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Reader Comments (42)

Posted: Jun 8th 2009 10:38PM StevenM said

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Apple today said there are 50,00 apps. A huge chunk are complete crap. There are just too many crappy to flooding the store, so its hard to draw attention to a new app. Apple needs to instate some kind of a quality control, like Microsoft with XBLA and remove the crap after its had its chance on the store.
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Posted: Jun 8th 2009 11:15PM Temple said

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Absolutely agree, most of the games of iPhone are complete crap. Thing about MS, Sony, and Nintendo is that they have quality control. Games have to pass QA/QC before its actually sold to the public. Apple's version of this is a joke.

I think the iPhone is great, but its not much of a gaming device aside from a very small handful of games that are primary puzzle games.
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Posted: Jun 8th 2009 11:27PM Sly C said

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well... nintendo barely has quality control now... but i see what you mean.
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Posted: Jun 8th 2009 11:47PM quiggy said

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Be honest: if it was as cheap to develop for PS3 or 360 as it is for Wii, and if one of those had the market share Wii does, do you really think that there would be fewer crappy shovelware games on them than on Wii right now?
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Posted: Jun 8th 2009 10:42PM (Unverified) said

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You know, if that was $5 bucks or more, I would probably go for it. Any Americans want to tell me how much that piece of paper in the picture is worth.(This why we need colour coded money)

Anyway, maybe now these folks will go back to working on "real" games. (I don't really want to use the word real in there, but I couldn't think of anything better, you get what I'm trying to say right?
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Posted: Jun 8th 2009 10:44PM (Unverified) said

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You mean games with quality?
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Posted: Jun 8th 2009 10:45PM R Planteer said

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Its just a $1 bill, but it looks like there could be 2 of them.

Its $2-3 at most.

I would totally take it, just step on the spring part with your shoe.
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Posted: Jun 8th 2009 10:45PM chispito said

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It's a one dollar bill.
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Posted: Jun 8th 2009 10:47PM RyogaVee said

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Sims 3 on iPhone Rox

I also just got "Isotope"
Its no where on any top list in the AppStore, but it was worth the $4.99 I spent on it, endless fun. Its ALOT like geometry wars.
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Posted: Jun 9th 2009 1:07AM (Unverified) said

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That's a dollar in the picture right there.
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Posted: Jun 9th 2009 1:12AM brad77 said

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You never know, though. It could be one dollar. Or it could be a $100 bill wrapped in a single.

Only one way to be sure.
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Posted: Jun 8th 2009 10:42PM Solid Jackal said

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lol funny pic
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Posted: Jun 8th 2009 10:42PM (Unverified) said

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Not impressed with Apple's App Store, must of it is nothing more than useless apps that are nothing more than a second of entertainment. And their whole "quality is meh" mentality is disheartening.
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Posted: Jun 8th 2009 10:49PM jynxycat said

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There are plenty of apps that are exceedingly useful.

Generalizations are go!
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Posted: Jun 8th 2009 10:52PM (Unverified) said

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Oh, there are, its just hard to find one when every other app is some useless app.
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Posted: Jun 8th 2009 11:05PM cuteSAVAGE said

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And that is different than shopping for anything else, because? You need to do your research before you buy anything. Devs also need to promote their apps instead of relying on App Store window shoppers to happen by while browsing the other 49,999 apps.

Consumers need to stop relying on iTunes to tell them which apps are worthwhile and devs need to stop relying on *consumer reliance on* iTunes as the sole method of promoting their release.
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Posted: Jun 9th 2009 3:45PM Bluebreaker said

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You do realise there are whole websites dedicated to telling the consumer which apps are the best of the horde, right? The useful, entertaining and well put together apps.
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Posted: Jun 8th 2009 10:43PM (Unverified) said

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Maybe he should make better stuff.
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Posted: Jun 8th 2009 10:44PM RyogaVee said

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What a whinie lil bitch. If he wants more money, make a better app!
An extra $600 - $700 a month puts food on the table. Just be happy people like what YOU brought to the market.
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Posted: Jun 8th 2009 10:52PM iHavePants said

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That's not really the point of the article. It's more just about putting into perspective exactly what it's like, rather then having an idealised view of the profits to be made.

Why do you have a problem with that being said?
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Posted: Jun 8th 2009 10:45PM Modano said

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"I started a business and it's not going well therefore business is useless to everyone."
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Posted: Jun 8th 2009 11:43PM Bakaneko said

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Well, when there's only 34 people in the world who could possibly be doing better than him... Yeah, I don't think I'd want to exclusively develop for the iPhone either.

Still though, I'll be interested in what the business trades have to say about Sims 3 iPhone in a couple months. If its profitable for EA or not, I mean. Obviously, at 10 bucks, they're getting a bigger piece of the pie per purchase.

I think the point is while there seems like a million people making 99 cent games and what not right now for the iPhone, in about 12 months that will have dried up a bit. This probably isn't all bad either.
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Posted: Jun 8th 2009 10:49PM nukee said

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Duh. It's filled with shit. To make any money your app really needs to be a standout title.
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Posted: Jun 8th 2009 11:01PM F1 Basu Gasu Bakuhatsu said

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Down vote me if you want but the iPhone itself is over hyped. Apple has a great history of taking total shit and market it as the second coming. If I wanted an unreliable, pocket draining, roofing tile I'd go out and buy an N-gage!
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Posted: Jun 8th 2009 11:13PM RobAccomando said

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+1
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Posted: Jun 8th 2009 11:22PM (Unverified) said

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Speaking of phones, anyone got any ones in particular they would like ot recommend, I'm in the market for a new cell-phone, and right now I"m torn between the HTC Dream(smart phone) vs the SGH-t336(Samsung regular phone).
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Posted: Jun 8th 2009 11:57PM (Unverified) said

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always go with the phone with wifi i couldnt go back to one without it now
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Posted: Jun 9th 2009 1:41AM NaeemTHM said

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Yeah totally overhyped. I mean it's not like the phone completely revolutionized what we think of cellphones and changed the very face of mobile telecommunications.

