that would be cool), but instead asked if it could happen.
Noshino @ Jun 8th 2009 7:51PM
that's why I said that the DS is barely capable of handling 3D animations, hence why it isn't likely to find this kind of game on the DS (even the DSi)
Also, don't take it in a bad way as you might be new and not know about it, but on the bottom right of each comment there is a "Reply" option, it helps follow a conversation :]
InFaMoUs1- @ Jun 8th 2009 8:01PM
same here.. i said it could not happen.. I'm not dissing the DSi.. I play the DS often and it's a great handheld system with many unique games onto it's own.
Triscuit @ Jun 8th 2009 8:03PM
I know it's there, I'm just not used to people making replies to my comments that can be replied to themselves. So I used the "Add your comments" box on the page that just shows your comment. And I'm sorry if I came off harsh, I didn't mean to. I just re-read my comment and realized that I sound like a dick. Again, sorry.
Triscuit @ Jun 8th 2009 8:05PM
Also, this may make me get a PSP. I love the pokemans, but this is kinda cooler.
InFaMoUs1- @ Jun 8th 2009 8:09PM
it's cool we're all allowed one
Vegnagun bwf @ Jun 8th 2009 7:45PM
This game sounds pretty exciting to me. The more action oriented nature of it seems like where Pokemon should have logically went.
toomyzoom @ Jun 9th 2009 4:04AM
It looks like ARToolKit to me.
TomCo @ Jun 8th 2009 7:48PM
Nice little augmented reality app they have there.
I work with some guys who do that sort of thing, I have a little XNA slot car game here
http://www.youtube.com/watch?v=-Us2F3e9sHI
me and few other guys put together in couple of weeks. One guy with AR experience converted it to an AR type game -
http://www.youtube.com/watch?v=WMWEYqYPDfc
I thought it looked pretty cool.
Incidentally I was thinking of maybe putting another month into it and sticking it up on community games, what do you think?
rohan @ Jun 8th 2009 7:52PM
hopefully it is at least in real time
but other than other it looks good, a hidden gem in E3
j.howlett @ Jun 8th 2009 8:05PM
i got the video of psn and loved it. i just hope they launch the camera and game as a bundle.
tobz1000 @ Jun 8th 2009 8:09PM
Ironic how this camera (and other USB accessories) use the word 'Go!' in their name. The PSP go's lack on compatibility and emphasis on downloads remind a lot of the DSi... except, y'know, the DSi would have a chance at running a game like Invizimals.
InFaMoUs1- @ Jun 8th 2009 8:11PM
read the comments above.. it's not possible on the DSi.. another this Sony is working on a camera for the PSPgo
Triscuit @ Jun 8th 2009 8:14PM
"What's wrong Neo?"
"Nothing, just De-ja-vu"
tobz1000 @ Jun 8th 2009 8:19PM
Yeah I read that; I just said it has a CHANCE - using 2D sprites, or whatever. I just meant it has a camera. How'd you know Sony's working on a PSP go camera? All I can see is Andrew Yoon hoping they are.
InFaMoUs1- @ Jun 8th 2009 9:44PM
IGN.com writer Greg Miller on his preview for Invizimals..
"Right now, the finer details are being worked out for a U.S. release of Invizimals, but I do have some tidbits. Most likely, the game will be bundled with the PSP camera. Because PSP games now have to be UMD and downloadable, there's talk of bundling the camera with a voucher code in stores as well. Of course, the PSP go changes the entire setup of the system and is incompatible with the current PSP camera, but I've been told that wheels are in motion for a workaround."
tobz1000 @ Jun 8th 2009 9:47PM
Good enough for me. Thanks infamous.
tobz1000 @ Jun 8th 2009 9:56PM
And to anyone who thought I was trying a be a sarcastic bitch in my first post - I just thought the whole 'go' thing was kinda funny. I love my psp. Meant nothing bad - or good, really - about it or the DSi. Just pointing it out...
Freakbabyblues @ Jun 10th 2009 2:16AM
First: Why yalls so ignant?
Second: You seem to know nothing of your system's competitor. The DSi could do this just as easily as the PSP could. I have quite a vast knowledge of computer hardware and know that it could work. The DS handles 3D animation fine, it's just that devs are lazy and underestimate it. I've seen the DS's best and it's equivalent to the PSP's best but with a lower poly count(less complex models), and pixelated textures. The DS can even handle good physics. If the most complex PSP game(offline) was ported to the DS, all that would have to be scaled down is the graphics.
Because the DSi has a lower-res screen, more than enough RAM, and a lower-res camera, the DSi could pull this off just with more simplistic graphics. Actually, something a lot like this is already in development for the DSi. It's pretty much the same game except you collect ghosts and it's made to be an adventure puzzler instead of a fighting game(most of the technical concepts are the same). Just because you people say it can't happen, it doesn't mean it actually can't.
P.S. They weren't suprised that the game could be done on the PSP, but the 1:1 tracking of the the monster's position and direction suprised them. Something very similar to this can be done on the DSi, I've already seen it.
Cesaria (seh-sare-ee-ah) @ Jun 8th 2009 8:10PM
This game looks pretty damn cool. It's nice to see some unique ideas surfacing on the PSP. Unfortunately, I can't afford a PSP (not trolling).
Popfrogs @ Jun 8th 2009 11:21PM
I traded my DS Lite for it. There's only so much Brain Age one can play before it becomes a bookend.
tkAshur @ Jun 8th 2009 8:11PM
Wow...I know its been mentioned before...but did they totally forget about the psp Go!? I was just thinking "wow, this would be fun on my new pspgo!, but NM." All I can keep thinking is that now they are going to show a new psp go! merely months after the go's release, just like 2000 and 3000. Sigh...I hate expensive tech.
AvA @ Jun 10th 2009 12:30PM
I...I got banned? What did I do? I was once ice~ and now...I'm gone
WHYYYYY!!!!!!!!!!!