Dude there's a reason why every cell manufacturer on the planet has their own iPhone clone.
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Posted: Jun 8th 2009 11:43PM (Unverified) said

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the real question is how many hours did he spend developing the app..

$20/day sounds pretty damn good to me.. $600/mo for something a student could easily develop.. ppl in the one-quarter stanford course made several hundred dollars off their final projects (~2 wks dev) and they're still selling..

i really think this guy is just trying to deter prospective competition from the lucrative market.
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Posted: Jun 8th 2009 11:48PM (Unverified) said

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Um.. sorry your app sucks and noone wants to use it apparently?
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Posted: Jun 9th 2009 12:07AM Territorial Oak said

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Now remember kids, over-hyped (and over-rated for that matter) does not at all mean bad. But I have no arguments against needing some reworking.
The app store has...potential.
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Posted: Jun 9th 2009 12:09AM (Unverified) said

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Honestly, if you look at the apps this guy is trying to sell, he's doing really good to make $20 a day. All it would take is a touch more polish and anyone could take more than his market share.
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Posted: Jun 9th 2009 12:15AM arrness PSN chsowls Steam dcdani said

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$20 a day is GREAT, like really, it makes me want to make one thats really good.

But, its bad for getting developers interested in making apps.
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Posted: Jun 9th 2009 12:55AM Neofalcon43 said

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It's not number 35. Its number 35 on the paid list of the board games subcategory of the games category. Not to mention the game has an average rating of 2 stars, and is likely total crap.

This guy is basically saying "Waaaah! I made a crap game and the idiot masses aren't buying it! How come only the good games make money!?!?!?!"
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Posted: Jun 9th 2009 1:04AM (Unverified) said

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This site lists widgets that work within the PSP browser (it actually has flash) http://www.psponme.com/list_psp.asp?cat=Tools

Now I'm not saying they best the stuff in the app store, I'm just pointing out that any phone that has flash (especially a contemporary player) or java will have access to a lot more than the app store can ever hope to offer.
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Posted: Jun 9th 2009 2:17AM Bubbameister33 said

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People seem to forget Uncle Sam wants a chunk of that $600 too.
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Posted: Jun 9th 2009 4:28AM sinai said

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he should have written the luxury app...
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Posted: Jun 9th 2009 5:08AM John Z said

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Guys: the iPhone is not a gaming device, no matter what Apple or ANYONE says. That said, I love mine for, y'know, non-gaming purposes (I'm hopeless without a map, the camera and notepad help me do info-capture anywhere, and so on and so forth). It won't fit everyone's needs, sure, but I like mine.

Just not as a game machine. All right, so I have the two FF Tactics Advance games on it (Crystal Defenders and Vanguard Storm), but that's because I'm a whore for Square-Enix... and they're not bad, honestly, but they still aren't quite to the level of even the most basic GBA game. More power to you if you can come up with an example that will prove me wrong, but I just am not seeing it as a third handheld.
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Posted: Jun 9th 2009 7:18AM (Unverified) said

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I guess a lot f really good apps remain undiscovered under the sea of crap. It does require luck to be found out and published all around the web and in top seller lists. So quality it's not the only factor in iphone app success. I think.
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Posted: Jun 9th 2009 10:09AM (Unverified) said

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For all those doing the math, if he is making $20/day that is $7300 a year.

Great, make a couple of apps and you have a nice little living there, right? That would be if the apps actually sell for a whole year. We all know the attention of consumers, and the App Store is no different. After Apps hit the featured list, top paid or even top free, those who want them download them, and then they are kicked to the curb.

Some figures I have gotten from a few developers, #30 on the top paid (Crazy Snowboard) was getting about 1500 downloads a day, and about %25 more on weekends. At a dollar a pop that's a nice chunk of change, but you have to be one of the top 50 or so apps, otherwise, not a whole lot.

Zombieville had about 150,000 (most at $2) copies sold in March, with close to 7000 a day during the week of GDC and a release of a lite version.

That shows that it can be done, but you need to hit the top sales. People don't go looking for new games to play, they take a look at the top lists and impulse buy off there.

Both figures were taken straight from the developers on a topic in the Unity forum, talking about sales. [url = http://forum.unity3d.com/viewtopic.php?t=21511&postdays=0&postorder=asc&highlight=iphone+sales&start=0] Click here if you're interested[/url]
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Posted: Jun 9th 2009 10:30AM R V said

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"Though Strom is clearly frustrated by the experience, we don't think $20 a day sounds too bad for hobbyists ... we're just not sure we'd want to base a career around it."

Really, joystiq? $7300 is not enough for a yearly salary?!?! Brilliant! You guys must be members of Mensa if you could come up with a conclusion like that all on your own!
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Posted: Jun 9th 2009 11:52AM erh said

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It's not money for nothing, it's a late paycheck for time and work months ago. If he put those hours into a normal job instead, he would have gotten the $600 then instead of now.
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